ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º This program is published by MPG-Net under license from TSR, Inc. (TSR) º º but is not authorized or endorsed by TSR. The program is for personal º º use only. If the item is based on or derived from copyrighted material º º of TSR or contains trademarks of TSR, it cannot be re-published or º º distributed except by the author and only as authorized by TSR, Inc. º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ This documentation accompanies the program sequence PLAYOPT1.EXE PLAYOPT2.EXE PLAYOPT3.EXE PLAYOPT4.EXE PLAYOPT5.EXE by Ed "Doc" Friedlander, erf@alum.uhs.edu, http://worldmall.com/erf/ I have argued elsewhere that "the gods", "the powers", or whatever of the AD&D multiverse are symbols of our own ideals and ideologies, as well as figures of fun. In my own campaign, the house rules specify that the referee will not, and cannot, dictate the religious beliefs of any player character. In applying the old "mythoi" to the Skills and Powers character generator, a little hand-editing of the character sheets makes for far more flexibility than a lot of source-code on my part. To have your cleric join one of the ministries listed here, choose one of the concerns, and make the remaining choices as appropriate for that ministry. For ministries with several concerns, edit in appropriate additional spells from PLAYOPT.TXT * * * * * * * * * All Ministries Aasterinian 229 Abbathor 264 Aegir 62 Aeolus 220 Aerdrie Faenya 272 Aesclepius 42 Agni 112 Ahto 96 Aion 403 Akadi 254 Algorn 627 All Elysium 488 All the Heavens 486 All Pandemonium 493 All Gehenna 497 All Arboria 490 All Tarterus 495 All Ysgard 491 All the Beastlands 489 All Limbo 492 All Mechanus 500 All Baator 498 All the Abyss 494 All Acheron 499 All Hades 496 All Arcadia 501 Allitur 455 Amaterasu 141 Amatsu-Mikaboshi 329 Amatsumara 142 Anhur 2 Annam 519 Anshar 32 Anthraxus 258 Anu 31 Anubis 3 Ao 209 Aphrodite 43 Apollo 44 Arawn 82 Ares 45 Arioch 574 Arkyn 579 Army Chaplains 478 Artemis 46 Arvoreen 283 Ash 595 Athena 47 Atlas 408 Aton 484 Atroa 460 Aul‰ 370 Auril 183 Azathoth 249 Azul 438 Azuth 184 Baervan 292 Bahamut 298 Bahgtru 302 Balaan 573 Baldur 63 Balo 577 Bane 210 Baravar Cloakshadow 297 Bargrivyek 542 Bast 4 Belenus 247 Bellona 618 Beltar 470 Benzaiten 334 Beory 448 Berei 456 Berronar 266 Bes 5 Beshaba 185 Bhaal 211 Bishamon 333 Bleredd 471 Blibdoolpoolp 321 Boccob 171 Boreas 394 Both Paradises 487 Bragi 64 Brahma 127 Bralm 472 Branchala 346 Brandobaris 285 Brigantia 221 Brigit 83 Brihaspati 242 Brother Fire 238 Brother Dawn 233 Brother Wind 235 Brother Sun 231 Brother Storm 236 Bushrunner 652 Bwimb 640 Caliph Husam 288 Callarduran 544 Calliope 386 Camaxtli 161 Castor & Pollux 619 Cegilune 562 Celestian 172 Celtic Druids 620 Centeotl 227 Chalchihuitlicue 162 Chao Kung Ming 130 Chardros 569 Chauntea 186 Chemosh 356 Chih-Nii 412 Chilimba 641 Chislev 350 Chronepsis 277 Chung Kuel 131 Clangeddin 262 Clio 381 Coeus 398 Concordant Opposition 502 Confucius 392 Corellon 271 Coyote 160 Crius 400 Cronus 223 Cryonax 638 Cthulhu 248 Curna 558 Cybele 616 Cyndor 364 Cyric 187 Cyrrollalee 284 Daghdha 81 Daikoku 143 Deep Sashelas 312 Delleb 473 Demeter 48 Demogorgon 257 Deneir 188 Diancecht 84 Dionysus 49 Discord 552 Donblas 578 Dreamwalker 646 Druaga 33 Dugmaren Brightmantle 530 Dumathoin 263 Dunatis 85 Dust 603 Ea 643 Eadro 313 Earth Idol 624 Earth 515 Earth 153 Ebisu 144 Eequor 575 Eha 442 Ehkahk 639 Ehlonna 174 Eilistraee 445 Eldath 189 Elgis 586 Enki 22 Enlil 21 Eos 50 Epimetheus 407 Epona 644 Erato 387 Erevan Ilesere 273 Eros 390 Eru Il£vatar 375 Erythnul 503 Eurus 395 Euterpe 388 Faluzure 230 Father Time 109 Fenmarel Mestarine 529 Fharlanghn 175 Fire 156 Fire 512 Flandal Steelskin 295 Forestlord 653 Forseti 65 Frey 66 Freya 67 Frigga 68 Fu Hsing 250 Fukurokujo 332 Gaea 216 Gaerdal Ironhand 296 Ganesh 556 Garl Glittergold 291 Geb 6 Gemstone 594 Gesthair 474 Ghaunadaur 446 Gilean 347 Girru 34 Girzon 632 Gods of Trouble 505 Goibhniu 86 Goldar 580 Gond 190 Good Shepherds 479 Gorellik 527 Gorm Gulthyn 269 Great Spirit 150 Grime 598 Grolantor 317 Grome 566 Grumbar 252 Gruumsh 301 Habbakuk 345 Hachiman 145 Hades 51 Haela Brightaxe 270 Hanali Celanil 274 Hanuman 555 Hate 506 Hebe 405 Hecate 52 Heimdall 69 Heironeous 362 Hel 70 Helios 18 Helm 191 Hephaestus 53 Hera 54 Herakles 40 Hermes 55 Hestia 80 Hextor 516 Hiatea 521 Hiddukel 358 Hiisi 97 Hionhurn 570 Ho Masubi 324 Hodur 410 Horus 7 Hotei 330 Hruggek 309 Huhueteotl 163 Huitzilopochtli 164 Hymen 406 Hyperion 359 Iallanis 522 Iapetus 401 Ice 597 Idun 71 Ilala 623 Ilmater 98 Ilneval 304 Ilsensine 559 Imix 634 Inanna 23 Inari 322 Incabulos 176 Indra 111 Iris 546 Irkalla 95 Ishtar 35 Isis 8 Islander 654 Issek of the Jug 504 Istishia 255 Istus 177 Itzamna 165 Iuz 178 Ixtlilton 225 Jeuron 633 John Barleycorn 511 Joramy 468 Juiblex 260 Jurojin 331 Kakatal 565 Kali 113 Karontor 523 Karttikeya 114 Khan Kabril Ali 290 Khurgorbaeyag 540 Ki 24 Kiltzi 441 Kiputytto 99 Kiri-Jolith 343 Kishijoten 146 Klaransalee 543 Kord 365 Kos 507 Kossuth 253 Kostchtchie 526 Kuan Ti 132 Kura Okami 327 Kurtulmak 307 Kwan Yin 133 Labelas Enoreth 275 Laduguer 538 Lady Justice 108 Lakshmi 115 Lankhmar Beast Cults 510 Lao Tzu 391 Laogzed 315 Lassa 564 Lathander 192 Lei Kung 134 Leira 193 Lendor 449 Lightning 592 Lirr 475 Liu 245 Llerg 467 Lliira 194 Loki 72 Lolth 314 Loviatar 100 Lu Hsing 411 Lu Yeh 135 Lucha 557 Lugh 87 Lugribossk 561 Lunari 548 Luthic 306 Lydia 466 M'wanga 647 Maanzecorian 560 Mabelode 568 Maglubiyet 308 Magma 601 Magma 608 Majere 342 Malar 195 Malephus 630 Manannan 88 Mane 628 Manw‰ S£limo 367 Marduk 36 Marthammor 268 Mask 196 Math Mathonwy 218 Mayaheine 518 Maztica 435 Medicine folk 648 Melpomene 382 Memnor 524 Meriadar 481 Metzli 224 Mictlantecuhtli 166 Mielikki 101 Mielikki 197 Milil 198 Mimir 615 Mirath 581 Mishakal 344 Mist 602 Mithras 617 Mitra 124 Mnemosyne 20 Monotheists 483 Moon 152 Moradin 261 Morgion 355 Morning Star 154 Morrigan 219 Mother Nature 110 Mother Earth 239 Muamman Duathal 531 Mycr 485 Myrhiss 476 Myrkul 212 Mystra 199 Nai No Kami 325 Namo Mandos 372 Nanna-Sin 25 Narjhan 576 Nature 613 Nebelun 539 Negative 605 Nemesis 612 Nephythys 9 Nergal 37 Nerull 179 Nienna 373 Nike 56 Nin-Hursag 26 Ninefold Io 228 Nj”rd 93 Nodens 606 Nomog-Geaya 541 Norebo 457 Notus 396 Nuada 89 Nuitari 549 Nula 444 Nut 17 O-Kuni-Nushi 323 O-Wata-Tsu-Mi 326 Obad-Hai 452 Oberon 279 Oceanus 29 Odin 61 Oghma 90 OgrEmoch 637 Olhydra 636 Olidammara 458 Ometeotl 217 Ooze 604 OPM 645 Orcus 256 Orom‰ 374 Orpheus 278 Osiris 10 Padishah Kalbari 289 Paladine 341 Pan 57 Panzuriel 532 Pazrael 553 Pelor 366 Persana 533 Persephone 39 Phoebe 399 Pholtus 180 Phyton 477 Pious Knights 393 Plainsrider 655 Platonists 482 Plutoq 439 Polyhymnia 389 Porphyl 629 Poseidon 58 Positive 590 Procan 453 Prometheus 59 Ptah 11 Puchan 243 Pyaray 572 Qotal 436 Queen of Air & Darkness 128 Quetzelcoatl 213 Quorlinn 92 Ra 1 Radiance 591 Raiden 147 Rain 609 Rainbow 593 Ralishaz 181 Ramman 38 Rao 361 Ratri 116 Ravager 656 Ravana 554 Raven 158 Red God 509 Reorx 349 Rhea 215 Rillifane 316 Rudra 117 Salik 584 Sargonnas 354 Savitri 126 Sedna 480 Seer 649 Segojan 294 Sehanine 528 Seker 12 Sekhmet 402 Sekolah 300 Selene 28 Selune 200 Semuanya 320 Set 13 Shadow 259 Shakak 214 Shamash 27 Shan Hai Ching 137 Shang Ti 129 Shar 201 Shargaas 303 Sharindlar 267 Shaundakul 551 Sheela Peryroyl 282 Shekinester 642 Shina-Tsu-Hiko 328 Shinare 352 Shu 14 Sif 73 Silt 610 Silvanus 91 Sirrion 348 Sister Death 240 Sister Water 237 Sister Moon 232 Siva 409 Skadi 94 Skama 625 Skerrit 311 Skoraeus 319 Slortar 567 Smoke 599 Snake 159 Solinari 547 Solonor Thelandira 276 Soma 244 Sotillion 461 Spiritist 650 Ssendam 588 St. Elvis 241 St. Cuthbert 173 Steam 621 Steam 600 Storm 622 Straasha 563 Stronmaus 520 Sultan Marrake 287 Sun 151 Sun 611 Sune 202 Sung Chiang 136 Surma 102 Surtr 74 Surya 118 Susanowo 148 Syllia 631 Syranita 534 Syrul 459 Takhisis 353 Talona 203 Talos 204 Tefnut 15 Telchur 462 Tempus 205 Tersichore 385 Tethys 30 Tezca 440 Tezcatlipoca 167 Thalia 384 Tharizdun 517 the Elder Idol 537 the Dark Idol 536 the Evil Titans 251 the Minotaur Idol 525 the Valkyries 246 the Star Brothers 234 the Graces 413 the Norns 380 the Fates 379 the Grim Reaper 614 the Balance 587 Theia 360 Themis 19 Theril 585 Thor 75 Thoth 16 Thrym 76 Thunder 157 Tiamat 299 Tiamat 550 Titania 280 Tlaloc 168 Tlazolteotl 169 Torm 206 Tou Mu 138 Tovik 582 Trishina 535 Trithereon 363 Tsuki-Yomi 149 Tuonetar 103 Tuoni 104 Tvashtri 119 Tyaa 508 Tyche 60 Tymora 207 Tyr 77 Ukko 105 Ulaa 182 Uller 78 Ulmo 369 Ulogo 651 Umberlee 107 Untamo 106 Urania 383 Uranus 222 Urdlen 293 Urogalan 286 Ushas 120 Vacuum 596 Vallyn 583 Vaprak 310 Varda Elbereth 368 Varuna 121 Vayu 125 Vecna 607 Velnius 469 Vergadain 265 Vhaeraun 447 Vidar 79 Vishnu 122 Votishal 626 Water 514 Watli 443 Waukeen 208 Wee Jas 450 Wen Chung 139 Wenta 463 Wind 513 Wind 155 Wizardslayer 657 Xan Yae 464 Xiombarg 571 Xochipilli 170 Xochiquetzal 226 Yama 123 Yan-C-Bin 635 Yavanna 371 Yeenoghu 318 Yeenoghu's Grandma 545 Yen Wang Yeh 140 Ygorl 589 Yondalla 281 Yurtrus 305 Zagyg 454 Zaltec 437 Zeboim 357 Zephyrus 397 Zeus 41 Zilchus 451 Zivilyn 351 Zodal 465 Ministries of the Aarakocra Syranita 534 Ministries of the Ancient Giants Annam 519 Ministries of the Aztecs Camaxtli 161 Centeotl 227 Chalchihuitlicue 162 Huhueteotl 163 Huitzilopochtli 164 Itzamna 165 Ixtlilton 225 Metzli 224 Mictlantecuhtli 166 Ometeotl 217 Quetzelcoatl 213 Tezcatlipoca 167 Tlaloc 168 Tlazolteotl 169 Xochipilli 170 Xochiquetzal 226 Ministries of the Babylonians Anshar 32 Druaga 33 Girru 34 Marduk 36 Nergal 37 Ramman 38 Tiamat 550 Ministries of the Bugbears Hruggek 309 Ministries of the Celts Arawn 82 Belenus 247 Brigantia 221 Brigit 83 Celtic Druids 620 Daghdha 81 Diancecht 84 Dunatis 85 Epona 644 Goibhniu 86 Lugh 87 Manannan 88 Math Mathonwy 218 Morrigan 219 Nuada 89 Oghma 90 Silvanus 91 Ministries of the Centaurs Skerrit 311 Ministries of the Chinese Chao Kung Ming 130 Chih-Nii 412 Chung Kuel 131 Confucius 392 Fu Hsing 250 Kuan Ti 132 Kwan Yin 133 Lao Tzu 391 Lei Kung 134 Liu 245 Lu Hsing 411 Lu Yeh 135 Shan Hai Ching 137 Shang Ti 129 Sung Chiang 136 Tou Mu 138 Wen Chung 139 Yen Wang Yeh 140 Ministries of the Christian friars Brother Fire 238 Brother Dawn 233 Brother Sun 231 Brother Storm 236 Brother Wind 235 Mother Earth 239 Sister Moon 232 Sister Water 237 Sister Death 240 the Star Brothers 234 Ministries of the Cloud Giants Memnor 524 Ministries of the Cthulhu Mythos Azathoth 249 Cthulhu 248 Nodens 606 the Dark Idol 536 the Elder Idol 537 Yeenoghu's Grandma 545 Ministries of the Dao Khan Kabril Ali 290 Ministries of the Dark Sun World Earth 515 Fire 512 Magma 608 Nature 613 Rain 609 Silt 610 Steam 621 Storm 622 Sun 611 Water 514 Wind 513 Ministries of the Dark Elves Eilistraee 445 Ghaunadaur 446 Klaransalee 543 Lolth 314 Vhaeraun 447 Ministries of the Djinn Caliph Husam 288 Ministries of the Dragons Aasterinian 229 Bahamut 298 Chronepsis 277 Faluzure 230 Ninefold Io 228 Tiamat 299 Ministries of the Dwarves Abbathor 264 Berronar 266 Clangeddin 262 Dugmaren Brightmantle 530 Dumathoin 263 Gorm Gulthyn 269 Haela Brightaxe 270 Laduguer 538 Marthammor 268 Moradin 261 Muamman Duathal 531 Sharindlar 267 Vergadain 265 Ministries of the Efreeti Sultan Marrake 287 Ministries of the Egyptians Anhur 2 Anubis 3 Aton 484 Bast 4 Bes 5 Geb 6 Horus 7 Isis 8 Nephythys 9 Nut 17 Osiris 10 Ptah 11 Ra 1 Seker 12 Sekhmet 402 Set 13 Shu 14 Tefnut 15 Thoth 16 Ministries of the Elves Aerdrie Faenya 272 Corellon 271 Erevan Ilesere 273 Fenmarel Mestarine 529 Hanali Celanil 274 Labelas Enoreth 275 Sehanine 528 Solonor Thelandira 276 Ministries of the Eskimos Sedna 480 Ministries of the Evil Sea Things Panzuriel 532 Ministries of the Evil Elementals Bwimb 640 Chilimba 641 Cryonax 638 Ehkahk 639 Imix 634 OgrEmoch 637 Olhydra 636 Yan-C-Bin 635 Ministries of the Firbolg Hiatea 521 Ministries of the First Americans Coyote 160 Earth 153 Fire 156 Great Spirit 150 Moon 152 Morning Star 154 Raven 158 Shakak 214 Snake 159 Sun 151 Thunder 157 Wind 155 Ministries of the Fomorians Karontor 523 Ministries of the Forgotten Realms Akadi 254 Ao 209 Auril 183 Azuth 184 Bane 210 Beshaba 185 Bhaal 211 Chauntea 186 Curna 558 Cyric 187 Deneir 188 Eldath 189 Gond 190 Grumbar 252 Helm 191 Istishia 255 Kossuth 253 Lathander 192 Leira 193 Lliira 194 Lucha 557 Malar 195 Mask 196 Mielikki 197 Milil 198 Myrkul 212 Mystra 199 Selune 200 Shar 201 Shaundakul 551 Sune 202 Talona 203 Talos 204 Tempus 205 Torm 206 Tymora 207 Umberlee 107 Waukeen 208 Ministries of the Frost Giants Kostchtchie 526 Ministries of the Gnolls Gorellik 527 Yeenoghu 318 Ministries of the Gnomes Baervan 292 Baravar Cloakshadow 297 Callarduran 544 Flandal Steelskin 295 Gaerdal Ironhand 296 Garl Glittergold 291 Nebelun 539 Segojan 294 Urdlen 293 Ministries of the Goblins Bargrivyek 542 Khurgorbaeyag 540 Maglubiyet 308 Nomog-Geaya 541 Ministries of the Good Giants Iallanis 522 Stronmaus 520 Ministries of the Greco-Romans Aeolus 220 Aesclepius 42 Aion 403 Aphrodite 43 Apollo 44 Ares 45 Artemis 46 Athena 47 Atlas 408 Bellona 618 Boreas 394 Calliope 386 Castor & Pollux 619 Clio 381 Coeus 398 Crius 400 Cronus 223 Cybele 616 Demeter 48 Dionysus 49 Discord 552 Eos 50 Epimetheus 407 Erato 387 Eros 390 Eurus 395 Euterpe 388 Gaea 216 Hades 51 Hebe 405 Hecate 52 Helios 18 Hephaestus 53 Hera 54 Herakles 40 Hermes 55 Hestia 80 Hymen 406 Hyperion 359 Iapetus 401 Iris 546 Melpomene 382 Mithras 617 Mnemosyne 20 Nemesis 612 Nike 56 Notus 396 Oceanus 29 Orpheus 278 Pan 57 Persephone 39 Phoebe 399 Polyhymnia 389 Poseidon 58 Prometheus 59 Rhea 215 Selene 28 Tersichore 385 Tethys 30 Thalia 384 the Fates 379 the Graces 413 the Evil Titans 251 Theia 360 Themis 19 Tyche 60 Urania 383 Uranus 222 Zephyrus 397 Zeus 41 Ministries of the Greyhawk Campaign Allitur 455 Anthraxus 258 Atroa 460 Beltar 470 Beory 448 Berei 456 Bleredd 471 Boccob 171 Bralm 472 Celestian 172 Cyndor 364 Delleb 473 Demogorgon 257 Ehlonna 174 Erythnul 503 Fharlanghn 175 Gesthair 474 Heironeous 362 Hextor 516 Incabulos 176 Istus 177 Iuz 178 Joramy 468 Juiblex 260 Kord 365 Lendor 449 Lirr 475 Llerg 467 Lydia 466 Mayaheine 518 Myrhiss 476 Nerull 179 Norebo 457 Obad-Hai 452 Olidammara 458 Orcus 256 Pazrael 553 Pelor 366 Pholtus 180 Phyton 477 Procan 453 Ralishaz 181 Rao 361 Sotillion 461 St. Cuthbert 173 Syrul 459 Telchur 462 Tharizdun 517 Trithereon 363 Ulaa 182 Vecna 607 Velnius 469 Wee Jas 450 Wenta 463 Xan Yae 464 Zagyg 454 Zilchus 451 Zodal 465 Ministries of the Halflings Arvoreen 283 Brandobaris 285 Cyrrollalee 284 Sheela Peryroyl 282 Urogalan 286 Yondalla 281 Ministries of the Hill Giants Grolantor 317 Ministries of the Japanese Amaterasu 141 Amatsu-Mikaboshi 329 Amatsumara 142 Benzaiten 334 Bishamon 333 Daikoku 143 Ebisu 144 Fukurokujo 332 Hachiman 145 Ho Masubi 324 Hotei 330 Inari 322 Jurojin 331 Kishijoten 146 Kura Okami 327 Nai No Kami 325 O-Kuni-Nushi 323 O-Wata-Tsu-Mi 326 Raiden 147 Shina-Tsu-Hiko 328 Susanowo 148 Tsuki-Yomi 149 Ministries of the Kenku Quorlinn 92 Ministries of the Kobolds Kurtulmak 307 Ministries of the Kuo-Toans Blibdoolpoolp 321 Ministries of the Laplanders Ahto 96 Hiisi 97 Ilmater 98 Kiputytto 99 Loviatar 100 Mielikki 101 Surma 102 Tuonetar 103 Tuoni 104 Ukko 105 Untamo 106 Ministries of the Lizard Folk Semuanya 320 Ministries of the Locathah Eadro 313 Ministries of the Marids Padishah Kalbari 289 Ministries of the Middle Ages John Barleycorn 511 Oberon 279 Queen of Air & Darkness 128 Titania 280 Ministries of the Mind Flayers Ilsensine 559 Lugribossk 561 Maanzecorian 560 Ministries of the Minotaurs the Minotaur Idol 525 Ministries of the Mongrel Folk Meriadar 481 Ministries of the Moorcock Mythos Arioch 574 Arkyn 579 Balaan 573 Balo 577 Chardros 569 Donblas 578 Eequor 575 Elgis 586 Goldar 580 Grome 566 Hionhurn 570 Kakatal 565 Lassa 564 Mabelode 568 Mirath 581 Narjhan 576 Pyaray 572 Salik 584 Slortar 567 Straasha 563 the Balance 587 Theril 585 Tovik 582 Vallyn 583 Xiombarg 571 Ministries of the Nagas Shekinester 642 Ministries of the Night Hags Cegilune 562 Ministries of the Orcs Bahgtru 302 Gruumsh 301 Ilneval 304 Luthic 306 Shargaas 303 Yurtrus 305 Ministries of the Sahuagin Sekolah 300 Ministries of the Sea Elves Deep Sashelas 312 Trishina 535 Ministries of the Slaadi Ssendam 588 Ygorl 589 Ministries of the Stone Giants Skoraeus 319 Ministries of the Sumerians Anu 31 Ea 643 Enki 22 Enlil 21 Inanna 23 Irkalla 95 Ishtar 35 Ki 24 Nanna-Sin 25 Nin-Hursag 26 Shamash 27 Ministries of the Titans Algorn 627 Girzon 632 Jeuron 633 Malephus 630 Mane 628 Porphyl 629 Syllia 631 Ministries of the Tolkien mythos Aul‰ 370 Eru Il£vatar 375 Manw‰ S£limo 367 Namo Mandos 372 Nienna 373 Orom‰ 374 Ulmo 369 Varda Elbereth 368 Yavanna 371 Ministries of the Tritons Persana 533 Ministries of the Troglodytes Laogzed 315 Ministries of the Trolls and Ogres Vaprak 310 Ministries of the True World Azul 438 Eha 442 Kiltzi 441 Maztica 435 Nula 444 Plutoq 439 Qotal 436 Tezca 440 Watli 443 Zaltec 437 Ministries of the Twentieth Century Father Time 109 Lady Justice 108 Mother Nature 110 St. Elvis 241 the Grim Reaper 614 Ministries of the World of Newhon Earth Idol 624 Gods of Trouble 505 Hate 506 Issek of the Jug 504 Kos 507 Lankhmar Beast Cults 510 Red God 509 Ministries of the Wood Elves Rillifane 316 Ministries of the Vikings Aegir 62 Baldur 63 Bragi 64 Forseti 65 Frey 66 Freya 67 Frigga 68 Heimdall 69 Hel 70 Hodur 410 Idun 71 Loki 72 Mimir 615 Nj”rd 93 Odin 61 Sif 73 Surtr 74 the Norns 380 the Valkyries 246 Thor 75 Thrym 76 Tyr 77 Uller 78 Vidar 79 Ministries of the World Empire Mycr 485 Ministries of the Vedic Culture Agni 112 Brahma 127 Brihaspati 242 Ganesh 556 Hanuman 555 Ilala 623 Indra 111 Kali 113 Karttikeya 114 Lakshmi 115 Mitra 124 Puchan 243 Ratri 116 Ravana 554 Rudra 117 Savitri 126 Siva 409 Skadi 94 Skama 625 Soma 244 Surya 118 Tvashtri 119 Tyaa 508 Ushas 120 Varuna 121 Vayu 125 Vishnu 122 Votishal 626 Yama 123 Miscellaneous Ministries All Acheron 499 All Mechanus 500 All Arcadia 501 All Hades 496 All the Heavens 486 All Ysgard 491 All Gehenna 497 All the Beastlands 489 All the Abyss 494 All Elysium 488 All Tarterus 495 All Pandemonium 493 All Arboria 490 All Baator 498 All Limbo 492 Army Chaplains 478 Ash 595 Both Paradises 487 Bushrunner 652 Concordant Opposition 502 Dreamwalker 646 Dust 603 Forestlord 653 Gemstone 594 Good Shepherds 479 Grime 598 Ice 597 Islander 654 Lightning 592 M'wanga 647 Magma 601 Medicine folk 648 Mist 602 Monotheists 483 Negative 605 Ooze 604 OPM 645 Pious Knights 393 Plainsrider 655 Platonists 482 Positive 590 Radiance 591 Rainbow 593 Ravager 656 Seer 649 Shadow 259 Smoke 599 Spiritist 650 Steam 600 Ulogo 651 Vacuum 596 Wizardslayer 657 Ministries of the World of Krynn Branchala 346 Chemosh 356 Chislev 350 Gilean 347 Habbakuk 345 Hiddukel 358 Kiri-Jolith 343 Lunari 548 Majere 342 Mishakal 344 Morgion 355 Nuitari 549 Paladine 341 Reorx 349 Sargonnas 354 Shinare 352 Sirrion 348 Solinari 547 Takhisis 353 Zeboim 357 Zivilyn 351 * * * * * * * * * 1 Ra Sun and ankh insignia Ministry of the Egyptians Clerics of "Ra" seek to influence government, and lead worship in the sunlight. At first level, the cleric gets a free "light" spell once a day, and at fifteenth level, a free "Sunray" spell once a day. At level 10, they gain the ability to turn into a hawk at will. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Sun Major spheres: Astral Charm Creation Elemental (All) Sun Minor spheres: Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 2 Anhur Hawk insignia Ministry of the Egyptians Clerics of "Anhur" are fighters with minor clerical powers. They get a bonus of +1 hp at each fighter level. If they commit a really wicked deed, they are disintegrated. Here, they progress as fighter-clerics regardless of race. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. Usual class: Fighter-Cleric Concerns: War Major spheres: Combat Sun Minor spheres: Guardian Healing Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 3 Anubis Black jackal insignia Ministry of the Egyptians Clerics of "Anubis" assist the dying, conduct funerals, and provide security for tombs. They must never loot graves. These clerics may get psychic impressions at burial sites (DM's option). These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Death Major spheres: Guardian Healing Minor spheres: Creation Divination Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 4 Bast Cat insignia Ministry of the Egyptians Clerics of "Bast" are devoted to cats. Their "animal" spells work only on cats of all kinds. At level 10, each can shape-change at will into any feline. Those without special thieving skills check vs. level on d20 to hide in shadows and move silently. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Animals Major spheres: Animals Charm Summoning Minor spheres: Combat Healing Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 5 Bes Dwarf insignia Ministry of the Egyptians Clerics of "Bes" pray for luck and help others to work to improve their own fortunes. Each gets +1 on all saving throws and ability checks. Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. May be single-classed cleric Concerns: Birth & Youth Luck Major spheres: Divination Healing Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 6 Geb Mountain insignia Ministry of the Egyptians Clerics of "Geb" are friends of the earth and mountains, and of the creatures that dwell within them. They check vs. intelligence to detect grades and slopes, as well as stonework traps, pits, and deadfalls. All possess infravision to at least 60' regardless of race. Clerics of this sect may be of Neutral or Neutral-Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Earth Major spheres: Astral Elemental (Earth) Guardian Protection Summoning Minor spheres: Combat Creation Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 7 Horus Hawk insignia Ministry of the Egyptians Clerics of "Horus" are all paladins, a class of holy warriors, but they are not bound to strict lawful alignment. They cast spells as clerics. Here, they progress as fighter-clerics regardless of race. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Sky Sun Vengeance War Major spheres: Combat Sun Minor spheres: Guardian Healing Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 8 Isis Eye and teardrop insignia Ministry of the Egyptians Clerics of "Isis" are wizard-priests and friends of the common people. They excel as marriage and family counsellors, and in arcane pursuits. Clerics of this sect have a 5% magic resistance per level. At 10th level and up, they never fail their saving throws vs. magic. They fight on the magicians' combat table. Clerics of this sect may be of any Good alignment. Most are Lawful Good. Usual class: Cleric-Magician Concerns: Fertility Magic Marriage Major spheres: Astral Charm Combat Creation Divination Elemental (All) Guardian Healing Protection Sun Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 9 Nephythys Moon and ankh insignia Ministry of the Egyptians Clerics of "Nephythys" are fund-raisers and ministers to the dying and dead. They check vs. intelligence, or use magic, to appraise any item. Clerics of tenth level and up rarely lose at gambling. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Death Wealth Major spheres: Charm Combat Guardian Healing Protection Sun Minor spheres: Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 10 Osiris Flail insignia Ministry of the Egyptians Clerics of "Osiris" are devoted both to nature and to the dead. They must never rob a dead body or a tomb, or condone such an action by others. They turn undead as if they were of two levels higher. They can research any necromancer's spell for use as a clerical spell. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Death Nature Major spheres: Astral Guardian Healing Necromantic Protection Minor spheres: Charm Combat Turn undead at +2 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 11 Ptah Mummy hand insignia Ministry of the Egyptians Clerics of "Ptah" are patrons of arts, crafts, and scholarship, and protectors of those who travel. They can appraise hand-crafted goods accurately, and each is either a sage or a skilled craftsperson. They have 5% magic resistance per level. At level 5, they gain the ability to "teleport" as a magician, once per day. At level 10, this becomes the ability to "teleport without error" once daily. At level 15, they gain a free "plane shift" once daily. Clerics of this sect may be of any alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Crafts Sky Travel Major spheres: Astral Charm Creation Divination Elemental (All) Sun Minor spheres: Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 12 Seker Hawk mummy insignia Ministry of the Egyptians Clerics of "Seker" are good clerics who are self-styled "bringers of light". They actively seek to destroy all undead. All possess infravision to 120' regardless of racial origin. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Death Kindness Light Major spheres: Astral Combat Guardian Healing Necromantic Protection Sun Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 13 Set Snake insignia Ministry of the Egyptians Clerics of "Set" organize people for evil actions. They keep a low profile, and must never betray other members of their sect. They backstab as a thief of equal level. Levels 1-4: Double damage Levels 5-8: Triple damage Levels 9-12: Quadruple damage Levels 13 & up: Quintuple damage At tenth level, they attract 2d12 evil thief followers. Clerics of this sect may be of Lawful-Evil or Neutral-Evil alignment. Most are Lawful Evil. Usual class: Fighter-Cleric Concerns: Cruelty Darkness Hate Tyranny Major spheres: Astral Combat Guardian Necromantic Summoning Minor spheres: Healing Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 14 Shu Feather insignia Ministry of the Egyptians Clerics of "Shu" exhort people to righteousness in windy, drafty temples. They love windstorms. At fifth level, they can calm winds once a day in an area (5 x level) in diameter. While in good standing, each can transform into a trademark species of bird, once daily. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Wind Major spheres: Astral Elemental (Air) Sun Minor spheres: Guardian Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 15 Tefnut Pyramid and sun insignia Ministry of the Egyptians Clerics of "Tefnut" exhort people to righteousness and enjoy frolicking in rain and thunderstorms. They take «-0 damage from all electrical attacks. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Fresh Water Storms Major spheres: Astral Creation Elemental (Air, Water) Protection Sun Weather Minor spheres: Charm Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 16 Thoth Ibis insignia Ministry of the Egyptians Clerics of "Thoth" are scholars and scientists. They are expected both to learn and to teach. They are immune to "charm", "confusion", "feeblemind", and "forget" spells and spell-like effects. At level 5, and again at level 15, each cleric gains a permanent +1 on both wisdom and intelligence. Although these clergy tend to Lawful Good, their "gate" spells lead to Concordant Opposition. Clerics of this sect may be of any alignment. Most are Lawful Good. May be single-classed cleric Concerns: Knowledge Magic Moon Major spheres: Astral Charm Divination Guardian Healing Protection Sun Minor spheres: Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 17 Nut Starry sky insignia Ministry of the Egyptians Clerics of "Nut" must be unmarried women, but need not be celibate or forego parenthood. They exhort people to goodness under the night sky. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Darkness Love Sky Stars Major spheres: Astral Charm Divination Guardian Protection Weather Minor spheres: Healing Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 18 Helios Sun insignia Ministry of the Greco-Romans Clerics of "Helios" belong to an ancient, amoral sect that worships in the sunshine. They emphasize the sun's power and glare. #All possess infravision to 120' regardless of race. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Sun Major spheres: Healing Sun Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 19 Themis Scales insignia Ministry of the Greco-Romans Clerics of "Themis" belong to an ancient sect, perhaps the first one dedicated to advancing all forms of justice. This sect is held in high esteem, especially in primitive communities, because they are incorruptible, though cruel and merciless. #Each can cast "Detect Lie" once per day without using a spell. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Justice Major spheres: Combat Divination Healing Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 20 Mnemosyne Pen and scroll insignia Ministry of the Greco-Romans Clerics of "Mnemosyne" belong to an ancient sect, probably the first one dedicated to preserving all valuable knowledge. All have some sage ability, and all seek out knowledge while adventuring. However, the sect is noted for its indifference to morals and ethics, and its emphasis on remembering evil deeds. #These clerics are immune to "confusion" and "forget" spells. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. May be single-classed cleric Concerns: Knowledge Major spheres: Charm Divination Healing Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 21 Enlil Battle axe insignia Ministry of the Sumerians Clerics of "Enlil" conduct a variety of good ministries. They are immune to all forms of natural and magical fear. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Generic Sky War Wind Major spheres: Combat Healing Weather Minor spheres: Creation Divination Elemental (Air) Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 22 Enki Ibex insignia Ministry of the Sumerians Clerics of "Enki" are strict ministers to river and sea communities. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Fishing Fresh Water Oceans Major spheres: Combat Healing Elemental (Water) Minor spheres: Creation Divination Guardian Necromantic Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 23 Inanna Shepherd's staff insignia Ministry of the Sumerians Clerics of "Inanna" are lusty, cruel warriors. Clerics of this sect may be of any non-Good alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Lust Vanity War Major spheres: Charm Combat Creation Minor spheres: Divination Guardian Healing Necromantic Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 24 Ki Iris insignia Ministry of the Sumerians Clerics of "Ki" are standard AD&D druids. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Agriculture Animals Nature Wilderness Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 25 Nanna-Sin Moon and axe insignia Ministry of the Sumerians Clerics of "Nin-Hursag" are nature priests who worship in caves. These clerics must stay faithful to Chaotic Good. May be single-classed cleric Concerns: Moon Major spheres: Healing Sun Minor spheres: Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 26 Nin-Hursag Blue diamond insignia Ministry of the Sumerians Clerics of "Nin-Hursag" are good folk who worship in caves. At level 5, they gain the ability to "Fly" at will. At level 10, they gain the ability to "Reverse Gravity" once a day. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Earth Major spheres: Elemental (Earth) Healing Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 27 Shamash Sun insignia Ministry of the Sumerians Clerics of "Shamash" are good people who lead worship in the sunlight. They get a free "Light" spell at first level, and another at every second additional level. They possess infravision to 120' regardless of race. These clerics must stay faithful to Chaotic Good. May be single-classed cleric Concerns: Sun Major spheres: Healing Sun Minor spheres: Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 28 Selene Moon insignia Ministry of the Greco-Romans Clerics of "Selene" belong to an ancient, amoral sect that worships in the moonlight. They emphasize the glamour and mystery of the moon. #All possess infravision to 120'. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Moon Major spheres: Healing Minor spheres: Animals Creation Divination Guardian Necromantic Plants Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 29 Oceanus Waves insignia Ministry of the Greco-Romans Clerics of "Oceanus" belong to an ancient, amoral sect that serves sea-faring people. They emphasize the destructive, anarchic, cruel sea. #On reaching 8th level, they can breathe underwater without using a spell, and can change into marine animals as druids do. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Oceans Major spheres: Healing Weather Elemental (Water) Minor spheres: Animals Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 30 Tethys Waves insignia Ministry of the Greco-Romans Clerics of "Tethys" belong to an ancient, amoral sect that serves lake and riverbank communities. They emphasize the wild power of floods and storms. #At eighth level, they can breathe normally underwater without using a spell, and turn into fresh water animals in the same way as druids do. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Fishing Fresh Water Major spheres: Healing Minor spheres: Animals Creation Divination Guardian Necromantic Plants Protection Weather Elemental (Water) Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 31 Anu Sun and cloud insignia Ministry of the Sumerians Clerics of "Anu" perform a variety of law-and-order ministries. They lead worship services during thunder storms. Clerics of this sect may be of any Lawful alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Generic Sky Storms Major spheres: Healing Weather Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 32 Anshar Black sphere insignia Ministry of the Babylonians Clerics of "Anshar" do wicked things under cover of darkness. Clerics of this sect may be of Neutral-Evil or Chaotic-Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cruelty Darkness Major spheres: Combat Guardian Healing Summoning Minor spheres: Divination Necromantic Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 33 Druaga Ruby mace insignia Ministry of the Babylonians Clerics of "Druaga" are foul ministers of tyranny. They bargain for powers with evil extra-planar creatures. These clerics must stay faithful to Lawful Evil. May be single-classed cleric Concerns: Cruelty Death Tyranny Major spheres: Combat Healing Necromantic Minor spheres: Creation Divination Guardian Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 34 Girru Burning axe insignia Ministry of the Babylonians Clerics of "Girru" are holy fire-priests. They are continually protected by "resist fire", and can pass through a wall of fire without harm. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Fire Major spheres: Healing Elemental (Fire) Minor spheres: Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 35 Ishtar Blue wand insignia Ministry of the Sumerians Clerics of "Ishtar" live life to the fullest, and minister both to lovers and to warriors. Clerics of this sect may be of any alignment. Most are Neutral Good. May be single-classed cleric Concerns: Love Lust Vanity War Major spheres: Charm Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 36 Marduk Silver net insignia Ministry of the Babylonians Clerics of "Marduk" exercise a variety of urban ministries. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. May be single-classed cleric Concerns: Cities Storms Wind Major spheres: Guardian Healing Weather Elemental (Air) Minor spheres: Creation Divination Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 37 Nergal Black shield insignia Ministry of the Babylonians Clerics of "Nergal" minister on the battlefield. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Death War Major spheres: Combat Healing Necromantic Minor spheres: Creation Divination Guardian Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 38 Ramman Cloud and lightning insignia Ministry of the Babylonians Clerics of "Ramman" are nature-priests who lead worship during thunderstorms. Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Storms Major spheres: Healing Weather Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 39 Persephone Pomegranate insignia Ministry of the Greco-Romans Clerics of "Persephone" perform a variety of good ministries for communities close to nature, for families, and for the dying. #They can command the undead, as if they were of four levels higher. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are Lawful Good. May be single-classed cleric Concerns: Birth & Youth Darkness Death Fertility Major spheres: Animals Healing Necromantic Plants Protection Sun Minor spheres: Divination Guardian Weather Command undead at +4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 40 Herakles Lion skin insignia Ministry of the Greco-Romans Clerics of "Herakles" are muscular types who fight monsters. They can have "extraordinary strength" as do warriors. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Athletics Strength Major spheres: Combat Healing Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 41 Zeus Fist and lightning insignia Ministry of the Greco-Romans Clerics of "Zeus" are all-purpose clerics. In some worlds, the more lawful clerics of "Zeus" oversee the Olympic games. #At level 15, they can "polymorph self" at will. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Generic Athletics Lust Sky Storms Major spheres: Combat Healing Protection Weather Minor spheres: Animals Divination Elemental (All) Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 42 Aesclepius Caduceus insignia Ministry of the Greco-Romans Clerics of "Aesclepius" belong to an ancient sect of healers. #They get a free "Cure Light Wounds" at first level, and another for every two levels thereafter. At level 2, they get a free "Cure Disease" daily. At level 3, they get a free "Neutralize Poison" daily. At level 8, they get a free "Heal" spell daily. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Healing Major spheres: Healing Necromantic Minor spheres: Creation Divination Guardian Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 43 Aphrodite Sea shell insignia Ministry of the Greco-Romans Clerics of "Aphrodite" are nice people who assist lovers in trouble. They start with charisma at least 16, and it increases to 18 at level 10. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Beauty Love Lust Major spheres: Charm Guardian Healing Minor spheres: Creation Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 44 Apollo Lyre insignia Ministry of the Greco-Romans Clerics of "Apollo" are oracles, healers, teachers, athletes, singers, musicians, and administrators. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Athletics Light Music & Dance Oracles Sun Major spheres: Divination Healing Sun Minor spheres: Charm Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 45 Ares Spear and shield insignia Ministry of the Greco-Romans Clerics of "Ares" are multi-classed fighter-clerics who are expected to be brave and make trouble. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Good alignment. Most are Chaotic Neutral. Usual class: Fighter-Cleric Concerns: War Major spheres: Combat Healing Weather Minor spheres: Elemental (All) Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 46 Artemis Bow, arrow, and moon insignia Ministry of the Greco-Romans Clerics of "Artemis" live in the wilderness with the animals. They can identify any normal or monstrous animal from the prime plane. All must remain virgins. Only women may join this ministry, as true clerics, but men may be lay devotees or rangers. #They can speak with a chosen kind of animal at will. At level 7, they ignore range modifiers with bow and arrow. At level 14, all animals within 1000 yards obey them fully. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Neutral or Neutral-Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Animals Hunting Moon Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 47 Athena Moon and axe insignia Ministry of the Greco-Romans Clerics of "Athena" are all-purpose clerics who excel at both arts of war and those of peace. They must be faithful to their moral and ethical principles, and may not cheat on their husbands and wives. #Beginning at level 5, they regenerate 1 hp/turn. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Crafts Knowledge Philosophy War Major spheres: Charm Combat Divination Healing Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 48 Demeter Mare's head insignia Ministry of the Greco-Romans Clerics of "Demeter" minister to farming communities. They can identify crops and seeds, and are immune to all forms of natural food poisoning. #Here, they can turn undead at any level. At level 1, each gets a free "Plant Growth" spell daily. At level 10, each gets a free "Control Weather" spell daily. At level 20, they can brew "potions of longevity" for their personal use. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Agriculture Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Necromantic Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 49 Dionysus Ivy wand insignia Ministry of the Greco-Romans Clerics of "Dionysus" spread the manufacture and appreciation of wine, and the enjoyment of madness. They regard life as one long celebration. #Constitution increases to 18 at level 10. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Madness Wine Major spheres: Charm Creation Healing Plants Minor spheres: Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 50 Eos Sunrise insignia Ministry of the Greco-Romans Clerics of "Eos" are members of an ancient sect of good folk, who do kind deeds and worship at sunrise services. #Three times a day, these ministers may speak a kindly word, removing "fear", "berserk rage", "confusion", "rage", "hate", or similar effects from a single individual, or briefly quiet a crowd of up to (2 x level) levels of creatures. They are immune to energy draining by the undead. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Dawn Sun Major spheres: Healing Minor spheres: Animals Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 51 Hades Black ram insignia Ministry of the Greco-Romans Clerics of "Hades" worship death and live in dark caves. They preach cold-blooded cynicism. #At level 3, they acquire the ability to see in pitch darkness, even if it is magical. At level 20, they regenerate 5 hp/round. They turn, rather than command, undead. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Darkness Death Greed Wealth Major spheres: Charm Creation Divination Healing Necromantic Protection Summoning Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 52 Hecate Moon insignia Ministry of the Greco-Romans Clerics of "Hecate" are wizard-priests that do weird things with black ewes and honey in the moonlight. Although they are not noted for fine morals or ethics, they will severely punish anyone who injures a child. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Good alignment. Most are Chaotic Evil. Usual class: Cleric-Magician Concerns: Birth & Youth Fertility Magic Moon Major spheres: Divination Healing Necromantic Minor spheres: Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 53 Hephaestus Hammer and anvil insignia Ministry of the Greco-Romans Clerics of "Hephaestus" are blacksmiths with clerical abilities. #Beginning at level 5, they check vs. level to repair magic items made of metal. Beginning at level 10, they can forge magic armor, shields, and weapons: Levels 10-12: +1 Levels 13-15: +2 Levels 16-18: +3 Levels 19-22: +4 Levels 23-: +5 /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Neutral Good. May be single-classed cleric Concerns: Metalworking Major spheres: Combat Creation Divination Elemental (All) Guardian Healing Sun Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 54 Hera Peacock feathers insignia Ministry of the Greco-Romans Clerics of "Hera" are all-purpose clerics who excel as marriage counsellors. They are jealous of their idol's reputation. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Neutral Good. May be single-classed cleric Concerns: Marriage Vanity Major spheres: Charm Divination Healing Protection Minor spheres: Combat Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 55 Hermes Two-snake caduceus insignia Ministry of the Greco-Romans Clerics of "Hermes" are track athletes and great talkers. Their armor class improves by 1 for each level up to 10th. They must refrain from acts of deliberate cruelty, and will be struck dead if they take a bribe. #There is no saving throw when one casts "detect lie". At level 10, they move as if always under a "haste" spell (double movement & attack rates on character sheet). /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Athletics Commerce Communication Theft Travel Trickery Major spheres: Charm Healing Protection Summoning Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 56 Nike Winged woman insignia Ministry of the Greco-Romans Clerics of "Nike" promote their people's skill in warfare. They are immune to all forms of natural and magical fear. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Athletics War Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 57 Pan Satyr insignia Ministry of the Greco-Romans Clerics of "Pan" are pleasure-loving nature priests. They are believed to possess special skills which are not generally listed among the AD&D proficiencies. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Fertility Love Lust Nature Wilderness Major spheres: Animals Charm Healing Minor spheres: Creation Divination Necromantic Plants Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 58 Poseidon Trident insignia Ministry of the Greco-Romans Clerics of "Poseidon" accompany sea voyages and minister in fishing communities. They also concern themselves with horses. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Fishing Fresh Water Oceans Major spheres: Healing Plants Weather Elemental (Earth, Water) Minor spheres: Animals Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 59 Prometheus Burning torch insignia Ministry of the Greco-Romans Clerics of "Prometheus" work for the betterment of all people, and the spread of knowledge, skill and kindness. When applicable, they take craft proficiencies over weapons. They enjoy high respect and affection from all decent people. #Three times a day, these clerics can speak a kindly word, removing "hate", "fear", "rage", "confusion", "berserk rage", or similar effects from a single individual, or briefly quieting a mob of up to (2 x level) individuals. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if behavior has been exemplary. These clerics gain a point of wisdom at each level, while on good behavior. Wisdom gained in this way may exceed "racial norms". Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Crafts Fire Freedom Kindness Knowledge Philosophy Major spheres: Creation Divination Elemental (Fire) Healing Necromantic Protection Minor spheres: Guardian Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 60 Tyche Red pentagram insignia Ministry of the Greco-Romans Clerics of "Tyche" pray for luck, and help their people work to attract their own good luck. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Luck Major spheres: Divination Healing Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 61 Odin Blue eye insignia Ministry of the Vikings Clerics of "Odin" are tribal chieftains who combine the hit points and fighting abilities of warriors with the holy skills of clerics. They get a bonus of +1 hp/level. They must always fight in the front lines of battle. Here, they progress as fighter-clerics regardless of race. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any alignment. Most are Chaotic Good. Usual class: Fighter-Cleric Concerns: Generic Knowledge Literature Sky War Major spheres: Combat Divination Protection Summoning Minor spheres: Animals Elemental (All) Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 62 Aegir Waves insignia Ministry of the Vikings Clerics of "Aegir" are fighters who are ship captains and who have been granted a few clerical powers. At level 10, they breathe freely underwater. Here, they progress as fighter-clerics regardless of race. The sect exists to promote seamanship, not ideology. Clerics of this sect may be of any alignment. Most are Chaotic Neutral. Usual class: Fighter-Cleric Concerns: Oceans Storms Major spheres: Weather Minor spheres: Divination Guardian Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 63 Baldur Jewelled cup insignia Ministry of the Vikings Clerics of "Baldur" promote kindness and compassion. All have charisma of at least 16, and this increases to 18 at level 5, but automatic charming is only a legend. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Beauty Kindness Major spheres: Charm Divination Protection Summoning Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 64 Bragi Harp insignia Ministry of the Vikings Clerics of "Bragi" are cleric/bards who cast cleric spells in addition to a bard's wizard spells. If the race cannot be a bard, they are ordinary clerics. They have unusually good memories (DM's option), but rumors of "dominating by song" are groundless. They must refrain from acts of wanton cruelty, or lose all their clerical powers. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Ancestors Communication Knowledge Literature Music & Dance Major spheres: Charm Divination Healing Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 65 Forseti Scales insignia Ministry of the Vikings Clerics of "Forseti" are counsellors and judges. There is no saving throw against their "detect lie". /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Justice Major spheres: Charm Combat Divination Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 66 Frey Ship and cloud insignia Ministry of the Vikings Clerics of "Frey" are peace-loving ministers. At level 10, they can control rainfall over 1 acre/level. They enjoy good rapport with horses. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Fertility Light Nature Peace Sun Major spheres: Charm Divination Protection Sun Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 67 Freya Flame insignia Ministry of the Vikings Clerics of "Freya" are wandering nature priestesses. At level 3, they can shape-change into horses. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Animals Fertility Fire Love Lust Oracles Vanity Major spheres: Animals Charm Creation Divination Healing Necromantic Elemental (Fire) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 68 Frigga Spinning wheel insignia Ministry of the Vikings Clerics of "Frigga" are exemplary married women, and they must also be expert midwives. They exhort people of both sexes to marital fidelity. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Lawful alignment. Most are Lawful Good. May be single-classed cleric Concerns: Marriage Sky Major spheres: Charm Creation Divination Plants Sun Weather Minor spheres: Animals Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 69 Heimdall Trumpet insignia Ministry of the Vikings Clerics of "Heimdall" are guards of unswerving loyalty. At fifth level, they gain the ability to see 100 yards regardless of light conditions or weather. At tenth level, they never fail a "hear noise" check. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Lawful alignment. Most are Lawful Good. May be single-classed cleric Concerns: Guardianship Light Sky Major spheres: Combat Divination Guardian Protection Summoning Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 70 Hel Two-tone face insignia Ministry of the Vikings Clerics of "Hel" range from those who minister to the dying, to the most crazed killers. At level 5, they become immune to disease and poison. At level 10, they can speak with any corpse which has died during the previous ten years. At level 15, they take only half damage from physical attacks. Good-aligned clerics of this sect turn the undead, while others command the undead instead. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Death Disease Major spheres: Charm Divination Healing Necromantic Minor spheres: Creation Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 71 Idun Apples insignia Ministry of the Vikings Priestesses of "Idun" care for young people, especially orphans. All are woman who never lose their young appearances. Without armor or shield, their base armor class is still 5. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Birth & Youth Major spheres: Animals Charm Elemental (All) Healing Necromantic Plants Weather Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 72 Loki Boots insignia Ministry of the Vikings Clerics of "Loki" comprise a wide assortment of anarchists, malcontents, and vicious lunatics. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any non-Lawful alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Fire Hate Trickery Major spheres: Charm Combat Divination Elemental (Fire) Healing Plants Summoning Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 73 Sif Raised sword insignia Ministry of the Vikings Clerics of "Sif" excel at the arts of both war and peace. They exhort others to excellence and to faithfulness. At level 5, they can raise a chosen ability by one point, but free levels are a tall tale. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Beauty Crafts War Major spheres: Charm Combat Elemental (All) Protection Minor spheres: Divination Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 74 Surtr Flaming sword insignia Ministry of the Vikings Servants of "Surtr" minister to cruel, fire-worshipping people. They are immune to normal fire, and take at most «-0 damage from magical fire. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Fire Hate Tyranny Major spheres: Combat Healing Necromantic Elemental (Fire) Minor spheres: Divination Guardian Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 75 Thor Thor's hammer insignia Ministry of the Vikings Clerics of "Thor" are friendly, brave, and honest warriors. They have limited power over weather and storms. They also concern themselves with the well-being of farmers. They can have extraordinary strength, like warriors. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Agriculture Storms Strength Major spheres: Combat Elemental (All) Protection Sun Weather Minor spheres: Charm Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 76 Thrym Ice axe insignia Ministry of the Vikings Clerics of "Thrym" are vicious lunatics from frozen lands. They are immune to normal cold, never slip on ice, and take at most «-0 damage from magical cold. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cold Hate Major spheres: Combat Healing Necromantic Minor spheres: Divination Guardian Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 77 Tyr Sword insignia Ministry of the Vikings Clerics of "Tyr" are good folk devoted to law enforcement and soldiering. At level 1, each gets a free "hold person" spell daily. At level 10, each checks vs. intelligence to "detect lie". At level 15, each checks vs. intelligence to detect invisibility. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. These clerics must stay faithful to Lawful Good. Usual class: Fighter-Cleric Concerns: Justice War Major spheres: Combat Divination Guardian Healing Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 78 Uller Longbow insignia Ministry of the Vikings Clerics of "Uller" are cool hunters. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Cold Hunting Major spheres: Animals Healing Minor spheres: Creation Divination Guardian Necromantic Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 79 Vidar Shoe insignia Ministry of the Vikings Clerics of "Vidar" are strong, quiet types who are devoted to goodness and to the wilderness. These clerics may have extraordinary strength (like warriors). At level 1, each gets a free "Silence" spell daily. "Silence" cast by these ministers has double duration and cannot be removed by "dispel magic". Three times a day, these ministers can speak a kindly word, removing "hate", "fear", "rage", "confusion", "berserk rage", or similar effects from a single individual, or briefly quieting a mob of up to (2 x level) individuals. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Kindness Wilderness Major spheres: Combat Guardian Healing Necromantic Plants Protection Minor spheres: Animals Charm Divination Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 80 Hestia Hearth fire insignia Ministry of the Greco-Romans Clerics of "Hestia" run a variety of ministries to families. They assist destitute families, counsel troubled ones, and take responsibility for placing homeless children. One group of these clerics do not adventure, tend sacred fires, and are expected to maintain their unicorn status. There are no myths about "Hestia", and these clerics enjoy the respect and love of all decent creatures. #These clerics can heal wounds without using a spell, restoring 2 x level hp daily by laying-on of hands. Three times a day, these ministers can speak a "soothing word", removing "fear", "hate", "confusion", "berserk rage", "rage", or similar effects from a single individual, or briefly quieting a mob of up to (2 x level) individuals. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Birth & Youth Marriage Major spheres: Guardian Healing Protection Minor spheres: Creation Divination Necromantic Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 81 Daghdha Celtic shield insignia Ministry of the Celts Clerics of "Daghdha" are nature priests who erect dolmens. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Generic Animals Luck Magic Wilderness Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 82 Arawn Warrior's skull insignia Ministry of the Celts Clerics of "Arawn" are bad folk in a bad sect. At level 10, they get to cast a free "animate dead" spell every hour. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Death Major spheres: Astral Creation Divination Guardian Necromantic Summoning Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 83 Brigit Flaming lady insignia Ministry of the Celts Clerics of "Brigit" tell stories, especially around campfires. They generally sing while they are fighting. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Fire Literature Music & Dance Major spheres: Divination Healing Elemental (Fire) Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 84 Diancecht Leaf insignia Ministry of the Celts Clerics of "Diancecht" cure the good and the bad alike. They cast their healing spells at low levels. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Healing Major spheres: Animals Creation Divination Healing Plants Protection Summoning Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 85 Dunatis Sun and mountain insignia Ministry of the Celts Clerics of "Dunatis" belong to a primitive group of earth mystics. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Earth Major spheres: Healing Plants Summoning Elemental (Earth) Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 86 Goibhniu Anvil insignia Ministry of the Celts Clerics of "Goibhniu" are both blacksmiths and healers. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Metalworking Major spheres: Astral Charm Combat Creation Elemental (All) Guardian Healing Protection Sun Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 87 Lugh Eight-pointed star insignia Ministry of the Celts Clerics of "Lugh" promote arts, crafts, commerce, and travel. They lead worship on hilltops as priests of nature. They get a free "Light" or "Darkness" spell at first level. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Art Commerce Crafts Nature Travel Major spheres: Animals Astral Charm Combat Creation Divination Guardian Healing Protection Summoning Sun Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 88 Manannan Fish insignia Ministry of the Celts Clerics of "Manannan mac Lir" minister to sailors. At level 5, they can breathe water as if it were air. Clerics of this sect may be of any non-Evil alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Fishing Oceans Major spheres: Animals Astral Combat Divination Elemental (Water) Guardian Healing Plants Summoning Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 89 Nuada Silver hand insignia Ministry of the Celts Clerics of "Nuada" are fierce warriors. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: War Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 90 Oghma Celtic chalice insignia Ministry of the Celts Clerics of "Oghma" promote literature and rhetoric. When leading worship, they speak out boldly for justice. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Communication Knowledge Major spheres: Animals Charm Combat Creation Divination Elemental (All) Guardian Healing Plants Protection Summoning Sun Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 91 Silvanus Oak leaf insignia Ministry of the Celts Clerics of "Silvanus" are traditional AD&D druids. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Agriculture Animals Nature Wilderness Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 92 Quorlinn Mask with big nose insignia Ministry of the Kenku Clerics of "Quorlinn" are thieves, scoundrels, and spies. They are especially devious and tricky. Most of these clerics are kenku or their close friends, and they must do whatever they can to free enslaved kenku. Clerics of this sect may be of any non-Lawful alignment. Most are True Neutral. Usual class: Cleric-Thief Concerns: Theft Trickery Major spheres: Creation Plants Weather Minor spheres: Animals Charm Divination Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 93 Nj”rd Waves insignia Ministry of the Vikings Clerics of "Nj”rd" are mostly seafarers from cold countries. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Fishing Oceans Wind Major spheres: Healing Minor spheres: Animals Creation Divination Guardian Necromantic Protection Weather Elemental (Air, Water) Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 94 Skadi Snowflake insignia Ministry of the Vikings Clerics of "Skadi" conduct various ministries in cold regions. These clerics never take damage from normal cold or slip on the ice. They take «-0 damage from magical cold of all kinds. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Cold Major spheres: Combat Healing Weather Minor spheres: Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 95 Irkalla Ghost face insignia Ministry of the Sumerians Clerics of "Irkalla" operate a variety of death-related ministries involving the appeasement of underworld powers and so forth. They believe that virtue is futile, and that there is no escaping a miserable afterlife. They excel at commanding the undead into service. At level 7, each gets a free "Emotion -- Hopelessness" spell for use each day. At level 11, each gets a free "Symbol of Hopelessness" spell for use each day. Clerics of this sect may be of any non-Good alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Darkness Death Major spheres: Charm Necromantic Minor spheres: Healing Command undead at +4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 96 Ahto Waves insignia Ministry of the Laplanders Clerics of "Ahto" are kind souls who minister to seafarers and fisher-folk. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Fishing Fresh Water Oceans Major spheres: Healing Minor spheres: Animals Creation Divination Guardian Necromantic Protection Weather Elemental (Water) Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 97 Hiisi Dark and lightning insignia Ministry of the Laplanders Clerics of "Hiisi" are monstrous purveyors of wickedness. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Cruelty Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 98 Ilmater Looped cross insignia Ministry of the Laplanders Clerics of "Ilmater" perform a variety of ministries to families. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. May be single-classed cleric Concerns: Ancestors Birth & Youth Major spheres: Creation Divination Healing Summoning Minor spheres: Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 99 Kiputytto Bent bowl and flame insignia Ministry of the Laplanders Clerics of "Kiputytto" are foul blackguards scarred by disease. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Disease Major spheres: Healing Necromantic Minor spheres: Creation Divination Guardian Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 100 Loviatar White dagger insignia Ministry of the Laplanders Clerics of "Loviatar" are vicious sadists. Clerics of this sect may be of any Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Cold Cruelty Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 101 Mielikki Evergreen insignia Ministry of the Laplanders Clerics of "Mielikki" from Finnish-type campaigns are good folks who minister to forest-dwellers. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Animals Nature Wilderness Major spheres: Animals Healing Plants Minor spheres: Creation Divination Elemental (All) Guardian Necromantic Protection Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 102 Surma Withered oak insignia Ministry of the Laplanders Clerics of "Surma" are vicious warriors and killers. These clerics must stay faithful to Neutral Evil. May be single-classed cleric Concerns: Death War Major spheres: Healing Necromantic Minor spheres: Creation Divination Guardian Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 103 Tuonetar Severed head insignia Ministry of the Laplanders Clerics of "Tuonetar" are psychotic killers. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Death Major spheres: Charm Healing Necromantic Minor spheres: Creation Divination Guardian Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 104 Tuoni Wood club insignia Ministry of the Laplanders Clerics of "Tuoni" are violent crackpots. Clerics of this sect may be of Chaotic-Neutral or Chaotic-Evil alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Death Major spheres: Healing Necromantic Summoning Minor spheres: Creation Divination Guardian Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 105 Ukko Eagle insignia Ministry of the Laplanders Clerics of "Ukko" do good works and battle against evil. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Generic Wind Major spheres: Animals Guardian Healing Protection Weather Minor spheres: Charm Creation Divination Elemental (Air) Necromantic Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 106 Untamo Closed eyes insignia Ministry of the Laplanders Clerics of "Untamo" are dreamers and lead night-time worship. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Darkness Major spheres: Healing Protection Summoning Minor spheres: Creation Divination Guardian Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 107 Umberlee Waves insignia Ministry of the Forgotten Realms Clerics of "Umberlee" minister to those in danger from ocean storms and bad weather. They have some weird ideology about chaos and freedom. The public is more interested in placating the power of the stormy sea than in taking these clerics' preaching seriously. They can command undead only if they are aquatic or were killed at sea. /All are good swimmers. At level 5, each can breathe water automatically. At level 10, each moves through water freely, as if employing "free action". Their "control weather" spell only works at sea, or on large lakes, or on their shores, and it can only make the weather more stormy. At level 12, each can call and control 1d6 nearby sharks. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cruelty Oceans Major spheres: Combat Creation Healing Necromantic Summoning Weather Minor spheres: Animals Charm Elemental (Water) Guardian Protection Sun Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 108 Lady Justice Scales & blindfold insignia Ministry of the Twentieth Century Clerics of "Lady Justice" are fighting priests who serve the abstract ideal of fairness and law. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Justice Major spheres: Combat Divination Guardian Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 109 Father Time Scythe & hourglass insignia Ministry of the Twentieth Century Clerics of "Father Time" are healers and protectors who exhort people to make good use of their time. They check vs. intelligence on d100 (DM's option) to know historical facts and data. Clerics of this sect may be of any non-Evil, non-Chaotic alignment. Most are Neutral Good. May be single-classed cleric Concerns: Time Major spheres: Divination Healing Necromantic Summoning Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 110 Mother Nature Leaf insignia Ministry of the Twentieth Century Clerics of "Mother Nature" are modern-day style nature mystics. They can speak with a chosen kind of animal at will. Clerics of this sect may be of Neutral or Neutral-Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Agriculture Animals Fishing Hunting Nature Wilderness Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Necromantic Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 111 Indra Elephant insignia Ministry of the Vedic culture Clerics of "Indra" are crazed warrior-priests. Their "raise dead" spell only works on people killed in combat. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Storms War Wind Major spheres: Combat Elemental (Air) Guardian Healing Weather Minor spheres: Summoning Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 112 Agni Flames insignia Ministry of the Vedic culture Clerics of "Agni" minister at firelight services. They are expected to give generously to the worthy poor. At level 5, they gain the ability to turn undead. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Fire Major spheres: Combat Creation Elemental (Fire) Healing Protection Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 113 Kali Skull insignia Ministry of the Vedic culture Clerics of "Kali" belong to a secret cult of stealthy murderers. They have a 5% chance/level to hide in shadows and move silently. At level 10, they have the power to turn "invisible" once a day. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Cruelty Death Fertility Major spheres: Charm Combat Creation Healing Necromantic Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 114 Karttikeya Peacock insignia Ministry of the Vedic culture Clerics of "Karttikeya" are fierce warriors. They are immune to all forms of natural and magical fear. These clerics must stay faithful to Chaotic Good. May be single-classed cleric Concerns: War Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 115 Lakshmi Lotus insignia Ministry of the Vedic culture Clerics of "Lakshmi" pray for luck, and help their people work to attract their own good luck. These clerics must stay faithful to Chaotic Good. May be single-classed cleric Concerns: Luck Major spheres: Divination Healing Minor spheres: Creation Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 116 Ratri Lady silhouette insignia Ministry of the Vedic culture Clerics of "Ratri" sleep during the day and lead worship at night. They minister to people at the fringes of decent society. They possess infravision regardless of racial origin. It is probable that they possess skills of the kinds that are not usually listed in AD&D hardbacks. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Darkness Lust Theft Major spheres: Astral Charm Guardian Healing Necromantic Protection Summoning Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 117 Rudra Black bow insignia Ministry of the Vedic culture Clerics of "Rudra" belong to a weird, destructive sect. At level 5, they are immune to all natural and magical diseases. At level 10, they can "cure disease" once a day. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Disease Storms Major spheres: Animals Divination Elemental (All) Protection Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 118 Surya Sun insignia Ministry of the Vedic culture Clerics of "Surya" are healers who minister at sunlight services. They may try to roll "00" on d100 for permission to re-roll disastrous dice rolls. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Healing Luck Sun Major spheres: Divination Healing Protection Minor spheres: Charm Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 119 Tvashtri Pinwheel insignia Ministry of the Vedic culture Clerics of "Tvashtri" are scientists and engineers. They should invent their own weapons (damage as longswords). Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Crafts Knowledge Major spheres: Combat Creation Elemental (All) Guardian Healing Plants Protection Summoning Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 120 Ushas Sunrise insignia Ministry of the Vedic culture Clerics of "Ushas" are good women who sing and dance at sunrise. At level 1, they get a free "light" spell once a day. They turn undead as if they were five levels higher, At fifteenth level, all supernatural evil beings check vs. HD or flee from the presence of the priestess. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Dawn Major spheres: Charm Guardian Healing Protection Sun Minor spheres: Turn undead at +5 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 121 Varuna Clouds insignia Ministry of the Vedic culture Clerics of "Varuna" are concerned with justice and law enforcement. They must always keep their promises, and seek to apprehend wrongdoers. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. May be single-classed cleric Concerns: Guardianship Justice Sky Major spheres: Astral Charm Divination Healing Protection Sun Minor spheres: Combat Guardian Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 122 Vishnu Lotus insignia Ministry of the Vedic culture Clerics of "Vishnu" execute a variety of holy ministries. They are peace-loving ministers who do good deeds. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Kindness Light Major spheres: Charm Creation Divination Guardian Healing Necromantic Protection Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 123 Yama Red mace insignia Ministry of the Vedic culture Clerics of "Yama" minister to the dying. If they find a dead body of an intelligent creature, they are expected to bury or cremate it. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Death Major spheres: Healing Necromantic Minor spheres: Creation Divination Elemental (All) Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 124 Mitra Plant and sun insignia Ministry of the Vedic culture Clerics of "Mitra" are concerned with promoting kindness and good will among all people. At tenth level, there is no save vs. their "detect lie". These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Justice Kindness Light Sun Major spheres: Charm Creation Elemental (All) Healing Plants Protection Sun Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 125 Vayu Sapling in wind insignia Ministry of the Vedic culture Clerics of "Vayu" are nature-priests who are drifters or who live in homes with open windows in every wall. "Breath of life" animates any normal object for 1d10 turns, or works as "raise dead" on an animal or person. These clerics must stay faithful to Chaotic Neutral. May be single-classed cleric Concerns: Wind Major spheres: Astral Creation Elemental (Air) Healing Plants Protection Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 126 Savitri Sun insignia Ministry of the Vedic culture Clerics of "Savitri" are militant doers of good deeds. They focus their ministries on caring for crime victims. They get a free "Light" spell at first level, and another at every second additional level. At level 15, they gain the ability to breathe fire, in a 30' cone, with base 10', damage=current HP. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Kindness Light Sun Major spheres: Combat Creation Elemental (All) Healing Protection Sun Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 127 Brahma Brahma face insignia Ministry of the Vedic culture Clerics of "Brahma" are ascetics. They have access only to magician spells in two specialties, but do not need spell books or material components. They carry nothing except their begging bowls. Here, they do not lose strength points, but add +1 to their wisdom, constitution, intelligence or charisma on gaining each new level. /Beginning at level 3, they tolerate all normal weather conditions without taking damage, and take only 1 hp/hour from any natural heat or cold. Beginning at level 5, they can levitate themselves at will. Beginning at level 8, they have unlimited use of "Telekinesis". Beginning at level 12, they can "Heal" themselves once daily. Beginning at level 15, they can act for 1d12 rounds after going to 0 or negative hit points. During this time, they may be healed normally. Beginning at level 18, they take damage only from magic. At level 20, they retire permanently to their alignment planes. / This ascetic knows all public-domain Abjurer and Conjuror spells. Clerics of this sect may be of any alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Magic Major spheres: Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 128 Queen of Air & Darkness Black diamond insignia Ministry of the Middle Ages Clerics of the "Queen of Air and Darkness" belong to a cult of addiction and despair. Food and drink created by these clerics are addictive drugs (DM's option how to play this.) They also know how to produce and get addictive substances. They especially like to corrupt and enslave sylvan creatures. At level 1, these clerics are immune to spells that slow, paralyze, or otherwise inhibit movement. At level 9, each cleric gets a free "Magic Jar" spell daily. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cold Cruelty Darkness Hate Madness Magic Misfortune Vanity Major spheres: Charm Creation Elemental (All) Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 129 Shang Ti Jade dragon insignia Ministry of the Chinese Only rulers of nations can be clerics of "Shang Ti". At level 5, they gain charisma 18 and the ability to automatically detect untruths. Clerics of this sect may be of any Lawful alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Agriculture Sky Major spheres: Animals Astral Charm Combat Creation Divination Elemental (All) Guardian Healing Necromantic Plants Protection Summoning Sun Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 130 Chao Kung Ming Black pearl insignia Ministry of the Chinese Clerics of "Chao Kung Ming" are fierce warriors, usually (but not always) for good causes. They are immune to all forms of natural and magical fear. Clerics of this sect may be of any alignment. Most are Neutral Good. May be single-classed cleric Concerns: War Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 131 Chung Kuel Open book insignia Ministry of the Chinese Clerics of "Chung Kuel" are scholars who enjoy riddles. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Knowledge Major spheres: Divination Healing Minor spheres: Creation Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 132 Kuan Ti Winged chariot insignia Ministry of the Chinese Clerics of "Kuan Ti" prefer diplomacy to fighting, must defend the poor and oppressed, and must never take up weapons for personal gain. Clerics of this sect may be of any Good alignment. Most are Neutral Good. Usual class: Fighter-Cleric Concerns: Guardianship Peace War Major spheres: Combat Guardian Protection Minor spheres: Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 133 Kwan Yin Lotus blossom insignia Ministry of the Chinese Clerics of "Kwan Yin" are kindly people who care for the sick, the homeless, and abandoned children. They get bonuses of -4 on armor class. They must refrain from violence insofar as possible. In addition to the spells in "Legends and Lore", they have access to low-level animal spells. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Birth & Youth Kindness Peace Repentance Major spheres: Charm Creation Healing Necromantic Protection Minor spheres: Animals Guardian Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 134 Lei Kung Hammer and chisel insignia Ministry of the Chinese Clerics of "Lei Kung" ferret out the misdeeds of others. All are multi-classed cleric-thieves. Clerics of this sect may be of any alignment. Most are Lawful Evil. Usual class: Cleric-Thief Concerns: Justice Storms Vengeance Major spheres: Elemental (All) Weather Minor spheres: Combat Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 135 Lu Yeh Hideous foul insignia Ministry of the Chinese Clerics of "Lu Yeh" are psychotic fools who spread disease. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Disease Madness Major spheres: Healing Necromantic Minor spheres: Creation Divination Guardian Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 136 Sung Chiang Dagger and bracelet insignia Ministry of the Chinese Clerics of "Sung Chiang" (also called "No Cha") are multi-classed thieves with appropriate abilities. They preach that all people are really evil, and that those who pretend to be good are fools and hypocrites. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. Usual class: Cleric-Thief Concerns: Greed Theft Major spheres: Charm Combat Necromantic Minor spheres: Divination Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 137 Shan Hai Ching Waves insignia Ministry of the Chinese Clerics of "Shan Hai Ching" are mariners and fisherfolk. They focus on rules and discipline to ensure the safety of all. These ministers are able to breathe under water without using a spell. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Fishing Oceans Major spheres: Healing Elemental (Water) Minor spheres: Animals Creation Divination Guardian Necromantic Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 138 Tou Mu Lotus and bow insignia Ministry of the Chinese Clerics of "Tou Mu" are vicious psychopaths. They are immune to all forms of natural and magical fear. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cruelty Madness Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 139 Wen Chung Sword and thunderbolt insignia Ministry of the Chinese Clerics of "Wen Chung" are amoral anarchists who like to worship during thunderstorms. These clerics must stay faithful to Chaotic Neutral. May be single-classed cleric Concerns: Storms Major spheres: Healing Weather Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 140 Yen Wang Yeh Helmet and ribbons insignia Ministry of the Chinese Clerics of "Yen Wang Yeh" preside over funerals, and are often assigned to track down undead. At level 5, they gain abilities as spirit mediums. "Raise dead" and "resurrection" spells cast by these clerics are always successful. Clerics of this sect may be of any alignment. Most are Lawful Good. May be single-classed cleric Concerns: Death Major spheres: Necromantic Protection Minor spheres: Divination Summoning Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 141 Amaterasu Sun insignia Ministry of the Japanese Clerics of "Amaterasu" lead worship in the sunlight and serve as guardians and protectors of royalty and cities. They get a free "light" spell daily beyond the listed number. At level 10, they gain the power to fly at will (15"). Clerics of this sect may be of any Lawful alignment. Most are Lawful Good. May be single-classed cleric Concerns: Cities Guardianship Light Sun Major spheres: Astral Divination Elemental (All) Healing Protection Sun Minor spheres: Creation Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 142 Amatsumara Battle axe insignia Ministry of the Japanese Clerics of "Amatsumara" are blacksmiths of many persuasions. At level 5, they can forge a +1 weapon in a month. At level 10, they can forge a +2 weapon in three months. At level 15, they can forge a +4 weapon in six months. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Metalworking Major spheres: Elemental (All) Healing Protection Sun Minor spheres: Combat Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 143 Daikoku Good luck insignia Ministry of the Japanese Clerics of "Daikoku" help the faithful earn and properly use their wealth. They are held in high esteem by all good people. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Wealth Major spheres: Charm Creation Divination Guardian Healing Protection Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 144 Ebisu Good luck insignia Ministry of the Japanese Clerics of "Ebisu" are honest folk who minster to fisherfolk and those who provide food for others. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Crafts Fishing Major spheres: Charm Creation Divination Guardian Healing Protection Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 145 Hachiman Sword insignia Ministry of the Japanese Clerics of "Hachiman" are professional soldiers who fight on the warrior's "to hit" table. They can possess exceptional strength (up to 18/00). At level 10, their favorite sword becomes +3. Clerics of this sect may be of any alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: War Major spheres: Combat Healing Weather Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 146 Kishijoten White diamond insignia Ministry of the Japanese Clerics of "Kishijoten" pray for luck, and help their people work to attract their own good luck. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Luck Major spheres: Divination Healing Minor spheres: Creation Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 147 Raiden Mace and lightning insignia Ministry of the Japanese Clerics of "Raiden" are mercenaries and fletchers. They fight on the warrior's "to hit" table. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Hunting Storms War Major spheres: Combat Elemental (All) Healing Necromantic Summoning Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 148 Susanowo Lightning bolts insignia Ministry of the Japanese Clerics of "Susanowo" worship during storms. They are moody, unpredictable, and unreliable types. "Quiet storm" slows winds by 10 mph/level, and reduces rainfall by 1"/hr/level. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Oceans Storms Major spheres: Combat Creation Elemental (Air, Water) Sun Weather Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 149 Tsuki-Yomi Moon and rabbit insignia Ministry of the Japanese Clerics of "Tsuki-Yomi" maintain the calendar, observe the sky, and lead worship in the moonlight. In addition to listed equipment, each carries a small mirror. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Luck Major spheres: Divination Healing Minor spheres: Creation Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 150 Great Spirit Shining globe insignia Ministry of the First Americans Clerics of "the Great Spirit" are lovers of life and nature. They are strict vegetarians, rarely lead worship, and serve as good counsellors to rulers and people. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Generic Animals Light Nature Major spheres: Animals Elemental (All) Healing Plants Protection Sun Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 151 Sun Sun insignia Ministry of the First Americans Clerics of "Sun" are tribal ministers of various kinds. The highest-level "Sun" cleric can call and command birds of prey. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Fire Light Sun Major spheres: Sun Minor spheres: Healing Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 152 Moon Moon insignia Ministry of the First Americans Clerics of "Moon" are ladies who excel at healing. They abhor combat, but may fight with daggers. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Guardianship Light Moon Major spheres: Healing Protection Minor spheres: Charm Creation Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 153 Earth Maize insignia Ministry of the First Americans Clerics of "Earth" minister in agricultural communities. This ministry is only open to parents. These clerics can identify crops and seeds, and are immune to all forms of natural food poisoning. At level 4, they may summon and command 1d6 wolves, at level 10, they can grow a tree from a seed in 1 round (once daily), and they can walk on water at level 12. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Agriculture Earth Major spheres: Animals Plants Minor spheres: Elemental (Earth) Summoning Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 154 Morning Star Morning Star insignia Ministry of the First Americans Clerics of "Morning Star" are life-loving pacifists. They fight to disable, and must try never to kill. They bless new babies, new creations, etc., etc. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Dawn Peace Major spheres: Creation Healing Minor spheres: Animals Divination Plants Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 155 Wind Tornado insignia Ministry of the First Americans Clerics of "Wind" generally minister to nomadic tribes. At level 5, they can call rain over a 500 yard area. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Hunting Wind Major spheres: Combat Elemental (Air) Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 156 Fire Burning torch insignia Ministry of the First Americans Clerics of "Fire" are aggressive clerics of various persuasions. If they use only fire-based weapons, they get an extra 1st level spell. Clerics of this sect may be of any alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Fire Major spheres: Combat Divination Elemental (Fire) Minor spheres: Guardian Necromantic Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 157 Thunder Black eagle insignia Ministry of the First Americans Clerics of "Thunder" are nice people with various ministries. Once a week, they can improve all of a single character's d20 rolls by +1 per five levels, for one day. (round the total number of levels down). Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Luck Storms Major spheres: Divination Protection Minor spheres: Guardian Healing Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 158 Raven Black feather insignia Ministry of the First Americans Clerics of "Raven" are tricksters and scoundrels who can talk to ravens at will, and fly at level 15. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Sky Trickery Major spheres: Animals Charm Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 159 Snake Snake insignia Ministry of the First Americans Clerics of "Snake" like all animals and keep pet snakes. They can talk to any snakes or snake-monsters at will. At level 10, they can command any snakes in range at will. At level 15, they do not age naturally or magically. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Animals Major spheres: Animals Charm Healing Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 160 Coyote Coyote insignia Ministry of the First Americans Clerics of "Coyote" are multi-classed cleric-thieves. They must defend coyotes under all circumstances. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. Usual class: Cleric-Thief Concerns: Crafts Theft Trickery Major spheres: Animals Charm Summoning Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 161 Camaxtli Man and sun insignia Ministry of the Aztecs Clerics of "Camaxtli" are fatalists who perform various ministries. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Destiny Major spheres: Divination Healing Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 162 Chalchihuitlicue Jade dress insignia Ministry of the Aztecs Clerics of "Chalchihuitlicue" worship in the rain and beside lakes and rivers. They care for children, families, and young people in love. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Birth & Youth Fresh Water Love Major spheres: Charm Creation Guardian Healing Protection Elemental (Water) Minor spheres: Divination Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 163 Huhueteotl Foul idol insignia Ministry of the Aztecs Clerics of "Huhueteotl" are vicious pyromaniacs who also extort money by threatening to stop time. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Fire Ignorance Major spheres: Healing Minor spheres: Creation Divination Elemental (Fire) Guardian Necromantic Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 164 Huitzilopochtli Eagle insignia Ministry of the Aztecs Clerics of "Huitzilopochtli" are primarily responsible for the ceremonial executions of prisoners of war. In battle, they are expected to find bravely. Rumors about magic electric blue javelins are probably false. Clerics of this sect may be of any non-Good alignment. Most are Neutral Evil. May be single-classed cleric Concerns: War Major spheres: Combat Necromantic Sun Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 165 Itzamna Red hand insignia Ministry of the Aztecs Clerics of "Itzamna" are healers, artists and writers. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Art Healing Literature Major spheres: Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 166 Mictlantecuhtli Skull and crossbones insignia Ministry of the Aztecs Clerics of "Mictlantecuhtli and Mictanchihuatl" prepare the dying for the transition to the afterlife, help the bereaved, and officiate at funerals. They turn undead until they reach level 5, after which time they command them. Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. May be single-classed cleric Concerns: Death Major spheres: Combat Divination Necromantic Minor spheres: Elemental (All) Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 167 Tezcatlipoca Smoking mirror insignia Ministry of the Aztecs Clerics of "Tezcatlipoca" are covert fighters, robbers, and sorcerers, or minister to these characters. They gain the following abilities: Level 3: Infravision, regardless of race Level 6: Move silently, 85% chance of success Level 9: Hide in shadows, 90% chance of success Level 12: Climb walls, 95% chance of success. Clerics of this sect may be of any non-Good alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Darkness Magic Sun Theft Trickery War Major spheres: Combat Divination Necromantic Summoning Minor spheres: Elemental (All) Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 168 Tlaloc Snake chasing tail insignia Ministry of the Aztecs Clerics of "Tlaloc" are scoundrels of various persuasions. "Summon hailstorm" causes hail over 1 square yard/level, doing only 1 point of damage/round, and lasting 1d4 rounds. Clerics of this sect may be of any non-Good alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Cold Disease Fresh Water Major spheres: Animals Elemental (Water) Healing Plants Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 169 Tlazolteotl Red snake head insignia Ministry of the Aztecs Clerics of "Tlazolteotl" are cruel seductresses, who are expected to corrupt the morals of others. They are immune to all natural diseases. At level 5, each gets an extra "Cause Disease" spell daily. At level 10, their charisma is raised to 18. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Lust Major spheres: Charm Divination Necromantic Minor spheres: Combat Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 170 Xochipilli Flower insignia Ministry of the Aztecs Clerics of "Xochipilli" are cheerful people who take chances. They get +1 on all defensive ability checks at level 1, +2 at level 5, and a second check if one fails at level 10. Clerics of this sect may be of any alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Beauty Luck Music & Dance Major spheres: Charm Creation Divination Healing Minor spheres: Combat Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 171 Boccob Eye in star insignia Ministry of the Greyhawk Campaign Clerics of "Boccob" are scholars of magic and the arcane. They wear purple robes with gold trim. These clerics preach indifference to the normal affairs of the world. They can use magic items and scrolls intended for magicians. Those who build places of worship can view them remotely. At level 7, each gets a free "Commune" spell weekly. Each casts any divination spell as a cleric two levels higher. /Their trademark spell, "Disk of Concordant Opposition", does 40 hp of damage to one creature, save for half damage. Creatures with 35% or greater magic resistance are immune. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Magic Major spheres: Astral Charm Divination Minor spheres: Creation Elemental (All) Guardian Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor 172 Celestian Seven stars insignia Ministry of the Greyhawk Campaign Clerics of "Celestian" are wanderers with most of their thoughts directed to the heavens. All know astronomy and navigation. They wear black robes with faint star patterns. Here, these clerics get the following bonus spells, each castable once daily in addition to the regular spells. Level 1: Feather Fall Level 3: Jump Level 5: Levitate Level 7: Spider Climb Level 9: Fly Level 11: Dimension Door Level 14: Teleport. /"Meteors", a special 4th level spell, shoots 1d4+1 stone spheres, which hit any targeted opponent failing a dexterity check, doing 1d8 points of damage. It is castable only under an open sky. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Sky Stars Major spheres: Astral Creation Sun Minor spheres: Guardian Healing Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 173 St. Cuthbert Club and star insignia Ministry of the Greyhawk Campaign Clerics of "St. Cuthbert" emphasize truthfulness, common sense, forthrightness, and right living. At level 9, each gets a free "True Seeing" spell daily. They turn undead at a level penalty of -4. /Their trademark spell, "Beguiling", gives their wooden staff the power to "charm" the opponent for 1d20 rounds, during which the opponent will listen attentively to holy and edifying preaching. The cleric may strike for no damage; if a regular hit is made, there is a bonus of 1/hp of damage to the saving throw (vs. wisdom). /Most of these clerics are "Billets", and each can cast a free "Friends" spell once daily. They are ministers and protectors. /A few are "Chapeaux", who get a free "Shillelagh" spell daily and who wear crumpled hats. They are zealous missionaries. /And a few are "Stars", who get a free "ESP" spell daily and who wear a chest medallion. They are very interested in doctrinal purity. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. May be single-classed cleric Concerns: Missions Major spheres: Charm Combat Divination Healing Necromantic Protection Minor spheres: Turn undead at -4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 174 Ehlonna Unicorn horn insignia Ministry of the Greyhawk Campaign Clerics of "Ehlonna" are good nature priests. They wear pale green robes. Here, each cleric can hide in shadows and move silently like a ranger. These clerics turn undead at a penalty of -3 levels. "Stalk" renders the recipient soundless and odorless for an hour per level. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Animals Earth Fertility Fresh Water Light Wilderness Wind Major spheres: Animals Charm Healing Plants Sun Weather Elemental (All) Minor spheres: Combat Creation Guardian Necromantic Protection Turn undead at -3 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 175 Fharlanghn Wood disk insignia Ministry of the Greyhawk Campaign Clerics of "Fharlanghn" minister to travellers. At level 5, each gets a free "Dimension Door" spell daily. At level 9, each gets a free "Wind Walk" spell daily. /Their trademark spell, "Footsore" is a special curse, castable on a victim who has done wrong to a traveller. All of the victim's journeys will take twice as long as normal. There is no saving throw, range is 20 yards, and duration is one year per level, or until a "Remove Curse" is applied. Clerics of this sect may be of Neutral or Neutral-Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Earth Travel Wind Major spheres: Summoning Weather Elemental (Air, Earth) Minor spheres: Combat Creation Healing Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 176 Incabulos Eyeball insignia Ministry of the Greyhawk Campaign Clerics of "Incabulos" are despicable people who venerate power and malignancy. They wear disgusting black robes with orange and green squiggles on them. They hold debauched rites and celebrate iniquities. They have a 20% + 2%/level immunity to all diseases, plus the effects of black puddings, gray oozes, ochre jellies, green slimes, and so forth. At fifth level, they can cast one free "Hypnotism" spell daily. At sixth level, they get a free "Contagion" spell daily. At seventh level, they get a free "Enervation" spell daily. At eighth level, they can cast one free "Bestow Curse" spell daily. The curse is permanent sleep. /Their trademark spell, "Plague", affects a victim in range who fails a save vs. constitution. Duration is one hour. During this time, the victim has -2 on all dice rolls, and on all abilities. At the end of the hour, roll 2 or more on d20 or die. All creatures coming within ten feet of any victim must also check, no one needs to check more than once in any case. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Dawn Disease Misfortune Major spheres: Astral Healing Necromantic Summoning Sun Minor spheres: Divination Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 177 Istus Gold spindle insignia Ministry of the Greyhawk Campaign Clerics of "Istus" are unfeeling cynics who tend to make decisions by flipping coins. A few are grateful to destiny and thus became clerics. They wear black vestments, and gets embroidered webs on them when they gain seventh level. They cast all divination spells as if they were of two levels higher. At level 3, each gets a free "Augury" daily. At level 6, each gets a free "Divination" daily. /At level 7, each gets a free "Strand of Binding" daily. This binds a single creature, which must check vs. dexterity to avoid it, or strength to escape. Otherwise it is held in place for an hour, less two minutes per hit die or level. /Their trademark spell, "Enmeshment", creates a mass of weak, opaque threads in a 30' cube. Any creature touching the threads is teleported to an infinite labyrinth. Victims are confused and thus are 50% likely to attack any creature. Range is ten yards, and a saving throw vs. charisma prevents the magic from working on an individual. A new saving throw is permitted every round. A "Find Path" allows immediate egress. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Destiny Major spheres: Astral Divination Necromantic Minor spheres: Charm Guardian Healing Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 178 Iuz Skull insignia Ministry of the Greyhawk Campaign Clerics of "Iuz" are cold-blooded and malevolent. At 3rd level and up, they get a free "Change Self" spell daily. At 7th level, each gets a free "Fear" spell. At 9th level, each gets a free "Enervation" spell. They command undead at +1 levels. They wear black robes, or white robes stained with blood. /One trademark spell, "Spittle", is a 1st level spell. It has a range of 10 yards, requires a "to hit", and requires the victim to save vs. constitution or roll d8: 1: head unconscious 2-4:body paralyzed 5: weapon arm no attacks 6: non-weapon arm no shield 7-8:leg no defensive dexterity bonus, reduce movement rate by 50%. Effects last 1d6 rounds. Another trademark spell, "Screaming Skull", animates a skull to AC 0, MV21 flying, 4+4 HD, 1 bite for 1d6 damage. The bite forces a save vs. wisdom or "Cause Fear". The skull may scream at any time, causing "Fear" in all enemies who fail to save vs. spell. The scream ends the spell. Yet another trademark spell, "Vampiric Mist", brings into existence a hemisphere of fog with radius 20 yards + 2/level. Each round in the fog costs a creature 1d4 HP ("Resist Cold" halves), and check vs. constitution or lose one point of strength. For each 10 hp drained, or 5 points of strength drained, the cleric gains 1 hp healing. Strengths points return 1/hr. The fog moves at MV 9 across all terrain and follows easy orders. A fireball will destroy the fog if the priest fails save vs. level. For further spells not listed on the character sheet, see "Iuz the Evil". Clerics of this sect may be of Neutral-Evil or Chaotic-Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cruelty Major spheres: Charm Combat Necromantic Summoning Sun Minor spheres: Divination Healing Command undead at +1 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 179 Nerull Skull and scythe insignia Ministry of the Greyhawk Campaign Clerics of "Nerull" serve those who knowingly embrace evil for enjoyment or gain. They wear rust-red or black vestments. They fight equally well with staves or scythes (1d6 each). They gain a bonus of +1, for themselves only, on their surprise dice. At level 6, each gets a free "Evard's Black Tentacles" daily. At level 12, each gets a successful "Destruction" spell daily. /Their trademark spell, "Ebony Tendrils", creates a lump of blackness with four tentacles which grab victims (same change "to hit" as the cleric). The victim, or anyone else, is allowed one check vs. strength to break the tentacles, which do 1d12 points of damage when they strike and each round thereafter. Victims are also dragged 10' closer to the lump every round, Those contacting it must save vs. constitution each round or die. A successful "dispel magic" or a vial of holy water on the lump ends it. Duration is standard; range is 10' from the cleric. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Cruelty Darkness Greed Theft Major spheres: Astral Combat Guardian Healing Necromantic Minor spheres: Charm Divination Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 180 Pholtus Silvery sun insignia Ministry of the Greyhawk Campaign Clerics of "Pholtus" are urban evangelists. Most are good or good-tending, and all are strict. This sect is not noted for its tolerance. They wear white robes. Higher-ups get silver or gold trim. /At first level, these clerics get a free "Dispel Darkness" daily. This requires the magical darkness to be touched. It always succeeds, though the darkness re-forms 8 rounds later if duration permits. At fifth level, they get a free "Glow" spell, causing any one creature or object within 80' to glow for 8 rounds (save vs. dexterity), or else producing a flashlight beam from their own eyes for 8 rounds. While the cleric's eyes go, +2 charisma applies. At ninth level, they get a free "Reflect" spell, which will blind any creature viewing them within 30 feet for 1d8 rounds. A save vs. constitution negates this effect. If using infravision or ultravision, no save is allowed. "Sunburst", a 4th level spell, creates a burst of light of the same dimensions as a "Fireball", fully dispelling all magical darkness of any kind in the area, and doing 6d6 points of damage to all undead (save vs. dexterity for half damage). Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. May be single-classed cleric Concerns: Light Missions Major spheres: Combat Divination Guardian Healing Necromantic Protection Sun Minor spheres: Charm Summoning Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 181 Ralishaz Three bone sticks insignia Ministry of the Greyhawk Campaign Clerics of "Ralishaz" belong to a weird sect. They chant mumbo jumbo and toss their three bones. They wear ridiculous multicolored vestments. At level 3, they gain the ability to cause "Sleep" by gaze, once per day (save vs. constitution negates). At level 5, each may halve their damage taken from one melee blow daily. At level 7, each gets a free "Fumble" spell daily. At level 9, each gets a base save of 3 or less for spells that allow no save. /One trademark characteristic spell, "Vicissitude" allows the cleric to receive a bonus of +2 on all d20 rolls, but a natural "1" or "20" (whichever always fails) gives the worst possible outcome. Duration is for one day, and the spell may be cast on any willing recipient. Their other trademark spell, "Protection from Misfortune", allows them to re-roll 1d8-1 dice rolls by anyone, while alive, that caused them misfortune. If the re-roll is "1" or "20" (whichever is worst), the worst possible result happens. Clerics of this sect may be of Chaotic-Neutral or Chaotic-Evil alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Luck Madness Misfortune Major spheres: Charm Divination Guardian Minor spheres: Healing Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 182 Ulaa Ruby mountain insignia Ministry of the Greyhawk Campaign Clerics of "Ulaa" minister to mountaineers, hill folk, and miners, and protect their communities. They wear brown, green, or green-brown robes. They gain the following free bonus spells, each once/day: Level 1: Detect invisible Level 4: Dig Level 7: Passwall Level 10: Stone to flesh. At level 12, they become immune to all earth-based attacks. /"Command Earth", a 6th level spell, enables the cleric to communicate with creatures from the elemental plane of earth, and adjacent minor planes. The cleric may bar them from coming within 5' or his or her person. Otherwise, the cleric may attempt to charm these creatures. Charmed earth elementals will "move earth" for the caster. Duration is 1 day. There is no truth to rumors about "damage" bonuses. Clerics of this sect may be of any non-Evil, non-Chaotic alignment. Most are Lawful Good. May be single-classed cleric Concerns: Earth Guardianship Major spheres: Combat Divination Elemental (Earth) Guardian Healing Protection Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 183 Auril Snowflake insignia Ministry of the Forgotten Realms Clerics of "Auril" are vicious killers who love cold weather. They may use ice axes (1d6, 1d6 L) instead of maces. They take no damage from avalanches or natural cold, and take half or no damage from magical cold, saving at +4. At level 8, each gets a free "Ice Storm" once a week. These clerics must stay faithful to Neutral Evil. May be single-classed cleric Concerns: Cold Major spheres: Animals Combat Divination Healing Necromantic Protection Weather Minor spheres: Guardian Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 184 Azuth Glowing finger insignia Ministry of the Forgotten Realms Clerics of "Azuth" are multi-classed specialist wizards. They cannot bring mage spells outside their specialties. They check vs. intelligence to recognize spells being cast by opposing wizards. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. Usual class: Cleric-Magician Concerns: Magic Major spheres: Divination Guardian Healing Necromantic Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 185 Beshaba Horns insignia Ministry of the Forgotten Realms Clerics of "Beshaba", or "Doom Masters", are weird ideologues. Once a day, the cleric can modify a d20 roll by 1 point/level to the roller's disadvantage (no save). Using this power makes the cleric glow an ugly red. It must be applied before the d20 is rolled. These clerics are not popular with most of their neighbors. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Misfortune Major spheres: Astral Charm Combat Guardian Protection Minor spheres: Creation Divination Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 186 Chauntea Sun and flower insignia Ministry of the Forgotten Realms Clerics of "Chauntea" minister to agricultural communities. They can identify crops and seeds, and are immune to all forms of natural food poisoning. They learn languages and change into animals as do druids. They use nothing made of metal. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Agriculture Nature Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 187 Cyric Skull and black star insignia Ministry of the Forgotten Realms Clerics of "Cyric" are vicious ministers of evil. They command undead as if they were of two levels higher. They are immune to all natural and magical fear, as well as all other emotion-based spells except "charm". Summoning "aerial servants" at 5th level is a myth, but each of these clerics of this or above can hold in thrall the soul of one evil first level character, from the lower planes. These clerics must stay faithful to Neutral Evil. May be single-classed cleric Concerns: Death Tyranny Major spheres: Astral Charm Combat Healing Necromantic Protection Summoning Sun Weather Minor spheres: Divination Elemental (All) Command undead at +2 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 188 Deneir Eye and candle insignia Ministry of the Forgotten Realms Clerics of "Deneir" are scholars, writers, linguists, and artists. They get +4 on saves vs. symbols, runes, and glyphs, or a normal save if none is permitted. They check vs. intelligence on d20 or d100 to recognize marks. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Art Literature Major spheres: Astral Combat Creation Divination Elemental (All) Guardian Healing Protection Summoning Minor spheres: Animals Plants Sun Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No shield 189 Eldath Sun and waterfall insignia Ministry of the Forgotten Realms Clerics of "Eldath" lead worship next to fresh-water lakes. Many of them minister to rural and fisher-folk. All are staunch pacifists, and use damage-producing weapons only in defense of the truly helpless. They are generally called "peacemen" and "peacewomen". Contrary to rumor, any good-aligned folk may become clergy, and the non-good-aligned cannot become "Eldath" clergy. /At level 1, the cleric gets a free "remove fear" bonus spell. At level 3, he or she gets a free "sleep" spell, and another for every additional three levels. At level 5, he or she gets a free "silence, 15' radius" spell, and another for every additional three levels. At level 10, the cleric can breathe water as if it were air. At level 15, any creature must check vs. HD to attack the cleric. In combat, the priest may subtract 1d6+strength bonus from an attacker's "to hit" with a hand-held weapon. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Fishing Fresh Water Peace Major spheres: Astral Charm Divination Healing Protection Sun Elemental (Water) Minor spheres: Animals Plants Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 190 Gond Gear shaft insignia Ministry of the Forgotten Realms Clerics of "Gond" minister to mechanics and craftspeople. They get a bonus of +2 on all ability checks for craftsmanship. They have a 2% chance/level to pick locks, and they can use all magical staves, wands, and rods. This sect is popular with both humans and gnomes. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Crafts Major spheres: Astral Combat Divination Elemental (All) Protection Sun Minor spheres: Charm Guardian Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No shield 191 Helm Gauntlet and eye insignia Ministry of the Forgotten Realms Clerics of "Helm" are guardians and protectors. They get a bonus of +2 on dice rolls for surprise. A cleric of any level can have a single free "glyph of warding" in effect at any time. These last 1 day/level and may duplicate any spell the cleric can cast. These clerics may also use crystal balls as do wizards. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Guardianship Major spheres: Astral Combat Divination Guardian Protection Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 192 Lathander Sunrise insignia Ministry of the Forgotten Realms Clerics of "Lathander" lead worship in the morning light. They are called "Morninglords". They are ministers of hope, repentance, and new beginnings. They are good at art, music, pottery, sports, and juggling. They are skilled at appraising (DM's option), and the more lawful among them excel as sports referees and coaches. These clerics turn all undead as if they were 4 levels higher. At third level, they can cast a free "faerie fire" once a day. /"Rosemantle", a first-level spell, provides the equivalent of "Free Action" to the recipient for standard duration. "Rosetouch", a second-level spell which causes the cleric's hands to glow until used, mends a non-magical object or makes a normal weapon hit a creature struck only by a +1 weapon. "Sunrise", a third-level spell, negates all darkness, and does 4d6 damage to undead and fungi (save for «). It can remain in place until triggered or a day elapses. "Boon of Lathander", a fourth-level spell, gives the recipient a bonus of +1 on every dice roll for the remainder of the round and the next. "Control Giant Insect", a fourth-level spell, works for standard spell duration. "Shield of Lathander", a fifth-level spell, makes the recipient immune to all natural damage for the remainder of the round and the next. "Artificial Dawn", a sixth-level spell, negates all darkness and does 7d4 damage to all undead and fungi in range; no save is allowed. Evil creatures in range attack at -4 "to hit". "Greater Shield of Lathander", a seventh-level spell, makes the recipient immune to all damage for the remainder of the round and the next. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Art Athletics Birth & Youth Dawn Music & Dance Major spheres: Astral Charm Creation Elemental (All) Healing Plants Sun Weather Minor spheres: Combat Divination Guardian Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 193 Leira Misty insignia Ministry of the Forgotten Realms Clerics of "Leira" are masters of deception and trickery. They wear silvery mirrors over their faces, and these give +4 on saves vs. gaze attacks. They can use any magic items that generate illusions, but never any that produce "Tree Seeing". At fifth level, they get a free "Misdirection" spell, and another for every five additional levels. At 13th level, the cleric gets a free "Mislead" spell daily. These clerics are expected to make up their own clerical titles. These clerics must stay faithful to Chaotic Neutral. May be single-classed cleric Concerns: Trickery Major spheres: Astral Charm Creation Divination Healing Protection Summoning Weather Minor spheres: Combat Elemental (All) Guardian Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 194 Lliira Three stars insignia Ministry of the Forgotten Realms Clerics of "Lliira" dance for joy during worship. They are called "joybringers", and are famous for throwing great parties. They are anarchists with no church hierarchy. They get +2 to hit with lasso, net, or holy water, but must never use weapons that do harm. These clerics must stay faithful to Chaotic Good. May be single-classed cleric Concerns: Music & Dance Peace Major spheres: Animals Charm Creation Elemental (All) Healing Necromantic Protection Sun Weather Minor spheres: Divination Plants Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 195 Malar Furry claw insignia Ministry of the Forgotten Realms Clerics of "Malar" are members of a bloodthirsty beast-cult. They get a bonus of +2 on all ability checks for hunting. They can identify plants, animals, and pure water as do druids. At 7th level, they are immune to "charm" spells from woodland types. These clerics fight with maces, and do not use missile weapons. If they can get a set of "claws of Malar", they strike twice per round for damage 1d6/1d6, 1d4/1d4 L. Clerics of this sect may be of any non-Lawful alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Animals Cruelty Hunting War Major spheres: Animals Combat Healing Plants Summoning Sun Weather Minor spheres: Divination Elemental (All) Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 196 Mask Green mask insignia Ministry of the Forgotten Realms Clerics of "Mask" here are all multi-classed cleric-thieves. Males are called "Demarchs", females "Demarchesses". These clerics must stay faithful to Neutral Evil. Usual class: Cleric-Thief Concerns: Theft Major spheres: Astral Charm Combat Divination Guardian Healing Protection Sun Minor spheres: Elemental (All) Necromantic Summoning Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor No shield 197 Mielikki Unicorn insignia Ministry of the Forgotten Realms Clerics of "Mielikki" from "Forgotten Realms" type worlds are rangers of all good alignments. Clerics of this sect may be of any Good alignment. Most are Neutral Good. Usual class: Ranger Concerns: Animals Nature Wilderness Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 198 Milil Harp insignia Ministry of the Forgotten Realms Clerics of "Milil" are accomplished singers and musicians. Once a day, they can sing a sermon. All creatures with wisdom and level/HD both <= the cleric's must save vs. wisdom on d20 or listen quietly. At level 10, the cleric can cast a free "Suggestion" spell daily. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Music & Dance Major spheres: Astral Charm Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Elemental (All) Sun Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 199 Mystra Stars and river insignia Ministry of the Forgotten Realms Clerics of "Mystra" are potent spellcasters and scholars. They get +2 on all saves vs. magic. They get a free "detect magic" spell daily. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Knowledge Magic Major spheres: Astral Combat Creation Divination Elemental (All) Guardian Healing Necromantic Protection Summoning Minor spheres: Animals Plants Sun Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 200 Selune Eyes and stars insignia Ministry of the Forgotten Realms Clerics of "Selune" lead worship under the night sky. All are proficient astronomers and navigators. All possess infravision, regardless of race. Talk of these clerics gaining bonuses with a moon-shaped mace are "sheer moonshine". All good-aligned lycanthropes of this sect can control their transformations voluntarily. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Moon Stars Major spheres: Animals Astral Combat Divination Guardian Healing Necromantic Summoning Sun Weather Minor spheres: Charm Elemental (All) Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 201 Shar Black disk insignia Ministry of the Forgotten Realms Clerics of "Shar" promote darkness and ignorance. At each odd level, they gain a free "Darkness" spell daily. At every fifth level, they gain a free "Continual Darkness" daily. At level 7, they gain a free "Forget" spell daily. These clerics must stay faithful to Neutral Evil. May be single-classed cleric Concerns: Darkness Ignorance Major spheres: Astral Charm Combat Guardian Necromantic Protection Sun Minor spheres: Creation Elemental (All) Healing Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 202 Sune Red hair insignia Ministry of the Forgotten Realms Clerics of "Sune" minister to lovers. Talk of semi-magical charming of the opposite sex is nothing but talk. When one of these clerics does a really good deed, his or her charisma is magically elevated by 1d8 for one day, allowing "godlike" awe-power. This wears off, but viewers will remain impressed. These clerics must stay faithful to Chaotic Good. May be single-classed cleric Concerns: Beauty Love Major spheres: Astral Charm Creation Divination Guardian Healing Protection Sun Minor spheres: Combat Elemental (All) Necromantic Summoning Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 203 Talona Skull and crossbones insignia Ministry of the Forgotten Realms Clerics of "Talona" are a weird sect of poisoners. All get +4 on saves vs. all poisons, and check vs. level on d20 or d100 to recognize various poisons (DM's option). At level 10, each gets a free "Cause Disease" daily (green rot). These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Disease Major spheres: Astral Combat Divination Guardian Healing Necromantic Summoning Minor spheres: Charm Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 204 Talos Lightning bolts insignia Ministry of the Forgotten Realms Clerics of "Talos" are vicious lunatics who enjoy storms. They get a free "Lightning Bolt" daily at 7th level, and another one free every three levels thereafter. They cannot cast these bolts while wearing metal armor. At tenth level, each gets a free "Control Weather" spell daily. They must not use their spells to dispel storms. Clerics of this sect may be of Chaotic-Neutral or Chaotic-Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Storms Major spheres: Animals Astral Combat Elemental (All) Healing Necromantic Summoning Sun Weather Minor spheres: Creation Divination Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 205 Tempus Sword and shield insignia Ministry of the Forgotten Realms Clerics of "Tempus" are war-priests. At will, they can inspire berserk rage in themselves and their willing companions. This form of berserk rage gives +2 on all attack, damage, and ability (save) rolls. However, if no enemies are left to fight, the recipient must check vs. wisdom or attack friends. The effect lasts for ten rounds, then dissipates. These clerics are proficient metalworkers and riders, and they can determine the number of "plusses" on a weapon. Rumors about "particular chosen weapons" and "blind fighting" are untrue. These clerics must stay faithful to Chaotic Neutral. May be single-classed cleric Concerns: War Major spheres: Animals Combat Divination Elemental (All) Healing Necromantic Protection Weather Minor spheres: Guardian Summoning Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 206 Torm Gauntlet insignia Ministry of the Forgotten Realms Clerics of "Torm" are fighting priests who protect communities. They are single-minded protectors of good people. Their divination and protection spells have double duration. They have 18 charisma with respect to their henchpeople. They may command the undead to serve as protectors. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Guardianship Major spheres: Astral Combat Divination Guardian Healing Protection Summoning Sun Minor spheres: Charm Elemental (All) Necromantic Weather Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 207 Tymora Coin insignia Ministry of the Forgotten Realms Clerics of "Tymora" pray for luck, and exhort their followers to hard work and wisdom. Once a day, they can "Bless the Dice" without using the spell. This modifies a d20 by 1/level to the roller's advantage. The ability must be used before the d20 is rolled. This sect is popular with both humans and halflings. These clerics must stay faithful to Chaotic Good. May be single-classed cleric Concerns: Luck Major spheres: Charm Creation Divination Healing Necromantic Protection Summoning Minor spheres: Guardian Sun Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 208 Waukeen Coin insignia Ministry of the Forgotten Realms Clerics of "Waukeen" minister to merchants and traders. Most are accomplished gemcutters, and all can tell true from false metal. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Commerce Wealth Major spheres: Astral Charm Creation Divination Guardian Healing Necromantic Protection Weather Minor spheres: Elemental (All) Summoning Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 209 Ao Question mark insignia Ministry of the Forgotten Realms Clerics of "Ao" are mystically-inclined good folk. Here they are typical, classic AD&D clerics. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Generic Major spheres: Charm Combat Divination Guardian Healing Necromantic Protection Summoning Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 210 Bane Black hand insignia Ministry of the Forgotten Realms Clerics of "Bane" are hate-mongers and ministers of tyrants. They are immune to all forms of natural and magical "fear". At fifth level, they may generate an "aura of fear", stretching 10'/level in every direction, once per day. Those in the aura must check vs. wisdom; failure indicates that they attempt either to flee or to attack the cleric. The character is free to choose between these options. The "fear aura" and its effects last 1 round/level of the caster. These clerics must stay faithful to Lawful Evil. May be single-classed cleric Concerns: Darkness Hate Tyranny Major spheres: Combat Divination Guardian Healing Necromantic Summoning Minor spheres: Creation Elemental (All) Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 211 Bhaal Skull and poison insignia Ministry of the Forgotten Realms Clerics of "Bhaal" are members of a weird, organized cult of death-worshippers. They may travel between the dimensions, so that a journey of 1 mile on the natural world seems only 10 feet. Fire-and cold-proofing and poison protection are recommended. This ability is acquired at 10th level, and the cleric may take another creature for every 2 additional levels. These clerics must stay faithful to Lawful Evil. May be single-classed cleric Concerns: Death Major spheres: Astral Charm Combat Elemental (All) Healing Necromantic Summoning Minor spheres: Creation Divination Guardian Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No shield 212 Myrkul Black skull insignia Ministry of the Forgotten Realms Clerics of "Myrkul" belong to a weird cult of disease and death. They are always infested with diseases and parasites, but never become symptomatic, serving as vectors. Each can "Feign Death" at will, as the spell of the same name. At 10th level, the cleric can summon a robed skeleton once a week. The skeleton has AC -4, hp 33, THACO 0, #AT 1, D/A 2d8, MV 12. It fights with a scythe, and remains for ten rounds. Creatures killed by the skeleton can be "raised" normally. If it does not kill something, the cleric must kill a living creature before another skeleton may be summoned. "The hand of Myrkul" is a baseless rumor. These clerics must stay faithful to Neutral Evil. May be single-classed cleric Concerns: Death Disease Major spheres: Combat Guardian Healing Necromantic Summoning Minor spheres: Charm Divination Elemental (All) Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 213 Quetzelcoatl Feathered snake insignia Ministry of the Aztecs Clerics of "Quetzelcoatl" are scholars and philosophers who seek to bring about a better world for all people. They infiltrate and gather intelligence on evil organizations. Here, they turn undead normally at any level. Each cleric can send a message by "whispering wind" once a day, with no range limitation, and a delay of 1 minute/mile. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Kindness Knowledge Philosophy Wind Major spheres: Animals Astral Charm Combat Creation Divination Elemental (Air) Guardian Healing Necromantic Plants Protection Summoning Sun Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 214 Shakak Ice spear insignia Ministry of the First Americans Clerics of "Shakak" are psychotic killers who enjoy cold weather. They are immune to natural cold, and take «-0 damage from magical cold. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Cold Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 215 Rhea Lady face insignia Ministry of the Greco-Romans Clerics of "Rhea" assist mothers and families, assisting especially with the placement of orphans. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Fertility Major spheres: Animals Charm Guardian Healing Plants Protection Minor spheres: Creation Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 216 Gaea Fruit basket insignia Ministry of the Greco-Romans Clerics of "Gaea" oversee planting and animal husbandry. They must remain aloof from moral and ethical concerns. #They are standard AD&D druids in almost every respect. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Agriculture Animals Earth Oracles Major spheres: Animals Elemental (Earth) Healing Plants Weather Minor spheres: Divination Necromantic Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 217 Ometeotl Footprint insignia Ministry of the Aztecs Clerics of "Ometeotl" are mystics who donate all their money and most magic items to their denomination. They turn undead as clerics of two levels higher. At tenth level, they can turn invisible once per day. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Generic Sky Major spheres: Animals Astral Charm Combat Creation Divination Elemental (All) Guardian Healing Necromantic Plants Protection Summoning Sun Weather Minor spheres: Turn undead at +2 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 218 Math Mathonwy Staff insignia Ministry of the Celts Clerics of "Math" are primarily concerned with bad magic. Instead of sideclassing or casting out-of-class spells, these clerics are multi-class wizards. Clerics of this sect may be of any non-Good alignment. Most are Neutral Evil. Usual class: Cleric-Magician Concerns: Magic Major spheres: Animals Combat Creation Elemental (All) Guardian Necromantic Plants Protection Summoning Sun Weather Minor spheres: Charm Divination Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 219 Morrigan Celtic sword hilt insignia Ministry of the Celts Clerics of "Morrigan" are war-mongers and hate-peddlers. They are healed 5 hp each night, provided that they have killed something that day. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: War Major spheres: Astral Combat Elemental (All) Guardian Protection Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 220 Aeolus Bag of winds insignia Ministry of the Greco-Romans Clerics of "Aeolus" are wind mystics. They are never hurt by wind-based attacks. They may have a fighter's extraordinary strength. Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. May be single-classed cleric Concerns: Storms Wind Major spheres: Weather Elemental (Air) Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 221 Brigantia Bridge insignia Ministry of the Celts Clerics of "Brigantia" are nice people who care for communities which are dependent on fresh water. This includes farmers and fisher-folk. In addition to their spell abilities, they can heal a total of hit points equal to their level daily. If they have access to a spring blessed and in use by their sect, they can use the water to restore 1d8 hp daily to one creature. At level 10, they get a free "Animal Growth" spell daily. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Animals Fishing Fresh Water Major spheres: Animals Charm Creation Divination Elemental (Water) Healing Plants Protection Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 222 Uranus Starry sky insignia Ministry of the Greco-Romans Clerics of "Uranus" serve primordial darkness and chaos. They typically give themselves out as warriors, not clerics. They must not do kind deeds without an unsavory ulterior motive. #At level 10, they cast spells at will, without components. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Good alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Ignorance Sky Stars Major spheres: Astral Combat Protection Minor spheres: Divination Healing Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 223 Cronus Sickle insignia Ministry of the Greco-Romans Clerics of "Cronus" belong to a weird, ancient, cruel sect. They preach on the briefness and meaninglessness of all things. #All these clerics can command the undead into service, and even non-evil ones use destructive necromantic spells. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Chaotic-Neutral or Chaotic-Evil alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Ignorance Time Major spheres: Elemental (All) Healing Necromantic Minor spheres: Protection Sun Weather Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 224 Metzli Moon insignia Ministry of the Aztecs Clerics of "Metzli" are gardeners who must leave food out for the night-time monsters. All possess infravision regardless of racial origin. At tenth level, they can bring any spell from the illusion- phantasm school as a clerical spell of equal level. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Darkness Moon Major spheres: Astral Combat Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 225 Ixtlilton Sumac branch insignia Ministry of the Aztecs Clerics of "Ixtlilton" are physician-ministers. They can keep a single sick person alive indefinitely, so long as they remain in attendance. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Healing Major spheres: Healing Necromantic Minor spheres: Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 226 Xochiquetzal Rose insignia Ministry of the Aztecs Clerics of "Xochiquetzal" are married couples who must always be faithful and honest with one another. They maintain flower gardens around their homes. These clerics gain the following free bonus spells, each usable once a day: Level 3: Cure serious wounds Level 6: Cure disease Level 9: Neutralize poison Level 12: Heal Level 15: Raise dead. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Love Marriage Music & Dance Major spheres: Charm Creation Healing Protection Minor spheres: Divination Guardian Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 227 Centeotl Corn stalk insignia Ministry of the Aztecs Clerics of "Centeotl" serve agricultural communities. At first level, they get a free "Create Food" spell daily. At tenth level, they can inflict a "pain touch" once a day. This forces a victim to save vs. constitution or fall writhing to the ground for 1d4 rounds. Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Agriculture Disease Major spheres: Elemental (All) Plants Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 228 Ninefold Io Nine points insignia Ministry of the Dragons Clerics of "Io the Ninefold Dragon" are creation mystics. They are focused on maintaining peace among creatures with widely different morals and ethics. This is the secret of their insignia: eight spikes radiating as a compass rose, plus the ninth straight up. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Generic Major spheres: Charm Combat Creation Divination Elemental (All) Guardian Healing Necromantic Protection Summoning Sun Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 229 Aasterinian Morning star insignia Ministry of the Dragons Clerics of "Aasterinian" love talk, play, invention, and pleasure. Most (not all) have a tendency to good. They have +1 effective level within an hour of dawn. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Communication Dawn Stars Major spheres: Charm Guardian Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 230 Faluzure Dragon skull insignia Ministry of the Dragons Clerics of "Faluzure" belong to a morbid cult which meditates on ruin, destruction, and undeath. They command undead with relative ease. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Cruelty Darkness Death Disease Hate Major spheres: Charm Guardian Healing Necromantic Protection Minor spheres: Command undead at +4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 231 Brother Sun Holy insignia Ministry of the Christian friars The "Friends of Brother Sun" is a special ministry, close to nature, within the larger family of faith and goodwill. These clerics love the created world and do good in it, out of love and gratitude to the world's Creator. They are sworn to poverty, and own only what they can carry. They get a free "Light" spell daily, and a free "Sunray" daily at level 10. They turn the undead as if they were clerics of four levels higher. These clerics gain a point of wisdom at each level, while on good behavior. Wisdom gained in this way may exceed "racial norms". Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Repentance Sun Major spheres: Animals Charm Creation Divination Healing Necromantic Protection Sun Weather Minor spheres: Guardian Plants Turn undead at +4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 232 Sister Moon Holy insignia Ministry of the Christian friars The "Friends of Sister Moon" is a special ministry, close to nature, within the larger family of faith and goodwill. These clerics love the created world and do good in it, out of love and gratitude to the world's Creator. They are sworn to poverty, and own only what they can carry. As nighttime clerics, they possess stealth skills, and check vs. level on d20 to hide in shadows, move silently, climb walls, and find/remove traps. These clerics gain a point of wisdom at each level, while on good behavior. Wisdom gained in this way may exceed "racial norms". Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Moon Repentance Major spheres: Animals Charm Creation Divination Healing Necromantic Protection Sun Weather Minor spheres: Guardian Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 233 Brother Dawn Holy insignia Ministry of the Christian friars The "Friends of Brother Dawn" is a special ministry, close to nature, within the larger family of faith and goodwill. These clerics love the created world and do good in it, out of love and gratitude to the world's Creator. They are sworn to poverty, and own only what they can carry. These clerics are immune to energy drain from the undead. These clerics gain a point of wisdom at each level, while on good behavior. Wisdom gained in this way may exceed "racial norms". Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Dawn Repentance Major spheres: Animals Charm Creation Divination Healing Necromantic Protection Sun Weather Minor spheres: Guardian Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 234 the Star Brothers Holy insignia Ministry of the Christian friars The "Friends of the Star Brothers" is a special ministry, close to nature, within the larger family of faith and goodwill. These clerics love the created world and do good in it, out of love and gratitude to the world's Creator. They are sworn to poverty, and own only what they can carry. These clerics know astronomy and navigation well, and check vs. level on d20 or d100 to know facts about the outer planes. These clerics gain a point of wisdom at each level, while on good behavior. Wisdom gained in this way may exceed "racial norms". Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Repentance Stars Major spheres: Animals Charm Creation Divination Healing Necromantic Protection Sun Weather Minor spheres: Guardian Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 235 Brother Wind Holy insignia Ministry of the Christian friars The "Friends of Brother Wind" is a special ministry, close to nature, within the larger family of faith and goodwill. These clerics love the created world and do good in it, out of love and gratitude to the world's Creator. They are sworn to poverty, and own only what they can carry. These clerics have the power to "Fly" for 1 hr/day per level, and they can talk with normal birds at will. These clerics gain a point of wisdom at each level, while on good behavior. Wisdom gained in this way may exceed "racial norms". Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Repentance Wind Major spheres: Animals Charm Creation Divination Healing Necromantic Protection Sun Weather Elemental (Air) Minor spheres: Guardian Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 236 Brother Storm Holy insignia Ministry of the Christian friars The "Friends of Brother Storm" is a special ministry, close to nature, within the larger family of faith and goodwill. These clerics love the created world and do good in it, out of love and gratitude to the world's Creator. They are sworn to poverty, and own only what they can carry. These clerics are unharmed by natural lightning, take «-0 damage from magical electrical attacks, and can call a single lightning bolt (1d6/level) during a storm. These clerics gain a point of wisdom at each level, while on good behavior. Wisdom gained in this way may exceed "racial norms". Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Repentance Storms Major spheres: Animals Charm Creation Divination Healing Necromantic Protection Sun Weather Minor spheres: Guardian Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 237 Sister Water Holy insignia Ministry of the Christian friars The "Friends of Sister Water" is a special ministry, close to nature, within the larger family of faith and goodwill. These clerics love the created world and do good in it, out of love and gratitude to the world's Creator. They are sworn to poverty, and own only what they can carry. These clerics are proficient sailors, can breathe under water, and can talk in a rudimentary way to all aquatic creatures. These clerics gain a point of wisdom at each level, while on good behavior. Wisdom gained in this way may exceed "racial norms". Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Fresh Water Oceans Repentance Major spheres: Animals Charm Creation Divination Healing Necromantic Elemental (Water) Protection Sun Weather Minor spheres: Guardian Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 238 Brother Fire Holy insignia Ministry of the Christian friars The "Friends of Brother Fire" is a special ministry, close to nature, within the larger family of faith and goodwill. These clerics love the created world and do good in it, out of love and gratitude to the world's Creator. They are sworn to poverty, and own only what they can carry. These clerics take no damage from natural fire, and take «-0 damage from magical fire attacks. They get a free "Affect Normal Fires" spell daily. These clerics gain a point of wisdom at each level, while on good behavior. Wisdom gained in this way may exceed "racial norms". Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Fire Repentance Major spheres: Animals Charm Creation Divination Healing Necromantic Protection Sun Weather Elemental (Fire) Minor spheres: Guardian Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 239 Mother Earth Holy insignia Ministry of the Christian friars The "Friends of Mother Earth" is a special ministry, close to nature, within the larger family of faith and goodwill. These clerics love the created world and do good in it, out of love and gratitude to the world's Creator. They are sworn to poverty, and own only what they can carry. These clerics are never harmed by earthquakes or landslides, can determine their depth underground without difficulty, and can speak in a rudimentary way with burrowing animals. They get a free "Create Food and Water" spell daily. These clerics gain a point of wisdom at each level, while on good behavior. Wisdom gained in this way may exceed "racial norms". Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Earth Repentance Major spheres: Animals Charm Creation Divination Healing Necromantic Protection Sun Weather Elemental (Earth) Minor spheres: Guardian Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 240 Sister Death Holy insignia Ministry of the Christian friars The "Friends of Sister Death" is a special ministry, close to nature, within the larger family of faith and goodwill. These clerics love the created world and do good in it, out of love and gratitude to the world's Creator. They are sworn to poverty, and own only what they can carry. These clerics minister to the dying, urging faith and repentance. They turn undead as if they were clerics of four levels higher. These clerics gain a point of wisdom at each level, while on good behavior. Wisdom gained in this way may exceed "racial norms". Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Death Repentance Major spheres: Animals Charm Creation Divination Healing Necromantic Protection Sun Weather Minor spheres: Guardian Plants Turn undead at +4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 241 St. Elvis Guitar insignia Ministry of the Twentieth Century Clerics of "Elvis" play music, do and promote good deeds, and campaign effectively against alcohol and drug abuse. These musicians must refrain from all mind-altering substances. They are held in very high esteem in many circles. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Beauty Love Missions Music & Dance Major spheres: Charm Healing Necromantic Summoning Minor spheres: Creation Divination Guardian Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 242 Brihaspati Pen and scroll insignia Ministry of the Vedic culture Clerics of "Brihaspati" are promoters and upholders of laws, and try to influence legislation for the good of the community. They need a legal warrant to bear arms. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Knowledge Philosophy Major spheres: Charm Divination Healing Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 243 Puchan Gold lance insignia Ministry of the Vedic culture Clerics of "Puchan" lead worship and protect travellers. They also lead the secret opposition to unjust governments. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Freedom Kindness Love Marriage Travel Major spheres: Charm Combat Creation Healing Protection Summoning Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 244 Soma Moon insignia Ministry of the Vedic culture Clerics of "Soma" are anarchists who supposedly brew a beverage which prevents or cures normal disease, gives "psychic powers", and adds a point of constitution for one week. There is none here. These clerics must stay faithful to Chaotic Good. May be single-classed cleric Concerns: Moon Nature Oracles Major spheres: Divination Healing Plants Protection Minor spheres: Animals Charm Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 245 Liu Five grains insignia Ministry of the Chinese Clerics of "Liu" work in the fields and minister to farmers. They can identify all crops and seeds. At level 10, they automatically turn locusts and "insect plagues". Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Agriculture Major spheres: Healing Plants Sun Weather Minor spheres: Animals Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 246 the Valkyries Valkyre insignia Ministry of the Vikings Clerics of "the Valkyries" are female fighters with limited clerical spells. Here, they progress as fighter-clerics regardless of race. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any alignment. Most are Chaotic Good. Usual class: Fighter-Cleric Concerns: War Major spheres: Charm Combat Healing Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield Extraordinary strength 247 Belenus Sun and menhirs insignia Ministry of the Celts Clerics of "Belenus" are fire-and-sunshine nature priests who are expected to occasionally set up big rocks. Clerics of this sect may be of Neutral or Neutral-Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Fire Sun Major spheres: Animals Elemental (Fire, Earth) Healing Plants Weather Minor spheres: Necromantic Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 248 Cthulhu Cthulhoid insignia Ministry of the Cthulhu Mythos Clerics of "Cthulhu" are crazed cultists who look forward to the return of interstellar monsters and the end of the world. Clerics of this sect may be of Chaotic-Neutral or Chaotic-Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cruelty Madness Major spheres: Creation Healing Necromantic Minor spheres: Divination Guardian Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 249 Azathoth Blob insignia Ministry of the Cthulhu Mythos Clerics of "Azathoth" are crazed cultists who look forward to the return of interstellar monsters and the end of the world. Clerics of this sect may be of Chaotic-Neutral or Chaotic-Evil alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Apathy Ignorance Madness Major spheres: Creation Healing Necromantic Minor spheres: Divination Guardian Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 250 Fu Hsing Bat insignia Ministry of the Chinese Clerics of "Fu Hsing" spread happiness and good cheer. They are immune to magical fear or magical sadness. They fight on the magician's table, and cast spells as a bard of equal level, in addition to cleric spells. They must never strike a blow except in real self-defense. All are skilled musicians with a repertoire of happy songs. At level 10, they can cast any of their spells by playing a single musical note. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Kindness Music & Dance Major spheres: Charm Creation Healing Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 251 the Evil Titans Hideous foul insignia Ministry of the Greco-Romans Clerics of "the Evil Titans" are relics of a wicked, old cult. They are enemies of all goodness, knowledge, and progress. #Once per level, these clerics may call for special aid. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Good alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Apathy Bigotry Darkness Greed Hate Ignorance Lust Madness Tyranny Vanity War Major spheres: Charm Combat Divination Elemental (All) Guardian Healing Necromantic Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 252 Grumbar Mountain insignia Ministry of the Forgotten Realms Clerics of "Grumbar" are rock worshippers who meet for various purposes, mostly bad. At level 5, they can conjure an 8 HD earth elemental once a day. It serves willingly for an hour. Clerics of this sect may be of any non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Earth Tyranny Major spheres: Elemental (Earth) Minor spheres: Combat Divination Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 253 Kossuth Flame insignia Ministry of the Forgotten Realms Clerics of "Kossuth" are fire worshippers who meet for various purposes, mostly bad. At level 5, they can conjure an 8 HD fire elemental once a day. It serves willingly for an hour. Clerics of this sect may be of any non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Fire Tyranny Major spheres: Elemental (Fire) Minor spheres: Combat Divination Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 254 Akadi Clouds insignia Ministry of the Forgotten Realms Clerics of "Akadi" are wind worshippers who meet for various purposes, mostly bad. At level 5, they can conjure an 8 HD air elemental once a day. It serves willingly for an hour. Clerics of this sect may be of any non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Tyranny Wind Major spheres: Elemental (Air) Minor spheres: Combat Divination Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 255 Istishia Waves insignia Ministry of the Forgotten Realms Clerics of "Istishia" are water worshippers who meet for various purposes, mostly bad. At level 5, they can conjure an 8 HD water elemental once a day. It serves willingly for an hour. Clerics of this sect may be of any non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Fresh Water Oceans Tyranny Major spheres: Elemental (Water) Minor spheres: Combat Divination Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 256 Orcus Skull insignia Ministry of the Greyhawk Campaign Clerics of "Orcus" assist misguided souls who want to become undead. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Cruelty Death Major spheres: Astral Combat Necromantic Minor spheres: Charm Divination Guardian Healing Protection Sun Command undead at +4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 257 Demogorgon Monkey's paw insignia Ministry of the Greyhawk Campaign Clerics of "Demogorgon" are crazy fools who do very bad things. At level 1, each takes only «-¬ damage from cold-based attacks. At level 5, each takes only «-¬ damage from heat-based attacks. If the cleric uses "Energy Drain" (spell, undead cleric), 2d4 levels of spells are regained (character's choice). These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Cruelty Darkness Madness Major spheres: Combat Divination Healing Necromantic Minor spheres: Animals Guardian Protection Summoning Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 258 Anthraxus Rotting sheep insignia Ministry of the Greyhawk Campaign Clerics of "Anthraxus the Decayed" are dedicated to spreading disease and misery among decent folks. These clerics must stay faithful to Neutral Evil. May be single-classed cleric Concerns: Cruelty Disease Greed Lust Major spheres: Combat Divination Healing Necromantic Minor spheres: Charm Guardian Protection Sun Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 259 Shadow Gray disk insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any alignment. Most are True Neutral. Usual class: Fighter-Cleric Concerns: Darkness Light Theft Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 260 Juiblex Slimy pseudopod insignia Ministry of the Greyhawk Campaign Clerics of "Juiblex" are dirty, weird and wicked. Their purpose is to spread filth, disease and suffering. They are immune to slimes, jellies, puddings, and oozes. All are immune to natural disease. At level 5, each gets a free "Black Tentacles" spell daily. At level 9, each can summon a black pudding daily if underground. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Cruelty Disease Ignorance Major spheres: Charm Divination Healing Necromantic Summoning Minor spheres: Combat Elemental (All) Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 261 Moradin Hammer and anvil insignia Ministry of the Dwarves Clerics of "Moradin" execute a variety of good ministries. These clerics are mostly dwarves or their friends. Dwarves respond very favorably to these clerics. Here, these clerics turn undead normally, at their own level. At level 5, each gets a bonus of +2 "to hit" with warhammer. At level 7, each gets a free "True Seeing" spell daily. At level 9, each can heal 1d3 HP on each dwarf in range. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Earth Fire Metalworking War Major spheres: Combat Creation Guardian Healing Necromantic Protection Elemental (Earth, Fire) Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 262 Clangeddin Battle axes insignia Ministry of the Dwarves Clerics of "Clangeddin Silverbeard" are military types who minister to soldiers and fight well themselves. These clerics are mostly dwarves or their friends. They get two free "Command" spells daily for use in battle. On reaching level 5, each gets a free "Strength" spell. Here, upon reaching 7th level, each gets a free "Detect Enemies" spell daily, and they cannot ever turn the undead. At level 9, they can triple damage from a battle-axe once daily. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Earth War Major spheres: Combat Guardian Protection Elemental (Earth) Minor spheres: Charm Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No shield 263 Dumathoin Gem in mountain insignia Ministry of the Dwarves Clerics of "Dumathoin" minister to mining communities. These clerics are mostly dwarves or their friends. At level 1, each gets a free "Stoneskin" daily. At level 5, each gets a free "Stone Shape" daily. Here, upon reaching 7th level they get a free "Identify" spell daily, and they cannot ever turn the undead. At level 9, each gets a free "Detect Gems" underground. Clerics of this sect may be of any non-Chaotic alignment. Most are True Neutral. May be single-classed cleric Concerns: Earth Fire Major spheres: Creation Protection Elemental (Earth) Minor spheres: Combat Divination Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 264 Abbathor Jewelled dagger insignia Ministry of the Dwarves Clerics of "Abbathor" are greedy, avaricious villains. These clerics are mostly dwarves or their friends. At level 3, each gains the ability to sense hidden gems within ten feet, once per day, for ten minutes. At level 5, each gets a free "Darkness" spell daily. Here, upon reaching 7th level, they get a free "Detect Illusion" spell daily, and they cannot ever command or turn the undead. At level 9, each can cause "Treasure Lust" within ten feet (all must save vs. wisdom or start robbing and pillaging). They command the undead at a penalty of -4 levels. Clerics of this sect may be of any non-Good alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Greed Luck Theft Major spheres: Charm Combat Guardian Summoning Sun Minor spheres: Creation Divination Command undead at -4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 265 Vergadain Gold coin insignia Ministry of the Dwarves Clerics of "Vergadain" minister to adventurers and non-evil thieves and merchants. These clerics are mostly dwarves or their friends. At level 5, each gets a free "Invisibility" daily. Here, on reaching 7th level, each gets a free "Detect Magic" spell daily, and they can never turn the undead at any level. At level 9, each knows the value of all regular goods to within 5% of their true value. Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. May be single-classed cleric Concerns: Commerce Trickery Major spheres: Charm Creation Guardian Minor spheres: Divination Healing Protection Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 266 Berronar Two silver rings insignia Ministry of the Dwarves Clerics of "Berronar" perform various family ministries. These clerics are mostly dwarves or their friends. All their protection spells are cast at +4 levels. At level 5, each gets a free "Detect Lie" daily. Here, upon reaching 7th level, they automatically notice those who are in need of their ministries of any kind. At level 9, each gets a free "Wall" (stone, force, iron) daily. They turn the undead normally at -4 levels. Clerics of this sect may be of any non-Evil alignment. Most are Lawful Good. May be single-classed cleric Concerns: Birth & Youth Earth Guardianship Marriage Major spheres: Combat Creation Divination Guardian Healing Necromantic Summoning Elemental (Earth) Minor spheres: Animals Charm Turn undead at -4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 267 Sharindlar Flame and needle insignia Ministry of the Dwarves Clerics of "Sharindlar" are dedicated to love and healing. Most of these clerics are dwarves or their close friends. At level 7, they automatically notice wounds, curses, etc., and also can detect dwarves (or parts thereof) by concentrating. Here, they turn the undead normally, at their own level. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Earth Fertility Healing Kindness Love Major spheres: Charm Creation Divination Guardian Healing Necromantic Protection Sun Elemental (Earth) Minor spheres: Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 268 Marthammor Mace and boot insignia Ministry of the Dwarves Clerics of "Marthammor Duin" minister to travellers. Most of these clerics are dwarves or their close friends. At level 7, each gets a free "Find the Path" spell daily. Here, these clerics never turn the undead. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Earth Travel Major spheres: Combat Creation Divination Guardian Healing Protection Sun Elemental (Earth) Minor spheres: Animals Charm Necromantic Plants Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 269 Gorm Gulthyn Bronze mask insignia Ministry of the Dwarves Clerics of "Gorm Gulthyn" are protectors of dwarven communities. At level 7, each gets the ability to "Know Alignment" once daily. There is no defense against this detection. Here, these clerics do not ever turn the undead. Clerics of this sect may be of any Lawful alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Earth Guardianship Major spheres: Combat Divination Guardian Healing Protection Sun Elemental (Earth) Minor spheres: Animals Charm Creation Necromantic Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 270 Haela Brightaxe Axe and bolt insignia Ministry of the Dwarves Clerics of "Haela Brightaxe" minister to adventurers. Most of these clerics are dwarves or their close friends. At level 7, each gets a free "Detect Weapons" spell, which is analogous to "Detect Magic". Here, these clerics do not ever turn the undead. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Luck Major spheres: Combat Guardian Healing Protection Minor spheres: Creation Necromantic Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 271 Corellon Quarter moon insignia Ministry of the Elves Clerics of "Corellon Larethian" perform a variety of good ministries. These clerics are mostly elves, half-elves, or their friends. They are immune to all paralyzing touches from undead. They all can either sing or play some instrument. In casting "Abjure", they add four to their levels. All elves react favorably to these clergy. At level 5, each gets +2 on saves vs. poison, and is immune to spider poison. At level 9, goblinoids save vs. their clerical spells at -2. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Art Crafts Magic Music & Dance Nature War Major spheres: Astral Charm Combat Creation Guardian Healing Plants Weather Minor spheres: Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 272 Aerdrie Faenya Cloud and bird insignia Ministry of the Elves Clerics of "Aerdrie Faenya" are flighty but good-hearted nature priests. These clerics are mostly elves, half-elves, or their friends. They can speak with all birds at will, and get a bonus of 10% on reaction from all feathered creatures. At level 3, they get a free "Feather Fall" spell daily, and another for every four additional levels. At level 5, they get a free "Fly" spell, and another for every five additional levels. At level 9, each can summon 1d4 giant eagles weekly. At level 12, they get a free "Conjure Air Elemental" spell weekly, and another for each additional level. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Wind Major spheres: Animals Protection Sun Weather Elemental (Air) Minor spheres: Charm Healing Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor No shield 273 Erevan Ilesere Uneven star insignia Ministry of the Elves Clerics of "Erevan Ilesere" minister to thieves and adventurers. These clerics are mostly elves, half-elves, or their friends. They are mischievous anarchists. Each gets a +2 on saves vs. magic from any lawful creature. At level 7, each gains a free "Chaos" spell daily, and all these priests are allowed a save vs. "Chaos". At level 7, each gets a free "Change Self" twice daily. At level 9, each gets a free "Misdirection" or "Non-detection" spell once daily. At level 14, each gains a free "Polymorph Any Object" daily. They are forbidden from praying in the same place twice. Clerics of this sect may be of any non-Lawful alignment. Most are Chaotic Neutral. Usual class: Cleric-Thief Concerns: Theft Travel Wine Major spheres: Charm Creation Guardian Minor spheres: Healing Protection Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor No shield 274 Hanali Celanil Gold heart insignia Ministry of the Elves Clerics of "Hanali Celanil" minister to artists and lovers. These clerics are mostly elves, half-elves, or their friends. Each gets a free "Charm Person" daily. Each has a bonus of +2 (up to 18) charisma for persons of the opposite sex. They take a penalty of -2 levels on turning undead. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Beauty Love Major spheres: Astral Charm Divination Guardian Healing Protection Sun Minor spheres: Necromantic Summoning Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 275 Labelas Enoreth Setting sun insignia Ministry of the Elves Clerics of "Labelas Enoreth" are keepers of culture and tradition. These clerics are mostly elves, half-elves, or their friends. Each knows the day, date, and hour, regardless of circumstances. Each gets an extra saving throw vs. attacks that age or slow. At level 5, each gets a free "Slow" spell daily, and another for each additional five levels. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Ancestors Knowledge Philosophy Time Major spheres: Animals Astral Charm Divination Plants Protection Minor spheres: Healing Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 276 Solonor Thelandira Silver arrow insignia Ministry of the Elves Clerics of "Solonor Thelandira" minister to hunters and warriors. These clerics are mostly elves, half-elves, or their friends. Each gets a free "Speak with Animals" twice a day. Each gets a bonus of +2 on all attacks using any kind of bow. This shows in the front page statistics. Here, each can hide in shadows or move silently as a ranger. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Hunting War Wilderness Major spheres: Animals Astral Elemental (All) Plants Sun Weather Minor spheres: Healing Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor No shield 277 Chronepsis Dragon scale & harp insignia Ministry of the Dragons Clerics of "Chronepsis" belong to a very small sect focusing on fulfilling one's destiny and so forth. This is a self-betterment, personal-fulfillment cult. Their images are dragonish, and they can talk with dragons. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Death Destiny Time Major spheres: Astral Divination Guardian Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 278 Orpheus Lyre insignia Ministry of the Greco-Romans Clerics of "Orpheus" are musicians and mystics. They teach that people can escape the cycle of reincarnation in the material world by refraining from violence, bloodshed, and hate. They have a chance equal to a bard's to influence others by their music and inspirational talk. #At level 9, this applies even to the undead and to creatures of the underworld. Orphics will not eat meat. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Music & Dance Peace Philosophy Major spheres: Charm Healing Necromantic Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 279 Oberon Sun and tree insignia Ministry of the Middle Ages Clerics of "Oberon" are male nature-priests. Their sister-order are the clerics of "Titania". They identify animals, plants, and pure water as do druids, and at level 3 and above, plants will move aside for them. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Neutral Good. May be single-classed cleric Concerns: Beauty Fertility Nature Wilderness Wine Major spheres: Animals Elemental (All) Plants Weather Minor spheres: Charm Healing Necromantic Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor No shield 280 Titania Moon and tree insignia Ministry of the Middle Ages Clerics of "Titania" are female nature-priestesses. Their brother-order are the clerics of "Oberon". They identify animals, plants, and pure water as do druids, and at level 3 and above, plants will move aside for them. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Neutral Good. May be single-classed cleric Concerns: Beauty Fertility Nature Wilderness Wine Major spheres: Animals Elemental (All) Plants Weather Minor spheres: Charm Healing Necromantic Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor No shield 281 Yondalla Shield insignia Ministry of the Halflings Clerics of "Yondalla" perform a variety of holy ministries. These clerics are mostly halflings or their friends. At level 1, each gets a free "Shield" spell daily. At level 5, each gets a double-duration "Bless" spell daily. At level 7, each gets a free "Create Food and Water" spell daily At level 9, each can negate 1-4 energy drains in a lifetime. Clerics of this sect may be of Lawful-Good or Neutral-Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Birth & Youth Fertility Guardianship Justice Marriage Major spheres: Animals Combat Creation Divination Elemental (All) Guardian Healing Necromantic Plants Protection Sun Minor spheres: Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 282 Sheela Peryroyl Daisy insignia Ministry of the Halflings Clerics of "Sheela Peryroyl" minister to farming communities. These clerics are mostly halflings or their friends. Each can identify all plants and animals, and enjoys a limited "Speak with Plants" ability (ask your referee). At level 5, each obtains a free "Hold Plants" spell daily. At level 7, each obtains a free "Charm Plants" spell daily. At level 11, each obtains a free "Sunray" spell monthly. Contrary to rumors, this does not harm the cleric. Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. May be single-classed cleric Concerns: Agriculture Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 283 Arvoreen Two shortswords insignia Ministry of the Halflings Clerics of "Arvoreen" are military clerics and trainers of soldiers. These clerics are mostly halflings or their friends. They can hide in shadows and move silently in the wilderness as a ranger of equal level. At level 5, each can lay on hands once per day to cure 1 hp/level. At level 9, each gets a free "Haste" spell once per day, for personal use only, without aging penalty. Clerics of this sect may be of any non-Evil alignment. Most are Lawful Good. May be single-classed cleric Concerns: Guardianship War Major spheres: Combat Guardian Healing Protection Sun Minor spheres: Necromantic Summoning Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 284 Cyrrollalee Open door insignia Ministry of the Halflings Clerics of "Cyrrollalee" perform a variety of family ministries. These clerics are mostly halflings or their friends. They are immune to all spells of "charm" and "suggestion", and all enchantment-charm spells of levels 1-3. Once per day for ever four levels (round up), these clerics can speak a "soothing word", removing fear, rage, or confusion from one creature, or getting a fair hearing. If attacked in the home, there is a 5% change that the furniture will animate and defend the cleric. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Guardianship Marriage Major spheres: Charm Creation Divination Guardian Healing Protection Minor spheres: Summoning Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 285 Brandobaris Hairy foot insignia Ministry of the Halflings Clerics of "Brandobaris" minister to non-evil thieves and adventurers. These clerics are mostly halflings or their friends. As thieves, they cannot read magician scrolls, but can decipher scrolls by any other kind of cleric. Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. Usual class: Cleric-Thief Concerns: Theft Travel Major spheres: Charm Creation Divination Healing Protection Sun Minor spheres: Guardian Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor No shield 286 Urogalan Black dog head insignia Ministry of the Halflings Clerics of "Urogalan" deal with mining and metallurgy, with buildings, funerals, and consecration of tombs. They are mostly halflings and their friends. They are able to determine the number of "plusses" on a weapon. At level 3, they gain a free "Invisibility to Undead" daily. At level 6, they become immune to petrification. At level 7, they get a free "Dig" spell daily. At level 9, they get a free "Stone Shape" spell daily. At level 10, each gets a free "Stone to Flesh" weekly. Clerics of this sect may be of any non-Evil, non-Chaotic alignment. Most are True Neutral. May be single-classed cleric Concerns: Ancestors Death Earth Major spheres: Divination Guardian Healing Necromantic Protection Elemental (Earth) Minor spheres: Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 287 Sultan Marrake Fire genie insignia Ministry of the Efreeti Clerics of "Sultan Marrake" belong to a genie fire cult. They take half or zero damage from all fire-based attacks. Clerics of this sect may be of any alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Fire Metalworking Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Sun Elemental (Fire) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 288 Caliph Husam Air genie insignia Ministry of the Djinn Clerics of "Caliph Hassam" belong to a genie wind cult. They take half or no damage from lightning and all air and wind-based hazards. Clerics of this sect may be of any alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Wind Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Sun Elemental (Air) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 289 Padishah Kalbari Water genie insignia Ministry of the Marids Clerics of "Padishah Kalbari" belong to a genie water cult. They take half or no damage from all water and ice-based hazards. Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Fresh Water Oceans Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Sun Elemental (Water) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 290 Khan Kabril Ali Earth genie insignia Ministry of the Dao Clerics of "Khan Kabril" belong to a genie earth cult. They take half or no damage from falls and earth-based hazards. Clerics of this sect may be of any alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Earth Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Sun Elemental (Earth) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 291 Garl Glittergold Gold nugget insignia Ministry of the Gnomes Clerics of "Garl Glittergold" perform a variety of holy ministries. These clerics are mostly gnomes or their friends. At level 1, each gets 15% hide in shadows and move silently if not already a thief or primitive; +5 to all if a thief. At level 9, each functions as if always wearing a cloak of displacement. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Earth Guardianship Knowledge Wealth Major spheres: Animals Charm Combat Creation Guardian Healing Necromantic Protection Weather Elemental (Earth) Minor spheres: Divination Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 292 Baervan Raccoon face insignia Ministry of the Gnomes Clerics of "Baervan Wildwanderer" are easy-going, fun-loving, nature priests. These clerics are mostly gnomes or their friends. At level 1, each can "pass without trace". At level 3, they become immune to "Entangle". At level 7, each gets a free "Barkskin" daily. At level 9, all animal companions get +1 hp/HD. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Animals Earth Fresh Water Kindness Nature Theft Major spheres: Animals Charm Healing Sun Weather Elemental (Earth, Water) Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 293 Urdlen White mole insignia Ministry of the Gnomes Clerics of "Urdlen" are wicked, greedy psychopaths. These clerics are mostly gnomes or their friends. At level 1 each gets a free "Stinking Cloud" spell daily. At level 5, each gets a free "Cause Fear" spell daily. At level 9. each gets a free "Confusion" spell daily. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Earth Greed Hate Major spheres: Combat Healing Summoning Elemental (Earth) Minor spheres: Animals Necromantic Sun Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 294 Segojan Glowing gem insignia Ministry of the Gnomes Clerics of "Segojan Earthcaller" are nature priests. They prefer to worship in caves or underground. These clerics are mostly gnomes or their friends. At level 1, each gets a free "Meld into Stone" daily. At level 9, each gets a free "Stone Tell" weekly. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Earth Nature Major spheres: Animals Guardian Plants Protection Elemental (Earth) Minor spheres: Divination Healing Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 295 Flandal Steelskin Flaming hammer insignia Ministry of the Gnomes Clerics of "Flandal Steelskin" are warriors and smiths. These clerics are mostly gnomes or their friends. At level 1, each gets two free "Resist Fire" spells daily. At level 7, each can detect ore through solid rock (40'). Clerics of this sect may be of any alignment. Most are Neutral Good. May be single-classed cleric Concerns: Earth Fire Metalworking War Major spheres: Creation Guardian Protection Elemental (Earth, Fire) Minor spheres: Divination Healing Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 296 Gaerdal Ironhand Iron band insignia Ministry of the Gnomes Clerics of "Gaerdal Ironhand" are warriors and protectors. They are mostly gnomes or their good friends. At level 1, they get a free "Strength" spell daily. At level 5, they have a paladin's protection from mental control. At level 9, they are immune to all forms of fear. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. May be single-classed cleric Concerns: Guardianship War Major spheres: Combat Guardian Protection Minor spheres: Divination Healing Turn undead at -2 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 297 Baravar Cloakshadow Cloak & dagger insignia Ministry of the Gnomes Clerics of "Baravar Cloakshadow" are gnome spies, illusionists, and stealthy adventurers. All are proficient in disguise and camouflage. They can use the common illusionist spells as clerical spells of equivalent levels. At level 3, each gets a bonus of +2 on saves vs. illusion-phantasm spells. At level 5, each gets a free "Invisibility" spell daily. At level 9, each gets a free "Mirror Images" spell daily. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Darkness Magic Theft Travel Trickery Major spheres: Astral Creation Guardian Protection Minor spheres: Charm Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 298 Bahamut Platinum dragon insignia Ministry of the Dragons Clerics of "Bahamut", or "the Platinum Dragon" are good people equipped for a variety of holy ministries. They can speak with any dragon, even those who know no languages. They can have extraordinary strength, as a warrior can. Clerics of this sect may be of Lawful-Good or Neutral-Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Guardianship Justice Kindness Knowledge Magic Philosophy Strength Major spheres: Astral Charm Combat Guardian Minor spheres: Animals Divination Elemental (All) Healing Necromantic Protection Summoning Sun Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 299 Tiamat Chromatic dragon insignia Ministry of the Dragons Clerics of "Tiamat", or "the Chromatic Dragon" are wicked people equipped for a variety of foul ministries. They can speak with any dragon, even those who know no languages. At level 16, they get their own young adult dragon to ride. Clerics of this sect may be of any Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Apathy Bigotry Hate Ignorance Lust Magic Tyranny Vanity War Major spheres: Animals Charm Combat Divination Guardian Necromantic Protection Weather Minor spheres: Elemental (All) Summoning Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 300 Sekolah Shark insignia Ministry of the Sahuagin Clerics of "Sekolah" are usually sahuagin or their friends. They promote savage cruelty among the underwater races. At level 1, each gains one "Charm Shark" spell daily. At level 4, each gains one "Fear" spell (as wizard) daily. At level 9, each gains one "Stoneskin" spell daily. Clerics of this sect may be of Lawful-Evil or Neutral-Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Hunting Oceans Tyranny Major spheres: Combat Healing Protection Elemental (Water) Minor spheres: Animals Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 301 Gruumsh Unwinking eye insignia Ministry of the Orcs Clerics of "Gruumsh" are mostly orcs and their friends. They are organized, vicious war-mongers who rip out one of their eyeballs at ordination. At level 6, each is healed 1d8 points upon killing any enemy. At level 8, each can enchant a spear to +2, double damage. Clerics of this sect may be of Lawful-Evil or Neutral-Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Bigotry Cruelty Fertility Tyranny Major spheres: Combat Summoning Sun Minor spheres: Divination Elemental (All) Healing Necromantic Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 302 Bahgtru Broken femur insignia Ministry of the Orcs Clerics of "Bahgtru" are capable, muscular warrior-clerics. These clerics are mostly orcs, half-orcs or their friends. All must have strength of 18 and extraordinary strength. At level 1, each gets a free "Strength" spell daily. Clerics of this sect may be of any Evil alignment. Most are Lawful Evil. Usual class: Fighter-Cleric Concerns: Ignorance Strength Major spheres: Combat Healing Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 303 Shargaas Red skull insignia Ministry of the Orcs Clerics of "Shargaas" minister to criminals of all kinds. These clerics are mostly orcs, half-orcs or their friends. Most are multi-classed cleric-thieves or fighter-cleric-thieves. At level 5, each gets a free "Continual Darkness" spell. At level 7, each radiates "Fear", one round/level, once daily. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. Usual class: Cleric-Thief Concerns: Darkness Theft Major spheres: Combat Healing Sun Minor spheres: Creation Elemental (All) Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 304 Ilneval Bloody sword insignia Ministry of the Orcs Clerics of "Ilneval" minister to warriors who fight for bad causes. These clerics are mostly orcs, half-orcs or their friends. At level 8, each gets a free "Domination" spell daily. These clerics must stay faithful to Lawful Evil. May be single-classed cleric Concerns: War Major spheres: Combat Sun Minor spheres: Creation Guardian Protection Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 305 Yurtrus White hand insignia Ministry of the Orcs Clerics of "Yurtrus" minister to all those who seek another's death. These clerics are mostly orcs, half-orcs or their friends. Each gets +2 on saves vs. poison and death. At level 2, each gets a free "Stinking Cloud" spell daily. At level 6, each gets a free "Contagion" spell daily. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Death Disease Hate Major spheres: Healing Necromantic Minor spheres: Combat Protection Summoning Sun Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 306 Luthic Cave insignia Ministry of the Orcs Clerics of "Luthic" conduct healing services in caves. They are mostly orcs, half-orcs, or their friends. At level 1, these clerics may lay on hands after battle, during one hit point of battle damage (only) per level, to each combatant. At level 4, each gets a free "Darkness" spell. At level 7, each regenerates 1 hp/round while underground, for a maximum of 10 hp/day. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Earth Fertility Healing Major spheres: Creation Guardian Healing Protection Sun Elemental (Earth) Minor spheres: Charm Combat Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor 307 Kurtulmak Gnome skull insignia Ministry of the Kobolds Clerics of "Kurtulmak" are mostly kobolds or their friends. They emphasize cunning in battle, and safety in retreat. At level 4, each gets a free "Scare" spell daily. It works only against gnomes, but affects 1d4 of them. At level 7, each gets a free "Enlarge Self" spell daily. Clerics of this sect may be of Lawful-Evil or Neutral-Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Cruelty Earth Hate Theft Trickery Tyranny War Major spheres: Combat Protection Summoning Sun Elemental (Earth) Minor spheres: Divination Healing Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 308 Maglubiyet Bloody axe insignia Ministry of the Goblins Clerics of "Maglubiyet" are mostly goblins or hobgoblins or their friends. They are vicious, organized war-mongers. These clerics can speak freely with wolves, and transform themselves at will into wolves (same stats, D/A 1d8). At level 1, each gets a free "Charm Person" spell daily. At level 5, each gets 1d4 free "Strength" spells daily. At level 10, each can cause 1d6 weapons to do double damage for that day. Clerics of this sect may be of Lawful-Evil or Neutral-Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Cruelty Hate Strength Tyranny War Major spheres: Combat Divination Healing Necromantic Sun Minor spheres: Charm Creation Guardian Protection Summoning Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 309 Hruggek Spiked club insignia Ministry of the Bugbears Clerics of "Hruggek" are mostly bugbears and their friends. They are all crazy, vicious war-mongers. At level 1, each gets two free "Command" spells daily; duration of each one is two rounds. At level 4, each gets a free "Enlarge Self" spell daily. At level 7, each gets a free "Hold Person" spell daily. Clerics of this sect may be of Chaotic-Neutral or Chaotic-Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cruelty Hate Ignorance War Major spheres: Combat Guardian Protection Summoning Sun Minor spheres: Creation Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 310 Vaprak Taloned claw insignia Ministry of the Trolls and Ogres Clerics of "Vaprak" are mostly trolls, ogres and their friends. They are nutty, vicious killers given to overeating, and strength training. Clerics of this sect may be of Neutral-Evil or Chaotic-Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Apathy Cruelty Greed Hate Ignorance Madness War Major spheres: Combat Divination Healing Protection Sun Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 311 Skerrit Oak insignia Ministry of the Centaurs Clerics of "Skerrit" exercise a variety of ministries for sylvan folk. All these clerics identify plants, animals, and water as do druids. At level 7, each gets a free "Wall of Thorns" spell daily. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Healing Kindness Nature Wilderness Major spheres: Animals Elemental (All) Healing Plants Protection Sun Weather Minor spheres: Divination Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 312 Deep Sashelas Dolphin insignia Ministry of the Sea Elves Clerics of "Deep Sashelas" perform a variety of good ministries among the marine races. They can communicate at will with dolphins and whales. At level 5, each gets a free "Shark Charm" daily, and another for every three additional levels. The spell charms 2 HD/level of sharks (save vs. HD). At level 5, each gets a free "Charm Person" daily. At level 7, each gains unlimited ability to shape-change into dolphins. At level 9, each gets a free "divination" daily. At level 12, they get a free "Conjure Water Elemental" weekly, and another for each level above 12. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Beauty Knowledge Magic Oceans Major spheres: Animals Creation Divination Elemental (Water) Guardian Healing Necromantic Protection Minor spheres: Combat Summoning Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 313 Eadro Spiral design insignia Ministry of the Locathah Clerics of "Eadro" perform a variety of ministries for the mer-people and the locathah. "Animal" spells work only for marine creatures. At level 3, each gets a free "Augury" daily. At level 6, each can summon a 12 HD water elemental daily. The elemental is happy to serve for an hour. Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. May be single-classed cleric Concerns: Oceans Major spheres: Creation Divination Guardian Healing Necromantic Protection Summoning Elemental (Water) Minor spheres: Animals Combat Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 314 Lolth Spider insignia Ministry of the Dark Elves Clerics of "Lolth" are mostly dark elves and their friends. They are depraved sensualists who commit random atrocities. They are also potent spellcasting clerics. They can summon and command a number of HD of local spiders equal to their level every day. /Each can cast all of the following spells, each once per day: clairvoyance detect lie detect undead dispel magic ESP (a dark elf only) invisibility to undead suggestion. "Spiderform" turns one normal animal or person per level into a giant spider obedient to the cleric. Intelligent creatures get a saving throw to avoid this. At level 5, each gets a free "Web" spell daily. At level 10, each gets a free "Summon Shadow" spell daily. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Bigotry Cruelty Darkness Hate Lust Magic Vanity Major spheres: Animals Combat Elemental (All) Guardian Healing Necromantic Protection Summoning Minor spheres: Charm Creation Divination Sun Weather Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 315 Laogzed Icky monster insignia Ministry of the Troglodytes Clerics of "Laogzed" are mostly troglodytes and their friends. They specialize in senseless atrocities. Clerics of this sect may be of Neutral-Evil or Chaotic-Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Apathy Cruelty Hate Ignorance Major spheres: Animals Combat Necromantic Plants Protection Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 316 Rillifane Oak insignia Ministry of the Wood Elves Clerics of "Rillifane" perform a variety of good ministries for the woodland folk. They can identify all normal woodland animals and plants, and identify pure water. They turn undead at a penalty of -1 on level. They get many bonus spells dealing with plants. /At level 1, each gets a free "Entangle", "Shillelagh", or "Pass Without Trace" spell daily. At level 3, each gets a 5% chance per level to move silently in the woodlands. At level 3, each gets a free "Barkskin", "Trip", "Goodberry", or "Warp Wood" daily. At level 5, each gets a free "Speak with Plants" daily. At level 5, each gets a free "Snare", "Spike Growth" or "Tree" daily. At level 7, each gets a free "Wall of Thorns" daily. At level 7, each gets a free "Hallucinatory Forest", "Hold Plant", "Plant Door", "Speak with Plants", or "Sticks to Snakes" daily. At level 9, each gets a free "Anti-Plant Shell" or "Pass Plant" daily. At level 11, each gets a free "Changestaff" daily. At level 11, each gets a free "Liveoak", "Transport via Plants", "Turn Wood", or "Wall of Thorns" daily. At level 14, each gets a free "Changestaff" spell daily. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Nature Wilderness Major spheres: Elemental (All) Healing Plants Sun Weather Minor spheres: Divination Necromantic Turn undead at -1 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 317 Grolantor Wood club insignia Ministry of the Hill Giants Clerics of "Grolantor" are mostly hill giants and their friends. They are bigoted, moronic, crazy thugs. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Apathy Bigotry Cruelty Earth Hate Hunting Ignorance Vanity Major spheres: Combat Guardian Summoning Elemental (Earth) Minor spheres: Animals Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 318 Yeenoghu Triple flail insignia Ministry of the Gnolls Clerics of "Yeenoghu" are mostly gnolls, flinds and their friends. They are crazy, vicious thugs who eat their meat raw and get bonuses of +2 over what's shown to command ghouls. These clerics fight with flails. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Apathy Cruelty Greed Hate Ignorance Madness Vanity Major spheres: Combat Protection Summoning Minor spheres: Guardian Healing Weather Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 319 Skoraeus Stalactite insignia Ministry of the Stone Giants Clerics of "Skoraeus Stonebones" are stoical earth-ministers that avoid displays of emotion or involvement with causes. They are generally stone giants or their friends. At level 2, each gets a free "Stone Shape" spell daily. At level 4, each gets a free "Stoneskin" spell daily. At level 7, each gets a free "Passwall" spell daily. At level 10, each gets a free "Stone to Flesh" or "Stone Tell" daily. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Earth Major spheres: Creation Guardian Healing Protection Summoning Elemental (Earth) Minor spheres: Animals Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 320 Semuanya Egg insignia Ministry of the Lizard Folk Clerics of "Semuanya" are cold-blooded ministers who avoid involvement with causes, morals, or ethics. Their creed is long life and assuring the survival of one's young. Most of these clerics are lizard folk or their friends. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Fertility Fresh Water Major spheres: Animals Healing Plants Minor spheres: Combat Divination Necromantic Protection Weather Elemental (Water) Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 321 Blibdoolpoolp Lobster head insignia Ministry of the Kuo-Toans Clerics of "Blibdoolpoolp" are mostly kuo-toans and their friends. They specialize on cruelty and extortion, and assisting those seeking vengeance. At level 1, two of these clerics can cast a "Lightning Bolt" like kuo-toans do. At level 4, each gets a free "Lower/Raise Water" daily. At level 7, each gets a free "Ice Storm" daily. At level 10, each gets a free "Symbol of Insanity" daily. Clerics of this sect may be of Neutral-Evil or Chaotic-Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Cruelty Darkness Hate Ignorance Madness Oceans Vengeance Major spheres: Combat Divination Weather Elemental (Water) Minor spheres: Charm Healing Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 322 Inari Rice plant insignia Ministry of the Japanese Clerics of "Inari" are rice farmers who minister to their communities. They gain the following abilities as they progress: Level 1: Move silently (check vs. level on d20); Level 4: Hide in shadows (check vs. level on d20); Level 8: Find/remove traps (check vs. level on d20); Level 12: Open locks (check vs. level on d20); Level 16: Detect noise (check vs. level on d20); Level 20: Climb walls (check vs. level on d20). These clerics are obligated to defend all normal foxes for some reason. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Agriculture Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 323 O-Kuni-Nushi Holy insignia Ministry of the Japanese Clerics of "O-Kuni-Nushi" are adventurers who are kind to animals. They do not eat meat. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Animals Healing Magic Nature Wilderness Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 324 Ho Masubi Boar insignia Ministry of the Japanese Clerics of "Ho Masubi" are fire priests of various persuasions. All are expected to help others fire-proof their homes. "Affect Any Fire" is similar to "Affect Normal Fires", but works on magical fires as well (i.e., the cleric can move a "wall of fire"). At level 12, the cleric can shoot a burst of magical fire on any single opponent within 25', doing 1d20 damage (save for «). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Fire Major spheres: Creation Healing Plants Sun Elemental (Fire) Minor spheres: Combat Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 325 Nai No Kami Fist and tower insignia Ministry of the Japanese Clerics of "Nai No Kami" sell earthquake insurance. Clerics of this sect may be of any alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Earth Major spheres: Combat Elemental (Earth) Healing Protection Summoning Weather Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 326 O-Wata-Tsu-Mi Fish insignia Ministry of the Japanese Clerics of "O-Wata-Tsu-Mi" care for sailors and shore communities. They are excellent swimmers, and know the oceans well. At level 10, they can breathe normally under water. At level 15, the can summon and command one water creature daily (<=10 HD). Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Oceans Major spheres: Animals Elemental (Water) Healing Plants Weather Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 327 Kura Okami Misty tree insignia Ministry of the Japanese Clerics of "Kura Okami" serve communities which depend on rain, and lead worship during rainstorms. They also must be kind to the elderly. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Fresh Water Major spheres: Charm Divination Elemental (Water) Healing Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 328 Shina-Tsu-Hiko Curled lines insignia Ministry of the Japanese Clerics of "Shina-Tsu-Hiko" are wind priests with varying ministries and outlooks on life. Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Wind Major spheres: Astral Combat Divination Elemental (Air) Healing Necromantic Protection Summoning Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 329 Amatsu-Mikaboshi Silhouette insignia Ministry of the Japanese Clerics of "Amatsu-Mikaboshi" are slaves of evil, and devote most of their efforts to tempting others. Every one of them consciously chose evil at one time. Clerics of this sect may be of any Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Cruelty Greed Hate Lust Major spheres: Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 330 Hotei Good luck insignia Ministry of the Japanese Clerics of "Hotei" urge people to create their own good luck by working hard. When one of these clerics "blesses the dice", it modifies one d20, not yet rolled, by one place per level to the roller's advantage. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Luck Major spheres: Charm Creation Divination Guardian Healing Protection Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 331 Jurojin Good luck insignia Ministry of the Japanese Clerics of "Jurojin" urge people to make good use of their time, and to preserve their health. All are held in high esteem by good folk everywhere. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Time Major spheres: Charm Creation Divination Guardian Healing Protection Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 332 Fukurokujo Good luck insignia Ministry of the Japanese Clerics of "Fukurokujo" are healing ministers. They are held in high esteem by good folk everywhere. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Healing Major spheres: Charm Creation Divination Guardian Healing Protection Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 333 Bishamon Good luck insignia Ministry of the Japanese Clerics of "Bishamon" are cheerful souls who look after soldiers and protect the faithful. They are held in high esteem by good folk everywhere. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: War Major spheres: Charm Creation Divination Guardian Healing Protection Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 334 Benzaiten Good luck insignia Ministry of the Japanese Clerics of "Benzaiten" promote love of all kinds, among lovers, husbands and wives, parents and children, and among friends. They are held in high esteem by good folk everywhere. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Love Major spheres: Charm Creation Divination Guardian Healing Protection Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 341 Paladine Platinum dragon insignia Ministry of the World of Krynn Clerics of "Paladine" are good people with various ministries. Once a day, a member of this sect can try to use holy water as a scrying device. At level 2, each gets a free "Know Alignment" spell daily. At level 5, each gets a free "Flame Strike" spell daily. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Magic Major spheres: Astral Charm Guardian Protection Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 342 Majere Rose insignia Ministry of the World of Krynn Clerics of "Majere" are champions of love and friendship. For some reason, they have special rapport with insects. Once a day, one of these clerics of any level can cast "Charm Animal", "Summon Insects", and "Silence 15' Radius", without these spells counting against the day's number. Once daily, each can turn his medallion into a giant insect. At level 5, each gets a free "Giant Insect" daily. At level 7, each gets a free "Repel Insects" and "Insect Plague" daily. At level 9, each gets a free "Creeping Doom" daily. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Love Major spheres: Astral Charm Divination Summoning Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 343 Kiri-Jolith Buffalo insignia Ministry of the World of Krynn Clerics of "Kiri-Jolith" are fierce holy warriors, members of the same sect as the Solamnic Knights. While in good standing, each gets +1 "to hit" on all blows. This is not reflected in the statistics on the front sheet, and does not apply to the Solamnic Knights. Once a day, a cleric (not a Knight) of any level gets a free "Detect Magic" and a free "Create Food and Water". At level 1, each gets a free "Detect Snares and Pits". At level 2, each gets a free "Find Traps" and a free "Chill/Heat Metal", each once daily. At level 4, each gains the benefit of chainmail by wearing normal liturgical vestments. At level 6 here, each becomes immune to fear. At level 8, each gets a free "Quest" spell daily. At level 9, each gets a free "Breakfast of Champions" daily. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: War Major spheres: Astral Combat Guardian Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 344 Mishakal Infinity loop insignia Ministry of the World of Krynn Clerics of "Mishakal" run healing ministries. Each of these clerics, of any level, gets a free "Remove Curse" every day. At level 2, each gets a free "Animal Friendship", "Bless", "Endure Cold/Heat", and "Resist Cold/Fire", each once per day. At level 7, each gets a free "Stone Shape" daily. At level 9, each gets a free "Holy Word" daily. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Healing Major spheres: Charm Creation Divination Healing Necromantic Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 345 Habbakuk Cormorant insignia Ministry of the World of Krynn Clerics of "Habbakuk" are peace-loving souls who minister to sailors and forest-dwellers. Once a day, each of these clerics gets a free "Spiritual Hammer", and a free "Locate Animals". At level 3, each gets a free "Create Food and Water". At level 5, each gets a free "Commune with Nature" daily. At level 7, each gets a free "Breakfast of Champions", "Speak with Animals", "Forbiddance", and "Conjure Animals", each once daily. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Animals Oceans Major spheres: Animals Elemental (All) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 346 Branchala Lyre insignia Ministry of the World of Krynn Clerics of "Branchala" are artists and musicians. Each gets a free "Locate Plants" spell daily. Each gets a bonus on +2 on all ability checks when it comes to doing art or music. At level 1, each gets a free "Detect Snares and Pits" daily. At level 2, each gets a free "Slow Poison" daily. At level 3, each gets a free "Create Food and Water" and a free "Neutralize Poison" spell daily. At level 8, each gets a free "Quest" spell daily. At level 9, each gets a free "Aerial Servant" and a free "Breakfast of Champions" spell daily. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Art Music & Dance Major spheres: Plants Sun Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 347 Gilean Open book insignia Ministry of the World of Krynn Clerics of "Gilean" are scholars and thinkers. They gain +1 on all non-weapon proficiency checks. Each gets a free "Speak with Animals" daily. At level 3, each gets a free "Messenger" spell daily. Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Knowledge Major spheres: Astral Creation Divination Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 348 Sirrion Flame insignia Ministry of the World of Krynn Clerics of "Sirrion" are amoral fire priests. Each gets +1 per die of damage for all fire-based magics. At level 2, each gets +1 bonus on saves vs. fire. At level 4, each gets a free "Fireball" daily. At level 6, each gets a free "Flame Strike" daily. Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Fire Major spheres: Combat Guardian Healing Summoning Elemental (Fire) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 349 Reorx Hammer and anvil insignia Ministry of the World of Krynn Clerics of "Reorx" perform various ministries for crafts-people. Many of these ministers of dwarves, or their good friends. Each gets a bonus of +2 on all ability checks for crafts. They can turn (as "natural enemies") all ability-drainers. Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Crafts Major spheres: Combat Creation Elemental (All) Sun Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 350 Chislev Wooden Indian insignia Ministry of the World of Krynn Clerics of "Chislev" are amoral nature priests. Many of them are elves, or their close friends. Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Nature Major spheres: Animals Healing Plants Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 351 Zivilyn Open book insignia Ministry of the World of Krynn Clerics of "Zivilyn" are a weird sect of amoral philosophers and ideologues, who talk about "cosmic balance and harmony". Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Philosophy Major spheres: Astral Divination Necromantic Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 352 Shinare Coin insignia Ministry of the World of Krynn Clerics of "Shinare" are ministers of commerce and industry. "Nature" and "wilderness" clerics detest them. At level 3, each gets a free "Locate/Obscure Object" daily. They get an extra XP per base coin unit earned or acquired. Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Commerce Major spheres: Charm Creation Guardian Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 353 Takhisis Chromatic dragon insignia Ministry of the World of Krynn Clerics of "Takhisis" serve the Chromatic Dragon, mistress of all cruelty and tyranny. At level 2, each gets a free "Detect Good" and a free "Spiritual Hammer" daily. At level 5, each gets a free "Flame Strike" daily. Each gets a free "Animate Object" daily and a free "Unholy Word" spell daily on reaching 9th level. Clerics of this sect may be of any Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Cruelty Tyranny Major spheres: Astral Guardian Protection Summoning Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 354 Sargonnas Red vulture insignia Ministry of the World of Krynn Clerics of "Sargonnas" aid bad people who seek revenge. Each gets +2 on "to hit" and ability checks when on a mission of vengeance. At level 6, each gets a free "Protection from Fire" daily. At level 9, each gets a free "Animate Object" daily. Clerics of this sect may be of any Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Fire Vengeance Major spheres: Astral Charm Combat Healing Summoning Elemental (Fire) Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 355 Morgion Tent insignia Ministry of the World of Krynn Clerics of "Morgion" do foul deeds in secret. Each gets a free "Create Food and Water" daily upon reaching 5th level. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Disease Major spheres: Healing Plants Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 356 Chemosh Ram skull insignia Ministry of the World of Krynn Clerics of "Chemosh" assist misguided souls who want to become undead. Each can recognize types of undead on sight. They command undead as if they were 2 levels higher. Clerics of this sect may be of any Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Death Major spheres: Astral Combat Necromantic Minor spheres: Command undead at +2 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 357 Zeboim Turtle insignia Ministry of the World of Krynn Clerics of "Zeboim" are vicious maniacs who worship during storms. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Storms Major spheres: Animals Elemental (All) Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 358 Hiddukel Scales insignia Ministry of the World of Krynn Clerics of "Hiddukel" urge people by word and example to make money their god. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Greed Vanity Major spheres: Divination Guardian Summoning Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 359 Hyperion Starry sky insignia Ministry of the Greco-Romans Clerics of "Hyperion" belong to an ancient, amoral sect that worships under the night sky. They are dreamers with mystical propensities, and preach about the terrors of infinite space. #All possess infravision to 120' regardless of race. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Sky Major spheres: Healing Sun Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 360 Theia Starry sky insignia Ministry of the Greco-Romans Clerics of "Theia" belong to an ancient, cruel, amoral sect that worships in starlight. They are mystics with knowledge of the myriad planes. They preach about the terrors of the infinite multiverse. #All possess infravision to 120'. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Darkness Stars Major spheres: Healing Sun Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 361 Rao Open book insignia Ministry of the Greyhawk Campaign Clerics of "Rao" are peace-loving scholars and philosophers. They promote learning, science, and clear thinking. They turn undead at a penalty of -4 levels. At level 1, each gets a free "Friends" spell daily. At level 7, each gets a free "Emotion -- Calm" spell daily. At level 9, each gets a free "True Seeing" spell daily. /Three times a day, these ministers may speak a kindly word, removing "fear", "berserk rage", "confusion", "rage", "hate", or similar effects from a single individual, or briefly quiet a crowd of up to (2 x level) levels of creatures. Clerics of this sect may be of Lawful-Good or Neutral-Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Knowledge Peace Philosophy Major spheres: Astral Charm Divination Guardian Healing Minor spheres: Necromantic Protection Turn undead at -4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 362 Heironeous Sword and shield insignia Ministry of the Greyhawk Campaign Clerics of "Heironeous" embody the ideals of chivalry. They promote justice, physical fitness, and combat-readiness. They can have a fighter's extraordinary strength. They turn undead at a penalty of -2 levels. They wear dark blue robes with silver trim. At level 2, each gets +2 on all saves vs. fear. At level 4, each gets a free "Cloak of Bravery". At level 6, each is immune to strength-reducing magic. At level 11, each gets a free "Power Word, Stun" daily. /"Bolt of Glory", their trademark spell, does damage as follows to one creature (save for «): Home plane: Damage: Prime Material 5d6 Elemental, Outer Neutral 5d4 Positive Material, Outer Good None Outer evil, n.m., undead, fiends 15d6 Fiends, undead, and neg. material creatures save at -4. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Athletics Freedom Guardianship Justice Kindness War Major spheres: Combat Guardian Healing Necromantic Protection Minor spheres: Summoning Sun Turn undead at -2 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 363 Trithereon Spear and shield insignia Ministry of the Greyhawk Campaign Clerics of "Trithereon" promote freedom for all, and take vengeance against all who would enslave others. They can use their swords or spears to strike from behind as a thief, always doing double damage. When these clerics summon a creature by a 6th level spell, it will take the form of a chaotic-good monstrous animal. At level 8, each gets a free "Animal Summoning I" spell daily. These clerics wear blue robes. Clerics of this sect may be of Neutral-Good or Chaotic-Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Freedom Vengeance Major spheres: Combat Guardian Healing Protection Summoning Minor spheres: Charm Necromantic Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 364 Cyndor Infinity loop insignia Ministry of the Greyhawk Campaign Clerics of "Cyndor" counsel the faithful to make good use of their time. They focus on spells which influence the physical world. Clerics of this sect may be of Neutral-Good or Chaotic-Good alignment. May be single-classed cleric Concerns: Time Major spheres: Elemental (All) Healing Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 365 Kord Boxing gloves insignia Ministry of the Greyhawk Campaign Clerics of "Kord" promote physical fitness for all. They are good brawlers, and can have the extraordinary strength of a fighter. They wear red vestments with white trim. Here, they can all cast earth-based spells. Each gets +2 on saves vs. fear. At level 4, each gets a free "Strength" spell daily. At level 7, each gets +2 on all saves against spells cast by lawfully-aligned opponents. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Athletics Earth Strength War Major spheres: Combat Summoning Elemental (Earth) Minor spheres: Creation Healing Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 366 Pelor Sun insignia Ministry of the Greyhawk Campaign Clerics of "Pelor" promote good health and physical fitness. They wear robes of yellow, with gold trim at level 7 and up. Their preaching uses many images of light and sunshine. They may have extraordinary strength, as warriors may. All their healing spells do at least median healing. At level 5 and up, each gets an extra save vs. blindness/darkness. At level 9, each gains a free "Fly" spell daily. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Healing Light Strength Sun Wind Major spheres: Charm Creation Guardian Healing Necromantic Protection Sun Elemental (Air) Minor spheres: Summoning Turn undead at +1 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 367 Manw‰ S£limo Clouds insignia Ministry of the Tolkien mythos Clerics of "Manw‰ S£limo" are inspired to reverence by the sight of the sky. They tend to lofty ideals and large perspectives, and may seem aloof. Many of these clerics also have great knowledge of the outer planes. Once a day, these ministers may produce the equivalent of a "fear" spell, affecting creatures without more levels/HD than the cleric. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Sky Wind Major spheres: Astral Guardian Healing Necromantic Protection Weather Elemental (Air) Minor spheres: Combat Divination Plants Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 368 Varda Elbereth Starry sky insignia Ministry of the Tolkien mythos Clerics of "Varda Elbereth" are moved to awe by the beauty of the night sky, or by contemplating the vast expanse of space. They often seem detached from the affairs of the world. These clerics exercise various ministries, mostly gentle ones. All of them know both astronomy and navigation. Many have great knowledge of the various inner and outer planes. Three times a day, these ministers may speak a kindly word, removing "fear", "berserk rage", "confusion", "rage", "hate", or similar effects from a single individual, or briefly quiet a crowd of up to (2 x level) levels of creatures. Once a day, during a combat or confrontation, the cleric can make a reasonable suggestion, and require a single listener to save vs. wisdom or comply. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Beauty Stars Major spheres: Astral Combat Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 369 Ulmo Waves insignia Ministry of the Tolkien mythos Clerics of "Ulmo" generally serve mariners and those who base their livelihoods on the water. These clergy can cast "water-breathing" or "air-breathing" as a first-level spell, and it lasts for a day. Upon reaching eighth level, these clerics can breathe underwater without a special spell, and can shape-change three times a day into a water animal, as a druid can. They can also determine their approximate depth when underwater. Animal spells work only on aquatic creatures. "Still Water", a first-level spell, calms all waters within ten feet of the cleric for 10 min/level. A hit with the net does 1d6 points of temporary damage, representing wearing down the defenses of the target. If brought to zero hit points, the creature is netted. Only creatures smaller than 12' may be netted. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Fishing Oceans Major spheres: Animals Divination Healing Necromantic Protection Weather Elemental (Water) Minor spheres: Charm Combat Plants Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 370 Aul‰ Hammer and anvil insignia Ministry of the Tolkien mythos Clerics of "Aul‰" emphasize appreciating the earth as source of all life and food, as well as enjoying and preserving the beauty of mountains and caves. They check vs. intelligence to detect sloping passageways and to determine the approximate depth underground, and if they are from underground races, this is automatic. They are never swallowed by "earthquake" spells, and take half damage from thrown rocks, rock slides, and falls. For some reason, they are also immune to all snake venoms. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Earth Metalworking Major spheres: Creation Healing Necromantic Plants Protection Summoning Elemental (Earth) Minor spheres: Animals Divination Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 371 Yavanna Sun and flower insignia Ministry of the Tolkien mythos Clerics of "Yavanna" are concerned with promoting farming and showing gratitude for the gifts of the earth. These clergy can identify crops and seeds, and are immune to all forms of natural food poisoning. Beginning at first level, the cleric can cast a free "create food and water" spell in addition to the usual spells. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Agriculture Major spheres: Creation Divination Healing Necromantic Plants Protection Minor spheres: Animals Sun Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 372 Namo Mandos Holy insignia Ministry of the Tolkien mythos Clerics of "Namo Mandos" assist the dying and bereaved. They need not be chaste, but may not become parents. They do not perform marriage ceremonies. A hit with the lasso does 1d6 points of temporary damage, representing wearing down the defenses of the target. If brought to zero hit points, the creature is lassoed. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Death Major spheres: Astral Charm Divination Guardian Healing Necromantic Protection Minor spheres: Sun Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 373 Nienna Holy insignia Ministry of the Tolkien mythos Clerics of "Nienna" are ministers of compassion, and can check vs. level to detect good or evil without using a spell. Three times a day, these ministers may speak a kindly word, removing "fear", "berserk rage", "confusion", "rage", "hate", or similar effects from a single individual, or briefly quiet a crowd of up to (2 x level) levels of creatures. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Healing Kindness Love Major spheres: Healing Necromantic Protection Minor spheres: Charm Divination Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 374 Orom‰ Sword and shield insignia Ministry of the Tolkien mythos Clerics of "Orom‰" minister to soldiers. Once a day, these ministers may produce the equivalent of a "fear" spell, affecting creatures without more levels/HD than the cleric. Once a day, the cleric can incite a single willing warrior to "berserk rage", lasting one hour, during which time the warrior has +2 on all "to hit" and damage rolls. Making the speech takes a full minute. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: War Major spheres: Combat Healing Necromantic Protection Minor spheres: Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 375 Eru Il£vatar Holy insignia Ministry of the Tolkien mythos Clerics of "Eru Il£vatar" are generic AD&D-style clerics who serve the Supreme Being. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 379 the Fates Spindle & scissors insignia Ministry of the Greco-Romans Clerics of "the Fates" believe in predestination, and comfort the faithful by reassuring them of the divine plan, urging them to be submissive to the decrees of fate. #Even at first level, the cleric gets a free "yes or no" question answered truthfully once a month. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. May be single-classed cleric Concerns: Destiny Major spheres: Divination Guardian Protection Summoning Minor spheres: Combat Necromantic Sun Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 380 the Norns Patterned shield insignia Ministry of the Vikings Clerics of "the Norns" believe in predestination, and comfort the faithful by reassuring them of the divine plan, urging them to be submissive to the decrees of fate. Even at first level, the cleric gets a free "yes or no" question answered truthfully once a month. Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. May be single-classed cleric Concerns: Destiny Major spheres: Divination Guardian Protection Summoning Minor spheres: Combat Necromantic Sun Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 381 Clio Book and pen insignia Ministry of the Greco-Romans Clerics of "the Muse Clio" support the civilized art of history. They check vs. level on d20 or d100 to know a historical fact, and they urge remembrance of ancestors and forebears. More generally, these clerics promote the values of civilization, offering ministries of healing, protection, and knowledge. #They fight on the magician's combat table. They are immune to "confusion", "forget", and "feeblemind". /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Lawful-Good or Neutral-Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Ancestors Knowledge Major spheres: Astral Charm Creation Divination Healing Necromantic Protection Sun Minor spheres: Guardian Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 382 Melpomene Tragic mask insignia Ministry of the Greco-Romans Clerics of "the Muse Melpomene" support the civilized art of tragedy. They check vs. level on d20 or d100 to move a listener to pity and fear. More generally, these clerics promote the values of civilization, offering ministries of healing, protection, and knowledge. These clerics tend to be philosophical and serious, but not despondent. They fight on the magician's combat table. #They are immune to "confusion", "forget", and "feeblemind". /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Lawful-Good or Neutral-Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Literature Major spheres: Astral Charm Creation Divination Healing Necromantic Protection Sun Minor spheres: Guardian Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 383 Urania Telescope insignia Ministry of the Greco-Romans Clerics of "the Muse Urania" support the civilized art of astronomy. They check vs. level on d20 or d100 to know a fact about the myriad planes. More generally, these clerics promote the values of civilization, offering ministries of healing, protection, and knowledge. These clerics tend to be broad-minded, far-seeing visionaries. They fight on the magician's combat table. #They are immune to "confusion", "forget", and "feeblemind". /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Lawful-Good or Neutral-Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Sky Stars Major spheres: Astral Creation Divination Healing Necromantic Protection Sun Weather Minor spheres: Guardian Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 384 Thalia Comic mask insignia Ministry of the Greco-Romans Clerics of "the Muse Thalia" support the civilized art of comedy. They are irrepressible optimists and humorists, and check vs. level on d20 or d100 to put a listener into a good humor. More generally, these clerics promote the values of civilization, offering ministries of healing, protection, and knowledge. They fight on the magician's combat table. #They are immune to "confusion", "forget", and "feeblemind", as well as "hopelessness", "fear", "hate", and other humorless feelings. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Lawful-Good or Neutral-Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Literature Major spheres: Astral Charm Creation Divination Healing Necromantic Protection Sun Minor spheres: Guardian Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 385 Tersichore Dancing shoes insignia Ministry of the Greco-Romans Clerics of "the Muse Tersichore" support the civilized art of dancing. They check vs. level on d20 or d100 to enthrall a suitable audience, and are entitled to a bonus of +4 on all dexterity checks. More generally, these clerics promote the values of civilization, offering ministries of healing, protection, and knowledge. They fight on the magician's combat table. #They are immune to "confusion", "forget", and "feeblemind". /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Lawful-Good or Neutral-Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Music & Dance Major spheres: Astral Charm Creation Divination Healing Necromantic Protection Sun Minor spheres: Guardian Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 386 Calliope Lyre and book insignia Ministry of the Greco-Romans Clerics of "the Muse Calliope" support the civilized art of epic poetry. They check vs. level on d20 or d100 to enthrall a suitable audience, and are always in demand as entertainers. Their pep talks can improve friendly "to hit" rolls as can a bard's. More generally, these clerics promote the values of civilization, offering ministries of healing, protection, and knowledge. They fight on the magician's combat table. #They are immune to "confusion", "forget", and "feeblemind". /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Lawful-Good or Neutral-Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Literature Major spheres: Astral Charm Creation Divination Healing Necromantic Protection Sun Minor spheres: Guardian Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 387 Erato Heart and lyre insignia Ministry of the Greco-Romans Clerics of "the Muse Erato" support the civilized art of love poetry. They check vs. level on d20 or d100 to make a suitable audience happy. More generally, these clerics promote the values of civilization, offering ministries of healing, protection, and knowledge, and seeking to promote all kinds of love among people. They fight on the magician's combat table. #They are immune to "confusion", "forget", and "feeblemind", as well as "hopelessness", "hate" and other un-loving emotions. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Lawful-Good or Neutral-Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Literature Love Music & Dance Major spheres: Astral Charm Creation Divination Healing Necromantic Protection Sun Minor spheres: Guardian Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 388 Euterpe Lyre and pen insignia Ministry of the Greco-Romans Clerics of "the Muse Euterpe" support the civilized art of lyric poetry. They possess a deep knowledge of all kinds of feelings, and influence the reactions of listeners just as bards do. More generally, these clerics promote the values of civilization, offering ministries of healing, protection, and knowledge. They fight on the magician's combat table. #They are immune to "confusion", "forget", and "feeblemind". /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Lawful-Good or Neutral-Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Literature Music & Dance Major spheres: Astral Charm Creation Divination Healing Necromantic Protection Sun Minor spheres: Guardian Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 389 Polyhymnia Hymnal insignia Ministry of the Greco-Romans Clerics of "the Muse Polyhymnia" support the civilized art of sacred music. They check vs. level on d20 or d100 to know almost any fact about any faith, or to utterly deeply move a suitable audience. More generally, these clerics promote the values of civilization, offering ministries of healing, protection, and knowledge. They fight on the magician's combat table. #They are immune to "confusion", "forget", and "feeblemind". /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Lawful-Good or Neutral-Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Literature Music & Dance Major spheres: Astral Charm Creation Divination Healing Necromantic Protection Sun Minor spheres: Guardian Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 390 Eros Heart and arrow insignia Ministry of the Greco-Romans Clerics of "Eros" promote love whenever possible, whether between young lovers, husband and wife, parents and children, or among close friends. It is probable that these clerics have special abilities which are not usually described in AD&D game books. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Love Major spheres: Charm Guardian Healing Necromantic Protection Summoning Minor spheres: Animals Creation Divination Plants Sun Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 391 Lao Tzu Yin-yang circle insignia Ministry of the Chinese Clerics of "Lao Tzu" are nature mystics and ritualists. They are immune to natural fire and cold, and take «-0 damage from magical fire and cold. Check vs. level on d100 each game year to see whether the cleric has gained wisdom 18 from meditation. Successful clerics also get a free "Commune" spell monthly. Here they may not use any armor or shield at any level. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Generic Magic Nature Philosophy Major spheres: Animals Elemental (All) Healing Necromantic Weather Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 392 Confucius Scroll and brush insignia Ministry of the Chinese Clerics of "Confucius" are good moralists who especially try to assist government officials. Each gets a free "Know Alignment" spell daily. At level 10, each gets a free "Charm Person" spell daily. At level 15, each gets a free "Detect Lie" daily. There is no protection against this spell. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Ancestors Cities Justice Kindness Major spheres: Charm Healing Minor spheres: Guardian Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 393 Pious Knights Holy grail insignia Miscellaneous Ministry "The Pious Knights" is a pseudo-Arthurian ministry. These clerics do good, especially for ordinary folk. They fight, heal, and exhort others to righteousness. They have hit points and attacks as fighters, but they try to avoid killing sentient creatures. There are no penalties for killing foes in battle. They must be single-classed. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Generic Justice Kindness Missions Peace Major spheres: Creation Healing Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 394 Boreas North wind insignia Ministry of the Greco-Romans Clerics of "Boreas" (the North Wind) are tempestuous, amoral ministers. They have excellent knowledge of weather lore. #They take «-0 damage from normal cold, and are never harmed from wind or wind-based magic. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Cold Storms Wind Major spheres: Weather Elemental (Air) Minor spheres: Combat Divination Guardian Healing Necromantic Plants Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 395 Eurus East wind insignia Ministry of the Greco-Romans Clerics of "Eurus" (the East Wind) are amoral ministers who care especially for communities needing rain. They have excellent knowledge of weather lore. #They can speak at will with fresh-water animals. They are never harmed from wind or wind-based magic. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Fresh Water Wind Major spheres: Weather Elemental (Air) Minor spheres: Combat Divination Guardian Healing Necromantic Plants Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 396 Notus South wind insignia Ministry of the Greco-Romans Clerics of "Notus" (the South Wind) are lusty, amoral ministers, especially to those desiring fertility. They have excellent knowledge of weather lore. #They take «-0 damage from normal or magical heat, and are never harmed from wind or wind-based magic. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Fertility Wind Major spheres: Weather Elemental (Air) Minor spheres: Combat Divination Guardian Healing Necromantic Plants Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 397 Zephyrus West wind insignia Ministry of the Greco-Romans Clerics of "Zephyrus" (the West Wind) are amoral, lusty minsters, mostly among farmers. They have excellent knowledge of weather lore. #Once a day, they can calm a single person, or pacify a crowd of (level x 2) or fewer HD of creatures. They never take damage from wind or wind-based magic. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Agriculture Wind Major spheres: Weather Elemental (Air) Minor spheres: Combat Divination Guardian Healing Necromantic Plants Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 398 Coeus Titan & lyre insignia Ministry of the Greco-Romans Clerics of "Coeus" are members of an ancient, amoral sect of sky-worshippers, who emphasize the remoteness and indifference of the vast sky, and the mindless cruelty of bad weather. Perhaps in response, they are the thinkers and knowledge-seekers of their primitive era. #"Koios" was a Greek dialect term for sacrificial animal, and these clergy also have powers over beasts. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Animals Knowledge Philosophy Sky Major spheres: Charm Elemental (All) Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 399 Phoebe Titan & stars insignia Ministry of the Greco-Romans Clerics of "Phoebe" are members of an ancient, amoral sect of light-worshippers. They revere the cruel power of the midday sun. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Light Major spheres: Elemental (All) Sun Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 400 Crius Titan & ram insignia Ministry of the Greco-Romans Clerics of "Crius" operate the full range of death-related ministries. They have a cynical, cruel, anarchic outlook on life. ("Krios" is Greek for "Ram" and this death-totem was apparently taken over by the clergy of Hades.) #At ninth level, they get a free "reverse gravity" daily. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Death Major spheres: Elemental (All) Necromantic Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 401 Iapetus Titan & sword insignia Ministry of the Greco-Romans Clerics of "Iapetus" are primitive war-priests. They glory in the cruel destructiveness of war. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: War Major spheres: Combat Elemental (All) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 402 Sekhmet Lioness insignia Ministry of the Egyptians Clerics of "Sekhmet" serve an idol representing the cruelties of both war and sensual love. These weird clerics can have extraordinary strength like fighters can. At third level, they gain the ability to polymorph into lions (damage as lion, no change "to hit"). Clerics of this sect may be of any non-Good alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Cruelty Lust War Major spheres: Charm Combat Necromantic Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 403 Aion Stars and globe insignia Ministry of the Greco-Romans Clerics of "Aion" or "Eternity" are gentle philosophers. They revere the past and the memories of past generations. They exhort people to make good use of their time on earth. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Ancestors Knowledge Philosophy Time Major spheres: Astral Charm Divination Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Clerics of "Beast Cults" can summon and command 12 HD of their special animal once per day, can speak with their special animal at will, and can shape-change into one for 3d6 turns daily. At level 14, they can command any and all representatives of their special animal, if it is for a good reason. The doctrines and ideology of these clerics are obscure. They are not noted for promoting scholarship or civilization. 405 Hebe Chalice insignia Ministry of the Greco-Romans Clerics of "Hebe" care for children and young people. These clerics are highly respected by all decent folk. #Three times a day, these clerics can speak a kindly word, removing "hate", "fear", "rage", "confusion", "berserk rage", or similar effects from a single individual, or briefly quieting a mob of up to (2 x level) individuals. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Birth & Youth Major spheres: Astral Charm Creation Healing Protection Summoning Sun Minor spheres: Divination Guardian Necromantic Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 406 Hymen Turtledoves insignia Ministry of the Greco-Romans Clerics of "Hymen" promote marital fidelity and happiness. They are highly respected by all decent folk. #Three times a day, these clerics can speak a kindly word, removing "hate", "fear", "rage", "confusion", "berserk rage", or similar effects from a single individual, or briefly quieting a mob of up to (2 x level) individuals. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Marriage Major spheres: Charm Divination Healing Protection Minor spheres: Combat Guardian Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 407 Epimetheus Titan & animals insignia Ministry of the Greco-Romans Clerics of "Epimetheus" belong to an ancient sect with a special interest in animals. #These clerics can transform into animals as druids do, beginning at level 1. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Animals Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 408 Atlas Titan & globe insignia Ministry of the Greco-Romans Clerics of "Atlas" belong to an ancient, unpleasant sect. They must possess maximum racial strength, and charisma<=3. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Good alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Strength Major spheres: Combat Healing Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 409 Siva Cobra insignia Ministry of the Vedic culture Clerics of "Siva" are Hindu ascetics, with a fierce ideal directed at destroying ignorance, greed, and sin. These clerics preach the fearful wrath of heaven, and the virtues of self-sacrifice and humility. They are immune to all damage from natural or magical fire. Here, all are dedicated to goodness, and all can command the undead beginning at first level. If they commit an evil act, they are disintegrated. They may own only what they can carry. They may own no more than ten magic items, including one suit of magic armor and up to four magic weapons. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Fire Philosophy Time Major spheres: Combat Divination Elemental (All) Necromantic Sun Weather Elemental (Fire) Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 410 Hodur Arrow insignia Ministry of the Vikings Clerics of "Hodur" are good folk who lead worship at night. They specialize in ministry to the blind. Many of them are smiths and metalworkers. All decent folk recognize and respect these good people. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Darkness Kindness Metalworking Major spheres: Charm Divination Necromantic Summoning Sun Minor spheres: Combat Guardian Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 411 Lu Hsing Deer insignia Ministry of the Chinese Clerics of "Lu Hsing" exist to promote bureaucracy. At level 1, they get a free "Suggestion" spell daily. At level 5, they get a free "Domination" spell daily. At level 11, they get a free "Mass Charm" spell daily. Clerics of this sect may be of any Lawful alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Cities Justice Tyranny Major spheres: Charm Divination Healing Summoning Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 412 Chih-Nii Loom insignia Ministry of the Chinese Clerics of "Chih-Nii" minister to communities of weavers. They also help find husbands for older women. "Create Splendid Garment" creates beautiful clothing from rags. This cannot be dispelled. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Crafts Major spheres: Charm Healing Protection Summoning Minor spheres: Divination Elemental (All) Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 413 the Graces Flowers insignia Ministry of the Greco-Romans Clerics of "the Graces" are nice people who celebrate beauty, art, nature, love, and fertility. They have no elaborate theology or cult. They enjoy the highest degree of respect and affection from all decent people. There clerics gain a point of charisma per level, while on good behavior, up to the racial maximum. #Three times a day, these clerics can speak a kindly word, removing "hate", "fear", "rage", "confusion", "berserk rage", or similar effects from a single individual, or briefly quieting a mob of up to (2 x level) individuals. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Art Beauty Fertility Love Music & Dance Nature Major spheres: Charm Creation Healing Minor spheres: Animals Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 435 Maztica Silver mountain insignia Ministry of the True World Clerics of "Maztica" are True World druids. They like to worship in caves and on mountains. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Agriculture Animals Earth Nature Wilderness Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 436 Qotal Couatl insignia Ministry of the True World Clerics of "Qotal" are a small sect of good folk. They seek to subvert the non-good rulers of the True World. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Healing Sky Wind Major spheres: Astral Creation Healing Protection Elemental (Air) Minor spheres: Animals Divination Plants Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 437 Zaltec Heart & skull insignia Ministry of the True World Clerics of "Zaltec" are horrid war-mongers who cut hearts out of living people. Clerics of this sect may be of any non-Good alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: War Major spheres: Combat Minor spheres: Charm Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 438 Azul Frog insignia Ministry of the True World Clerics of "Azul" are cleanliness zealots who drown living people as sacrifices to make it rain. Clerics of this sect may be of any non-Good alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Cruelty Fresh Water Hunting Ignorance Major spheres: Elemental (Water) Weather Minor spheres: Charm Creation Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 439 Plutoq Obsidian insignia Ministry of the True World Clerics of "Plutoq" are rock worshippers who may offer assistance to those travelling across mountains, hold ridiculous sacrifices to "prevent earthquakes", etc. Clerics of this sect may be of any alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Earth Hunting Travel Wilderness Major spheres: Elemental (Earth) Minor spheres: Creation Guardian Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 440 Tezca Sun & smoke insignia Ministry of the True World Clerics of "Tezca" are sun-worshippers who cut out hearts from living people on ridiculous pretexts. Clerics of this sect may be of any non-Good alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cruelty Hunting Ignorance Sun Major spheres: Combat Elemental (All) Sun Weather Minor spheres: Animals Divination Guardian Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 441 Kiltzi Flower & rainbow insignia Ministry of the True World Clerics of "Kiltzi" are healers and shun all mumbo-jumbo, offerings, and sacrifices. They are famous for throwing good parties. Clerics of this sect may be of any alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Birth & Youth Fertility Love Major spheres: Charm Creation Guardian Healing Protection Minor spheres: Animals Plants Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 442 Eha Cloud insignia Ministry of the True World Clerics of "Eha" are wind-worshippers who accept small contributions from new parents. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Wind Major spheres: Elemental (Air) Minor spheres: Divination Healing Summoning Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 443 Watli Lily & cactus insignia Ministry of the True World Clerics of "Watli" concern themselves with animals. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Agriculture Fresh Water Major spheres: Creation Healing Plants Elemental (Water) Minor spheres: Animals Divination Guardian Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 444 Nula Jaguar & eagle insignia Ministry of the True World Clerics of "Nula" bless livestock and accept small contributions. They do not do any silly or cruel stuff. Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Animals Major spheres: Animals Combat Guardian Protection Minor spheres: Plants Sun Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 445 Eilistraee Sword & moon insignia Ministry of the Dark Elves Clerics of "Eilistraee" are mostly good-aligned dark elves. Here, they may be of either sex, though most are females. They preach kindness, good deeds, forgiveness, and hospitality, especially to strangers. All are skilled musicians and hunters, and they encourage the humane and decent crafts. If they must fight, it must be quick and decisive, so that the least suffering may result. They do not seek to make converts except by example, but they exhibit much zeal and determination. /At level 4, they gain the ability to shoot 4 magic missiles (damage 1d6 each) twice a day. At level 6, they can enchant one sword to +2 for the day. At level 9, they can cast "Spell Turning" once per day. "Lesser Spellsong" can duplicate any level 1-3 cleric spell. "Spellsong" can duplicate any level 1-6 cleric spell, heal 1d6 points per good cleric present, or restore a level or regenerate a body part lost within the previous 24 hours. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Beauty Crafts Hunting Kindness Love Metalworking Music & Dance Repentance Major spheres: Combat Creation Elemental (All) Guardian Healing Necromantic Protection Sun Minor spheres: Animals Charm Divination Plants Summoning Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 446 Ghaunadaur Blob & eyeball insignia Ministry of the Dark Elves Clerics of "Ghaunadaur" are weird, sick ideologues. Their cult focuses on killing things for no reason. In the end, the cleric will be asked to commit suicide. At level 3, they become immune to all poisons. At level 6, they become immune to all acids and caustics. At level 9, they become immune to all breath weapons. At level 13, they take no harm from any form of fire, cold, water, rockfalls, wind, or electricity. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Apathy Cruelty Darkness Earth Hate Ignorance Madness Major spheres: Animals Combat Elemental (Earth) Guardian Healing Necromantic Summoning Minor spheres: Charm Creation Divination Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 447 Vhaeraun Half-mask insignia Ministry of the Dark Elves Clerics of "Vhaeraun" are mostly dark-elf male thieves. They seek to overthrow the Drow matriarchy. Some favor working with other kinds of elves. At level 1, they "Pass Without Trace" at will. At level 5, they do not take penalties from "Light". At level 6, they get a free "Animate Dead" daily. At level 9, they get a free "Locate Object" daily. At level 10, they can conjure a "Cloak of Protection +4" which lasts for the next ten minutes. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Theft Major spheres: Charm Combat Divination Guardian Healing Minor spheres: Creation Necromantic Protection Command undead at -4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor No shield 448 Beory Globe insignia Ministry of the Greyhawk Campaign Clerics of "Beory" serve an ideal of natural kindness. On reaching 7th level, they can transform into animals as druids do, and they have the other nature-skills of druids. Clerics of this sect may be of Neutral or Neutral-Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Earth Fertility Fresh Water Major spheres: Animals Divination Elemental (All) Healing Plants Sun Weather Minor spheres: Charm Guardian Protection Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 449 Lendor Hourglass insignia Ministry of the Greyhawk Campaign Clerics of "Lendor" counsel others to use their time well. The ministry is elderly, rigid and uncreative. They wear silver robes with a black circle, moon & 14 stars. At level 3, each gets a free "Slow" spell daily. At level 7, each is immune to all time-affecting spells. At level 12, each gets a free "Time Stop" spell daily. These clerics must stay faithful to Lawful Neutral. May be single-classed cleric Concerns: Time Wind Major spheres: Astral Divination Elemental (Air) Minor spheres: Guardian Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 450 Wee Jas Question mark insignia Ministry of the Greyhawk Campaign Clerics of "Wee Jas" are mystagogues. They wear black robes if evil, or gray if neutral. At level 3, each gets +1 on all saves vs. magic. At level 6, each gets to research 1st and 2nd level wizard spells of the schools of enchantment and illusion for use as clerical spells. At level 9, each gets to research 1st-4th level wizard spells of the schools of enchantment, illusion, invocation, and alteration for use as cleric spells. Here, they can use wizard magic items at any level, and command undead without asking permission. /"Ability Alteration", their trademark spell, lets them raise one of their physical stats by +1 for every two taken from one of the other two. Strength can be raised into extraordinary levels, at the price of two points per ten of extraordinary strength. Clerics of this sect may be of Lawful-Neutral or Lawful-Evil alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Death Magic Major spheres: Astral Charm Combat Divination Elemental (All) Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 451 Zilchus Gold coin insignia Ministry of the Greyhawk Campaign Clerics of "Zilchus" minister to the business community, and preach that "Greed is good!" They do emphasize giving value for value. They wear white or gray robes with silver trim. They get +2 on saves vs. mind control and mind reading. At level 3, they know the value of goods within +/- 5% At level 7, each gains a point of charisma permanently. At level 9, each gets a free "True Seeing" spell daily. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Commerce Greed Wealth Major spheres: Creation Divination Guardian Minor spheres: Healing Necromantic Protection Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 452 Obad-Hai Animals insignia Ministry of the Greyhawk Campaign Clerics of "Obad-Hai the Shalm" minister to hunter-gatherers. They wear simple russet garments. They have the abilities of druids, including the power to transform into animals at higher levels. Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Freedom Hunting Wilderness Major spheres: Animals Elemental (All) Healing Plants Sun Weather Minor spheres: Charm Divination Necromantic Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 453 Procan Sails insignia Ministry of the Greyhawk Campaign Clerics of "Procan" minister to freedom-loving mariners. They can breathe water normally, as if it were air. At level 3, each gets a free "Water Walk" spell daily. At level 6, each gets a free "Water Breathing" spell daily. At level 8, each gets a free "Airy Water" spell daily. Clerics of this sect may be of Chaotic-Good or Chaotic-Neutral alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Oceans Wind Major spheres: Divination Healing Protection Summoning Weather Elemental (Air, Water) Minor spheres: Animals Charm Combat Plants Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 454 Zagyg Clown face insignia Ministry of the Greyhawk Campaign Clerics of "Zagyg" preach "creative self-expression" and minister to wizards. They can use magic items intended only for wizards. Contrary to rumors, a few of these clerics do exist. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Magic Major spheres: Astral Charm Creation Divination Elemental (All) Summoning Minor spheres: Guardian Healing Necromantic Protection Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 455 Allitur Holy insignia Ministry of the Greyhawk Campaign Clerics of "Allitur" boldly proclaim the need for righteous dealing and holy living. They are held in the highest esteem by all decent folk. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. May be single-classed cleric Concerns: Justice Repentance Major spheres: Combat Divination Healing Summoning Minor spheres: Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 456 Berei Budding flower insignia Ministry of the Greyhawk Campaign Clerics of "Berei" minister to families and farmers. They preach goodness, and are held in high esteem. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Agriculture Ancestors Birth & Youth Fertility Major spheres: Animals Creation Plants Sun Minor spheres: Divination Guardian Healing Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 457 Norebo Dice insignia Ministry of the Greyhawk Campaign Clerics of "Norebo" preach that "life is but a gamble". Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Luck Major spheres: Charm Divination Guardian Summoning Minor spheres: Elemental (All) Healing Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 458 Olidammara Harp and bottle insignia Ministry of the Greyhawk Campaign Clerics of "Olidammara" are pleasure-loving rogues who play music, enjoy good wine, and minister among thieves. They wear green, brown, green and brown, or green and black. They check vs. level to hide in shadows as a thief. At level 5, each gets a free "Alter Self" spell daily. At level 7, each gets a free "Tasha's Laughter" spell daily. At level 10, each gets a free "Confusion" spell daily. Clerics of this sect may be of Chaotic-Good or Chaotic-Neutral alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Music & Dance Theft Travel Wine Major spheres: Charm Creation Healing Protection Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 459 Syrul Masked face insignia Ministry of the Greyhawk Campaign Clerics of "Syrul" are no-good tricksters and thieves. Clerics of this sect may be of any Evil alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Trickery Major spheres: Charm Minor spheres: Divination Guardian Healing Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 460 Atroa East wind insignia Ministry of the Greyhawk Campaign Clerics of "Atroa" (the East Wind) are ministers who care especially for communities needing rain. They can speak at will with fresh-water animals. They have excellent knowledge of weather lore. They are never harmed from wind or wind-based magic. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Fresh Water Wind Major spheres: Weather Elemental (Air, Water) Minor spheres: Combat Divination Guardian Healing Necromantic Plants Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 461 Sotillion South wind insignia Ministry of the Greyhawk Campaign Clerics of "Sotillion" (the South Wind) are lusty, wild-spirited ministers, especially to those desiring fertility. They have excellent knowledge of weather lore. They take «-0 damage from normal or magical heat, and are never harmed from wind or wind-based magic. Clerics of this sect may be of Chaotic-Good or Chaotic-Neutral alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Fertility Wind Major spheres: Weather Elemental (Air) Minor spheres: Combat Divination Guardian Healing Necromantic Plants Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 462 Telchur North wind insignia Ministry of the Greyhawk Campaign Clerics of "Telchur" (the North Wind) are tempestuous, amoral ministers. They have excellent knowledge of weather lore. They take «-0 damage from normal cold, and are never harmed from wind or wind-based magic. Clerics of this sect may be of Neutral-Good or Chaotic-Good alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Cold Storms Wind Major spheres: Weather Elemental (Air) Minor spheres: Combat Divination Guardian Healing Necromantic Plants Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 463 Wenta West wind insignia Ministry of the Greyhawk Campaign Clerics of "Wenta" (the West Wind) are wild-spirited lusty minsters, mostly among farmers. They have excellent knowledge of weather lore. Once a day, they can calm a single person, or pacify a crowd of (level x 2) or fewer HD of creatures. They never take damage from wind or wind-based magic. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Agriculture Wind Major spheres: Weather Elemental (Air) Minor spheres: Combat Divination Guardian Healing Necromantic Plants Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 464 Xan Yae Question mark insignia Ministry of the Greyhawk Campaign Clerics of "Xan Yae" are stealthy mystagogues. They check vs. level on d20 to "hide in shadows". Many of them associate with thieves and robbers. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Darkness Theft Major spheres: Charm Sun Minor spheres: Divination Guardian Healing Necromantic Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 465 Zodal Holy insignia Ministry of the Greyhawk Campaign Clerics of "Zodal" are preachers of mercy, kindness, repentance, and good deeds. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Kindness Repentance Major spheres: Charm Creation Divination Guardian Healing Necromantic Protection Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 466 Lydia Book and harp insignia Ministry of the Greyhawk Campaign Clerics of "Lydia" are scholar-musicians who "bring the light of knowledge." Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Knowledge Light Music & Dance Major spheres: Divination Sun Minor spheres: Guardian Healing Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 467 Llerg Jock insignia Ministry of the Greyhawk Campaign Clerics of "Llerg" are strength athletes who minister in hunting and farming communities. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Animals Strength Major spheres: Animals Combat Minor spheres: Divination Guardian Healing Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 468 Joramy Flaming insignia Ministry of the Greyhawk Campaign Clerics of "Joramy" are fire-priests who assist those seeking justice or revenge. They take half or no damage from normal or magic fire. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Fire Justice Vengeance Major spheres: Combat Divination Guardian Healing Protection Sun Elemental (Fire) Minor spheres: Necromantic Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 469 Velnius Starry sky insignia Ministry of the Greyhawk Campaign Clerics of "Velnius" are wise, kindly sky-mystics. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Sky Storms Major spheres: Healing Protection Summoning Sun Weather Minor spheres: Animals Divination Guardian Necromantic Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 470 Beltar Cave mouth insignia Ministry of the Greyhawk Campaign Clerics of "Beltar" minister in caves, urging people to cruelty and revenge. Clerics of this sect may be of any non-Good alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Earth Ignorance Vengeance Major spheres: Combat Elemental (Earth) Minor spheres: Divination Guardian Healing Necromantic Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 471 Bleredd Hammer and anvil insignia Ministry of the Greyhawk Campaign Clerics of "Bleredd" are metalworkers and minister to the spiritual needs of smiths. At level 5, they can forge a +1 weapon in 1 month. At level 10, they can forge a +2 weapon in 2 months. At level 15, they can forge a +3 weapon in 3 months. At level 20, they can forge a +4 weapon in 4 months. At level 25, they can forge a +5 weapon in 5 months. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Metalworking Major spheres: Combat Elemental (All) Minor spheres: Divination Guardian Healing Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 472 Bralm Ant and bee insignia Ministry of the Greyhawk Campaign Clerics of "Bralm" support business and commerce, using the social insects as their models. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Commerce Crafts Major spheres: Charm Creation Minor spheres: Divination Guardian Healing Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 473 Delleb Book and pen insignia Ministry of the Greyhawk Campaign Clerics of "Delleb" promote scholarship and learning. They check vs. level on d20 or d100 to know obscure facts. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Knowledge Literature Philosophy Major spheres: Astral Divination Guardian Healing Protection Weather Minor spheres: Necromantic Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 474 Gesthair Flowing water insignia Ministry of the Greyhawk Campaign Clerics of "Gesthair" minister to lake and river communities. They can breathe water as if it were air. At level 7, they can transform at will into fresh-water animals. Check the spelling of this sect's name. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Fresh Water Major spheres: Charm Guardian Minor spheres: Creation Divination Elemental (Water) Healing Necromantic Protection Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 475 Lirr Pen and paintbrush insignia Ministry of the Greyhawk Campaign Clerics of "Lirr" are promote art and literature. They can accurately appraise books and art objects. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Art Literature Major spheres: Charm Creation Divination Guardian Healing Protection Minor spheres: Necromantic Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 476 Myrhiss Smiling face insignia Ministry of the Greyhawk Campaign Clerics of "Myrhiss" promote love and beauty. Each gets a free "Charm Person" daily, in addition to listed spells. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Beauty Love Major spheres: Charm Healing Necromantic Weather Minor spheres: Divination Guardian Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 477 Phyton Animals insignia Ministry of the Greyhawk Campaign Clerics of "Phyton" promote appreciation of natural beauty. At level 7, they gain the power to transform into animals like druids do. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Beauty Nature Major spheres: Animals Astral Charm Creation Elemental (All) Plants Sun Weather Minor spheres: Divination Guardian Healing Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 478 Army Chaplains Military insignia Miscellaneous Ministry Army chaplains are all NPC's assigned to the armies by well-governed countries. They must remain politically neutral, and any show of race prejudice causes loss of a level. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: War Major spheres: Guardian Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 479 Good Shepherds Staff insignia Miscellaneous Ministry The "Good Shepherds" are NPC lawful-good primitivist clerics. They do not swear, bet, farm, or use mind-altering substances. They do not willingly go adventuring. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Wilderness Major spheres: Guardian Healing Necromantic Protection Minor spheres: Animals Combat Elemental (All) Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 480 Sedna Walrus insignia Ministry of the Eskimos Clerics of "Sedna" are concerned primarily with cold-climate hunters. They take «-0 damage from cold, and beginning at level 8 can turn into cold-climate animals as druids do. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Animals Cold Hunting Nature Oceans Wilderness Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor 481 Meriadar Decorated bowl insignia Ministry of the Mongrel Folk Clerics of "Meriadar" preach patience, long-suffering, and tolerance. Most are mongrel folk and other non-evil goblinoids. Each gets +1 on charisma dealing with goblinoids. At third level, each gets a free "Friends" spell daily. At seventh level, each gets a free "Emotion: Calm" spell daily. At ninth level, each gets a free "Symbol of Persuasion" weekly. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. May be single-classed cleric Concerns: Crafts Guardianship Kindness Peace Philosophy Major spheres: Astral Charm Divination Guardian Healing Protection Minor spheres: Creation Necromantic Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 482 Platonists Classic Greek insignia Miscellaneous Ministry The Platonists believe that virtue can be taught, and that no one does evil willingly. They also hold certain arcane, mystical doctrines. They are immune to "charm", "confusion", and "feeblemind." When it comes to love, they need not confine themselves to platonic relationships. Good people everywhere think highly of these clerics. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Generic Philosophy Major spheres: Astral Charm Combat Divination Guardian Healing Necromantic Protection Minor spheres: Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 483 Monotheists No insignia Miscellaneous Ministry The "Monotheists" represent a world-faith focused on repentance, right-living, and love of neighbor. They are traditional AD&D clerics, but may use any weapon. These clerics do not participate in worship conducted by other faiths, and do not use any form of pictures in worship. In practice, they vary in their concern with legalism vs. liberty. At level 11, each gains wisdom 17, and at level 14, each gains wisdom 18. This assumes good behavior, of course. /Three times a day, these ministers may speak a kindly word, removing "fear", "berserk rage", "confusion", "rage", "hate", or similar effects from a single individual, or briefly quiet a crowd of up to (2 x level) levels of creatures. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Kindness Repentance Major spheres: Divination Healing Necromantic Protection Minor spheres: Charm Combat Guardian Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 484 Aton Aten sun disk insignia Ministry of the Egyptians Clerics of "Aten" are militant monotheists whose preferred image of divinity is the solar disk with lots of hands. Beyond this, they are great lovers of freedom and desire the happiness of all living things. Their focus is largely on nature, and their sermons emphasize gratitude for sunlight, an end to the darkness of ignorance, etc., etc. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Generic Agriculture Animals Art Beauty Bigotry Dawn Fertility Freedom Kindness Love Nature Peace Sun Major spheres: Animals Charm Creation Elemental (All) Healing Necromantic Protection Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 485 Mycr Mycretian insignia Ministry of the World Empire The "Mycretians" are a group of clergy and laity dedicated to making the world a better place by helping bad people become good. Recipients of the Mycretian ministries range from the vilest criminals to evil dictators and the leaders of the most wicked cults. Mycretians generally work secretly, using positive suggestions and psionic power to make people nicer. Most Mycretians have some healthful or informative psionic powers, most often psionic "Empathy". They enjoy 5% magic resistance per level. /At level 11, wisdom increases to 17; at level 14, wisdom increases to 18. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Freedom Healing Kindness Knowledge Love Missions Peace Repentance Major spheres: Astral Divination Guardian Healing Necromantic Protection Sun Minor spheres: Charm Creation Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 486 All the Heavens Seven mountains insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 487 Both Paradises Sandwich insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. Clerics of this sect may be of Lawful-Good or Neutral-Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 488 All Elysium Jordan river insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 489 All the Beastlands Happy animals insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. Clerics of this sect may be of Neutral-Good or Chaotic-Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 490 All Arboria Mount Olympus insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. These clerics must stay faithful to Chaotic Good. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 491 All Ysgard World tree insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. Clerics of this sect may be of Chaotic-Good or Chaotic-Neutral alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 492 All Limbo Chaos insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. These clerics must stay faithful to Chaotic Neutral. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 493 All Pandemonium Black caves insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. Clerics of this sect may be of Chaotic-Neutral or Chaotic-Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 494 All the Abyss Filthy foul insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 495 All Tarterus Red beads insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. Clerics of this sect may be of Neutral-Evil or Chaotic-Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 496 All Hades Skull insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. These clerics must stay faithful to Neutral Evil. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 497 All Gehenna Furnace insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. Clerics of this sect may be of Lawful-Evil or Neutral-Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 498 All Baator Nasty sick insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. These clerics must stay faithful to Lawful Evil. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 499 All Acheron Basalt blocks insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. Clerics of this sect may be of Lawful-Neutral or Lawful-Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 500 All Mechanus Wheels insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. These clerics must stay faithful to Lawful Neutral. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 501 All Arcadia Law and order insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 502 Concordant Opposition Gray disk insignia Miscellaneous Ministry Clerics of a particular alignment plane are traditional AD&D clerics with a particular philosophic bent. They are very much concerned with fidelity to alignment. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Generic Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Minor spheres: Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 503 Erythnul Red warrior insignia Ministry of the Greyhawk Campaign Clerics of "Erythnul" are vile warrior types. They wear rust-colored garments with bloodstains. At level 1, each can conjure a normal xvart once daily. At level 4, each gets a free "Fear" spell (like the wizard version) once daily. At level 5, each can conjure a normal bugbear once daily. At level 7, each gets a permanent "Strength" spell. At level 9, each can conjure a normal troll once daily. At level 9, each can enchant one sword into a "Sword of Wounding" for standard duration daily. Clerics of this sect may be of Neutral-Evil or Chaotic-Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cruelty Hate War Major spheres: Combat Healing Necromantic Summoning Minor spheres: Creation Divination Guardian Protection Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 504 Issek of the Jug Amphora insignia Ministry of the World of Newhon Clerics of "Issek of the Jug" assist those in need, especially victims of torture. At level 1, each of these clerics can break free from a torture situation in 1d4 rounds. At level 2, each can create 1 gallon of any desired liquid, once per day. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Kindness Vengeance Major spheres: Elemental (All) Healing Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 505 Gods of Trouble Three point star insignia Ministry of the World of Newhon Clerics of "the Gods of Trouble" are ideologues who promote chaos wherever they can. Beyond this, they can do what they want. Once a day, each can gaze at a target creature, which must save vs. charisma or fail at whatever it is trying to do. At level 8, each gets a free "Shadow Walk" daily. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Misfortune Trickery Major spheres: Charm Elemental (All) Summoning Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 506 Hate Fog and eyeball insignia Ministry of the World of Newhon Clerics of "Hate" are ideologues who must perpetually promote conflict. Each gets a free "Charm Person" spell daily. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Hate Major spheres: Charm Combat Summoning Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 507 Kos Sword and axe insignia Ministry of the World of Newhon Clerics of "Kos" are law-and-order fighter types. They have no remarkable abilities. Clerics of this sect may be of any non-Chaotic alignment. Most are Lawful Good. May be single-classed cleric Concerns: Destiny War Major spheres: Combat Divination Healing Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 508 Tyaa Black feather insignia Ministry of the World of Newhon Clerics of "Tyaa" are thieves with minor cleric skills. When each one dies, he or she becomes a bird of Tyaa. At level 5, each can shape-change once per week into a large bird of Tyaa (mv 1", fl 18", d/a d8). Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. Usual class: Thief Concerns: Animals Theft Major spheres: Animals Summoning Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 509 Red God Horse saber insignia Ministry of the World of Newhon Clerics of "the Red God" are warriors. They determine hit points as fighters. Clerics of this sect may be of any alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Strength War Major spheres: Combat Healing Protection Sun Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor No shield Extraordinary strength 510 Lankhmar Beast Cults BEAST insignia Ministry of the World of Newhon Lankhmar-type beast clergy command members of a particular species, and can obtain the help and companionship of its leading members. Check with your referee for details. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Animals Cruelty Hunting Ignorance Nature Wilderness Major spheres: Animals Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 511 John Barleycorn Beer stein insignia Ministry of the Middle Ages Clerics of "John Barleycorn" are farmers and vintners. They know farming, and particularly beer-making. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Agriculture Fertility Wine Major spheres: Animals Charm Creation Plants Sun Weather Minor spheres: Divination Elemental (All) Guardian Healing Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor 512 Fire Fire insignia Ministry of the Dark Sun World Dark Sun fire clerics are hot-headed, violent eccentrics. Their ideology has to do with fire renewing the world. Beginning at level 5, Dark Sun fire clerics can ignore all forms of fire for one round per level. Thus, they can avoid being burned, and walk through lava. Beginning at level 7, Dark Sun fire clerics can gate and control (level-6) cubic feet of fire, once per day. Each pound will do 1d6 hp damage to any creature it touches; save vs. dexterity for half damage. /In addition, the cleric can choose one from the following list at each of levels 3, 5, 7, 9, and 11: -- Create small fires the size of a match stick at will; -- A free bonus "Affect normal fires" spell once per day -- Control flames, making them jump up to 6"/level at will -- +2 on all saves vs. fire, -2 vs. water -- By entering a fire, skip a meal, get a bath, be healed 1d4 hp, usable once per day. These clerics begin their careers in an interesting initiation involving spending the night stark naked in a bonfire. They can regain spells only near a burning fire. In a shrine of their element, each can absorb 12 hp/level of damage from defiler magic before taking real damage. Evil ones may turn or command undead at their choice, but should seek to lay them to rest when finished. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Fire Vengeance War Major spheres: Dark Sun Fire Minor spheres: Dark Sun Cosmos Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 513 Wind Air insignia Ministry of the Dark Sun World Dark Sun air clerics are lovers of freedom and the environment. Most of them are wanderers, diviners, and mystics. They get a 10% experience point bonus for any adventure involving the freeing of a slave. Beginning at level 5, Dark Sun wind clerics can ignore all forms of wind for one round per level. Thus, they can avoid being blown by windstorms. Beginning at level 7, Dark Sun wind clerics can gate and control (level-6) pounds of wind, once per day. This will knock down anything smaller than a giant. /At each of levels 3, 5, 7, 9, 11, 13, and 15, the cleric may choose one of the powers from the following list: -- immunity to bad inhaled things, for 1 round/level; -- continuous refreshing breeze around his or her person (halves water requirements); -- +1 to hit with any missile; -- -1 to be hit with any missile; -- free "Control Winds" spell once per day; -- +2 on saves vs. wind; -2 on saves vs. earth; -- free "Feather Fall" spell once per day. These clerics begin their careers with an initiation involving jumping naked off a high precipice. They can regain spells only when the wind is blowing. In a shrine of their element, each can absorb 12 hp/level of damage from defiler magic before taking real damage. Evil ones may turn or command undead at their choice, but should seek to lay them to rest when finished. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Freedom Oracles Wind Major spheres: Dark Sun Air Minor spheres: Dark Sun Cosmos Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 514 Water Water insignia Ministry of the Dark Sun World Dark Sun water clerics are peacemakers and healers. Their duties involve preserving good water by any means. Beginning at level 5, Dark Sun water clerics can ignore all forms of water for one round per level. Thus, they can avoid damage from avalanches or drowning. Beginning at level 7, Dark Sun water clerics can gate and control (level-6) cubic feet of water, once per day. /At levels 3, 5, 7, 9, and 11, the cleric may choose one ability from the following list: -- can drink water from anything, even a stone; -- a drink from the cleric's personal canteen cures up to 10 people of 2 hp each once daily; -- +2 on saves vs. water, -2 on saves vs. fire or sun; -- +4 on saves vs. poison; -- at level 7 or higher, a water cleric can give 1 hp to a creature that has died within the last 3 rounds, and the creature will be restored to life with 1 hp, and can be healed of the rest normally. The cleric does not get the hp back until the creature dies again. These clerics begin their careers with an initiation involving prolonged, stark-naked, complete immersion in water. They can regain spells only after pouring a pint of water. In a shrine of their element, each can absorb 12 hp/level of damage from defiler magic before taking real damage. Evil ones may turn or command undead at their choice, but should seek to lay them to rest when finished. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Fresh Water Healing Oceans Peace Major spheres: Dark Sun Water Minor spheres: Dark Sun Cosmos Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 515 Earth Earth insignia Ministry of the Dark Sun World Dark Sun earth clerics are protectors and enrichers of the lands of Athas, and perhaps other worlds. Their ideology concerns growth, endurance, and so forth. Beginning at level 5, Dark Sun earth clerics can ignore all forms of earth for one round per level. Thus, they can avoid damage from rock slides, and walk through solid stone walls and mountains. Beginning at level 7, Dark Sun earth clerics can gate and control (level-6) cubic feet of stone, once per day. Dropping each pound on an enemy causes 1d6 damage, save vs. dexterity for half damage. /At each of levels 3, 5, 7, 9, and 11, the cleric may select one power from the following list: -- Ability to walk on ground (but not snow or mud) without leaving tracks (but a scent remains) -- Encase self in loose earth, regaining 1 hp/hour (max 8 hr/day) -- Free "Meld into Stone" spell once per day; -- +2 on saves vs. earth, -2 on saves vs. air; -- Halve the radius of defiler damage, so long as the cleric is in the radius (5th level or up). These clerics begin their careers with an initiation involving spending the night naked and buried alive. They can regain spells only when standing on rock or soil. In a shrine of their element, each can absorb 12 hp/level of damage from defiler magic before taking real damage. Evil ones may turn or command undead at their choice, but should seek to lay them to rest when finished. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Agriculture Earth Major spheres: Dark Sun Earth Minor spheres: Dark Sun Cosmos Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 516 Hextor Six red arrows insignia Ministry of the Greyhawk Campaign Clerics of "Hextor" are cruel militarists. They wear black robes with white skulls or gray faces. At level 3, each can fight with a short sword in the non-dominant hand without penalty. At level 5, each gets a free "Ray of Enfeeblement" daily. At level 9, each gets to do double damage in melee combat for one round per level. Clerics of this sect may be of Lawful-Evil or Neutral-Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Fire Hate War Major spheres: Combat Healing Necromantic Elemental (Fire) Minor spheres: Summoning Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 517 Tharizdun Black blob insignia Ministry of the Greyhawk Campaign Clerics of "Tharizdun" are cold-hearted lunatics. They wear black robes and aim to free their spiritual leader from its imprisonment. At level 5, each gets a free "Suggestion" spell daily, with an appropriate visual illusion. At level 9, each gets a free "Otiluke's Freezing Sphere" daily. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Cold Cruelty Ignorance Major spheres: Astral Divination Elemental (All) Healing Sun Minor spheres: Charm Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 518 Mayaheine Sword & 2 V's insignia Ministry of the Greyhawk Campaign Clerics of "Mayaheine" are protectors, particularly of the poor. They wear white robes with gold trim. They are great friends of the clerics of "Pelor". They cast protective 6th level cleric spells as if they were of only 5th level. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Guardianship Major spheres: Combat Guardian Healing Protection Sun Minor spheres: Charm Necromantic Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 519 Annam Two hands insignia Ministry of the Ancient Giants Clerics of "Annam" are belong to an ancient sect that is most popular with giants. At level 1, each gets a free "Stoneskin" daily. At level 3, each gets charisma of 18. At level 5, they may choose any two wizard schools except necromancy and illusions and research these spells as cleric spells. At level 10, each gets a free "Earthquake" spell daily. They turn undead at a penalty of -4 levels. Clerics of this sect may be of any non-Evil, non-Chaotic alignment. Most are Lawful Good. May be single-classed cleric Concerns: Fertility Knowledge Magic Philosophy Major spheres: Astral Charm Combat Creation Divination Elemental (All) Guardian Healing Plants Protection Summoning Sun Minor spheres: Necromantic Turn undead at -4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 520 Stronmaus Cloud, sun, bolt insignia Ministry of the Good Giants Clerics of "Stronmaus" are mostly cloud giants and storm giants. They are visionaries, mystics, and mediators. They are supposed to fight valiantly against evil. Each should also be an artist or musician. At level 1, each gets a free "Fly" spell daily, and a free "Charm Normal Bird" or "Charm Normal Sea Animal". At level 5, each gets a free "Wind Wall" and a free "Conjure Elemental (Air or Water)" daily. At level 9, each gets a free "Major Creation" and a free "Vision" spell daily. They turn undead with a penalty of -2 on level. Clerics of this sect may be of Neutral-Good or Chaotic-Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Kindness Sky Storms Sun Major spheres: Animals Creation Divination Elemental (All) Guardian Healing Summoning Sun Weather Minor spheres: Charm Combat Necromantic Protection Turn undead at -2 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 521 Hiatea Flaming spear insignia Ministry of the Firbolg Clerics of "Hiatea" are mostly firbolgs. Each is concerned primarily with community service. At level 1, each has a permanent "Pass Without Trace". At level 3, each gets three free "Speak With Animals" spells daily. At level 5, each can identify plants and animals as a druid. At level 9, each can turn a weapon to a "Flame Tongue" (double damage vs. cold-users, ignites things) for 1 turn daily. They turn undead at a penalty of -4 levels. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Neutral Good. May be single-classed cleric Concerns: Agriculture Birth & Youth Hunting Nature Major spheres: Animals Creation Elemental (All) Guardian Healing Plants Protection Summoning Sun Weather Minor spheres: Combat Divination Necromantic Turn undead at -4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield Extraordinary strength 522 Iallanis Garland insignia Ministry of the Good Giants Clerics of "Iallanis" are mostly giants. They are required to bring evildoers to repentance and help good creatures work together. They turn undead at a penalty of -2 levels. At level 1, each gets a free "Charm Person or Giant" spell daily. At level 5, each gets a free "Charm Monster" daily. At level 9, each gets a free "Symbol of Persuasion" daily. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Beauty Kindness Love Repentance Major spheres: Creation Guardian Healing Protection Weather Minor spheres: Animals Necromantic Plants Turn undead at -2 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield Extraordinary strength 523 Karontor Winter wolfhead insignia Ministry of the Fomorians Clerics of "Karontor" are warmongers. Most of these clerics are fomorians, verbeeg giants, or their friends. These clerics must stay faithful to Neutral Evil. May be single-classed cleric Concerns: Animals Hate Major spheres: Animals Combat Guardian Weather Minor spheres: Protection Command undead at -6 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 524 Memnor Black obelisk insignia Ministry of the Cloud Giants Clerics of "Memnor" are charming, vain villains. Most of them are evil cloud giants. At level 1, each gets a free "Forget" spell daily. At level 3, each gets a free "Suggestion" spell daily. At level 7, each gets a free "Magic Jar" spell daily. At level 8, each can speak with wyverns at will. At level 10, each gets a free "Aerial Servant" spell daily. These clerics must stay faithful to Neutral Evil. May be single-classed cleric Concerns: Sky Vanity Major spheres: Astral Charm Divination Summoning Sun Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor No shield Extraordinary strength 525 the Minotaur Idol Maze insignia Ministry of the Minotaurs Clerics of "the Minotaur Idol" are thugs and bullies. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Animals War Major spheres: Animals Combat Healing Sun Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 526 Kostchtchie Hammer insignia Ministry of the Frost Giants Clerics of "Kostchtchie" are mostly moronic, brutal frost giants. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Cold Strength Major spheres: Combat Sun Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 527 Gorellik Hyena head insignia Ministry of the Gnolls Clerics of "Gorellik" belong to an ancient hyena cult. Each can speak at will with hyenas and hyenadons, and befriend 2 HD of these creatures/level. Clerics of this sect may be of any alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Hunting Major spheres: Animals Protection Minor spheres: Creation Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 528 Sehanine Moon & bow insignia Ministry of the Elves Clerics of "Sehanine" are mystics. These clerics are mostly elves or their friends. At level 1, all get +2 on saves vs. death magic. At level 3, all gain infravision to 120 feet while on their best behavior. At level 5, each gets a free "Starshine" spell daily. At level 7, each gets a free "Moonbeam" spell daily. At level 9, each gets a free "Limited Wish" spell daily; if used, this is the only spell for the day, and there is no magical aging as a result. Clerics of this sect may be of Neutral-Good or Chaotic-Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Death Madness Moon Oracles Philosophy Travel Wind Major spheres: Astral Charm Divination Guardian Healing Necromantic Protection Elemental (Air) Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 529 Fenmarel Mestarine Elf eyes in dark insignia Ministry of the Elves Clerics of "Fenmarel Mestarine" minister to the less civilized, more primitive elves. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Wilderness Major spheres: Animals Charm Elemental (All) Guardian Healing Plants Protection Sun Weather Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 530 Dugmaren Brightmantle Open book insignia Ministry of the Dwarves Clerics of "Dugmaren Brightmantle" are scholars. Most are dwarves or their close friends. At level 3, each gets a free "Augury" daily. At level 7, each gets a free "Divination" daily. At level10, each gets a free "Commune" weekly. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Freedom Knowledge Major spheres: Astral Charm Divination Guardian Protection Minor spheres: Combat Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 531 Muamman Duathal Mace & fists insignia Ministry of the Dwarves Clerics of "Muamman Duathal" minister to dwarves far from their native homes. At level 1, each gets a free "Free Action" spell daily. At level 5, each gets a free "Haste" (no aging) daily. At level 7, each gets a free "Lightning Bolt" (6 HD) daily. At level 9, each gets a free "Find the Path" spell weekly. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Storms Travel Major spheres: Charm Creation Divination Guardian Protection Minor spheres: Animals Combat Elemental (All) Healing Plants Summoning Sun Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 532 Panzuriel Kraken head insignia Ministry of the Evil Sea Things Clerics of "Panzuriel" meditate on the disgusting creatures of the deep sea bed. This is done to promote some nasty ideology. Most of these clerics are underwater monsters. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Earth Fresh Water Hate Oceans Vengeance Major spheres: Combat Divination Healing Sun Elemental (Earth, Water) Minor spheres: Animals Charm Summoning Command undead at -4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 533 Persana Trident & conch insignia Ministry of the Tritons Clerics of "Persana" minister to underwater city-dwellers. Most of these clerics are tritons or their friends. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Cities Oceans Major spheres: Animals Creation Divination Healing Necromantic Protection Summoning Elemental (Water) Minor spheres: Charm Combat Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 534 Syranita Opal & feather insignia Ministry of the Aarakocra Clerics of "Syranita" mostly minister in Aarakocra communities. At level 3, they gain the power to summon air elementals when working as part of a group. At level 9, each gets a free "Forbiddance" spell. They turn undead at a penalty of -2 levels. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Guardianship Wind Major spheres: Animals Elemental (Air) Guardian Healing Plants Protection Sun Weather Minor spheres: Divination Turn undead at -2 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 535 Trishina Dolphin with calf insignia Ministry of the Sea Elves Clerics of "Trishina" minister to the peaceful needs of ocean folk, particularly sea elves. Certain protective spells are cast at -1 level. At level 5, each gets a free "Dimension Door" daily. At level 7, each gets a free "Dispel Evil" daily. At level 9, each gets a free "Holy Word" daily. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Birth & Youth Kindness Love Missions Oceans Peace Wind Major spheres: Animals Elemental (Air, Water) Guardian Healing Necromantic Plants Protection Sun Weather Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 536 the Dark Idol Black robe & iron torch insignia Ministry of the Cthulhu Mythos Clerics of "the Dark Idol" worship a personification of a burned-out universe. Most of them are very nuts and very nasty. All talk about mournful cosmic pessimism. At level 5, each can use "Suggestion" once a day, and accompany it by an appropriate phantasmal force. At level 9, each gets a free "Wall of Ice" daily. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Cold Darkness Madness Major spheres: Astral Divination Elemental (All) Healing Sun Minor spheres: Charm Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 537 the Elder Idol "Y" in triangle insignia Ministry of the Cthulhu Mythos Clerics of "the Elder Elemental Idol" are crazy nuts that seek arcane magical powers. If they choose not to specialize, they get +1 on saves against all elemental magics at level 7. If they choose to specialize, here they become immune to their own elemental magic (fire, air, water, earth), and save at -2 against the others. At level 10, each can summon an 8 HD elemental for an hour; if they specialize, they can only summon one of their own type, but it has 16 HD and it stays for two hours. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Earth Fire Madness Magic Oceans Wind Major spheres: Astral Creation Divination Elemental (All) Guardian Healing Necromantic Minor spheres: Weather Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 538 Laduguer Shield & bolt insignia Ministry of the Dwarves Clerics of "Laduguer" urge communities to self-discipline and high achievement. Most are gray dwarves or their friends, and they teach hatred of other "lazy" races. Clerics of this sect may be of Lawful-Neutral or Lawful-Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Crafts Earth Guardianship Magic Tyranny Major spheres: Combat Divination Guardian Healing Weather Elemental (Earth) Minor spheres: Creation Necromantic Turn undead at -4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 539 Nebelun Bellows & lizard tail insignia Ministry of the Gnomes Clerics of "Nebelun" promote craftsmanship. Most members of this sect are tinker types. At level 1, each gets to re-roll a d20 once daily. At level 5, each gets a free "Free Action" spell daily. At level 9, they can research wizard alteration spells of levels 1-3 as clerical spells of the same levels. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Crafts Luck Major spheres: Creation Divination Minor spheres: Charm Combat Guardian Healing Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 540 Khurgorbaeyag Red & yellow whip insignia Ministry of the Goblins Clerics of "Khurgorbaeyag" are mostly goblins. They enforce the caste system and urge taking of slaves. At level 1, each gets a free "Cause Fear". At level 8, each gets +2 on saves vs. magics from chaotic creatures, or that would affect the mind. Clerics of this sect may be of Lawful-Evil or Neutral-Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Tyranny Major spheres: Combat Healing Protection Weather Minor spheres: Charm Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 541 Nomog-Geaya Sword & axe insignia Ministry of the Goblins Clerics of "Nomog-Gaeya" are mostly hobgoblins. They are dour fanatics and brutal disciplinarians. They command undead at a penalty of -3 levels. In addition to their primary weapon, they may fight with a dagger or hand axe in the non-dominant hand without penalty. Each does 1d4 damage. These clerics must stay faithful to Lawful Evil. May be single-classed cleric Concerns: Cruelty War Major spheres: Combat Healing Necromantic Protection Weather Minor spheres: Creation Command undead at -3 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No shield Extraordinary strength 542 Bargrivyek White flail insignia Ministry of the Goblins Clerics of "Bargrivyek" are mostly goblins or hobgoblins. These clergy urge cooperation, understanding and communication among their peoples as means of gaining greater power and territory. They are good at learning goblinoid languages, and practice a curious form of earth-and-wind mysticism. At level 1, each gets a free "Whispering Wind" or "Friends". At level 3, each gets an extra point of charisma (maximum 18). At level 5, each gets a free "Charm Person". Clerics of this sect may be of Lawful-Neutral or Lawful-Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Bigotry Communication Earth Wind Major spheres: Guardian Protection Elemental (Air, Earth) Minor spheres: Charm Combat Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 543 Klaransalee Drow hand with rings insignia Ministry of the Dark Elves Clerics of "Klaransalee" minister to those seeking vengeance, and misguided persons who wish to become undead. Most of these clerics are dark elf females. They command undead at a bonus of +2 levels. They can research necromantic wizard spells for their own. At level 1, each gets a free "Animate Dead" spell daily. This can raise one zombie or skeleton. At level 5, each gets a free "Vampiric Touch" spell daily. At level 9, each can cast a free "Cure Critical Wounds" on one undead creature daily. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Death Earth Vengeance Major spheres: Astral Charm Combat Divination Guardian Healing Necromantic Weather Elemental (Earth) Minor spheres: Command undead at +2 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 544 Callarduran Gold ring & star insignia Ministry of the Gnomes Clerics of "Callarduran Smoothhands" are mostly ministers to Deep Gnome communities. They get +2 on saves vs. dark elf spells, and at level 4 and above may subtract -5% per level to dark elf magic resistance. Beginning at level 7, each has a 5% chance per level to summon a 16 HD earth elemental for an hour. It serves willingly for free. They turn undead at a penalty of -4 levels. Clerics of this sect may be of Neutral or Neutral-Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Earth Guardianship Major spheres: Charm Creation Healing Protection Elemental (Earth) Minor spheres: Combat Divination Necromantic Turn undead at -4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 545 Yeenoghu's Grandma Hyena in fright wig insignia Ministry of the Cthulhu Mythos Clerics of "Yeenoghu's Grandmother" are despicable people who have no known organization or group goals. If they have any special powers or privileges, no one seems to know what they are. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Apathy Bigotry Cruelty Darkness Death Greed Hate Lust Madness Misfortune Tyranny Vanity Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 546 Iris Rainbow insignia Ministry of the Greco-Romans Clerics of "Iris" take the rainbow as their emblem. They teach people to lead lives of beauty and goodness. For many of them, the rainbow is a symbol of heaven's faithfulness. #They turn undead as clerics of two levels higher than their own. At level 1, each gets a free "Color Spray" daily, and a free "Light" spell daily. At level 3, each gets a free "Continual Light" spell daily. At level 5, each gets a free "Hypnotic Pattern" spell daily. At level 7, each gets a free "Rainbow Pattern" spell daily. At level 9, each gets a free "Rainbow" spell daily. At level 16, each gets a free "Prismatic Spray", "Prismatic Sphere", or "Prismatic Wall" spell daily. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Beauty Fresh Water Light Sky Major spheres: Astral Healing Sun Weather Elemental (Water) Minor spheres: Divination Necromantic Protection Turn undead at +2 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 547 Solinari White moon insignia Ministry of the World of Krynn Clerics of "Solinari" minister to good magicians. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Magic Moon Major spheres: Astral Divination Elemental (All) Healing Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 548 Lunari Red moon insignia Ministry of the World of Krynn Clerics of "Lunari" minister to amoral magicians. Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Magic Moon Major spheres: Astral Divination Elemental (All) Healing Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 549 Nuitari Black moon insignia Ministry of the World of Krynn Clerics of "Nuitari" minister to evil magicians. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Magic Moon Major spheres: Astral Divination Elemental (All) Healing Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 550 Tiamat Chromatic dragon insignia Ministry of the Babylonians Clerics of "Tiamat", or "the Chromatic Dragon" are wicked people equipped for a variety of foul ministries. They can speak with any dragon, even those who know no languages. At level 16, they get their own young adult dragon to ride. Clerics of this sect may be of Chaotic-Neutral or Chaotic-Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Apathy Bigotry Hate Ignorance Lust Magic Oceans Tyranny Vanity War Major spheres: Animals Charm Combat Divination Guardian Necromantic Protection Weather Minor spheres: Elemental (All) Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 551 Shaundakul Sword and wind insignia Ministry of the Forgotten Realms Clerics of "Shaundakul" are members of a small sect ministering to travellers in the cold regions. Clerics of this sect may be of Chaotic-Good or Chaotic-Neutral alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Cold Freedom Travel Wilderness Wind Major spheres: Combat Healing Necromantic Protection Elemental (Air) Minor spheres: Animals Plants Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Extraordinary strength 552 Discord Apple insignia Ministry of the Greco-Romans Clerics of "Eris", or "Discord", are career troublemakers. They are immune to all spells that create affection. #At level 3, each gets a free "Dissension's Feast" spell daily. At level 9, each gets a free "Symbol of Discord" spell daily. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Chaotic-Neutral or Chaotic-Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Bigotry Hate Vengeance War Major spheres: Charm Combat Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 553 Pazrael Vulture insignia Ministry of the Greyhawk Campaign Clerics of "Pazrael" are wicked lunatics who lead disgusting ceremonies during storms. They talk about various goofy and cruel ideologies. They can shape-change at will into vultures. Clerics of this sect may be of Chaotic-Neutral or Chaotic-Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cruelty Madness Storms Wind Major spheres: Sun Weather Elemental (Air) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 554 Ravana Rakshasa insignia Ministry of the Vedic culture Clerics of "Ravanna" belong to an old warrior-wizard cult. They are highly organized and militaristic. At level 1, each gets a free "Change Self" spell daily. At level 3, each gets a free "ESP" spell daily. At level 5, each gets a free "Invisibility" spell daily. At level 7, each gets a free "Spectral Force" spell daily. At level 16, each gets a free "Veil" spell daily. Clerics of this sect may be of Lawful-Neutral or Lawful-Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Magic War Major spheres: Charm Combat Divination Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 555 Hanuman Monkey insignia Ministry of the Vedic culture Clerics of "Hanuman" belong to a holy monkey cult. Their "Animal" powers only work on monkeys, apes, yeti, etc. They have the abilities of a thief of equal level, except backstabbing. Each has the power to shape-change, at will, to a monkey or ape, and to communicate with such creatures freely. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Animals Trickery Major spheres: Healing Necromantic Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 556 Ganesh Elephant head insignia Ministry of the Vedic culture Clerics of "Ganesh" exhort the faithful to make their own good luck by working hard. They are expected to show decency and good humor. They also support scholarship, and talk about "removing barriers" through work and education. They check vs. level to pick any lock as a thief. At level 5, each gets a free "Passwall" daily. If using "Dispel Magic" to dispel a wall, it is always successful. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Knowledge Luck Major spheres: Animals Astral Charm Healing Necromantic Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 557 Lucha Lucha face insignia Ministry of the Forgotten Realms Clerics of "Lucha" talk a lot about finding good relationships. At level 3, each gets a free "Locate Object" spell daily. At level 10, each gets a free "Find the Path" daily to find something lost. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Commerce Kindness Marriage Travel Major spheres: Astral Charm Divination Healing Necromantic Plants Protection Minor spheres: Elemental (All) Guardian Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 558 Curna Curna face insignia Ministry of the Forgotten Realms Clerics of "Curna" are scholars who specialize in economics. Each has a 3% chance per level to identify a magic item as a bard. At level 10, each can flash the holy symbol once a day, forcing one opponent to save vs. constitution or be blinded. The cleric can end the blindness at will, or it can be dispelled. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Commerce Knowledge Philosophy Major spheres: Charm Creation Divination Healing Protection Summoning Minor spheres: Guardian Sun Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 559 Ilsensine Green brain insignia Ministry of the Mind Flayers Clerics of "Ilsensine" focus on mental control and acquisition of knowledge for conquest. Most of these clergy are mind flayers or their friends. At level 1, each gets a free "Charm Person" daily. At level 3, each gets a free "Suggestion" spell daily. At level 7, each gets a free "Charm Monster" spell daily. At level 9, each gets a free "Mass Suggestion" spell daily. At level 11, each gets a free "Mass Charm" spell daily. At level 16, each gets a free "Power Word, Stun" daily. These clerics must stay faithful to Lawful Evil. May be single-classed cleric Concerns: Bigotry Cruelty Madness Magic Vanity Major spheres: Astral Charm Creation Divination Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 560 Maanzecorian Silver crown, red gem insignia Ministry of the Mind Flayers Clerics of "Maanzecorian" are scholars, philosophers, and seekers of knowledge. They are mostly mind flayers and their associates. Members of this cult are not noted for humility. Clerics of this sect may be of any Lawful alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Knowledge Philosophy Major spheres: Astral Charm Divination Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 561 Lugribossk Mind flayer head insignia Ministry of the Mind Flayers Clerics of "Lugribossk" are seekers of vengeance. They are mostly mind flayers and their friends. The clergy has no special abilities beyond spells. Clerics of this sect may be of Lawful-Evil or Neutral-Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Hate Vengeance Major spheres: Divination Elemental (All) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 562 Cegilune Black cauldron insignia Ministry of the Night Hags Clerics of "Cegilune" are horrid, hateful folks. Most are night hags, annis, greenhags, or sea hags. At seventh level, one of these clerics can take the place of a regular hag in a spell-casting covey. They have no other special abilities. Clerics of this sect may be of Neutral-Evil or Chaotic-Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Darkness Greed Madness Moon Trickery Major spheres: Astral Healing Necromantic Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield Extraordinary strength 563 Straasha Waves insignia Ministry of the Moorcock Mythos Clerics of elemental "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a few AD&D spells, and can gate in a roomful of their element daily. Clerics of this sect may be of any non-Lawful, non-Chaotic alignment. Most are True Neutral. May be single-classed cleric Concerns: Fresh Water Oceans Major spheres: Summoning Elemental (Water) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 564 Lassa Wind design insignia Ministry of the Moorcock Mythos Clerics of elemental "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a few AD&D spells, and can gate in a roomful of their element daily. Clerics of this sect may be of any non-Lawful, non-Chaotic alignment. Most are True Neutral. May be single-classed cleric Concerns: Storms Wind Major spheres: Summoning Elemental (Air) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 565 Kakatal Circle with 3 arrows insignia Ministry of the Moorcock Mythos Clerics of elemental "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a few AD&D spells, and can gate in a roomful of their element daily. Clerics of this sect may be of any non-Lawful, non-Chaotic alignment. Most are True Neutral. May be single-classed cleric Concerns: Fire Metalworking Major spheres: Summoning Elemental (Fire, Earth) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 566 Grome Square insignia Ministry of the Moorcock Mythos Clerics of elemental "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a few AD&D spells, and can gate in a roomful of their element daily. Clerics of this sect may be of any non-Lawful, non-Chaotic alignment. Most are True Neutral. May be single-classed cleric Concerns: Darkness Earth Major spheres: Summoning Elemental (Earth) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 567 Slortar 8 radiating arrows insignia Ministry of the Moorcock Mythos Clerics of chaotic "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a large number of AD&D spells, and are encouraged to research their own. Each of these clerics has a 1% chance per level of getting help if he or she calls during real need. If one of these clerics is killed, the body evaporates into a disgusting vapor. Check vs. constitution. If successful, the body re-coalesces, one level lower, looking more cadaverous (lose a point of charisma). If unsuccessful, the cleric was dragged off to Limbo for keeps. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Beauty Lust Vanity Major spheres: Astral Charm Combat Creation Divination Elemental (All) Healing Necromantic Summoning Sun Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 568 Mabelode 8 radiating arrows insignia Ministry of the Moorcock Mythos Clerics of chaotic "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a large number of AD&D spells, and are encouraged to research their own. Each of these clerics has a 1% chance per level of getting help if he or she calls during real need. If one of these clerics is killed, the body evaporates into a disgusting vapor. Check vs. constitution. If successful, the body re-coalesces, one level lower, looking more cadaverous (lose a point of charisma). If unsuccessful, the cleric was dragged off to Limbo for keeps. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Darkness War Major spheres: Astral Charm Combat Creation Divination Elemental (All) Healing Necromantic Summoning Sun Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 569 Chardros 8 radiating arrows insignia Ministry of the Moorcock Mythos Clerics of chaotic "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a large number of AD&D spells, and are encouraged to research their own. Each of these clerics has a 1% chance per level of getting help if he or she calls during real need. If one of these clerics is killed, the body evaporates into a disgusting vapor. Check vs. constitution. If successful, the body re-coalesces, one level lower, looking more cadaverous (lose a point of charisma). If unsuccessful, the cleric was dragged off to Limbo for keeps. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Death Major spheres: Astral Charm Combat Creation Divination Elemental (All) Healing Necromantic Summoning Sun Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 570 Hionhurn 8 radiating arrows insignia Ministry of the Moorcock Mythos Clerics of chaotic "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a large number of AD&D spells, and are encouraged to research their own. Each of these clerics has a 1% chance per level of getting help if he or she calls during real need. If one of these clerics is killed, the body evaporates into a disgusting vapor. Check vs. constitution. If successful, the body re-coalesces, one level lower, looking more cadaverous (lose a point of charisma). If unsuccessful, the cleric was dragged off to Limbo for keeps. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Cruelty Vengeance Major spheres: Astral Charm Combat Creation Divination Elemental (All) Healing Necromantic Summoning Sun Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 571 Xiombarg 8 radiating arrows insignia Ministry of the Moorcock Mythos Clerics of chaotic "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a large number of AD&D spells, and are encouraged to research their own. Each of these clerics has a 1% chance per level of getting help if he or she calls during real need. If one of these clerics is killed, the body evaporates into a disgusting vapor. Check vs. constitution. If successful, the body re-coalesces, one level lower, looking more cadaverous (lose a point of charisma). If unsuccessful, the cleric was dragged off to Limbo for keeps. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Vengeance War Major spheres: Astral Charm Combat Creation Divination Elemental (All) Healing Necromantic Summoning Sun Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 572 Pyaray 8 radiating arrows insignia Ministry of the Moorcock Mythos Clerics of chaotic "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a large number of AD&D spells, and are encouraged to research their own. Each of these clerics has a 1% chance per level of getting help if he or she calls during real need. If one of these clerics is killed, the body evaporates into a disgusting vapor. Check vs. constitution. If successful, the body re-coalesces, one level lower, looking more cadaverous (lose a point of charisma). If unsuccessful, the cleric was dragged off to Limbo for keeps. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Oceans Major spheres: Astral Charm Combat Creation Divination Elemental (Water) Healing Necromantic Summoning Sun Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 573 Balaan 8 radiating arrows insignia Ministry of the Moorcock Mythos Clerics of chaotic "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a large number of AD&D spells, and are encouraged to research their own. Each of these clerics has a 1% chance per level of getting help if he or she calls during real need. If one of these clerics is killed, the body evaporates into a disgusting vapor. Check vs. constitution. If successful, the body re-coalesces, one level lower, looking more cadaverous (lose a point of charisma). If unsuccessful, the cleric was dragged off to Limbo for keeps. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Cruelty Major spheres: Astral Charm Combat Creation Divination Elemental (All) Healing Necromantic Summoning Sun Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 574 Arioch 8 radiating arrows insignia Ministry of the Moorcock Mythos Clerics of chaotic "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a large number of AD&D spells, and are encouraged to research their own. Each of these clerics has a 1% chance per level of getting help if he or she calls during real need. If one of these clerics is killed, the body evaporates into a disgusting vapor. Check vs. constitution. If successful, the body re-coalesces, one level lower, looking more cadaverous (lose a point of charisma). If unsuccessful, the cleric was dragged off to Limbo for keeps. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Tyranny Major spheres: Astral Charm Combat Creation Divination Elemental (All) Healing Necromantic Summoning Sun Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 575 Eequor 8 radiating arrows insignia Ministry of the Moorcock Mythos Clerics of chaotic "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a large number of AD&D spells, and are encouraged to research their own. Each of these clerics has a 1% chance per level of getting help if he or she calls during real need. If one of these clerics is killed, the body evaporates into a disgusting vapor. Check vs. constitution. If successful, the body re-coalesces, one level lower, looking more cadaverous (lose a point of charisma). If unsuccessful, the cleric was dragged off to Limbo for keeps. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Cold Magic Major spheres: Astral Charm Combat Creation Divination Elemental (All) Healing Necromantic Summoning Sun Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 576 Narjhan 8 radiating arrows insignia Ministry of the Moorcock Mythos Clerics of chaotic "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a large number of AD&D spells, and are encouraged to research their own. Each of these clerics has a 1% chance per level of getting help if he or she calls during real need. If one of these clerics is killed, the body evaporates into a disgusting vapor. Check vs. constitution. If successful, the body re-coalesces, one level lower, looking more cadaverous (lose a point of charisma). If unsuccessful, the cleric was dragged off to Limbo for keeps. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Ignorance Major spheres: Astral Charm Combat Creation Divination Elemental (All) Healing Necromantic Summoning Sun Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 577 Balo 8 radiating arrows insignia Ministry of the Moorcock Mythos Clerics of chaotic "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a large number of AD&D spells, and are encouraged to research their own. Each of these clerics has a 1% chance per level of getting help if he or she calls during real need. If one of these clerics is killed, the body evaporates into a disgusting vapor. Check vs. constitution. If successful, the body re-coalesces, one level lower, looking more cadaverous (lose a point of charisma). If unsuccessful, the cleric was dragged off to Limbo for keeps. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Madness Major spheres: Astral Charm Combat Creation Divination Elemental (All) Healing Necromantic Summoning Sun Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 578 Donblas 1 upright arrow insignia Ministry of the Moorcock Mythos Clerics of lawful "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a few AD&D spells, but they are discouraged from using them, and gain experience points from not casting spells. Each of these clerics has a 1% chance per level of getting help if he or she calls at real need. Upon retirement, an effective cleric of Law acquires the power to create a small country out of chaos, which he or she may then govern. Enjoy. Clerics of this sect may be of any Lawful alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Justice Vengeance Major spheres: Guardian Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 579 Arkyn 1 upright arrow insignia Ministry of the Moorcock Mythos Clerics of lawful "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a few AD&D spells, but they are discouraged from using them, and gain experience points from not casting spells. Each of these clerics has a 1% chance per level of getting help if he or she calls at real need. Upon retirement, an effective cleric of Law acquires the power to create a small country out of chaos, which he or she may then govern. Enjoy. Clerics of this sect may be of any Lawful alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Philosophy Major spheres: Guardian Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 580 Goldar 1 upright arrow insignia Ministry of the Moorcock Mythos Clerics of lawful "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a few AD&D spells, but they are discouraged from using them, and gain experience points from not casting spells. Each of these clerics has a 1% chance per level of getting help if he or she calls at real need. Upon retirement, an effective cleric of Law acquires the power to create a small country out of chaos, which he or she may then govern. Enjoy. Clerics of this sect may be of any Lawful alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Commerce Wealth Major spheres: Guardian Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 581 Mirath 1 upright arrow insignia Ministry of the Moorcock Mythos Clerics of lawful "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a few AD&D spells, but they are discouraged from using them, and gain experience points from not casting spells. Each of these clerics has a 1% chance per level of getting help if he or she calls at real need. Upon retirement, an effective cleric of Law acquires the power to create a small country out of chaos, which he or she may then govern. Enjoy. Clerics of this sect may be of any Lawful alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Cities Destiny Hunting Major spheres: Guardian Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 582 Tovik 1 upright arrow insignia Ministry of the Moorcock Mythos Clerics of lawful "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a few AD&D spells, but they are discouraged from using them, and gain experience points from not casting spells. Each of these clerics has a 1% chance per level of getting help if he or she calls at real need. Upon retirement, an effective cleric of Law acquires the power to create a small country out of chaos, which he or she may then govern. Enjoy. Clerics of this sect may be of any Lawful alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Animals Nature War Major spheres: Guardian Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 583 Vallyn 1 upright arrow insignia Ministry of the Moorcock Mythos Clerics of lawful "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a few AD&D spells, but they are discouraged from using them, and gain experience points from not casting spells. Each of these clerics has a 1% chance per level of getting help if he or she calls at real need. Upon retirement, an effective cleric of Law acquires the power to create a small country out of chaos, which he or she may then govern. Enjoy. Clerics of this sect may be of any Lawful alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Knowledge Major spheres: Guardian Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 584 Salik 1 upright arrow insignia Ministry of the Moorcock Mythos Clerics of lawful "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a few AD&D spells, but they are discouraged from using them, and gain experience points from not casting spells. Each of these clerics has a 1% chance per level of getting help if he or she calls at real need. Upon retirement, an effective cleric of Law acquires the power to create a small country out of chaos, which he or she may then govern. Enjoy. Clerics of this sect may be of any Lawful alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Agriculture Birth & Youth Fertility Major spheres: Guardian Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 585 Theril 1 upright arrow insignia Ministry of the Moorcock Mythos Clerics of lawful "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a few AD&D spells, but they are discouraged from using them, and gain experience points from not casting spells. Each of these clerics has a 1% chance per level of getting help if he or she calls at real need. Upon retirement, an effective cleric of Law acquires the power to create a small country out of chaos, which he or she may then govern. Enjoy. Clerics of this sect may be of any Lawful alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Art Literature Music & Dance Major spheres: Guardian Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 586 Elgis 1 upright arrow insignia Ministry of the Moorcock Mythos Clerics of lawful "Young Kingdoms" entities are modelled on Michael Moorcock's morbid fantasies of a universe with very little love or basic decency. Here they are given access to a few AD&D spells, but they are discouraged from using them, and gain experience points from not casting spells. Each of these clerics has a 1% chance per level of getting help if he or she calls at real need. Upon retirement, an effective cleric of Law acquires the power to create a small country out of chaos, which he or she may then govern. Enjoy. Clerics of this sect may be of any Lawful alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Cities Love Peace Major spheres: Guardian Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 587 the Balance Scales insignia Ministry of the Moorcock Mythos Friends of "the Balance" are patterned after Michael Moorcock's morbid fantasy novels, in which humankind must find love and decency without the help of supernatural powers. These are not clergy in any traditional sense, but humans striving for a better life together, beyond the claims of competing ideologies and the universe of warring natural forces. They have no special granted powers, and serve no "god". These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Generic Freedom Healing Kindness Knowledge Peace Philosophy Repentance Major spheres: Guardian Healing Necromantic Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 588 Ssendam Yellow blobbie insignia Ministry of the Slaadi Clerics of "Ssendam" are members of a cult of insanity. High-level clerics may summon slaadi using a spell. If they have other special abilities, they are not known. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Madness Major spheres: Astral Charm Combat Necromantic Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 589 Ygorl Black toad insignia Ministry of the Slaadi Clerics of "Ygorl" are members of a cult of meaninglessness, burnout, entropy, cynicism, and, ironically, quest for meaning. High-level clerics may summon slaadi using a spell. If they have other special abilities, they are not known. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Apathy Darkness Death Ignorance Philosophy Major spheres: Astral Combat Elemental (All) Necromantic Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 590 Positive White circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any Good alignment. Most are Neutral Good. Usual class: Fighter-Cleric Concerns: Fertility Healing Light Major spheres: Minor spheres: Turn undead at +4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 591 Radiance Pink circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. Usual class: Fighter-Cleric Concerns: Fire Light Major spheres: Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 592 Lightning Pale yellow circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. Usual class: Fighter-Cleric Concerns: Light Storms Wind Elemental (Air) Major spheres: Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 593 Rainbow Sky blue circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. Usual class: Fighter-Cleric Concerns: Fresh Water Light Oceans Major spheres: Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 594 Gemstone Cream circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. Usual class: Fighter-Cleric Concerns: Earth Light Major spheres: Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 595 Ash Deep red circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any non-Good alignment. Most are Neutral Evil. Usual class: Fighter-Cleric Concerns: Darkness Fire Major spheres: Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 596 Vacuum Olive drab circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any non-Good alignment. Most are Neutral Evil. Usual class: Fighter-Cleric Concerns: Apathy Darkness Ignorance Wind Major spheres: Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 597 Ice Deep indigo circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any non-Good alignment. Most are Neutral Evil. Usual class: Fighter-Cleric Concerns: Cold Darkness Fresh Water Oceans Major spheres: Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 598 Grime Raw umber circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any non-Good alignment. Most are Neutral Evil. Usual class: Fighter-Cleric Concerns: Darkness Earth Major spheres: Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 599 Smoke Orange circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any alignment. Most are True Neutral. Usual class: Fighter-Cleric Concerns: Fire Wind Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 600 Steam Purple circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any alignment. Most are True Neutral. Usual class: Fighter-Cleric Concerns: Fire Fresh Water Oceans Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 601 Magma Maroon circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any alignment. Most are True Neutral. Usual class: Fighter-Cleric Concerns: Earth Fire Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 602 Mist Green circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any alignment. Most are True Neutral. Usual class: Fighter-Cleric Concerns: Fresh Water Oceans Wind Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 603 Dust Ochre circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any alignment. Most are True Neutral. Usual class: Fighter-Cleric Concerns: Earth Wind Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 604 Ooze Sepia circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any alignment. Most are True Neutral. Usual class: Fighter-Cleric Concerns: Earth Fresh Water Oceans Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 605 Negative Black circle insignia Miscellaneous Ministry Members of planar cults are fighters with limited spellcasting abilities. They have considerable knowledge (ask referee) of the matter of the plane, but no other special abilities. Elementals conjured by these clerics are likely to be from the para-plane or quasi-plane of the cult, and in any case they will serve willingly. Para-elementals, quasi-elementals, and elemental servants from minor planes not affiliated with the cult will not be friendly. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. Usual class: Fighter-Cleric Concerns: Darkness Death Disease Major spheres: Minor spheres: Command undead at +4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 606 Nodens Nightgaunt insignia Ministry of the Cthulhu Mythos Clerics of "Nodens" are sorcerers who revere the mysteries of interstellar space. They can conjure and bind flying creatures called "nightgaunts". Check with your referee. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Darkness Magic Sky Major spheres: Astral Elemental (All) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 607 Vecna Hand & eye insignia Ministry of the Greyhawk Campaign Clerics of "Vecna" belong to a weird cult holding a legendary lich as its exemplar. They are powerful death clergy which command the undead with relative ease, but who enjoy no special cult powers. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Cruelty Darkness Death Hate Major spheres: Healing Necromantic Minor spheres: Command undead at +4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 608 Magma Red magma insignia Ministry of the Dark Sun World Dark Sun magma clerics are loners pursuing a bizarre ideology, seeking to cover their planets with lava. They live near volcanoes and pray for environmental disaster. At level 1, they gain a permanent +2 on all saves vs. heat & fire. Beginning at level 5, Dark Sun magma clerics can ignore all forms of magma for one round per level. Thus, they can walk on or swim through lava. Beginning at level 7, Dark Sun magma clerics can gate and control (level-6) cubic feet of magma, once per day. Each cubic foot can be dropped on an opponent, who will take 1d8 hp damage per round until the stuff is removed. Beginning at level 8, they can dry up ten gallons of water per level. /These clerics begin their careers with an initiation involving complete immersion in magma with no clothes on. They can regain spells only where there is magma. In a shrine of their element, each can absorb 12 hp/level of damage from defiler magic before taking real damage. Non-good ones may turn or command undead at their choice, but should seek to lay them to rest when finished. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Earth Fire Magic Major spheres: Dark Sun Magma Minor spheres: Dark Sun Cosmos Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 609 Rain Blue rain insignia Ministry of the Dark Sun World Dark Sun rain clerics are protectors of forests. At level 3, they are immune to the natural powers of storms. Beginning at level 5, Dark Sun rain clerics can ignore all forms of rain for one round per level. Thus, they can avoid being slowed by rain or mud. Beginning at level 7, Dark Sun rain clerics can gate and control (level-6) cubic feet of rain, once per day. Each cubic foot can put out one square yard of flame. At this time, a storm cloud appears, and can produce a single lightning bolt doing damage as "Call Lightning". /These clerics make all saves at -2 when in direct sunlight, except against rain or water spells. They save at +2 against rain and water when not in direct sunlight. They begin their careers with an initiation during which they are struck by lightning while undressed. They can regain spells only when a cloud is in the sky. In a shrine of their element, each can absorb 12 hp/level of damage from defiler magic before taking real damage. Non-good ones may turn or command undead at their choice, but should seek to lay them to rest when finished. Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. May be single-classed cleric Concerns: Fresh Water Magic Storms Major spheres: Dark Sun Rain Minor spheres: Dark Sun Cosmos Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 610 Silt Brown silt insignia Ministry of the Dark Sun World Dark sun silt clerics seek to cover their planet with powdery, dry mud. They pray for ecological disaster. Beginning at level 5, Dark Sun silt clerics can ignore all forms of silt for one round per level. Thus, they see through silt, or float through it, and ignore harm during a sandstorm. Beginning at level 7, Dark Sun silt clerics can gate and control (level-6) cubic feet of silt, once per day. If dropped on an opponent, a save is required to prevent temporary blindness and choking, making saves and "to hits" at -2. Beginning at level 9, a silt cleric can walk on silt. Beginning at level 11, a silt cleric can control a number of cubic feet of silt equal to his or her level, for 1 R/L. This can be used to choke opponents. /These clerics begin their careers with an initiation involving prolonged burial in silt without any clothes. They can regain spells only where silt occurs naturally. In a shrine of their element, each can absorb 12 hp/level of damage from defiler magic before taking real damage. Non-good ones may turn or command undead at their choice, but should seek to lay them to rest when finished. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Earth Magic Major spheres: Dark Sun Silt Minor spheres: Dark Sun Cosmos Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 611 Sun Yellow sun insignia Ministry of the Dark Sun World Dark Sun sun clergy are mostly ideologues who seek to make the surface of their planet lifeless. A few are good-aligned and seek instead to bright the light of truth, goodness, and purity. All these clergy are very interested in magic. At level 3, the cleric gains immunity to the harmful effects of direct sunlight, including sunburn, skin cancer, and retinal burns. Beginning at level 5, Dark Sun sunlight clerics can ignore all forms of sunlight for one round per level. Thus, they can ignore "sunray" and other spells. Beginning at level 6, Dark Sun sunlight clerics can gate and control a sunbeam (level-6) yards wide, once per day. The sunbeam does 4d8 hp damage to an opponent (save for half damage), and undead must save or be destroyed. /These clerics begin their careers with an initiation involving a prolonged nude exposure to extremely intense sunlight. In a shrine of their element, each can absorb 12 hp/level of damage from defiler magic before taking real damage. Non-good ones may turn or command undead at their choice, but should seek to lay them to rest when finished. These clerics can regain spells only in direct sunlight. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Magic Sun Major spheres: Dark Sun Sun Minor spheres: Dark Sun Cosmos Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 612 Nemesis Nemesis face insignia Ministry of the Greco-Romans Clerics of "Nemesis" pursue a potent ideal of retributive justice. #They are fighters with a limited spell repertoire. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are True Neutral. Usual class: Fighter-Cleric Concerns: Justice Misfortune Vengeance Major spheres: Combat Divination Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 613 Nature Druid insignia Ministry of the Dark Sun World In this campaign, Athasian druids are the great spellcasters and protectors of life, and may be of any non-evil alignment. Each takes responsibility for a certain territory. They have substantial magical powers. /At level 1, a druid can remain concealed on his or her guarded lands, detectable only by "Detect Invisibility". At level 3, a druid can speak freely with any and all animals on his or her guarded lands. At level 5, a druid can speak freely with any and all plants on his or her guarded lands. At level 7, a druid can speak freely with any animals anywhere. At level 9, a druid can speak freely with any plants anywhere. At level 10, a druid can shape-change into any common creature in his or her guarded lands. All gear and one item held in each hand transforms with the druid. /The speech by which druids communicate resembles animal sounds. At each level from 17 to 24 inclusive, a druid gains the ability to enter, and to survive and move comfortably on, one of the elemental or para-elemental planes (fire, air, water, earth, magma, rain, silt, sun). Aging does not occur on these planes. At level 21, the druid can communicate telepathically with any creature on his or her guarded lands, even when the druid is not there. At level 23, a druid can summon and command one species while on his or her guarded lands. At level 24, a druid gains access to all "Dark Sun" spheres of magic, including the para-elements. At level 25, the druid can command the spirit of the guarded lands, but it had better be for a good reason. At level 26, the druid can hide the guarded lands by an illusion. At level 27, the druid can teleport freely within the guarded lands. At level 28, the druid can close the guarded lands using a potent force-field. At level 30, a druid can absorb defiler damage on the guarded lands, taking 1 hp per 10 spell levels. Certain high-level druids can become immortal spirits of their lands. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Agriculture Animals Earth Fire Fresh Water Guardianship Nature Oceans Storms Wilderness Wind Major spheres: Animals Charm Combat Creation Divination Elemental (Varies) Healing Necromantic Plants Protection Sun Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 614 the Grim Reaper Grim Reaper insignia Ministry of the Twentieth Century Clerics of "the Grim Reaper" are a strange bunch of warrior types sharing a common focus on reminding folks about mortality. They have limited clerical spell ability, and may either turn or command the undead, at their choice, much more easily than do most other clerics. After the undead have served them, these clerics try to lay them to rest. These clerics use a sickle, causing the same damage as a longsword, and can cast "touch" spells through the sickle. Clerics of this sect may be of any alignment. Most are Chaotic Neutral. Usual class: Fighter-Cleric Concerns: Death Major spheres: Minor spheres: Command undead at +4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor No shield Extraordinary strength 615 Mimir Mimir's head insignia Ministry of the Vikings Clerics of "Mimir" are warriors serving an ideal of knowledge. They progress as multi-classed fighter-clerics with limited spell ability. They check vs. level on d20 or d100 to know odd facts, just as a bard would. Clerics of this sect may be of any alignment. Most are Lawful Good. Usual class: Fighter-Cleric Concerns: Knowledge Magic Philosophy Major spheres: Divination Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 616 Cybele Sickle insignia Ministry of the Greco-Romans Clerics of "Cybele" are orgiastic fertility people. Curiously, male clerics must be eunuchs. #At level 1, each may enter a frenzy once per day, gaining +1 "to hit", +3 on damage, and 5 extra hit points. The cleric is also immune to pain and fear. At level 4, each gets a free "divination" spell daily. At level 7, each gets a free "Animal Summoning" for lions daily. At level 10, each gets a free "Cure Disease" daily. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Agriculture Animals Earth Fertility Healing Love Lust Nature Oracles Major spheres: Animals Divination Guardian Healing Necromantic Plants Protection Elemental (Earth) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 617 Mithras Sun & bull insignia Ministry of the Greco-Romans Clerics of "Mithras" minister primarily to soldiers, exhorting them to fight for good and decency. They initiate members into their sect in secret rituals. #At level 3, they get a free "Continual Light" spell daily. At level 5, they can detect evil intent as a paladin. At level 7, they enjoy a paladin's immunity to mental control. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. May be single-classed cleric Concerns: Cities Philosophy Sun War Major spheres: Astral Guardian Necromantic Protection Sun Minor spheres: Combat Divination Elemental (All) Healing Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 618 Bellona Shield & spear insignia Ministry of the Greco-Romans Clerics of "Bellona" are fighters with limited spell ability. It is their business to minister to soldiers, and to be sure that their wars are just. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. Usual class: Fighter-Cleric Concerns: Justice War Major spheres: Combat Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 619 Castor & Pollux Twins insignia Ministry of the Greco-Romans Clerics of "Castor & Pollux" are fighter-athletes with limited spell abilities. They promote the best of healthy same-sex bonding. They get +2 on all rolls for boxing and wrestling, and get double experience for using these modalities. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are Lawful Good. Usual class: Fighter-Cleric Concerns: Athletics Love Major spheres: Healing Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 620 Celtic Druids Oak leaf insignia Ministry of the Celts The "Celtic Druids" are community clerics from campaigns based around historic Celtic cultures. They differ from standard AD&D clerics in available alignments, in gear, and in spell choice. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Generic Agriculture Animals Fertility Hunting Nature Wilderness Major spheres: Divination Healing Minor spheres: Animals Charm Plants Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor Wooden shield 621 Steam White steam insignia Ministry of the Dark Sun World Dark Sun steam clerics are geyser enthusiasts. At level 3, they are immune to the natural powers of geysers. Beginning at level 5, Dark Sun steam clerics can ignore all forms of steam and wet heat for one round per level. Beginning at level 7, Dark Sun steam clerics can gate and control (level-6) cubic feet of steam, once per day. Each cubic foot can do 1d6 hp damage to one creature. /They begin their careers with an initiation during which they are thrown naked down a geyser. They can regain spells only where steam is present. If there is no geyser, each must pour a canteen of water onto some hot surface that will boil it all. In a shrine of their element, each can absorb 12 hp/level of damage from defiler magic before taking real damage. Non-good ones may turn or command undead at their choice, but should seek to lay them to rest when finished. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Fire Fresh Water Magic Major spheres: Dark Sun Steam Minor spheres: Dark Sun Cosmos Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 622 Storm Gray storm insignia Ministry of the Dark Sun World Dark sun storm clerics get excited about dust storms. Their ideology has to do with erosion, etc. Beginning at level 5, Dark Sun storm clerics can ignore all forms of flying dust for one round per level. Thus, they see through a sandstorm, or float through it, and of course take no harm during a sandstorm. Beginning at level 7, Dark Sun storm clerics can gate and control (level-6) cubic feet of dust, once per day. If dropped on an opponent, a save is required to prevent temporary blindness and choking, making saves and "to hits" at -2. Beginning at level 9, a storm cleric can walk on the wind. Beginning at level 11, a storm cleric can control a number of cubic feet of wind-blown dust equal to his or her level, for 1 R/L. This can be used to choke opponents. /These clerics begin their careers with an initiation involving exposure, nude, to a severe sandstorm. They can regain spells only where some dust is blowing. In a shrine of their element, each can absorb 12 hp/level of damage from defiler magic before taking real damage. Non-good ones may turn or command undead at their choice, but should seek to lay them to rest when finished. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Magic Storms Wind Major spheres: Dark Sun Storm Minor spheres: Dark Sun Cosmos Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 623 Ilala Silver hand insignia Ministry of the World of Newhon Clerics of "Ilala" are peace-loving doers of good deeds. At level 1, each gets a free "Cure Light Wounds" daily. At level 6, each gets a free "Cure Serious Wounds" daily. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Healing Kindness Peace Major spheres: Healing Necromantic Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 624 Earth Idol Diamond eye insignia Ministry of the World of Newhon Clerics of the Newhon "Earth Idol" envision a future in which the surface of the world is lava-covered and dead. They have some kind of weird theology, and they like to throw things into volcanoes. They are immune to all "fear" attacks. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Earth Fire Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 625 Skama Silver moon insignia Ministry of the World of Newhon Clerics of Skama are moon clerics who conduct ceremonies. They are expected to possess good business sense. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Birth & Youth Fertility Moon Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 626 Votishal Silver key insignia Ministry of the World of Newhon Clerics of "Votishal" exhort criminals to repentance, and minister to all lawful-good covert operatives. They are also expected to rob any evildoers they meet. These clerics must stay faithful to Lawful Good. Usual class: Cleric-Thief Concerns: Missions Repentance Theft Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor No shield 627 Algorn Water drop insignia Ministry of the Titans Clerics of "Algorn" are fighters with access to a few spells relating to water. These clerics must be very good, and devoted to their ministry. They have no other special abilities. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. Usual class: Fighter Concerns: Fresh Water Oceans Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 628 Mane Cat insignia Ministry of the Titans Clerics of "Mane" are fighters with access to a few spells relating to animals (particularly cats). These clerics must be very good, and devoted to their ministry. They have no other special abilities. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. Usual class: Fighter Concerns: Animals Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 629 Porphyl Child insignia Ministry of the Titans Clerics of "Porphyl" are fighters with access to a few spells relating to growing things (kids, crops). These clerics must be very good, and devoted to their ministry. They have no other special abilities. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. Usual class: Fighter Concerns: Agriculture Birth & Youth Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 630 Malephus Balance insignia Ministry of the Titans Clerics of "Malephus" are fighters with access to a few spells relating to law and justice. These clerics must be very good, and devoted to their ministry. They have no other special abilities. These clerics must stay faithful to Lawful Good. Usual class: Fighter Concerns: Justice Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 631 Syllia Heart insignia Ministry of the Titans Clerics of "Syllia" are fighters with access to a few spells relating to love, peace, and forgiveness. These clerics must be very good, and devoted to their ministry. They have no other special abilities. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. Usual class: Fighter Concerns: Love Peace Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 632 Girzon Skull insignia Ministry of the Titans Clerics of "Girzon" are fighters with access to a few spells relating to death. These clerics must be very good, and devoted to their ministry. They must seek to bring peace and relief to the dying and to the undead, and must exercise restraint and self-control. They command the undead, but have no other special abilities. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. Usual class: Fighter Concerns: Death Major spheres: Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 633 Jeuron Book insignia Ministry of the Titans Clerics of "Jeuron" are fighters with access to a few spells relating to knowledge. These clerics must be very good, and devoted to their ministry. They have no other special abilities. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. Usual class: Fighter Concerns: Knowledge Major spheres: Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 634 Imix Fire insignia Ministry of the Evil Elementals Clerics of "Imix" belong to an evil fire cult. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Fire Hate Tyranny Major spheres: Healing Elemental (Fire) Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 635 Yan-C-Bin Air insignia Ministry of the Evil Elementals Clerics of "Yan-C-Bin" belong to an evil wind cult. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Hate Tyranny Wind Major spheres: Healing Elemental (Air) Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 636 Olhydra Water insignia Ministry of the Evil Elementals Clerics of "Olhydra" belong to an evil water cult. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Fresh Water Hate Oceans Tyranny Major spheres: Healing Elemental (Water) Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 637 OgrEmoch Earth insignia Ministry of the Evil Elementals Clerics of "Ogremoch" belong to an evil earth cult. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Earth Hate Tyranny Major spheres: Healing Elemental (Earth) Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 638 Cryonax Ice insignia Ministry of the Evil Elementals Clerics of "Cryonax" belong to an evil ice cult. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Cold Hate Tyranny Major spheres: Healing Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 639 Ehkahk Smoke insignia Ministry of the Evil Elementals Clerics of "Ehkakh" belong to an evil smoke cult. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Fire Hate Tyranny Wind Major spheres: Healing Dark Sun Sun Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 640 Bwimb Mud insignia Ministry of the Evil Elementals Clerics of "Bwimb" belong to an evil mud cult. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Earth Fresh Water Hate Oceans Tyranny Major spheres: Healing Dark Sun Silt Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 641 Chilimba Magma insignia Ministry of the Evil Elementals Clerics of "Chilimba" belong to an evil lava cult. Many mephits of all kinds belong to this cult. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Earth Fire Hate Tyranny Major spheres: Healing Dark Sun Magma Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 642 Shekinester Snake insignia Ministry of the Nagas Clerics of "Shekinester" belong to a sect with the idea that people should be faithful to whatever they profess to believe and claim to do. They gain experience point bonuses by subtly testing others. They have a tremendous selection of magic spells, but no special abilities. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Generic Darkness Justice Light Magic Major spheres: Animals Astral Charm Combat Creation Divination Elemental (All) Guardian Healing Necromantic Plants Protection Summoning Sun Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 643 Ea Raindrop insignia Ministry of the Sumerians Clerics of "Ea" belong to an ancient water cult. They may breathe water as if it were air, and speak with water animals, beginning at first level. Clerics of this sect may be of any Lawful alignment. Most are Lawful Good. May be single-classed cleric Concerns: Fresh Water Oceans Major spheres: Combat Healing Necromantic Elemental (Water) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 644 Epona Rainbow horse insignia Ministry of the Celts Clerics of "Epona" belong to a horse sect. They have automatic rapport with horses, and can communicate with them. This also applies to horse-like monsters (unicorns, griffins, pegasi, shedu, and so forth.) At level 9, each gains one of the plane-shifting rainbow horses as a personal mount. At level 11, each gains a free "Rainbow" spell daily. Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. May be single-classed cleric Concerns: Animals Nature Major spheres: Animals Astral Charm Sun Minor spheres: Healing Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor No shield 645 Order of Planes Militant End of eclipse insignia Miscellaneous Ministry The Order of the Planes-Militant is a faction headquartered on Fourth or Fifth Heaven (accounts differ). Memberes are called "the Children of Heaven", "the Brethren", or "the Faithful." They defend goodness by force of arms. They live lives of purity, poverty, chastity, and obedience. They teach law and goodness to others, but never force conversions. They welcome all who are contrite. Every member is always ready to help all others. The faction calls for many sacrifices. "The order is more than an other, more than fealty, more than service. It is life and hope for all that is good." These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Justice Kindness Missions Repentance Major spheres: Astral Charm Combat Creation Divination Guardian Healing Necromantic Protection Summoning Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 646 Dreamwalker Gourd & birdbone rattle insignia Miscellaneous Ministry Dreamwalkers are a primitive sect that believes that the world of dreams is real and impacts our own. Once per day, a dreamwalker can use "clairvoyance" for a number of minutes equal to his or her level. By touching a sleeper's forehead, the dreamwalker experiences the sleeper's dream. Once per day, the cleric can thereby enter and influence another's dream. This might prevent the sleeper from recovering spells or healing normally. Or it might require a wisdom check the next day, if the same circumstances are encountered, or the victim will flee in fear. /At ninth level, the dreamwalker can send a "death dream" once per month, by touching the sleeper. The sleeper must fail a constitution check, and the cleric must make a wisdom check; if both happen, the sleeper goes to zero hp. If the wisdom check fails on a "20", the dreamwalker goes into temporal stasis. Dreamwalkers carry a "dream catcher", where dreams may be stored and experienced by another on the next night. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Darkness Nature Oracles Wilderness Major spheres: Charm Combat Divination Protection Minor spheres: Animals Creation Plants Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 647 M'wanga None insignia Miscellaneous Ministry Flamespeakers ("M'wanga") are primitives who revere flames. They tend to be shy and self-deprecating. They must apologize to fires before putting them out. Once per day, a flamespeaker can check vs. wisdom to successfully ask one question of any fire. /At level 7, a flamespeaker can turn into a sphere of fire, for up to one hour, twice per day. Armor class is 4, flying rate is 9", it can see in all directions, it can regulate its temperature at will, and it cannot be damaged by any kind of fire or heat. Damage is 2d4 x 4, range is 10'. In fire form, the cleric cannot speak or cast spells. Damage from all forms of cold is double. Contact with one gallon or more of water forces a check vs. constitution or revert to normal form. "Quench fire", "pyrotechnics", etc., cause 3d8 damage. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Fire Nature Wilderness Major spheres: Combat Divination Elemental (Fire) Weather Minor spheres: Charm Healing Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 648 Medicine folk None insignia Miscellaneous Ministry Medicine men and women are primitive healers. They meditate on the cruelty of life and so forth. Once per week per five levels of experience (round up), the medicine man can cure disease or poisoning. Contrary to reports, this requires no mock combat. The medicine man must heal the sick, bury the dead, and exhort the newly-dead to forgiveness, faith, and love. /Once per month, the medicine man can check vs. wisdom to make an amulet that gives +1 on saves or armor class (cleric's choice). It lasts for 1d6 weeks. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Healing Kindness Nature Wilderness Major spheres: Healing Necromantic Minor spheres: Charm Guardian Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 649 Seer Wood nganga dolly insignia Miscellaneous Ministry Primitive "seers" are primitive oracle-clergy. They check vs. wisdom to determine ownership of human remains, body parts, or items. They check vs. wisdom to know another's basic motive. They are immune to all forms of fear, always. They must thank the Higher Power after each victory. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Knowledge Nature Oracles Wilderness Major spheres: Animals Combat Divination Healing Plants Minor spheres: Charm Elemental (All) Necromantic Protection Sun Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 650 Spiritist Inscribed bone insignia Miscellaneous Ministry Clerics of this sect may be of any Lawful alignment. Most are Lawful Good. May be single-classed cleric Concerns: Ancestors Death Nature Wilderness Major spheres: Animals Combat Divination Healing Plants Minor spheres: Charm Elemental (All) Necromantic Protection Sun Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 651 Ulogo Rat skull dyed red insignia Miscellaneous Ministry Clerics of this sect may be of any Lawful alignment. Most are Lawful Good. May be single-classed cleric Concerns: Death Guardianship Nature Vengeance Wilderness Major spheres: Charm Combat Necromantic Protection Minor spheres: Divination Elemental (All) Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 652 Bushrunner Barbaric insignia Miscellaneous Ministry Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. Usual class: Fighter-Cleric Concerns: Athletics Nature Wilderness Major spheres: Charm Combat Necromantic Protection Minor spheres: Divination Elemental (All) Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 653 Forestlord Barbaric insignia Miscellaneous Ministry Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. Usual class: Fighter-Cleric Concerns: Animals Nature Wilderness Major spheres: Charm Combat Necromantic Protection Minor spheres: Divination Elemental (All) Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 654 Islander Barbaric insignia Miscellaneous Ministry Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. Usual class: Fighter-Cleric Concerns: Beauty Nature Oceans Wilderness Major spheres: Charm Combat Necromantic Protection Minor spheres: Divination Elemental (All) Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 655 Plainsrider Barbaric insignia Miscellaneous Ministry Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. Usual class: Fighter-Cleric Concerns: Animals Nature War Wilderness Major spheres: Charm Combat Necromantic Protection Minor spheres: Divination Elemental (All) Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 656 Ravager Barbaric insignia Miscellaneous Ministry Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. Usual class: Fighter-Cleric Concerns: Nature Vengeance War Wilderness Major spheres: Charm Combat Necromantic Protection Minor spheres: Divination Elemental (All) Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 657 Wizardslayer Barbaric insignia Miscellaneous Ministry "Wizard Slayers" are barbarian types focused on killing evil wizards. For more information, see "The Complete Barbarian's Handbook." Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. Usual class: Fighter-Cleric Concerns: Guardianship Magic Nature Wilderness Major spheres: Charm Combat Necromantic Protection Minor spheres: Divination Elemental (All) Sun Turn undead Spear (1d8, 1d10 L) Leather armor Wooden shield