Javascript Pathfinder Character Generator (Core Rules)

The Pathfinder adventure game system ("Edition 3.75") is extensively playtested. It is preferred by many to the 3.5 system and several correspondents who feel this way have asked me to prepare this character generator.

This character generator is still being debugged, and I need you to e-mail me at scalpel_blade@yahoo.com letting me know what I have forgotten to add and what errors I have made.

Click here for a version that uses the psionic classes from Dreamscarred.

I do not plan to add any other supplemental material. Choosing the "Average Hit Points" option at the bottom gets the average value at each level rounded up. In response to player requests, I have implemented the rule that an increase in intelligence at a particular level does indeed give retroactive skill points. Happy adventuring!

Amazon -- buy the core rulebook now

Barnes and Noble -- buy the core rulebook now

Paizo -- creators of Pathfinder

Pathfinder -- Wikipedia account

Official Paizo Pathfinder Character Sheet
Pathfinder Character Generator -- Treasure Trove. With appreciation.

Dyslexic Studios -- character sheets
DndSheets
Fan-created character sheets
Pathfinder Character Generator -- Venture Captain.

Pathfinder Character Generator -- sCoreGen

Pathfinder Character Generator -- Hero lab, Wolf Lair

Pathfinder SRD

This big javascript program runs best on "Netscape" browsers. It performs poorly on "Google Chrome." It does not work on some versions of "Opera" and "Safari"; if someone can tell me what I need to do to make the code compatible with these browsers, I would be most grateful.

Please accept my apologies if this large program fails to load on your computer.

Javascript Pathfinder Character Generator (Core Rules) If you want to save your character's html file to your hard drive, Netscape seems to work better. Many people have found that saving them as Word documents works well. For some browsers, the best way to save the character sheet is to select "print" and save in .pdf format.

Please report all errors and bugs. Thanks!

Thanks to Nikolett Pinezits, Errol Smith, Adam Galinski, Tiger Spy, Jens-Konrad Preem, Matt Salmons, Matthew Hill, Todd Monte, Priye Reuben, Griffin D. Morgan, Imaria Prime, Tiger Spy, Ben Thrash, Diane Connell, Ryan Vilbrandt, LS ("the warrior gentleman"), Weston Dodge, Michael I. Leavenworth, Ian Shadowshine, Cristin Ferguson, James H, Shannon Goodale, Richard Nash, Ryan Bird, Magnus Tapper, Mike Mapplebeck, James Pisarzewski, John Bonneau, Rick Mauroso-Toro, Brad Rubash, Jarrett Burnett, Denis Prause, Lauren Lee, Steve Gorski, Robert G. Sieg, Drew Copeland, Alex Thurmond, Trevor Colewell, and Keith Minacci for help with the debugging and helpful suggestions.

Time Commitment -- As much as we love to role-play, an honest assessment of time commitments is essential.

 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma


Race:   Human        Dwarf        Elf        Gnome        Half-Elf        Halfling        Half-Orc     
                        Aasimar        Dhampir        Drow [Dark Elf]        Ifrit        Sylph        Orc        Oread        Tiefling        Undine     

Gender:   Female        Male     

Alignment: Lawful Good Neutral Good Chaotic Good
Lawful Neutral True Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil

Total levels: 10  11  12  13  14  15  16  17  18  19  20 


Class(es)
Level 01: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard
Level 02: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard
Level 03: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard
Level 04: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard
Level 05: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard
Level 06: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 07: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 08: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 09: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 10: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 11: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 12: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 13: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 14: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 15: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 16: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 17: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 18: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 19: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige
Level 20: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige


Favored class points:

Humans, Half-Elves, Half-Orcs, Elemental Plane-Touched: Increase an ability

High-Level Characters: Increase your abilities

Age adjustment

Young: No adjustment
Middle age: -1 to str, dex, con; +1 to int, wis, chr
Old age: -3 to str, dex, con; +2 to int, wis, chr
Venerable: -6 to str, dex, con; +3 to int, wis, chr

Clerics: Choose two domains

Druids may choose either an animal companion or a clerical domain:

Rangers: Combat track Archery Two-weapon fighting

Ranger favored enemies:

Aberration
Animal
Construct
Dragon
Fey
Humanoid (giant)
Humanoid (aquatic)
Humanoid (dwarf)
Humanoid (elf)
Humanoid (goblinoid)
Humanoid (gnoll)
Humanoid (gnome)
Humanoid (halfling)
Humanoid (human)
Humanoid (orc)
Humanoid (reptilian)
Humanoid (other subtype)
Magical Beast
Monstrous Humanoid
Ooze
Outsider (air)
Outsider (chaotic)
Outsider (earth)
Outsider (evil)
Outsider (fire)
Outsider (good)
Outsider (lawful)
Outsider (native)
Outsider (water)
Plant
Undead
Vermin
Ranger favored terrains:

Cold
Desert
Forest
Jungle
Mountain
Plains
Plane -- Abaddon
Plane -- Abyss
Plane -- Air
Plane -- Astral
Plane -- Axis
Plane -- Earth
Plane -- Elysium
Plane -- Ethereal
Plane -- Fire
Plane -- Heaven
Plane -- Hell
Plane -- Maelstrom
Plane -- Nirvana
Plane -- Shadow
Plane -- Water
Swamp
Underground
Urban
Water


Sorcerers: Choose your bloodline

Wizards (and Arcane Sorcerers) may have a familiar:

Wizards may specialize

Prestige Class
    Name of your class:
    Hit point dice: d4      d6      d8      d10      d12     
    Attack bonus progress: slow      medium      fast     


In "Pathfinder", for multi-class characters, a class skill for any is a class skill for all, and prestige class skills are those of the previous classes.

Mark or unmark class skills as appropriate for classes and their variants. You are on your honor.

Skill Points:

Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft_1 Int
Craft_2 Int
Craft_3 Int
Diplomacy Cha
Disable
    device
Dex
Disguise Cha
Escape
    artist
Dex
Fly Dex
Handle
    animal
Cha
Heal Wis
Intimidate Cha
Knowledge
    (arcana)
Int
Knowledge
    (engineering)
Int
Knowledge
    (dungeoneering)
Int
Knowledge
    (geography)
Int
Knowledge
    (history)
Int
Knowledge
    (local)
Int
Knowledge
    (nature)
Int
Knowledge
    (nobility)
Int
Knowledge
    (planes)
Int
Knowledge
    (religion)
Int
Linguistics Int
Perception Wis
Perform_1 Cha
Perform_2 Cha
Perform_3 Cha
Perform_4 Cha
Perform_5 Cha
Profession Wis
Ride Dex
Sense
    motive
Wis
Sleight
    of hand
Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use magic
    device
Cha


Feats:

Acrobatic Agile Maneuvers Alertness Alignment Channel Animal Affinity
Arcane Strike Athletic Augment Summoning Blind-Fight Catch Off Guard
Channel Smite Combat Casting Command Undead Deadly Aim Deceitful
Defensive Combat Training Deft Hands Elemental Channel Eschew Materials Exotic Weapon Proficiency
Extra Channel Extra Ki Extra Lay on Hands Extra Mercy Extra Performance
Extra Rage Fleet Improved Channel Improved Counterspell Improved Critical
Improved Familiar Improved Initiative Improvised Weapon Mastery Intimidating Prowess Leadership
Lunge Magical Aptitude Martial Weapon Proficiency Master Craftsman Natural Spell
Persuasive Quick Draw Rapid Reload Run Self-Sufficient
Selective Channeling Simple Weapon Proficiency Spell Mastery Stealthy Step Up
Strike Back Throw Anything Toughness Turn Undead Weapon Finesse

Arcane Armor Training

    Arcane Armor Mastery

Armor Proficiency (light)

    Armor Proficiency (medium)
    Armor Proficiency (heavy)
Combat Expertise

    Improved Disarm
    Greater Disarm
    Improved Feint
    Greater Feint
    Improved Trip
    Greater Trip
    Whirlwind Attack
Combat Reflexes

    Stand Still
Critical Focus

    Bleeding Critical
    Blinding Critical
    Critical Mastery
    Deafening Critical
    Sickening Critical
    Staggering Critical
    Stunning Critical
    Tiring Critical
    Exhausting Critical
Disruptive

    Spellbreaker

Dodge

    Mobility
    Spring Attack
    Wind Stance
    Lightning Stance
Endurance

    Die Hard
Great Fortitude

    Improved Great Fortitude
Improved Unarmed Strike

    Deflect Arrows
    Snatch Arrows
    Improved Grapple
    Greater Grapple
    Scorpion Style
    Gorgon's Fist
    Medusa's Wrath
    Stunning Fist
Iron Will

    Improved Iron Will
Lightning Reflexes

    Improved Lightning Reflexes
Mounted Combat

    Mounted Archery
    Ride-By Attack
    Spirited Charge
    Trample
    Unseat
Nimble Moves

    Acrobatic Steps

Point Blank Shot

    Far Shot
    Precise Shot
    Improved Precise Shot
    Shot on the Run
    Rapid Shot
    Pinpoint Targeting
    Many Shot

Power Attack

    Cleave
    Great Cleave
    Improved Bull Rush
    Greater Bull Rush
    Improved Overrun
    Greater Overrun
    Improved Sunder
    Greater Sunder
Shield Proficiency

    Improved Shield Bash
    Shield Slam
    Shield Master
    Shield Focus
    Greater Shield Focus
    Tower Shield Proficiency
Spell Penetration

    Greater Spell Penetration

Two Weapon Fighting

    Two Weapon Defense
    Improved Two Weapon Fighting
    Greater Two Weapon Fighting
    Double Slice
    Two Weapon Rend

Vital Strike

    Improved Vital Strike
    Greater Vital Strike
Weapon Focus

    Greater Weapon Focus
    Dazzling Display
    Shatter Defenses
    Deadly Stroke
    Penetrating Strike
    Greater Penetrating Strike
    Weapon Specialization
    Greater Weapon Specialization

Item creation feats:

    Brew Potion
    Craft Magic Arms and Armor
    Craft Rod
    Craft Staff
    Craft Wand
    Craft Wondrous Item
    Forge Ring
    Scribe Scroll
Metamagic feats:

    Empower Spell
    Enlarge Spell
    Extend Spell
    Heighten Spell
    Maximize Spell
    Quicken Spell
    Silent Spell
    Still Spell
    Widen Spell

Skill Focus: Acrobatics Appraise Bluff Climb
Craft_1 Craft_2 Craft_3 Decipher Script Diplomacy
Disable Device Disguise Escape Artist Fly
Handle Animal Heal Stealth Intimidate
Knowledge
(Arcana)
Knowledge
(Engineering)
Knowledge
(Dungeoneering)
Knowledge
(Geography)
Knowledge
(History)
Knowledge
(Local)
Knowledge
(Nature)
Knowledge
(Nobility)
Knowledge
(The Planes)
Knowledge
(Religion)
Linguistics Perception Perform_1 Perform_2
Perform_3 Perform_4 Perform_5 Profession Ride
Sense Motive Sleight of Hand Spellcraft
Survival Swim Use Magic Device

Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
Greater Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation


Please choose the combat equipment that you want to bring.

Clerics: Check this box to allow you to use your sect's favorite weapon(s).

Simple Weapons

    Gauntlet
    Dagger
    Punching Dagger
    Spiked Gauntlet
    Light Mace
    Sickle
    Club
    Heavy Mace
    Morningstar
    Short Spear
    Long Spear
    Quarterstaff
    Spear
    Heavy Crossbow
    Light Crossbow
    Dart
    Javelin
    Sling
Martial Weapons

Throwing Axe
Light Hammer
Hand Axe
Kukri
Light Pick
Sap
Light Shield
Spiked Armor
Light Spiked Shield
Short Sword
Battle Axe
Flail
Longsword
Heavy Pick
Rapier
Scimitar
Heavy Shield
Trident
War Hammer
Falchion
Glaive
Greataxe
Greatclub
Heavy Flail
Greatsword
Guisarme
Halberd
Lance
Ranseur
Scythe
Longbow
Composite Longbow
Shortbow
Composite Shortbow

Exotic Weapons

    Kama
    Nanchaku
    Sai
    Siangham
    Bastard Sword
    Dwarven Waraxe
    Whip
    Orc Double Axe
    Spiked Chain
    Dire Flail
    Gnome Hooked Hammer
    Two-bladed Sword
    Dwarven Urgrosh
    Bolas
    Hand Crossbow
    Repeating Heavy Crossbow
    Repeating Light Crossbow
    Net
    Shuriken
    Pistol
    Musket

Shield

    None
    Buckler
    Light wooden shield
    Light steel shield
    Heavy wooden shield
    Heavy steel shield
    Tower shield

Armor

    None
    Padded (light)
    Leather (light)
    Studded leather (light)
    Chain shirt (light)
    Hide (medium)
    Scale mail (medium)
    Chainmail (medium)
    Breastplate (medium)
    Splint mail (heavy)
    Banded mail (heavy)
    Half-plate (heavy)
    Full plate (heavy)
Extra Languages:

Aarakocra
Aboleth
Abyssal
Aklo
Aquan
Auran
Celestial
Common
Dark Elf Silent
Draconic
Dwarven
Elven
Giant
Gith
Gnoll
Gnome
Goblin
Halfling
Ignan
Infernal
Orc
Pterran
Sahuagin
Sylvan
Terran
Thri-Kreen
Xeph
Undercommon







Equipment:

Projectiles:

Arrows (20)
Crossbow bolts (10)
Sling bullets (10)
Bullets (20)
Sling bullets (10)
Throwing daggers

Adventuring gear

Backpack
Barrel
Basket
Bedroll
Bell
Blanket, winter
Block and tackle
Bottle
Bucket
Caltrops
Candle

Canvas (sq. yd.)
Case (map or scroll)
Chain (ten feet)
Chalk
Chest
Crowbar
Firewood (1 day)
Fishhook
Fishing net
Flask
Flint and steel
Grappling hook
Hammer
Ink vial
Ink pen
Jug, clay
Ladder
Lamp (common)
Lamp (bullseye)
Lantern (hooded)
Lock
Manacles
Mirror
Mug
Oil flask
Paper (sheet)
Parchment (sheet)
Pick
Pitcher
Piton
Pole
Pot
Pouch
Ram
Rations
Rope, hempen (fifty feet)
Rope (silk)
Sack
Sealing wax
Sewing needle
Signal whistle
Signet ring
Sledge
Soap
Spade / Shovel
Spyglass
Tent
Torch
Vial (ink or potion)
Water skin
Whetstone
Tool and skill kits:

Alchemist's lab
Artisan's tools
Climber's kit
Disguise kit
Healer's kit
Holly and mistletoe
Holy symbol, wooden
Holy symbol, silver
Hourglass
Magnifying glass
Musical instrument
Scale, merchant's
Spell component pouch
Spellbook
Thieves' tools
Tool (miscellaneous)

Additional
equipment...

Eyes: Red Green Blue Hazel Light Brown Dark Brown Black Gray Amber Violet Silver

Skin: Pale Light Yellow Tan Brown Black Silvery Green Gray Blue Red

Hair: White Blond Red Light Brown Dark Brown Black Gray Silver Gold Green Blue None

Hair Type: Straight Wavy Curly

Males:  Beardless Thin beard Average beard Thick beard / hirsute

Height:          Weight:   
Choices may need to be modified to meet racial norms.

Character Name:
Player Name:
More About...

Animal companion

Species: Ape   Badger   Bear   Bird (raptor)  
Boar   Camel   Cat (big)   Cat (small)   Crocodile  
Deionynychus   Dog   Horse   Pony  
Shark   Snake (constrictor)   Snake (viper)   Wolf  
`

Up at Level 04: Str   Con   Dex   Int   Wis   Chr  
Up at Level 09: Str   Con   Dex   Int   Wis   Chr  
Up at Level 14: Str   Con   Dex   Int   Wis   Chr  
Up at Level 20: Str   Con   Dex   Int   Wis   Chr  

Skills: (* = class skill)
Acrobatics *
Climb *
Escape Artist
Fly *
Intimidate
Perception *
Stealth *
Survival
Swim *

Feats:
Acrobatic
Agile Maneuvers
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Athletic
Blindfight
Combat Reflexes
Diehard
Dodge
Endurance
Great Fortitude
Improved Bull Rush
Improved Initiative
Improved Natural Armor
Improved Natural Attack
Improved Overrun
Intimidating Prowess
Iron Will
Lightning Reflexes
Mobility
Power Attack
Run
Skill Focus -- Acrobatics
Skill Focus -- Climb
Skill Focus -- Escape Artist
Skill Focus -- Fly
Skill Focus -- Intimidate
Skill Focus -- Perception
Skill Focus -- Stealth
Skill Focus -- Survival
Skill Focus -- Swim
Spring Attack
Stealthy
Toughness
Weapon Finesse
Weapon Focus

"Average Hit Points"

Pressing this button should generate a character sheet on a new screen, suitable for printing.

For some browsers, the best way to save this character sheet is to select "print" and save in .pdf format.

If nothing happens when you press this button, your computer probably has an anti-popup program interfering.

If a new screen pops up that shows "about:blank" on the address line, but nothing else appears, then you have uncovered a bug. Please e-mail me at scalpel_blade@yahoo.com and let me know which generator you were using, and as much about the character you were trying to generate as you are able. No texting or chat messages, please. Ordinary e-mails are welcome. If you can, turn the javascript error messages on for your browser. If you have received any error messages, please let me know what each one said, including any line numbers. I should be able to make the corrections, and will thank you.

I hope you have found this helpful and that you enjoy "Pathfinder."


Learn more about the Pathfinder Role Playing Game at paizo.com
Compatibility and Open Game License -- with thanks.

Home
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Please report all errors and bugs:scalpel_blade@yahoo.com No texting or chat messages, please. Ordinary e-mails are welcome.

Asperger Syndrome.

This special gift, which is wired in the brain from before birth, confers intelligence 16 or greater, tremendous enjoyment from focusing the mind on a few narrow subjects, physical clumsiness, rapid mechanical speech, and much difficulty reading body language and understanding and talking to real-life people. As a kid, you were a "little professor." A successful wisdom check and some hard work will raise your charisma tremendously. Failing the same wisdom check can render you unemployable and friendless. "Worst of all, it's possible to be a jerk without even realizing it." -- Player's Strategy Guide. Click here for some good guidance. It also helps to choose a strength or endurance sport that requires little coordination (build yourself up; I'm an endurance swimmer), to say only nice things, to remember that relationships are more important than being right, and to work hard to be extra kind to everyone around you.

This web-counter from http://www.digits.com/ says you are adventurer number to visit these pages since 11/9/03.

Paizo Compatibility License -- thank you!
Paizo Community Use Policy -- thank you!
Open Game License -- Wizards of the Coast, 2000

(c)2008 Ed Friedlander, code made available under the MIT license.