Javascript Savage Species Character Generator

Thanks to everyone who has written me during the past few weeks expressing appreciation for my character generators. I am happy that I can now bring most of them back online. Click here for the Revised (v.3.5) System Reference Document. Click here for the Open Gaming License. Click here for the Software FAQ. Special thanks to Stephen McArthur, Esq. and to the people at WoTC to whom we all owe so much.

This website is not affiliated, endorsed, or sponsored by Wizards of the Coast® or Hasbro®. Dungeons & Dragons®, and D&D® are registered trademarks of Wizards of the Coast®.

Ed Friedlander MD
March 10, 2015.
scalpel_blade@yahoo.com


This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. Happy adventuring!

This big javascript program runs best on "Netscape" browsers. It performs poorly on "Google Chrome." It does not work on some versions of "Opera" and "Safari"; if someone can tell me what I need to do to make the code compatible with these browsers, I would be most grateful.

If you want to save your character's html file to your hard drive, Netscape seems to work better. Many people have found that saving them as Word documents works well. For some browsers, the best way to save the character sheet is to select "print" and save in .pdf format.

If this page fails to load completely, click here.

Javascript Savage Species Character Generator

So far, this usually seems to work okay on Netscape, but is slower on Explorer. It takes some time to get started, during which the browser may seem to be locked.

Please be sure your browser is javascript-enabled and your java and javascript consoles are current. You may need to turn off your anti-popup program.

Sean Reynolds pioneered the idea of allowing gamers to role-play monsters using a system in which abilities are gained as levels progress and that hit dice (and the associated improvements in combat abilities, skills, saving throws, and ability score increases) are not gained at every level.

Random rolls that guarantee certain point-buy values are available. Low-power: 15-21. Easy 22-24. Standard 25-27. Tougher 28-31. High-power: 32+.

The avoral, kyton, hound archon, janni, and lillend are from the Planar Handbook, and the mummy is from Libris Mortis. There are quite different versions of each of these in Savage Species. The others are from Savage Species. You may use the custom button to enter your own versions of these monsters if your prefer.

One unresolved question is how to apply this system to living characters who become undead and want to gain monster class levels. Until this is settled, I would suggest using the main character generator and treating the new creature class as prestige classes (1 prestige class level / HD), granting powers and ability increases slowly, and applying the standard level adjustment. Another possibility is the emancipated spawn prestige class.

Here are some suggestions after the "Savage Species" sourcebook to help people choose a monster class.

Air ElementalScouting, melee combat
Annis HagHand-to-hand combat, especially against spellcasters; can pass for human
AraneaSpiders, webs, poison, sorcery, shapechanging
Astral DevaAngelic, high abilities; protector and healer; must be good
AthachMelee combat, rock-throwing, poison bite
AvoralFlight, scout, combat skills, magic, must be Neutral Good
AzerFire-based, good abilities except charisma, spell resistance, must be lawful
Barghestmelee combat, mind control, can pass for slave or pet
BelkerStealth and melee combat
CentaurCombat, nature-oriented
DjinniCombat, plane shifter for the party; some magic, must be Chaotic Good
DriderDrow elf; spellcasting levels, poison bite
Earth ElementalVery good at knocking things down
EfreetiCombat, plane shifter for the party; some magic, must be Lawful Evil
EttercapCapture foes alive
Fire ElementalPyromaniac
Fire GiantCombat, immune to fire
FlamebrotherShort monster class, fire subtype, constriction
Flesh GolemUnharmed by most magic
Frost GiantCombat, immune to cold
GhaeleMagical powers; must be Chaotic Good
GhastUndead abilities, combat ability and stink; likely tragic history
GhoulCombat ability, tragic possibilities
Green HagWitch with combat skills
GriffonNon-speaking, flying mount
GrigTiny, strong magics, stealth, must avoid injury
HamatulaDiabolic; melee combat and bad guidance; must be Lawful Evil
HarpyFlight, captivating song
Hound ArchonPaladin-like, canine shape-changer; must be Lawful Good
ImpStealth, animal form, commune
JanniGood stats, plane shifter for the party
KytonFair combatant, exotic, must be Lawful Evil
LillendGood stats, exotic, bard abilities, must be Chaotic Good
MagminWanton fire destruction; difficult choice for the long-term
MedusaPetrifying gaze and weak poison
Mind_FlayerClassic evil genius, mind-controller
MinotaurCunning, melee combat
MummyUndead abilities and fear aura; likely tragic history
NixieHigh charisma, water creature
OgreHand-to-hand combat
Ogre MageGood mix of magic and combat skills; regeneration at high levels
PixieTiny woodland prankster
RakshasaSpell immunities
SatyrWoodland musician
Sea HagHorrible-looking witch
ShadowIncorporeal
Stone GiantMassive rock thrower
Succubus / IncubusSeductive evil
TreantAnimated tree
TritonFriend of the undersea creatures
TrollMassive combat abilities and regeneration
Trumpet ArchonAngelic being with a great range of abilities
Umber HulkCombat brute with a single magical ability
Vampire_SpawnUndead abilities and vampire powers; likely tragic history
VrockDestructive magic
Water ElementalCombat ability in the water
WightUndead abilities and energy drain; likely tragic history

For now, I have disabled height and weight. Maybe later. Sometime I will get to work on coloring. Hand-edit to customize your sheet in keeping with other publications and/or your own group's ideas.

I did not allow any racial ability reduction to take any skill below 3. I assume that all characters can speak Common.

For more on class restrictions, see the main page.

Of course, I am grateful to TSR/WOTC, who developed and own the game system and graciously allow others to work with it. This page, which will be continually under construction, is intended to help people begin enjoying adventure gaming.

Ed F.
scalpel_blade@yahoo.com

Please report all errors and bugs. Thanks!

 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma


Savage Species:

Air Elemental
Annis Hag
Aranea
Astral Deva
Athach
Avoral
Azer
Barghest
Belker
Centaur
Djinni
Drider Cleric
Drider Sorcerer
Drider Wizard
Earth Elemental
Efreeti
Ettercap
Fire Elemental
Fire Giant
Flamebrother
Flesh Golem
Frost Giant
Ghaele
Ghast
Ghoul
Green Hag
Griffon
Grig
Hamatula
Harpy
Hound Archon
Imp
Janni
Kyton
Lillend
Magmin
Medusa
Mind Flayer
Minotaur
Mummy
Nixie
Ogre
Ogre Mage
Pixie
Rakshasa
Satyr
Sea Hag
Shadow
Stone Giant
Succubus / Incubus
Treant
Triton
Troll
Trumpet Archon
Umber Hulk
Vampire Spawn
Vrock
Water Elemental
Wight


          
           
          

Level 01: New HD;
Nat. AC
Str;
Int;
Dex;
Wis;
Con; 
Cha; 
Level 02: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 03: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 04: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 05: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 06: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 07: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 08: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 09: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 10: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 11: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 12: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 13: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 14: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 15: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 16: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 17: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 18: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 19: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 
Level 20: New HD;
Nat. AC
+2 str;
+2 int; 
+2 dex; 
+2 wis; 
+2 con;
+2 cha; 

Template(s):   Anarchic
Axiomatic
Celestial
Death Knight
Deathless
Fiendish
Half-Air Elemental
Half-Celestial
Half-Dragon
Half-Earth Elemental
Half-Fiend
Half-Fire Elemental
Half-Water Elemental
Ghost
Lich
Saint
Vampire
Werebear
Wereboar
Wererat
Weretiger
Werewolf

Gender:  Female  Male

Alignment: Lawful Good Neutral Good Chaotic Good
Lawful Neutral True Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil

Total levels: 10 11 12 13 14 15 16 17 18 19 20 Epic


Class(es)
Level 01: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 02: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 03: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 04: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 05: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 06: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 07: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 08: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 09: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 10: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 11: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 12: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 13: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 14: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 15: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 16: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 17: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 18: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 19: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 20: Monster Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other

Epic Levels: Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Wizard
Sorcerer
Psion
PsiWarrior
Soulknife
Wilder
Artificer
Prestige
Other

Unearthed Arcana:

Barbarian:  Generic Ape Bear Boar Dragon Eagle Horse Jaguar Lion Serpent Wolf
Bard:  Generic Bardic Sage Divine Bard Savage Bard
Cleric:  Generic Cloistered
Fighter:  Generic Thug
Monk:  Generic Cobra Strike Denying Stance Hand and Foot Invisible Eye Overwhelming Attack Passive Way Sleeping Tiger Undying Way
Ranger:  Generic Planar Urban Wildshaping
Rogue:  Generic Wilderness
Sorcerer:  Generic Battle


High-Level Characters: Increase your abilities

     Epic Strength
     Epic Dexterity
     Epic Constitution
     Epic Intelligence
     Epic Wisdom
     Epic Charisma

Single-class Barbarians/Humanoids/Savage Bards: Learn to read/write? No Yes

Clerics: Choose two domains

    Air
    Animal
    Chaos
    Death
    Destruction
    Earth
    Evil
    Fire
    Good
    Healing
    Knowledge
    Law
    Luck
    Magic
    Plant
    Protection
    Strength
    Sun
    Travel
    Trickery
    War
    Water

    Energy type: Positive/Healing Negative/Harmful

    Sect (optional):

Generic Monks:
    Level 1: Improved Grapple Stunning Fist
    Level 2: Combat Reflexes Deflect Arrows
    Level 6: Improved Disarm Improved Trip

Rangers combat track: Archery Two-weapon fighting Beast-Wrestling Mounted Combat
see Dragon 326

Ranger favored enemies:

Aberration
Animal
Construct
Dragon
Elemental
Fey
Giant
Humanoid (aquatic)
Humanoid (dwarf)
Humanoid (elf)
Humanoid (goblinoid)
Humanoid (gnoll)
Humanoid (gnome)
Humanoid (halfling)
Humanoid (human)
Humanoid (orc)
Humanoid (reptilian)
Magical Beast
Monstrous Humanoid
Ooze
Outsider (air)
Outsider (chaotic)
Outsider (earth)
Outsider (evil)
Outsider (fire)
Outsider (good)
Outsider (lawful)
Outsider (native)
Outsider (water)
Plant
Undead
Vermin

Sorcerers, Wizards, and (Level 2+) Adepts may have a familiar:
    None Bat Cat Hawk Lizard Owl Rat Raven Snake Toad Weasel Improved Familiar Feat

Wizards may specialize

    Generalist Abjurer Conjuror Diviner Enchanter Evoker Illusionist Necromancer Transmuter

    Giving up Abjuration Conjuration Enchantment Evocation Illusion Necromancy Transmutation

Psions must specialize

Prestige Class
    Name of your class:
    Hit point dice: d4 d6 d8 d10 d12
    Attack bonus progress: slow medium fast
    Fortitude save progress: slow fast
    Reflex save progress: slow fast
    Will save progress: slow fast
    Skill points per level:
2 4 6 8
      Armor proficiency:
    None Light Medium Heavy
        Additional spell levels as:
      None Bard Cleric Druid Paladin Ranger Sorcerer Wizard
          How many spellcaster levels:
        0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

          NPC/Other Class Restrictions

            Adept (DMG)
            Aristocrat (DMG)
            Commoner (DMG)
            Expert (DMG)
            Warrior (DMG)
            Chaos Mage (Mongoose Publishing, popular)
            Favored Soul ("Complete Divine")
            Shugenja ("Complete Divine")
            Spirit Shaman ("Complete Divine")
            Samurai ("Complete Warrior") (description here).
            Swashbuckler ("Complete Warrior") (description here).
            Sohei ("Oriental Adventures")
            Warlock ("Complete Arcane")
            Warmage ("Complete Arcane")
            Wu Jen ("Complete Arcane")

            Gestalt

              Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion

          For multi-class characters, this program simply assumes a class skill for any is a class skill for all, and that prestige class skills are those of the previous classes.

          If for some reason a skill marked as cross-class needs to be a class skill, check the box in front of its name. You are on your honor.

          Skill Points:

          Appraise Int
          Balance Dex
          Bluff Cha
          Climb Str
          Concentration Con
          Craft_1 Int
          Craft_2 Int
          Craft_3 Int
          Decipher
            script
          Int
          Diplomacy Cha
          Disable
            device
          Dex
          Disguise Cha
          Escape
            artist
          Dex
          Forgery Int
          Gather
            information
          Cha
          Handle
            animal
          Cha
          Heal Wis
          Hide Dex
          Intimidate Cha
          Jump Str
          Knowledge
            (arcana)
          Int
          Knowledge
            (architecture &
            engineering)
          Int
          Knowledge
            (dungeoneering)
          Int
          Knowledge
            (geography)
          Int
          Knowledge
            (history)
          Int
          Knowledge
            (local)
          Int
          Knowledge
            (nature)
          Int
          Knowledge
            (nobility &
           royalty)
          Int
          Knowledge
            (religion)
          Int
          Knowledge
            (the planes)
          Int
          Listen Wis
          Move
            silently
          Dex
          Open lock Dex
          Perform_1 Cha
          Perform_2 Cha
          Perform_3 Cha
          Perform_4 Cha
          Perform_5 Cha
          Profession Wis
          Ride Dex
          Search Int
          Sense
            motive
          Wis
          Sleight
            of hand
          Dex
          Speak
            language
          None
          Spellcraft Int
          Spot Wis
          Survival Wis
          Swim Str
          Tumble Dex
          Use magic
            device
          Cha
          Use rope Dex
          Autohypnosis Wis
          (psi)
          Knowledge
            (psionics)
          Int
          (psi)
          Psicraft Int
          (psi)
          Use psi
            device
          Cha
          (psi)


          Feats:

          Acrobatic Agile Alertness Animal Affinity Athletic
          Augment Summoning Blind-Fight Combat Casting Combat Reflexes Deceitful
          Deft Hands Diligent Eschew Materials Exotic Weapon Proficiency Extra Turning
          Great Fortitude Improved Counterspell Improved Critical Improved Initiative Improved Turning
          Investigator Iron Will Leadership Lightning Reflexes Magical Aptitude
          Martial Weapon Proficiency Natural Spell Negotiator Nimble Fingers Persuasive
          Quick Draw Rapid Reload Run Self-Sufficient Simple Weapon Proficiency
          Spell Mastery Spell Penetration Greater Spell Penetration Stealthy Toughness
          Track Weapon Finesse Urban Tracking
          (Unearthed Arcana)

          Armor Proficiency (light)

            Armor Proficiency (medium)
            Armor Proficiency (heavy)
          Combat Expertise

            Improved Disarm
            Improved Feint
            Improved Trip
            Whirlwind Attack
          Dodge

            Mobility
            Spring Attack

          Endurance

            Die Hard
          Improved Unarmed Strike

            Improved Grapple
            Deflect Arrows
            Snatch Arrows
            Stunning Fist
          Mounted Combat

            Mounted Archery
            Ride-By Attack
            Spirited Charge
            Trample

          Point Blank Shot

            Far Shot
            Precise Shot
            Rapid Shot
            Many Shot
            Shot on the Run
            Improved Precise Shot
          Power Attack

            Cleave
            Great Cleave
            Improved Bull Rush
            Improved Overrun
            Improved Sunder
          Shield Proficiency

            Improved Shield Bash
            Tower Shield Proficiency

          Two Weapon Fighting

            Two Weapon Defense
            Improved Two Weapon Fighting
            Greater Two Weapon Fighting

          Weapon Focus

            Weapon Specialization
            Greater Weapon Focus
            Greater Weapon Specialization

          Item creation feats:

            Brew Potion
            Craft Magic Arms and Armor
            Craft Rod
            Craft Staff
            Craft Wand
            Craft Wondrous Item
            Forge Ring
            Scribe Scroll
          Metamagic feats:

            Empower Spell
            Enlarge Spell
            Extend Spell
            Heighten Spell
            Maximize Spell
            Quicken Spell
            Silent Spell
            Still Spell
            Widen Spell

          Skill Focus: Appraise Balance Bluff Climb
          Concentration Craft_1 Craft_2 Craft_3
          Decipher Script Diplomacy Disable Device Disguise
          Escape Artist Forgery Gather Information Handle Animal
          Heal Hide Intimidate Jump
          Knowledge
          (Arcana)
          Knowledge
          (Architecture and Engineering)
          Knowledge
          (Dungeoneering)
          Knowledge
          (Geography)
          Knowledge
          (History)
          Knowledge
          (Local)
          Knowledge
          (Nature)
          Knowledge
          (Nobility)
          Knowledge
          (Religion)
          Knowledge
          (The Planes)
          Listen Move Silently
          Open Lock Perform_1 Perform_2 Perform_3
          Perform_4 Perform_5 Profession Ride
          Search Sense Motive Sleight of Hand Spellcraft
          Spot Survival Swim Tumble
          Use Magic Device Use Rope Autohypnosis Know Psi
          Psicraft Use Psi Device

          Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
          Greater Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
          Creature Feats: Flyby Attack Multiattack Multidexterity Multiweapon Fighting
          High-Level Rogues Only: Crippling Strike Defensive Roll Improved Evasion Opportunist Skill Mastery Slippery Mind Wilderness Stride Camouflage Hide in Plain Sight

          From the Expanded Psionics Handbook:

          Antipsionic Magic Autonomous Chaotic Mind Cloak Dance Closed Mind
          Deadly Precision Force of Will Greater Manyshot Hostile Mind Mental Resistance
          Mind Over Body Open Minded Psionic Affinity Psionic Hole Rapid Metabolism
          Reckless Offense Sidestep Charge Stand Still Wild Talent

          Psionic Feats:

          Aligned Attack Boost Construct Combat Manifestation Expanded Knowledge Focused Sunder
          Ghost Attack Inquisitor Mental Leap Metamorphic Transfer Narrow Mind
          Psionic Body Psionic Dodge Psionic Meditation Psionic Talent Up the Walls
          Wounding Attack

          Overchannel
            Talented
            Bodyfuel
          Power Penetration
            Greater Power Penetration
          Power Specialization
            Greater Power Specialization
          Psicrystal Affinity
            Improved Psicrystal
            Psicrystal Containment
          Psionic Endowment
            Greater Psionic Endowment
          Psionic Fist
            Greater Psionic Fist
            Unavoidable Strike
          Psionic Shot
            Greater Psionic Shot
            Fell Shot
            Return Shot
          Psionic Weapon
            Greater Psionic Weapon
            Deep Impact
          Speed of Thought
            Psionic Charge

          Metapsionic Feats:

            Burrowing Power
            Chain Power
            Delay Power
            Empower Power
            Enlarge Power
            Extend Power
            Maximize Power
            Opportunity Power
            Quicken Power
            Split Psionic Ray
            Twin Power
            Unconditional Power
            Widen Power
          Psionic Item Creation:
            Craft Cognizance Crystal
            Craft Dorje
            Craft Psi Crown
            Craft Psionic Arms and Armor
            Craft Psionic Construct
            Craft Universal Item
            Imprint Stone
            Scribe Tattoo
          Epic:

            Epic Expanded Knowledge
            Epic Psionic Focus
            Improved Manifestation
            Improved Metapsionics
            Power Knowledge
            Psicrystal Power

          Planar Handbook: [under development]

          General Feats:

            Acheron Flurry
            Celestial Summoning Specialist
            Elemental Spellcasting (Air)
            Elemental Spellcasting (Earth)
            Elemental Spellcasting (Fire)
            Elemental Spellcasting (Water)
            Fiendish Summoning Specialist
            Neraph Charge
            Neraph Throw
            Nonverbal Spell
            Planar Familiar
            Stalwart Planar Ally

            Planar Touchstone

              Personal Touchstone

          Heritage Feats:

            Air Heritage
            Anarchic Heritage
            Axiomatic Heritage
            Celestial Heritage
            Earth Heritage
            Fiendish Heritage
            Fire Heritage
            Improved Elemental Heritage
            Improved Outer Planar Heritage
            Natural Heavyweight
            Shadow Heritage
            Water Heritage
          Dante

          Draconomicon

          Deft Strike
          Dragon Cohort
          Dragon Familiar
          Dragon Steed
          Dragon Wild Shape
          Dragoncrafter
          Dragonfriend
          Dragonsong
          Dragonthrall
          Frightful Presence
          Sense Weakness

          Clever Wrestling
            Cunning Sidestep

          Close Quarters Fighting

            Overhead Thrust

          Dragon Hunter

            Dragon Hunter Bravery
            Dragon Hunter Defense

          Dragonfoe

            Dragonbane
            Dragondoom

          Exalted: [selected choices]

          Subduing Strike
               Holy Subdual

          Exalted Smite
          Exalted Wild Shape
          Ranged Smite Evil
          Righteous Wrath
          Sacred Strike

          Consecrate Spell
          Nonlethal Substitution
          Purify Spell

          Libris Mortis: [selected choices]

          Enduring Life
             Lasting Life

          Empower Turning
          Ghost Scarred
          Heighten Turning
          Necropotent
          Quicken Turning
          Requiem
          Vampire Hunter
          Sacred Vitality
          Spurn Death's Touch

          Epic:

          Familiar Spell Greater Smiting Improved Elemental Wild Shape
          Improved Favored Enemy Improved Metamagic Improved Sneak Attack
          Improved Spell Capacity Improved Stunning Fist Lasting Inspiration
          Overwhelming Critical Planar Turning Spell Knowledge
          Terrifying Rage

          Other popular:

          Energy Substitution: Acid
          Energy Substitution: Cold
          Energy Substitution: Electricity
          Energy Substitution: Fire
          Energy Substitution: Sonic
          Subdual Substitution
          Improved Toughness
          Spellcasting Prodigy [intelligence]
          Spellcasting Prodigy [wisdom]
          Spellcasting Prodigy [charisma]
          Zen Archery
          Sudden Empower
          Sudden Enlarge
          Sudden Extend
          Sudden Maximize
          Sudden Silent
          Sudden Still
          Sudden Widen

          Flaws: ("Unearthed Arcana")

            Feeble (-2 on strength, dexterity, and constitution-based checks)
            Frail (-1 hp/level)
            Inattentive (-4 on Listen and Spot)
            Meager Fortitude (-3 on fortitude saves)
            Murky-Eyed (worse of two rolls for concealment)
            Noncombatant (-2 on melee attack rolls)
            Poor Reflexes (-3 on reflex saves)
            Shaky (-2 on ranged attack rolls)
            Slowpoke (halve base land speed)
            Unreactive (-6 on initiative)
            Vulnerable (-1 on armor class)
            Weak Will (-3 on will saves)



          Please choose the combat equipment that you want to bring. Thanks.

          Simple Weapons

            Gauntlet
            Dagger
            Punching Dagger
            Spiked Gauntlet
            Light Mace
            Sickle
            Club
            Heavy Mace
            Morningstar
            Short Spear
            Long Spear
            Quarterstaff
            Spear
            Heavy Crossbow
            Light Crossbow
            Dart
            Javelin
            Sling
          Martial Weapons

          Throwing Axe
          Light Hammer
          Hand Axe
          Kukri
          Light Pick
          Sap
          Light Shield
          Spiked Armor
          Light Spiked Shield
          Short Sword
          Battle Axe
          Flail
          Longsword
          Heavy Pick
          Rapier
          Scimitar
          Heavy Shield
          Trident
          War Hammer
          Falchion
          Glaive
          Greataxe
          Greatclub
          Heavy Flail
          Greatsword
          Guisarme
          Halberd
          Lance
          Ranseur
          Scythe
          Longbow
          Composite Longbow
          Shortbow
          Composite Shortbow

          Exotic Weapons

            Kama
            Nanchaku
            Sai
            Siangham
            Bastard Sword
            Dwarven Waraxe
            Whip
            Orc Double Axe
            Spiked Chain
            Dire Flail
            Gnome Hooked Hammer
            Two-bladed Sword
            Dwarven Urgrosh
            Bolas
            Hand Crossbow
            Repeating Heavy Crossbow
            Repeating Light Crossbow
            Net
            Shuriken
            Pistol
            Musket

          Armor

          None
          Padded (light)
          Leather (light)
          Studded leather (light)
          Chain shirt (light)
          Hide (medium)
          Scale mail (medium)
          Chainmail (medium)
          Breastplate (medium)
          Splint mail (heavy)
          Banded mail (heavy)
          Half-plate (heavy)
          Full plate (heavy)

          Shield

          None
          Buckler
          Light wooden shield
          Light steel shield
          Heavy wooden shield
          Heavy steel shield
          Tower shield

          Extra Languages:

          Aarakocra
          Abyssal
          Aquan
          Auran
          Beholder
          Buomman
          Celestial
          Dark Elf Silent
          Draconic
          Dwarven
          Elven
          Giant
          Gith
          Gnoll
          Gnome
          Goblin
          Goliath
          Grippli
          Halfling
          Hengeyokai
          Ignan
          Illumian
          Infernal
          Lupin
          Kuo-Toa
          Maenad
          Mind Flayer
          Mongrelfolk
          Neraph
          Orc
          Pterran
          Ratling
          Sahuagin
          Shadowswyft
          Slaad
          Spiritfolk
          Sylvan
          Tasloi
          Terran
          Thri-Kreen
          Undercommon
          Vanara
          Xeph
          YuanTi






          Equipment:

          Projectiles:

          Arrows (20)
          Crossbow bolts (10)
          Sling bullets (10)

          Bullets (20)

          Adventuring gear

          Backpack
          Barrel
          Basket
          Bedroll
          Bell
          Blanket, winter
          Block and tackle
          Bottle
          Bucket
          Caltrops
          Candle

          Canvas (sq. yd.)
          Case (map or scroll)
          Chain (ten feet)
          Chalk
          Chest
          Crowbar
          Firewood (1 day)
          Fishhook
          Fishing net
          Flask
          Flint and steel
          Grappling hook
          Hammer
          Ink vial
          Ink pen
          Jug, clay
          Ladder
          Lamp (common)
          Lamp (bullseye)
          Lantern (hooded)
          Lock
          Manacles
          Mirror
          Mug
          Oil flask
          Paper (sheet)
          Parchment (sheet)
          Pick
          Pitcher
          Piton
          Pole
          Pot
          Pouch
          Ram
          Rations
          Rope, hempen (fifty feet)
          Rope (silk)
          Sack
          Sealing wax
          Sewing needle
          Signal whistle
          Signet ring
          Sledge
          Soap
          Spade / Shovel
          Spyglass
          Tent
          Torch
          Vial (ink or potion)
          Water skin
          Whetstone
          Tool and skill kits:

          Alchemist's lab
          Artisan's tools
          Climber's kit
          Disguise kit
          Healer's kit
          Holly and mistletoe
          Holy symbol, wooden
          Holy symbol, silver
          Hourglass
          Magnifying glass
          Musical instrument
          Scale, merchant's
          Spell component pouch
          Spellbook
          Thieves' tools
          Tool (miscellaneous)

          Additional
          equipment...

          Traits: ("Unearthed Arcana")
            Abrasive (+1 on Intimidate, -1 on Diplomacy and Bluff)
            Absent-Minded (+1 on Knowledge, -1 on Listen and Spot)
            Aggressive (+2 initiative, -1 Armor Class)
            Brawler (+1 on unarmed attacks, -1 on weapon attacks)
            Cautious (+1 on unarmed attacks, -1 on weapon attacks)
            Detached (+1 on will saves, -1 on reflex saves)
            Dishonest (+1 on Bluff, -2 on Diplomacy; non-lawfuls)
            Easygoing (+1 on Gather Information, -1 on Intimidate and Sense Motive)
            Farsighted (+1 on Spot, -1 on Search)
            Focused (+1 on Concentration, -1 on Spot and Listen)
            Hard of Hearing (+1 on Spot, -2 on Listen)
            Hardy (+1 on fortitude saves, -1 on reflex saves)
            Honest (+1 on Diplomacy, -1 on Bluff and Sense Motive; no chaotic-evils)
            Musclebound (+1 on all strengh checks, -1 on all dexterity checks)
            Nearsighted (+1 on Search, -1 on Spot)
            Nightsighted (+10 feet on darkvision, -1 on Spot in bright light)
            Passionate (+1 on fortitude saves, -1 on will saves)
            Plucky (+1 on will saves, -1 on fortitude saves)
            Polite (+1 on Diplomacy, -2 on Intimidate)
            Quick (+10 feet on movement, -1 hp/level)
            Reckless (+1 on melee damage, -1 on melee "to hit")
            Relentless (+2 on saves vs. tiring; if fail, are exhausted)
            Saddleborn (+1 on Ride, -1 on Handle Animal)
            Skinny (+1 on Escape Artist, -2 to avoid being knocked over)
            Slippery (+1 on escape artist checks against being grappled, -1 all other grapple checks.)
            Slow (+1 hp/level, halve movement speed)
            Stout (+2 to avoid being knocked over, -1 on Escape Artist)
            Suspicious (+1 on Sense Motive, -1 on Diplomacy and Intimidate)
            Torpid (+1 on saves vs. enchantments, -2 on initiative)
            Uncivilized (+1 on Handle Animal / Wild Empathy,-1 on Bluff, Diplomacy, Gather Information)

          Unearthed Arcana options

          Height:      Weight:  

          Skin: Pale Light Yellow Tan Brown Black Silvery Gray Green Blue

          Eyes: Red Green Blue Hazel Light Brown Dark Brown Black Gray Amber Violet Silver

          Hair Color: White Blond Red Light Brown Dark Brown Black Gray Silver Gold Green Blue None

          Hair Type: Straight Wavy Curly

          Males:  Beardless Thin beard Average beard Thick beard / hirsute

          Character Name:
          Player Name:
          More About...

          Knight, classic woodcut

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          I hope you have found this helpful and that you enjoy D& D 3.5.

          Thank-yous for help with the debugging: Julie Klatt, Tom Stevens, David Gardner

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          (c)2008 Ed Friedlander, code made available under the