Thanks to everyone who has written me during the past few weeks expressing appreciation for my character generators. I am happy that I can now bring most of them back online. Click here for the Revised (v.3.5) System Reference Document. Click here for the Open Gaming License. Click here for the Software FAQ. Special thanks to Stephen McArthur, Esq. and to the people at WoTC to whom we all owe so much.
This website is not affiliated, endorsed, or sponsored by Wizards of the Coast® or Hasbro®. Dungeons & Dragons®, and D&D® are registered trademarks of Wizards of the Coast®.
Ed Friedlander MD
March 10, 2015.
scalpel_blade@yahoo.com
This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. Happy adventuring!
This big javascript program runs best on "Netscape" browsers. It performs poorly on "Google Chrome." It does not work on some versions of "Opera" and "Safari"; if someone can tell me what I need to do to make the code compatible with these browsers, I would be most grateful.
If you want to save your character's html file to your hard drive, Netscape seems to work better. Many people have found that saving them as Word documents works well. For some browsers, the best way to save the character sheet is to select "print" and save in .pdf format.
If this page fails to load completely, click here.
So far, this usually seems to work okay on Netscape, but is slower on Explorer. It takes some time to get started, during which the browser may seem to be locked.
Please be sure your browser is javascript-enabled and your java and javascript consoles are current. You may need to turn off your anti-popup program.
Sean Reynolds pioneered the idea of allowing gamers to role-play monsters using a system in which abilities are gained as levels progress and that hit dice (and the associated improvements in combat abilities, skills, saving throws, and ability score increases) are not gained at every level.
Random rolls that guarantee certain point-buy values are available. Low-power: 15-21. Easy 22-24. Standard 25-27. Tougher 28-31. High-power: 32+.
The avoral, kyton, hound archon, janni, and lillend are from the Planar Handbook, and the mummy is from Libris Mortis. There are quite different versions of each of these in Savage Species. The others are from Savage Species. You may use the custom button to enter your own versions of these monsters if your prefer.
One unresolved question is how to apply this system to living characters who become undead and want to gain monster class levels. Until this is settled, I would suggest using the main character generator and treating the new creature class as prestige classes (1 prestige class level / HD), granting powers and ability increases slowly, and applying the standard level adjustment. Another possibility is the emancipated spawn prestige class.
Here are some suggestions after the "Savage Species" sourcebook to help people choose a monster class.
Air Elemental | Scouting, melee combat |
Annis Hag | Hand-to-hand combat, especially against spellcasters; can pass for human |
Aranea | Spiders, webs, poison, sorcery, shapechanging |
Astral Deva | Angelic, high abilities; protector and healer; must be good |
Athach | Melee combat, rock-throwing, poison bite |
Avoral | Flight, scout, combat skills, magic, must be Neutral Good |
Azer | Fire-based, good abilities except charisma, spell resistance, must be lawful |
Barghest | melee combat, mind control, can pass for slave or pet |
Belker | Stealth and melee combat |
Centaur | Combat, nature-oriented |
Djinni | Combat, plane shifter for the party; some magic, must be Chaotic Good |
Drider | Drow elf; spellcasting levels, poison bite |
Earth Elemental | Very good at knocking things down |
Efreeti | Combat, plane shifter for the party; some magic, must be Lawful Evil |
Ettercap | Capture foes alive |
Fire Elemental | Pyromaniac |
Fire Giant | Combat, immune to fire |
Flamebrother | Short monster class, fire subtype, constriction |
Flesh Golem | Unharmed by most magic |
Frost Giant | Combat, immune to cold |
Ghaele | Magical powers; must be Chaotic Good |
Ghast | Undead abilities, combat ability and stink; likely tragic history |
Ghoul | Combat ability, tragic possibilities |
Green Hag | Witch with combat skills |
Griffon | Non-speaking, flying mount |
Grig | Tiny, strong magics, stealth, must avoid injury |
Hamatula | Diabolic; melee combat and bad guidance; must be Lawful Evil |
Harpy | Flight, captivating song |
Hound Archon | Paladin-like, canine shape-changer; must be Lawful Good |
Imp | Stealth, animal form, commune |
Janni | Good stats, plane shifter for the party |
Kyton | Fair combatant, exotic, must be Lawful Evil |
Lillend | Good stats, exotic, bard abilities, must be Chaotic Good |
Magmin | Wanton fire destruction; difficult choice for the long-term |
Medusa | Petrifying gaze and weak poison |
Mind_Flayer | Classic evil genius, mind-controller |
Minotaur | Cunning, melee combat |
Mummy | Undead abilities and fear aura; likely tragic history |
Nixie | High charisma, water creature |
Ogre | Hand-to-hand combat |
Ogre Mage | Good mix of magic and combat skills; regeneration at high levels |
Pixie | Tiny woodland prankster |
Rakshasa | Spell immunities |
Satyr | Woodland musician |
Sea Hag | Horrible-looking witch |
Shadow | Incorporeal |
Stone Giant | Massive rock thrower |
Succubus / Incubus | Seductive evil |
Treant | Animated tree |
Triton | Friend of the undersea creatures |
Troll | Massive combat abilities and regeneration |
Trumpet Archon | Angelic being with a great range of abilities |
Umber Hulk | Combat brute with a single magical ability |
Vampire_Spawn | Undead abilities and vampire powers; likely tragic history |
Vrock | Destructive magic |
Water Elemental | Combat ability in the water |
Wight | Undead abilities and energy drain; likely tragic history |
For now, I have disabled height and weight. Maybe later. Sometime I will get to work on
coloring. Hand-edit to customize your sheet in keeping with other publications and/or
your own group's ideas.
I did not allow any racial ability reduction to take any skill below 3. I assume that all characters can speak Common. For more on class restrictions, see the main page.
Of course, I am grateful to TSR/WOTC, who developed and own the game system and graciously allow others to work with it. This page, which will be continually under construction, is intended to help people begin enjoying adventure gaming. Please report all errors and bugs. Thanks! |
I hope
you have found this helpful and that you enjoy D& D 3.5.
Thank-yous for help with the
debugging: Julie Klatt, Tom Stevens, David Gardner
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Game Master Helper -- with thanks and apologies
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For we do not wrestle against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this age, against spiritual hosts of wickedness in the heavenly places.
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