Thanks to everyone who has written me during the past few weeks expressing appreciation for my character generators. I am happy that I can now bring most of them back online. Click here for the Revised (v.3.5) System Reference Document. Click here for the Open Gaming License. Click here for the Software FAQ. Special thanks to Stephen McArthur, Esq. and to the people at WoTC to whom we all owe so much.
This website is not affiliated, endorsed, or sponsored by Wizards of the Coast® or Hasbro®. Dungeons & Dragons®, and D&D® are registered trademarks of Wizards of the Coast®.
Ed Friedlander MD
March 10, 2015.
scalpel_blade@yahoo.com
Visit my Fifth Edition Character Generator also.
Visit my Fourth Edition Character Generator also.
Visit my Pathfinder Character Generator also.
This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. Happy adventuring!
This big javascript program runs best on "Netscape" browsers. It performs poorly on "Google Chrome." It does not work on some versions of "Opera" and "Safari"; if someone can tell me what I need to do to make the code compatible with these browsers, I would be most grateful.
If you want to save your character's html file to your hard drive, Netscape seems to work better. Many people have found that saving them as Word documents works well. For some browsers, the best way to save the character sheet is to select "print" and save in .pdf format.
If this page fails to load completely, click here.
Please be sure your browser is javascript-enabled and your java and javascript consoles are current. You may need to turn off your anti-popup program.
Random rolls that guarantee certain point-buy values are available. Low-power: 15-21. Easy 22-24. Standard 25-27. Tougher 28-31. High-power: 32+.
When the height is selected or randomly generated, the initial weight shown is around the actual real-world weight for a lean person of that height and strength.
I allowed anyone with the "martial weapon proficiency" or "exotic weapon proficiency" to gear up with any of the respective weapons, since I expect that many groups do this (i.e., a cleric of a military sect could use any martial weapon). Make whatever adjustments are necessary. If your intelligence entitles you to more bonus languages than are listed for your race, I let you choose freely. There is disagreement in the sources as to whether the drow speak Elvish or a separate Drow dialect/language. I thought drow is probably a dialect of elvish, and when a race is described as gaining drow as a bonus language, I made it elvish.
Following the example in the "Player's Handbook", I chose to leave space for players to write their own spells as they are learned, since this is likely to vary some among campaigns.
Monsters with more than 5 levels in their monster classes (i.e., aurak draconians, sivak draconians, illithids, hound archons, trolls, astral devas, rakshasas, jann, alaghi, desmodus) show no class between level 6 and their maximum monster levels. Please note that monster hit dice are not the same as level adjustment. For example, a mind flayer's level adjustment is +7, but he/she has 8 monster hit dice.
If you choose an unusual monkish subtype, you may have some trouble with feat prerequisites. I did not let skill focus count as a scout feat. Since the program ignores the rule about not returning to the monk or paladin classes, I did not give Eberron's "monastic training" as an initial option for monks. Sorry.
Especially for paladins who run afoul of a deck of many things, the Paladin of Freedom is a chaotic good option available as an NPC/other class. In the original AD&D game, paladins were introduced by Gary Gygax to balance the disadvantages of Lawful Good alignment, and I have not implemented any other non-LG paladins. This is a family-friendly website, and there will not be room here for any material from the fiendish codices, the "Book of Vile Darkness" or the "Tome of Magic." (Tell truth and shame the devil. -- Shakespeare, I Henry IV.)
Hand-edit to customize your sheet in keeping with other publications and/or your own group's ideas.
I chose to implement "monstrous humanoid" levels only for creatures like centaurs. If you want to play a "Hobgoblin 1 / Druid 4", perhaps you can choose for your first level NPC/Other: Warrior, and hand-edit as seems right.
I have included the familiar subraces, based on published work. I liked the version of forest gnomes in the "Harvest Moon Campaign" (now offline) so much that I included them as "wild gnomes". For now:
Demihumans:
Dark Elves: +2 int +2 dex +2 chr -2 con extra
magic; favor Wizard/Cleric
(M/F)
Humanoids:
Bugbears: +4 str +2 dex +2 con -2 chr favor Rogue
* Dragonlance style
Planetouched:
Aasimar: +2 wis +2 chr extra magic; favor Paladin
Unearthed Arcana:
Aquatic Dwarves: +2 str +2 con -4 dex -2 chr aquatic
Krynn:
Changeling: limited shape-changers Other popular races:
Alaghi: +8 str +2 dex +2 con -4 int
Psionics / Dark Sun:
Aarakocra: +4 dex -2 str; Flying bird-folk
Saurials -- good-natured dinosaur-like people
Bladeback: +2 str +2 chr; Stegosaurus-like
Races of Stone
Chaos Gnome: +2 dex +2 con +2 chr -2 str; look to be from Woodstock
Oriental Adventures
Bamboo spiritfolk: speak with animals
Races of Destiny
Illumian: near-human alphabet mystics
Races of the Wild
Raptoran: winged folk noted for deep thinking
Races of the Dragon
Bahamut's Dragonborn: +2 con -2 dex recruited from other races
See Dragon 354 (April 2007) for the Modron Exile, which was well-recommended
as a player character race.
Deep Dwarves: +2 con -4 chr best
saves; favor Fighter
Deep Gnomes: +2 dex +2 wis -2 str -4 chr extra
magic; favor Rogue
Deep Halflings: +2 dex -2 str dwarf-like; favor Rogue
Forest Gnomes: +2 con -2 str favor Bard
Gray Dwarves: +2 con -4 chr extra magic; favor Fighter
Gray Elves: +2 int +2 dex -2 str -2 con favor Wizard
Sea Elves: +2 dex -2 int aquatic; favor Fighter
Tallfellows: +2 dex -2 str elf-like; favor Rogue
Wild Elves: +2 dex -2 int favor Sorcerer
Wild Gnomes: +2 wis +2 con -2 chr -2 str favor Druid
Wood Elves: +2 dex +2 str -2 con -2 int favor Ranger
Centaurs*: +8 str +4 dex +4 con +2 wis -2 int favor Ranger
Goblins: +2 dex -2 str -2 chr favor Rogue
Gnolls: +4 str +2 con -2 int -2 chr favor Ranger
Half-ogres*: +4 str +2 con -2 int -2 chr favor Fighter
Hobgoblins: +2 dex +2 con favor Fighter
Kobolds: +2 dex -4 str -2 con favor Sorcerer
Lizard Folk: +2 str +2 con -2 int favor Druid
Merfolk: favor Bard
Minotaurs*: +4 str -2 dex -2 int -2 chr favor Fighter
Ogres*: +10 str +4 con -2 dex -4 int -4 chr; favor Barbarian
Orcs: +4 str -2 int -2 wis -2 chr favor Barbarian
Thri-Kreen: +2 str +4 dex -2 int +2 wis -4 chr bite etc., Ranger
Troglodytes: +4 con -2 dex -2 int favor Cleric
Air Genasi: +2 dex +2 int -2 wis -2 chr extra magic; favor Fighter
Air Mephling: +2 chr +2 dex -2 int
Bariaur: +4 str +2 con -2 chr butt favor Ranger
Chaond: extra magic; favor First
Earth Genasi: +2 str +2 con -2 wis -2 chr extra magic; favor Fighter
Earth Mephling: +2 chr +2 str -2 dex
Fey'ri: +2 chr +2 dex -2 int
Fire Genasi: +2 int -2 chr extra magic; favor Fighter
Fire Mephling: +2 chr +2 dex -2 int
Githyanki: +2 dex +2 con -2 wis; astral-drwelling militarists
Githzerai: +6 dex +2 wis -2 int; plane-travelling individualists
Hound Archon: +4 str +2 con +2 wis +2 chr
Jann: +6 str +4 dex +2 con +4 int +4 wis +2 chr
Rakshasa: +2 str +4 dex +6 con +2 int +2 wis +6 chr
Shadowswyft: +2 dex -2 con
Spiker:
Tanarruk: +4 str +2 dex -2 wis -4 chr
Tiefling: +2 dex +2 int -2 chr extra magic; favor Rogue
Water Genasi: +2 con -2 chr extra magic; favor Fighter
Water Mephling: +2 chr +2 dex -2 int
Wildren: +2 con -2 dex -2 chr
Zenythr: extra magic; favor Monk
Aquatic Gnomes: sense motive & gather info
Aquatic Goblins: +2 con -2 str -2 chr; dis. dev.,& slt of hand
Aquatic Half-Elves: survival
Aquatic Half-Orcs: diplomacy,& gather info
Aquatic Halflings: low-light vision
Aquatic Humans: low-light vision
Aquatic Kobolds:
Aquatic Orcs: survival
Arctic Dwarves: +2 str +2 con -4 dex -2 chr icecunning
Arctic Elves: +2 dex -2 str craft and arctic survival
Arctic Gnomes: sense motive
Arctic Goblins: +2 con -2 str -2 chr bluff & sl. hand
Arctic Half-Elves: survival bonus
Arctic Half-Orcs: diplomacy
Arctic Halflings: swim favor Ranger
Arctic Kobolds: +2 dex -2 str -2 con
Arctic Orcs: handle animals
Desert Dwarves: +2 con -2 dex fight dragons; archit.,& dungeoneering mining
Desert Elves: +2 dex -2 str scimitars,&handle animals,&ride
Desert Gnomes: bluff diplomacy sense motive
Desert Goblins: gather information
Desert Half-Elves: sense motive
Desert Half-Orcs: +2 con -2 int,&run
Desert Halflings: hide,&sleight of hand
Desert Kobolds: +2 dex -2 wis -2 str,& survival,& favor rogue
Desert Orcs: endurance
Jungle Dwarves: heal,&know nature,&survival,&spot; favor ranger
Jungle Elves: handaxe; know history
Jungle Gnomes: climb,&swim,&shipbuilding,& use rope
Jungle Goblins: jump; great climbers; favor barbarian
Jungle Half-Elves: bluff & sense motive
Jungle Half-Orcs: climb & jump
Jungle Halflings: poison, poison resistance, favor barbarian
Jungle Kobolds: +2 dex -2 int -4 str climb altitude
Jungle Orcs: heal, survival
Aurak Draconian: +2 dex +2 int +2 chr;
Baaz Draconian: +2 con -2 wis -2 int;
Bozak Draconian: +2 str +2 int +2 chr;
Dargonesti Elf: +2 str +2 dex -2 chr;
Deep Dwarf: +2 con -4 chr;
Dimernesti Elf: +2 dex +2 int -2 wis -2 chr;
Gully Dwarf: +2 dex +2 con -4 int -4 wis;
High Ogre: +2 int +2 chr -2 con; shapeshifter;
Kagonesti Elf: +2 dex -2 int -2 chr;
Kapak Draconian: +2 dex +2 con -2 wis -2 int;
Kender: +2 dex -2 wis -2 str; Famous handlers
Qualinesti Elf: +2 dex -2 con;
Silvanesti Elf: +2 dex +2 int -2 con -2 chr;
Sivak Draconian: +6 str +4 con;
Tinker Gnome: +2 dex +2 int -2 wis -2 str;
Warforged: +2 con -2 wis -2 chr; living constructs
Kalashtar: hosts to good spirits
Shifter: +2 dex -2 int -2 chr; shape-change to animals
Buomman: +2 wis -2 chr
Deep Orc: +6 str +2 chr -2 wis -2 dex
Gargoyle: +4 str +4 dex +8 con -4 int -4 chr
Gray Orcs: +2 str +2 wis -2 int -2 chr
Gold Dwarf: +2 con -2 dex
Grimlock: +4 str +2 dex +2 con -2 wis -4 chr
Grippli: +2 dex -2 str; good-natured frog-people (Dragon 324)
Half-Ogre: +6 str +2 con -2 dex -2 con -2 chr Savage Species sourcebook
Half-Dragon: +8 str +2 con +2 int +2 chr; breath weapon, damage immunity
Hybsil: +6 dex +2 con +2 int -2 str
Kuo-Toa: +2 str +2 int+2 dex +4 wis -2 chr
Locathah: +2 int +2 dex +2 chr; fish-folk
Lupin: faux-French wolf-folk
Mind Flayer: +2 str +4 dex +2 con +8 int +6 wis +6 chr
Mongrel Folk:+4 con -2 int -2 chr
Ogre Mage: +10 str +6 con +4 int +4 wis +6 chr
Pixie: -4 str +8 dex +6 int +4 wis +6 chr
Sahuagin: +4 str +2 dex +2 con +4 int +2 wis -2 chr; diabolic ocean-folk
Satyr: +2 dex +2 con +2 int +2 wis +2 chr
Sea Elf: +2 dex -2 int
Tasloi: +2 dex -2 str -2 chr
Troll: +12 str +12 con +4 dex -4 int -2 wis -4 chr
Urdunnir Dw.:+2 con -2 chr
Wild Dwarf: +2 con -2 chr
Winged Elf: +4 dex -2 con +2 int +2 wis
Yuan Ti: +2 dex +2 int +2 chr (pureblood)
Dromite: +2 chr -2 str -2 wis; Genderless insect folk
Elan: -2 chr; Non-aging, once-human aberrations
Half-Giant: +2 str +2 con -2 dex; Big, strong, and clumsy
Maenad: Energy bursts
Mul: +2 str +4 con; Super-touch, sterile human-dwarf hybrids
Pterran: +2 str +2 con -2 wis; Pterodactyl folk
Xeph: +2 dex -2 str; Quick, energy burst
Finhead: +2 dex +2 wis; Hadrosaurus-like
Flyer: +4 dex -2 con -2 chr; Pterodactyl-like
Hornhead: +2 str +2 int; large; Triceratops-like
Dream Dwarves: +2 con -2 dex; good-natured earth mystics
Feral Gargun: +4 str +4 con +2 dex -2 int; big hairy primitives
Goliath: +4 str +2 con -2 dex; big competitive mountaineers
Stonechild: +8 str +8 con +2 int -2 chr; stone-based outsiders
Whisper Gnome: +2 dex +2 con -2 str -2 chr; very quiet
Hengeyokai: -2 wis; shape-changing animals
Korobokuru: +2 con -2 int; dwarf-like primitives
Ratlings: +2 con -2 chr; tough and good-natured
River spiritfolk: swim, speak with fish
Sea spiritfolk: swim, fire-resistant
Vanara: +2 int +2 wis -2 str; good-natured monkey folk
Sea Kin: sea-dwelling humans
Sharakim: +2 str +2 int -2 dex -2 chr; good-natured, look thuggish
Skulk: +4 dex -2 wis -2 chr; very good stealth skills
Underfolk: underground-dwelling humans
Catfolk: +4 dex +2 chr cat-humans
Killoren: nature folk
I used the Krynn half-ogre, high ogre, centaur, and minotaur. The Krynn ogre seems to be the same as the generic. Centaurs and bariaurs, probably the two most popular large player-character races, present special problems in that they probably fight with normal-sized weapons and can carry substantially larger loads than four-limbed large characters of equal strength. The Grippli form Dragon #324 was resized as a halfling. I thought hengeyokai should keep the same constitution in animal form.
I did not allow any racial ability reduction to take any skill below 3. I assume that all characters can speak Common. For "Other Race" options, a character under 4'0" will be considered "small" in the printout.
Restrictions for NPC/Other classes and new classes include:
Ranger unarmed and mounted combat tracks are from "Dragon."
If your character is of an unlisted race, or is an atypical specimen, make your own adjustments on the sheet as required. Especially, the planetouched (aasimar, tieflings, genasi, chaonds, zenythri) surely exhibit greater variability of racial traits than the source books suggest.
The anagakok (Dragon 344) is a wizard with specializations in plants and animals, including neutralizing poison. Details will be provided on your sheet if you choose this option, which I thought would be popular.
I hope visitors will consider adopting material from The Book of Exalted Deeds, especially feats that encourage subduing rather than really hurting opponents. For those who do not have the book, see below. |
Anything that I add slows down the program for everybody else. So I had to make some decisions. Until I have found out how to make the program run more efficiently on all major browsers, I have chosen not to implement specific prestige class options, age-related changes, or the ascetic and pacifist options from "The Book of Exalted Deeds". You can make a "mystic theurge" or one of the other DMG prestige classes at the Eberron page. "Domain wizards" from "Unearthed Arcana" seem to offer no compensatory disadvantages, so I did not implement them. Especially, I chose to forego adding age-related changes because of the difficulty of knowing how many skill points to assign given the increased intelligence. The same applies to some acquired templates such as the vampire. You can adjust these by hand. Sorry! Some feats which will probably prove to be popular (notably "Able Learner" from "Races of Destiny" or the very powerful "Nymph's Kiss" from "Book of Exalted Deeds") would be unmanageable for this program.
Racial substitution levels seem likely to be generated for specific campaigns. If a racial substitution option is available, and this makes a particular skill a class skill (i.e., survival for an elf paladin), this will appear as a checkmark in the corresponding box.
I did not include clothing choices, since those in the Player's Handbook seemed arbitary and too heavy, and they are not listed with starting packages.
Epic characters are really too special for a limited generator like this one. I have just developed a simplified approach to multiclassing beyond twentieth level. If it proves bug-free, I will export it to Eberron. I introduced gestalt offerings ("Unearthed Arcana") and am working out the problems. One gestalt combination only please. You must choose NPC/Other as your class initially.
Dragon 330 (April 2005) explains that animal companions that gain hit dice do not gain size categories. I have corrected the error.
You are more than welcome to download these generators to your own computers and share them with your friends. Simply use your browser's "File -- Save" function to your hard disk. If you modify them, please give credit to me as original programmer, and do not make an evil-oriented generator.
Of course, I am grateful to TSR/WOTC, who developed and own the game system and graciously allow others to work with it. This page, which will be continually under construction, is intended to help people begin enjoying adventure gaming. This and my other generators will stay online indefinitely despite the upcoming fourth edition.
Ed F. Please report all errors and bugs. Thanks! |
Other onscreen character generators, etc.:
Australian Character Generator RPA Character Generator PCGenView Hero Machine -- character sketches DM Genie RPG Gateway Dark Sun 3. This site has a more complex Dark Sun setting than the WOTC D&D 3.5 version of May 2004. |
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Also:
System Reference Documents -- from the d20 home page Game Master Helper -- with thanks and apologies
Collected Feats -- great online resource Time Commitment -- As much
as we love to role-play, an honest assessment of time commitments is essential.
|
I hope
you have found this helpful and that you enjoy D& D 3.5.
Special thank-yous to Chris Karraker, Chris T, David Pierce, Jason M Collins, M. Bradshaw, Joseph S. Atkinson, Shawn McClary (the new ability adjustments for pixies), Michael Wayne, Pierre Bienaime, Wes Zimmerman, Stephanie Ekstrom, Daniel Pipp, Jared C (great pickup!), Ronald Segrest, Matthew Roop-Kharasch, Jasmine Hughey, Randy Barlow, John Felps, Jared Mecham, Elizabeth MacIain, Joseph Downey, Robin Dumas, Joshua Dallagiacomo, Max Stuczynski, Brian Scholl, Lynaya, Joe Potter, Thomas Fry, John H. Starkie, Drew Thomas, Alexander Grant, Adam Moen, Chip Chavez, Michael Hofacker, Dai Yom, TJ Eckman, Jay Staudt, Alex Goebel, Justin Greeley, Lizard Blue, Steve Flam, Trevor Baumer, Luis Rosario, Lee Fraser, Akimoto Chiaki, Linwood J. Howard, Jono L., Steve Sinclair, Kristopher Schramm, Tim Kirk, Roland Starke, Peter Schurke, Kodacub, Tjeerd van Sas, Chris Dickinson, Robert Jellicoe, Sean Callahan, Kev Sweeney, Pawldo of Alifon, Randall Barlow, Alvaro Zarate, Jason P., Davide Rizzi, Ben Novak, John Slaughter, Gaetan Blais, Martin Alex, Sean Sierra, Lord Ranor, Monty Oakley, Andrew Tillman, Jay Jenkins, Jeremy Calson, Roddy Bailey-Stuberg, Jeremy Wilhoyte, Brian Kelly, Jason Maltba, Matthew Miller, Craig Methvin, Celiné Sauvé, Chris Brooks, Jani Molander, Heiko Haljand, Gard Ole Waerum, David Gardner, Hidari Cathyl, Paul M. Bugajski, Dr. Jeff Scifert, Aaron Arnold, Jon Cristophe, Doug Lucas, sirjadin26, David Benson, Barry T. Smith, George Stratton, Lee, l Kidwell, John Murray, Alex Nguyen, Ryan Singer, Dale Shumate, Carl "Smokey", Mark Baron, Scott Fullwood, Hidari Cathyl, Kurt Busch, German Kutran, Evan Myers, Jeff Clark, AIDaRoN, and Lance Meredith for help with the debugging, to Christopher Johnson for pointing out the best way to save the character sheet on some browsers, to Robert Dexx for exploring ways to make this work better, to Haskell McRavin for suggesting that Firefox users encountering difficulty might try an extension called "User Agent Switcher 0.6.7", to Paul Munson for the sha'ir, to Chris Chapman for the hexblade, to Scott McCoskey for the idea of letting everyone know it's fine to download the program for your own, to Seth Randall for letting me know how to make this work on Firefox, to Merlinj H for information about races of the Forgotten Realms, to Ian "Lucky" for his encouragement when it was crashing on Mozilla Firefox, and to Robert Brianne of Colorado Springs for persuading me that I could do the templates. I have granted permission (6/23/04) for Chris Copeland, and Arnoud Oldeboom of the Netherlands to mirror and adapt these generators, with the understanding that they will always be freely available to anyone who wants them. My cyberfriend Cory Dodt has a version of these pages patched to run more efficiently. Click here.
Pathfinder Character Generator by Treasure Trove. Highly recommended. Home |
For we do not wrestle against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this age, against spiritual hosts of wickedness in the heavenly places.
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Planescape (notes, no character generator) Birthright.net -- classic campaign setting, run by my internet friend Andre M. Pietroschek - seems to be down.
Even though I'm a sometime-gamer, I enjoyed "Planescape" most as literature. It was sometimes brilliantly funny, and often very dark. The city of Sigil was a microcosm of our own world's conflicting ideals and ideologies, all finding their origin in the central mystery of suffering symbolized by the Lady of Pain. And the same wars of ideals and ideologies were fought there as here. Adults who miss the philosophic depth and moral tone may still visit the Planescape Fiction Archive. Today, look for short works of philosophical fiction as prologues in settings like "Ravenloft 3rd", "In Nomine", and "Vampire". |
Exalted feats:
Asperger Syndrome.
This special gift, which is wired in the brain from before birth,
confers intelligence 16 or greater, tremendous enjoyment
from focusing the mind on a few narrow subjects, physical clumsiness,
rapid mechanical speech,
and much difficulty reading body language and understanding and talking to real-life people.
As a kid, you were a "little professor." A successful wisdom check and some hard work will raise your charisma tremendously.
Failing the same wisdom check can render you unemployable and friendless.
"Worst of all, it's possible to be a jerk without even realizing it." -- Player's Strategy Guide.
Click here
for some good guidance. It also helps to choose a strength or endurance sport
that requires little coordination (build yourself up; I'm an endurance swimmer), to say only nice things,
to remember that relationships are more important than being right, and to work
hard to be extra kind to everyone around you.
Please report all errors and bugs:scalpel_blade@yahoo.com No texting or chat messages, please. Ordinary e-mails are welcome.
This web-counter from http://www.digits.com/ says you are adventurer number to visit these pages since 11/9/03.
Taser Video 83.4 MB 7:26 min |
Click here to
see the author prove you can have fun skydiving without being world-class. Click here to see the author's friend, Dr. Ken Savage, do it right. |
Try My Medical Adventure Game. |
Travis Morgan -- gym buddy, skydiver, long-term friend --
has a new site to help ordinary folks catch computer misbehavior. |
Play Dragon Chess,
invented by Gary Gygax. Three boards, representing sky, earth, and underdark.
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(c)2008 Ed Friedlander, code made available under the MIT license.