Javascript DDNext Character Generator

Under Construction!

For we do not wrestle against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this age, against spiritual hosts of wickedness in the heavenly places.
Spiritus Gladius

Visit my Pathfinder Character Generator also.
Visit my D&D Fourth Edition Character Generator also.

I am very impressed with the new edition that has just been published and hope you will purchase it. I am finishing the transition from the playtest material to the version published August 19, 2014. Playtest ideas and a few classical languages that were not present in the published version but that players might wish to keep are in small type.

This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. Happy adventuring!

This big javascript program runs best on "Netscape" browsers. It may work on some versions of "Opera" and "Safari"; if someone can tell me what I need to do to make the code compatible with these browsers, I would be most grateful.

Please accept my apologies if this large program fails to load on your computer.

WARNING: Using the "Go Back" feature can make the program lock. I'm debugging this now.

Javascript DDNext Character Generator Lite

Knight and Dragon by Dan Mills
Knight and Dragon by Dan Mills
If you want to save your character's html file to your hard drive, Netscape seems to work better. Many people have found that saving them as Word documents works well. For some browsers, the best way to save the character sheet is to select "print" and save in .pdf format.

Please report all errors and bugs. Thanks! Please e-mail me at scalpel_blade@yahoo.com

Thanks to Mick Deja, Scott Bangs, Deric Kramer, Ross David Dexter Wilkin, Michael New, Steven Crocker, Henrique Pereira, Bree Martin, Eric Burtch, Bleickard Langendörfer, Yedira Camacho, Steve Sinclair, James Baker, Matt Esker, Curt Woodard, Greg Davarn, Brian Sledd, J, Joseph Moore, Brandon Evans, Griffin, Robert Person, Brad Berthiaume, Grimlocke TBE, Jason, Phantom Zero.... Keep them coming!

Time Commitment -- As much as we love to role-play, an honest assessment of time commitments is essential.

This and my other generators will stay online indefinitely.

 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma


Race:   Human        Dwarf        Elf        Gnome        Half-Elf        Halfling        Half-Orc     

  Dragonborn
  Kender
  Tiefling
  Warforged

 Variant rule -- Humans get an extra skill, an extra feat, and raise only two abilities.

Gender:   Female        Male     

Background:   Acolyte
  Artisan
  Bounty Hunter
  Charlatan
  Commoner
  Criminal
  Entertainer / Gladiator
  Folk Hero
  Guide
  Guild Artisan / Merchant
  Guild Thief
  Hermit
  Jester
  Minstrel
  Noble / Knight
  Outsider
  Priest
  Sage
  Sailor
  Soldier
  Spy
  Thug
  Urchin
Artisans:

Commoners:

Alignment: Lawful Good Neutral Good Chaotic Good
Lawful Neutral True Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil


Guinevere and Lancelot

Total levels: 10  11  12  13  14  15  16  17  18  19  20 

Botticelli, King Arthur and the Knights of the Round Table
Botticelli, King Arthur & Round Table

Class(es)
Level 01: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 02: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 03: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 04: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 05: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 06: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 07: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 08: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 09: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 10: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 11: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 12: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 13: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 14: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 15: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 16: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 17: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 18: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 19: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Level 20: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard


Heroic Chivalry by Alfonse Mucha

High-Level Characters: Increase your abilities (limit 20)

First Pair: Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   
Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   

Second Pair: Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   
Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   

Third Pair: Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   
Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   

Fourth Pair: Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   
Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   

Fifth Pair: Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   
Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   

Sixth Pair: Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   
Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   

Seventh Pair: Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   
Strength    Dexterity    Constitution     Intelligence    Wisdom    Charisma    Feat   

Dragonborn: Black   Blue   Brass   Bronze   Copper   Gold   Green   Red   Silver   White  

Dwarves: Hill Dwarf      Mountain Dwarf     

Elves: High Elf      Wood Elf      Dark Elf (Drow)     

Gnomes: Forest Gnome      Rock Gnome     

Half-Elves: +1 strength      +1 dexterity      +1 constitution      +1 intelligence      +1 wisdom     

Halflings: Lightfoot Halfling      Stout Halfling     

Humans -- Variant Rule: +1 strength      +1 dexterity      +1 constitution      +1 intelligence      +1 wisdom      +1 charisma     

Barbarians: Berserker      Totem Warrior     

Bards: Lore      Valor     

Clerics: Knowledge      Life      Light      Nature      Tempest      Trickery      War     

Druids: Land      Moon     

Fighters: Battle Master      Champion      Eldritch Knight     

Monks: Four Elements      Open Hand      Shadow     

Paladins: Oath of Devotion      Oath of the Ancients      Oath of Vengeance     

Rangers: Hunter      Beast Master     

Ranger Favored Enemies

One Type at Level 1
Two Type at Level 6
Three Types at Level 14

Two Humanoids count for one Type

Types:

    Aberrations     
    Beasts     
    Celestials     
    Constructs     
    Demons     
    Devils     
    Dragons     
    Elemental     
    Fey     
    Giant     
    Monstrosity     
    Ooze     
    Plant     
    Slaad     
    Undead     
Humanoids:

    Aarakocras     
    Bugbears     
    Dragonborn     
    Dwarves     
    Elves     
    Gith     
    Gnolls     
    Gnomes     
    Goblins     
    Halflings     
    Human     
    Kender     
    Kobolds     
    Maenads     
    Orcs     
    Pterrans     
    Tieflings     
    Thri-Kreen     
    Xeph     

Rogues: Thief      Assassin      Arcane Trickster     

Sorcerers: Draconic Heritage      Wild Magic     

Warlock Patron: Archfey      Fiend      Great Old One     

Warlock Pact: Chain (familiar)      Blade (weapon)      Tome (cantrips)     

Wizards:

Wizards may have a familiar.
Chain Pact Warlocks must have a familiar:
None
Bat
Cat
Crab
Fish
Frog / Toad
Hawk
Lizard
Octopus
Owl
Rat
Raven
Sea-horse
Snake
Spider
Weasel
Pact familiars:

Imp
Pseudodragon
Quasit
Sprite

Fighting Styles (all fighters, paladins & rangers):

Paladins are officially allowed defense, dueling, great-weapon fighting, and protection.
Rangers are officially allowed archery, defense, dueling, and two-weapon fighting.

Archery
Defense
Dueling
Great Weapon Fighting
Protection
Two-Weapon Fighting

Fighting Styles (champions level 10+): Archery
Defense
Dueling
Great Weapon Fighting
Protection
Two-Weapon Fighting

Favored Terrain (Land Druids, All Rangers): Arctic
Coast
Desert
Forest
Grassland
Mountain
Swamp
Underdark

Favored Terrain (Rangers Level 6+): Arctic
Coast
Desert
Forest
Grassland
Mountain
Swamp
Underdark

Favored Terrain (Rangers Level 10+): Arctic
Coast
Desert
Forest
Grassland
Mountain
Swamp
Underdark

Feats

If these give a proficiency you already have, choose a different proficiency free. If these give armor or weapon use that you already have, there is nothing extra.

Alert
Athlete [+1 strength]
Athlete [+1 dexterity]
Actor [+1 charisma]
Charger
Crossbow Expert
Defensive Duelist
Dual Wielder
Dungeon Delver
Durable [+1 constitution]
Elemental Adept -- Acid
Elemental Adept -- Cold
Elemental Adept -- Fire
Elemental Adept -- Lightning
Elemental Adept -- Thunder
Grappler
Great Weapon Master
Healer
Heavily Armored [+1 strength]
Heavy Armor Master [+1 strength]
Inspiring Leader
Keen Mind [+1 intelligence]
Lightly Armored [+1 strength]
Lightly Armored [+1 dexterity]
Lucky
Mage Slayer
Linguist [+1 intelligence]
Magic Initiate -- Bard
Magic Initiate -- Cleric
Magic Initiate -- Druid
Magic Initiate -- Sorcerer
Magic Initiate -- Warlock
Magic Initiate -- Wizard
Martial Adept
Medium Armor Master
Mobile
Moderately Armored [+1 strength]
Moderately Armored [+1 dexterity]
Mounted Combatant
Observant [+1 inteligence]
Observant [+1 wisdom]
Polearm Master
Resilient [+1 strength]
Resilient [+1 dexterity]
Resilient [+1 constitution]
Resilient [+1 intelligence]
Resilient [+1 wisdom]
Resilient [+1 charisma]
Ritual Caster
Savage Attacker
Sentinel
Sharpshooter
Shield Master
Friar Tuck
Friar Tuck

Skilled 1
Skilled 2
Skilled 3
Skilled Select 3/: Acrobatics
Animal Handling
Athletics
Arcana
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival

Musical Instrument

Skulker
Spell Sniper
Tavern Brawler [+1 strength]
Tavern Brawler [+1 constitution]
Tough
War Caster
Weapon Master [+1 strength]
Weapon Master [+1 dexterity]


Brigid of Ireland


Saladin the Great

Sect (optional):



The Grail Quest

Choose your best skills:

 Acrobatics (Dexterity)
 Animal Handling (Wisdom)
 Arcana (Intelligence)
 Athletics (Strength)
 Deception (Charisma)
 History (Intelligence)
 Insight (Wisdom)
 Intimidation (Charisma)
 Investigation (Intelligence)
 Medicine (Wisdom)
 Nature (Intelligence)
 Perception (Wisdom)
 Performance (Charisma)
 Persuasion (Charisma)
 Religion (Intelligence)
 Sleight of Hand (Dexterity)
 Stealth (Dexterity)
 Survival (Wisdom)

Rogue/Bard Expertise

Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of hand
Stealth
Survival
Climber kit
Disguise kit
Gaming set / Playing cards
Healer kit
Herbalist kit
Mount / horse
Musical instrument
Navigation tools
Poisoner's kit
Thieves' tools

Sigfried and Fafnir
Sigfried and Fafnir


Languages:


Aarakocra
Abyssal
Celestial
Dark Elf Silent
Deep Speech
Draconic
Dwarvish
Elvish
Giant
Gith
Gnoll
Gnomish
Goblin
Halfling
Infernal
Kenderspeak
Maenad
Orc
Pterran
Primordial
Slaad
Sylvan
Thri-Kreen
Undercommon
Xeph







The Sleep of Merlin

Please choose the combat equipment that you want to bring.

Simple Weapons

Club
Daggers
Greatclub
Hand Axe
Light Hammer
Mace
Quarterstaff
Sickle
Spear

Crossbow, light
Darts
Javelin
Shortbow
Sling

Martial Weapons

Battle Axe
Flail
Glaive
Great Axe
Great sword
Halberd
Lance
Long sword
Maul
Morningstar
Pike
Rapier
Scimitar
Short sword
Trident
War Pick
Warhammer
Whip

Blowgun
Bolas
Crossbow, hand
Crossbow, heavy
Longbow
Net

Armor

None
Padded armor (light)
Leather armor (light)
Dragon leather (light)
Mithral shirt (light)
Hide armor (medium)
Studded leather (light)
Chain shirt (medium)
Scale mail (medium)
Breastplate (medium)
Half Plate (medium)
Studded dragon leather (light)
Dragon scale (medium)
Mithral scale (medium)
Ring mail (heavy)
Chain mail (heavy)
Splint (heavy)
Banded (heavy)
Plate (heavy)
Mithral plate (heavy)

Shield

None
Buckler
Wooden shield
Steel shield

Saint George by Past Impressions

Equipment:

Projectiles:

Acid vials
Alchemist fire
Arrows (20)
Blowgun needles (50)
Crossbow bolts (20)
Holy water flasks
Sling bullets (10)

Adventuring gear

Abacus
Antitoxin vial
Backpack
Ball bearings
Barrel
Basket
Bedroll
Bell
Blanket, winter
Block and tackle
Bottle
Bucket
Caltrops
Candle
Canvas (sq. yd.)
Case (map or scroll)
Chain (ten feet)
Chalk
Chest
Clothing change
Crowbar

Firewood (1 day)
Fishing gear
Fishing net
Flask
Flint and steel
Grappling hook
Hammer
Hammer, sledge
Horse
Hourglass
Hunting trap
Ink pen
Ink vial
Iron spikes (10)
Jug, clay
Ladder
Lamp (common)
Lamp (bullseye)
Lantern (hooded)
Lock
Magnifying glass
Manacles
Mess kit
Mirror
Mug
Oil flask
Paper (sheet)
Parchment (sheet)
Pick, miner's
Perfume bottle
Pitcher
Piton
Pole
Pot, iron
Potion of healing
Pouch
Ram, portable
Rations (1 day)
Rope, hempen (fifty feet)
Rope (silk)
Sack
Scale, merchant's
Sealing wax
Sewing needle
Signal whistle
Signet ring
Sledge
Soap
Spade / Shovel
Spyglass
Tent (sleeps two)
Tinderbox
Tome
Torch
Vial (ink or potion)
Water skin
Whetstone

Artisan Tools:

Alchemist's supplies
Bowyer / fletcher tools
Brewer's supplies
Calligrapher's supplies
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Goldsmith / silversmith's tools
Glassblower's tools
Jeweler's tools
Leatherworker's tools
Mason's tools
Painter's supplies
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools

Musical Instruments:

Bagpipes
Drum
Dulcimer
Flute
Lute
Lyre
Horn
Pan Flute
Shawm
Viol

Arcane Focus

Crystal
Orb
Rod
Staff
Wand

Druid Focus

Holly and mistletoe

Holy Symbols

Holy symbol, wooden
Holy symbol, silver

Other Professional gear::

Climber's kit
Disguise kit
Gaming set
Healer's kit
Herbalism kit
Navigator tools
Playing cards
Poisoner kit
Spell component pouch
Spellbook
Thieves' tools
Tool (miscellaneous)

Additional
equipment...
Total Cost
   Armor
   Weapons
   Equipment

Skin: Pale Light Yellow Tan Brown Black

Eyes: Red Green Blue Hazel Light Brown Dark Brown Black

Hair: White Blond Red Light Brown Dark Brown Black Gray

Hair Type: Straight Wavy Curly

Males:  Beardless Thin beard Average beard Thick beard / hirsute

Height:          Weight:   
Choices may need to be modified to meet racial norms.


King Arthur
Character Name:
Player Name:
More About...
Sir Galahad
Sir Galahad


Rolled Hit Points Standard Hit Points

Pressing this button should generate a character sheet on a new screen, suitable for printing.

For some browsers, the best way to save this character sheet is to select "print" and save in .pdf format.

If nothing happens when you press this button, your computer probably has an anti-popup program interfering.

If a new screen pops up that shows "about:blank" on the address line, but nothing else appears, then you have uncovered a bug. Please e-mail me at scalpel_blade@yahoo.com and let me know that you were using the DDNext / 5th edition generator, and as much about the character you were trying to generate as you are able.

No texting or chat messages, please. Ordinary e-mails are welcome. If you can, turn the javascript error messages on for your browser. If you have received any error messages, please let me know what each one said, including any line numbers. I should be able to make the corrections, and will thank you.

I hope you have found this helpful and that you enjoy DDNext.

Game Master Helper -- with thanks and apologies

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The Dragon of the Apocalypse
The Dragon of the Apocalypse
Asperger Syndrome.

This special gift, which is wired in the brain from before birth, confers intelligence 16 or greater, tremendous enjoyment from focusing the mind on a few narrow subjects, physical clumsiness, rapid mechanical speech, and much difficulty reading body language and understanding and talking to real-life people. As a kid, you were a "little professor." Growing up will be more painful for you even than for others. A successful wisdom check and some hard work will raise your charisma to where it should be. Failing the same wisdom check can leave you unemployable and friendless. "Worst of all, it's possible to be a jerk without even realizing it." -- Player's Strategy Guide. Click here for some good guidance. It also helps to choose a strength or endurance sport that requires little coordination (build yourself up; I'm an endurance swimmer), to say only nice things, to remember that relationships are more important than being right, and to work hard to be extra kind to everyone around you.

Please report all errors and bugs:scalpel_blade@yahoo.com No texting or chat messages, please. Ordinary e-mails are welcome.

This web-counter from http://www.digits.com/ says you are adventurer number to visit these pages since 11/9/03.

Sir Galahad and the Holy Grail
Galahad and the Holy Grail

(c)2008 Ed Friedlander, code made available under the MIT license.