Thanks to everyone who has written me during the past few weeks expressing appreciation for my character generators. I am happy that I can now bring most of them back online. Click here for the Revised (v.3.5) System Reference Document. Click here for the Open Gaming License. Click here for the Software FAQ. Special thanks to Stephen McArthur, Esq. and to the people at WoTC to whom we all owe so much.
This website is not affiliated, endorsed, or sponsored by Wizards of the Coast® or Hasbro®. Dungeons & Dragons®, and D&D® are registered trademarks of Wizards of the Coast®.
Ed Friedlander MD
March 10, 2015.
scalpel_blade@yahoo.com
This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. Happy adventuring!
This big javascript program runs best on "Netscape" browsers. It performs poorly on "Google Chrome." It does not work on some versions of "Opera" and "Safari"; if someone can tell me what I need to do to make the code compatible with these browsers, I would be most grateful.
If you want to save your character's html file to your hard drive, Netscape seems to work better. Many people have found that saving them as Word documents works well. For some browsers, the best way to save the character sheet is to select "print" and save in .pdf format.
If this page fails to load completely, click here.
So far, this usually seems to work okay on Netscape, but is slower on Explorer. It takes some time to get started, during which the browser may seem to be locked.
Please be sure your browser is javascript-enabled and your java and javascript consoles are current. You may need to turn off your anti-popup program.
Click here for my principal character generator.
I followed the rules in the "Draconomicon" except that when the rolled scores are used to modify the averages from the "Monster Manual", I simply added the roll and subtracted 10. This way, a roll of 14 is better than a roll of 13. Random rolls that guarantee certain point-buy values are available. Low-power: 15-21. Easy 22-24. Standard 25-27. Tougher 28-31. High-power: 32+. I did not allow any racial ability reduction to take any skill below 3. I assume that all characters can speak Common, and all real dragons speak Draconic.
I assigned dragonish skill points as per the basic rules as published online. Skill points are (6+intelligence modifier) x (HD + 3). I used the final dragonish intelligence (prior to any increases for classes) to determine the number of skill points, as per the rules in the "Draconomicon." I'm afraid I do not get the same number of skill points as were given to the model dragons in the "Draconomicon". I would be grateful to anyone who can help me figure this out I also do not have access to the class skills for dragons other than the ten basic types.
For skill points for character-class levels, I assumed beginning intelligence equal to the highest dragon class. If intelligence increases due to character class increases, more skill points are gained for higher character levels. No dragon will be short-changed as a result. According to how I understand the In D&D 3.5 rules, dragons no longer get free skill points towards spellcraft.
For saves vs. dragonish fear, I used the formula DC=10+(1/2 HD)+charisma modifier rather than the numbers in the tables.
For saves vs. dragon breath, I used the formula DC=10+(1/2 HD)+constitution modifier rather than the numbers in the tables.
I left all the usual feats in place. Bite specialization and claw specialization are available only for dragons with levels as fighters. A dragon might wish to assume humanoid form and learn to use particular weapons, ride a horse, etc., etc. I thought all dispassionate watchers of Chronepsis should be considered clerics.
Hand-edit to customize your sheet in keeping with other publications and/or your own group's ideas.
I hope visitors will consider adopting material from
The Book of Exalted Deeds, especially feats that encourage
subduing rather than really hurting opponents. For those who do not have the book,
these include:
Perhaps a feat could make a dragonish breath weapon nonlethal, or purified so as to do no damage to the good and only half-damage to non-evil neutrals.
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The mercury, mist, and steel dragons of "Dragons of Faerun" are slightly different from those represented here, especially in terms of their spell-like abilities. You can hand-edit as seems best. |
You are more than welcome to download these generators to your own computers and share them with your friends. Simply use your browser's "File -- Save" function to your hard disk. If you modify them, please give credit to me as original programmer, and do not make an evil-oriented generator.
Of course, I am grateful to TSR/WOTC, who developed and own the game system and graciously allow others to work with it.
Please report all errors and bugs. Thanks! |