ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º This program is published by MPG-Net under license from TSR, Inc. (TSR) º º but is not authorized or endorsed by TSR. The program is for personal º º use only. If the item is based on or derived from copyrighted material º º of TSR or contains trademarks of TSR, it cannot be re-published or º º distributed except by the author and only as authorized by TSR, Inc. º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ This documentation accompanies the program sequence PLAYOPT1.EXE PLAYOPT2.EXE PLAYOPT3.EXE PLAYOPT4.EXE PLAYOPT5.EXE by Ed "Doc" Friedlander, erf@alum.uhs.edu, http://worldmall.com/erf/ I have argued elsewhere that "the gods", "the powers", or whatever of the AD&D multiverse are symbols of our own ideals and ideologies, as well as figures of fun. In my own campaign, the house rules specify that the referee will not, and cannot, dictate the religious beliefs of any player character. In applying the old "mythoi" to the Skills and Powers character generator, a little hand-editing of the character sheets makes for far more flexibility than a lot of source-code on my part. To have your cleric join one of the ministries listed here, choose one of the concerns, and make the remaining choices as appropriate for that ministry. For ministries with several concerns, edit in appropriate additional spells from PLAYOPT.TXT * * * * * * * * * All Ministries Aasterinian 229 Abbathor 264 Aegir 62 Aeolus 220 Aerdrie Faenya 272 Aesclepius 42 Agni 112 Ahto 96 Aion 403 Akadi 254 Algorn 627 All Elysium 488 All the Heavens 486 All Pandemonium 493 All Gehenna 497 All Arboria 490 All Tarterus 495 All Ysgard 491 All the Beastlands 489 All Limbo 492 All Mechanus 500 All Baator 498 All the Abyss 494 All Acheron 499 All Hades 496 All Arcadia 501 Allitur 455 Amaterasu 141 Amatsu-Mikaboshi 329 Amatsumara 142 Anhur 2 Annam 519 Anshar 32 Anthraxus 258 Anu 31 Anubis 3 Ao 209 Aphrodite 43 Apollo 44 Arawn 82 Ares 45 Arioch 574 Arkyn 579 Army Chaplains 478 Artemis 46 Arvoreen 283 Ash 595 Athena 47 Atlas 408 Aton 484 Atroa 460 Aul‰ 370 Auril 183 Azathoth 249 Azul 438 Azuth 184 Baervan 292 Bahamut 298 Bahgtru 302 Balaan 573 Baldur 63 Balo 577 Bane 210 Baravar Cloakshadow 297 Bargrivyek 542 Bast 4 Belenus 247 Bellona 618 Beltar 470 Benzaiten 334 Beory 448 Berei 456 Berronar 266 Bes 5 Beshaba 185 Bhaal 211 Bishamon 333 Bleredd 471 Blibdoolpoolp 321 Boccob 171 Boreas 394 Both Paradises 487 Bragi 64 Brahma 127 Bralm 472 Branchala 346 Brandobaris 285 Brigantia 221 Brigit 83 Brihaspati 242 Brother Fire 238 Brother Dawn 233 Brother Wind 235 Brother Sun 231 Brother Storm 236 Bushrunner 652 Bwimb 640 Caliph Husam 288 Callarduran 544 Calliope 386 Camaxtli 161 Castor & Pollux 619 Cegilune 562 Celestian 172 Celtic Druids 620 Centeotl 227 Chalchihuitlicue 162 Chao Kung Ming 130 Chardros 569 Chauntea 186 Chemosh 356 Chih-Nii 412 Chilimba 641 Chislev 350 Chronepsis 277 Chung Kuel 131 Clangeddin 262 Clio 381 Coeus 398 Concordant Opposition 502 Confucius 392 Corellon 271 Coyote 160 Crius 400 Cronus 223 Cryonax 638 Cthulhu 248 Curna 558 Cybele 616 Cyndor 364 Cyric 187 Cyrrollalee 284 Daghdha 81 Daikoku 143 Deep Sashelas 312 Delleb 473 Demeter 48 Demogorgon 257 Deneir 188 Diancecht 84 Dionysus 49 Discord 552 Donblas 578 Dreamwalker 646 Druaga 33 Dugmaren Brightmantle 530 Dumathoin 263 Dunatis 85 Dust 603 Ea 643 Eadro 313 Earth Idol 624 Earth 515 Earth 153 Ebisu 144 Eequor 575 Eha 442 Ehkahk 639 Ehlonna 174 Eilistraee 445 Eldath 189 Elgis 586 Enki 22 Enlil 21 Eos 50 Epimetheus 407 Epona 644 Erato 387 Erevan Ilesere 273 Eros 390 Eru Il£vatar 375 Erythnul 503 Eurus 395 Euterpe 388 Faluzure 230 Father Time 109 Fenmarel Mestarine 529 Fharlanghn 175 Fire 156 Fire 512 Flandal Steelskin 295 Forestlord 653 Forseti 65 Frey 66 Freya 67 Frigga 68 Fu Hsing 250 Fukurokujo 332 Gaea 216 Gaerdal Ironhand 296 Ganesh 556 Garl Glittergold 291 Geb 6 Gemstone 594 Gesthair 474 Ghaunadaur 446 Gilean 347 Girru 34 Girzon 632 Gods of Trouble 505 Goibhniu 86 Goldar 580 Gond 190 Good Shepherds 479 Gorellik 527 Gorm Gulthyn 269 Great Spirit 150 Grime 598 Grolantor 317 Grome 566 Grumbar 252 Gruumsh 301 Habbakuk 345 Hachiman 145 Hades 51 Haela Brightaxe 270 Hanali Celanil 274 Hanuman 555 Hate 506 Hebe 405 Hecate 52 Heimdall 69 Heironeous 362 Hel 70 Helios 18 Helm 191 Hephaestus 53 Hera 54 Herakles 40 Hermes 55 Hestia 80 Hextor 516 Hiatea 521 Hiddukel 358 Hiisi 97 Hionhurn 570 Ho Masubi 324 Hodur 410 Horus 7 Hotei 330 Hruggek 309 Huhueteotl 163 Huitzilopochtli 164 Hymen 406 Hyperion 359 Iallanis 522 Iapetus 401 Ice 597 Idun 71 Ilala 623 Ilmater 98 Ilneval 304 Ilsensine 559 Imix 634 Inanna 23 Inari 322 Incabulos 176 Indra 111 Iris 546 Irkalla 95 Ishtar 35 Isis 8 Islander 654 Issek of the Jug 504 Istishia 255 Istus 177 Itzamna 165 Iuz 178 Ixtlilton 225 Jeuron 633 John Barleycorn 511 Joramy 468 Juiblex 260 Jurojin 331 Kakatal 565 Kali 113 Karontor 523 Karttikeya 114 Khan Kabril Ali 290 Khurgorbaeyag 540 Ki 24 Kiltzi 441 Kiputytto 99 Kiri-Jolith 343 Kishijoten 146 Klaransalee 543 Kord 365 Kos 507 Kossuth 253 Kostchtchie 526 Kuan Ti 132 Kura Okami 327 Kurtulmak 307 Kwan Yin 133 Labelas Enoreth 275 Laduguer 538 Lady Justice 108 Lakshmi 115 Lankhmar Beast Cults 510 Lao Tzu 391 Laogzed 315 Lassa 564 Lathander 192 Lei Kung 134 Leira 193 Lendor 449 Lightning 592 Lirr 475 Liu 245 Llerg 467 Lliira 194 Loki 72 Lolth 314 Loviatar 100 Lu Hsing 411 Lu Yeh 135 Lucha 557 Lugh 87 Lugribossk 561 Lunari 548 Luthic 306 Lydia 466 M'wanga 647 Maanzecorian 560 Mabelode 568 Maglubiyet 308 Magma 601 Magma 608 Majere 342 Malar 195 Malephus 630 Manannan 88 Mane 628 Manw‰ S£limo 367 Marduk 36 Marthammor 268 Mask 196 Math Mathonwy 218 Mayaheine 518 Maztica 435 Medicine folk 648 Melpomene 382 Memnor 524 Meriadar 481 Metzli 224 Mictlantecuhtli 166 Mielikki 101 Mielikki 197 Milil 198 Mimir 615 Mirath 581 Mishakal 344 Mist 602 Mithras 617 Mitra 124 Mnemosyne 20 Monotheists 483 Moon 152 Moradin 261 Morgion 355 Morning Star 154 Morrigan 219 Mother Nature 110 Mother Earth 239 Muamman Duathal 531 Mycr 485 Myrhiss 476 Myrkul 212 Mystra 199 Nai No Kami 325 Namo Mandos 372 Nanna-Sin 25 Narjhan 576 Nature 613 Nebelun 539 Negative 605 Nemesis 612 Nephythys 9 Nergal 37 Nerull 179 Nienna 373 Nike 56 Nin-Hursag 26 Ninefold Io 228 Nj”rd 93 Nodens 606 Nomog-Geaya 541 Norebo 457 Notus 396 Nuada 89 Nuitari 549 Nula 444 Nut 17 O-Kuni-Nushi 323 O-Wata-Tsu-Mi 326 Obad-Hai 452 Oberon 279 Oceanus 29 Odin 61 Oghma 90 OgrEmoch 637 Olhydra 636 Olidammara 458 Ometeotl 217 Ooze 604 OPM 645 Orcus 256 Orom‰ 374 Orpheus 278 Osiris 10 Padishah Kalbari 289 Paladine 341 Pan 57 Panzuriel 532 Pazrael 553 Pelor 366 Persana 533 Persephone 39 Phoebe 399 Pholtus 180 Phyton 477 Pious Knights 393 Plainsrider 655 Platonists 482 Plutoq 439 Polyhymnia 389 Porphyl 629 Poseidon 58 Positive 590 Procan 453 Prometheus 59 Ptah 11 Puchan 243 Pyaray 572 Qotal 436 Queen of Air & Darkness 128 Quetzelcoatl 213 Quorlinn 92 Ra 1 Radiance 591 Raiden 147 Rain 609 Rainbow 593 Ralishaz 181 Ramman 38 Rao 361 Ratri 116 Ravager 656 Ravana 554 Raven 158 Red God 509 Reorx 349 Rhea 215 Rillifane 316 Rudra 117 Salik 584 Sargonnas 354 Savitri 126 Sedna 480 Seer 649 Segojan 294 Sehanine 528 Seker 12 Sekhmet 402 Sekolah 300 Selene 28 Selune 200 Semuanya 320 Set 13 Shadow 259 Shakak 214 Shamash 27 Shan Hai Ching 137 Shang Ti 129 Shar 201 Shargaas 303 Sharindlar 267 Shaundakul 551 Sheela Peryroyl 282 Shekinester 642 Shina-Tsu-Hiko 328 Shinare 352 Shu 14 Sif 73 Silt 610 Silvanus 91 Sirrion 348 Sister Death 240 Sister Water 237 Sister Moon 232 Siva 409 Skadi 94 Skama 625 Skerrit 311 Skoraeus 319 Slortar 567 Smoke 599 Snake 159 Solinari 547 Solonor Thelandira 276 Soma 244 Sotillion 461 Spiritist 650 Ssendam 588 St. Elvis 241 St. Cuthbert 173 Steam 621 Steam 600 Storm 622 Straasha 563 Stronmaus 520 Sultan Marrake 287 Sun 151 Sun 611 Sune 202 Sung Chiang 136 Surma 102 Surtr 74 Surya 118 Susanowo 148 Syllia 631 Syranita 534 Syrul 459 Takhisis 353 Talona 203 Talos 204 Tefnut 15 Telchur 462 Tempus 205 Tersichore 385 Tethys 30 Tezca 440 Tezcatlipoca 167 Thalia 384 Tharizdun 517 the Elder Idol 537 the Dark Idol 536 the Evil Titans 251 the Minotaur Idol 525 the Valkyries 246 the Star Brothers 234 the Graces 413 the Norns 380 the Fates 379 the Grim Reaper 614 the Balance 587 Theia 360 Themis 19 Theril 585 Thor 75 Thoth 16 Thrym 76 Thunder 157 Tiamat 299 Tiamat 550 Titania 280 Tlaloc 168 Tlazolteotl 169 Torm 206 Tou Mu 138 Tovik 582 Trishina 535 Trithereon 363 Tsuki-Yomi 149 Tuonetar 103 Tuoni 104 Tvashtri 119 Tyaa 508 Tyche 60 Tymora 207 Tyr 77 Ukko 105 Ulaa 182 Uller 78 Ulmo 369 Ulogo 651 Umberlee 107 Untamo 106 Urania 383 Uranus 222 Urdlen 293 Urogalan 286 Ushas 120 Vacuum 596 Vallyn 583 Vaprak 310 Varda Elbereth 368 Varuna 121 Vayu 125 Vecna 607 Velnius 469 Vergadain 265 Vhaeraun 447 Vidar 79 Vishnu 122 Votishal 626 Water 514 Watli 443 Waukeen 208 Wee Jas 450 Wen Chung 139 Wenta 463 Wind 513 Wind 155 Wizardslayer 657 Xan Yae 464 Xiombarg 571 Xochipilli 170 Xochiquetzal 226 Yama 123 Yan-C-Bin 635 Yavanna 371 Yeenoghu 318 Yeenoghu's Grandma 545 Yen Wang Yeh 140 Ygorl 589 Yondalla 281 Yurtrus 305 Zagyg 454 Zaltec 437 Zeboim 357 Zephyrus 397 Zeus 41 Zilchus 451 Zivilyn 351 Zodal 465 Ministries of the Aarakocra Syranita 534 Ministries of the Ancient Giants Annam 519 Ministries of the Aztecs Camaxtli 161 Centeotl 227 Chalchihuitlicue 162 Huhueteotl 163 Huitzilopochtli 164 Itzamna 165 Ixtlilton 225 Metzli 224 Mictlantecuhtli 166 Ometeotl 217 Quetzelcoatl 213 Tezcatlipoca 167 Tlaloc 168 Tlazolteotl 169 Xochipilli 170 Xochiquetzal 226 Ministries of the Babylonians Anshar 32 Druaga 33 Girru 34 Marduk 36 Nergal 37 Ramman 38 Tiamat 550 Ministries of the Bugbears Hruggek 309 Ministries of the Celts Arawn 82 Belenus 247 Brigantia 221 Brigit 83 Celtic Druids 620 Daghdha 81 Diancecht 84 Dunatis 85 Epona 644 Goibhniu 86 Lugh 87 Manannan 88 Math Mathonwy 218 Morrigan 219 Nuada 89 Oghma 90 Silvanus 91 Ministries of the Centaurs Skerrit 311 Ministries of the Chinese Chao Kung Ming 130 Chih-Nii 412 Chung Kuel 131 Confucius 392 Fu Hsing 250 Kuan Ti 132 Kwan Yin 133 Lao Tzu 391 Lei Kung 134 Liu 245 Lu Hsing 411 Lu Yeh 135 Shan Hai Ching 137 Shang Ti 129 Sung Chiang 136 Tou Mu 138 Wen Chung 139 Yen Wang Yeh 140 Ministries of the Christian friars Brother Fire 238 Brother Dawn 233 Brother Sun 231 Brother Storm 236 Brother Wind 235 Mother Earth 239 Sister Moon 232 Sister Water 237 Sister Death 240 the Star Brothers 234 Ministries of the Cloud Giants Memnor 524 Ministries of the Cthulhu Mythos Azathoth 249 Cthulhu 248 Nodens 606 the Dark Idol 536 the Elder Idol 537 Yeenoghu's Grandma 545 Ministries of the Dao Khan Kabril Ali 290 Ministries of the Dark Sun World Earth 515 Fire 512 Magma 608 Nature 613 Rain 609 Silt 610 Steam 621 Storm 622 Sun 611 Water 514 Wind 513 Ministries of the Dark Elves Eilistraee 445 Ghaunadaur 446 Klaransalee 543 Lolth 314 Vhaeraun 447 Ministries of the Djinn Caliph Husam 288 Ministries of the Dragons Aasterinian 229 Bahamut 298 Chronepsis 277 Faluzure 230 Ninefold Io 228 Tiamat 299 Ministries of the Dwarves Abbathor 264 Berronar 266 Clangeddin 262 Dugmaren Brightmantle 530 Dumathoin 263 Gorm Gulthyn 269 Haela Brightaxe 270 Laduguer 538 Marthammor 268 Moradin 261 Muamman Duathal 531 Sharindlar 267 Vergadain 265 Ministries of the Efreeti Sultan Marrake 287 Ministries of the Egyptians Anhur 2 Anubis 3 Aton 484 Bast 4 Bes 5 Geb 6 Horus 7 Isis 8 Nephythys 9 Nut 17 Osiris 10 Ptah 11 Ra 1 Seker 12 Sekhmet 402 Set 13 Shu 14 Tefnut 15 Thoth 16 Ministries of the Elves Aerdrie Faenya 272 Corellon 271 Erevan Ilesere 273 Fenmarel Mestarine 529 Hanali Celanil 274 Labelas Enoreth 275 Sehanine 528 Solonor Thelandira 276 Ministries of the Eskimos Sedna 480 Ministries of the Evil Sea Things Panzuriel 532 Ministries of the Evil Elementals Bwimb 640 Chilimba 641 Cryonax 638 Ehkahk 639 Imix 634 OgrEmoch 637 Olhydra 636 Yan-C-Bin 635 Ministries of the Firbolg Hiatea 521 Ministries of the First Americans Coyote 160 Earth 153 Fire 156 Great Spirit 150 Moon 152 Morning Star 154 Raven 158 Shakak 214 Snake 159 Sun 151 Thunder 157 Wind 155 Ministries of the Fomorians Karontor 523 Ministries of the Forgotten Realms Akadi 254 Ao 209 Auril 183 Azuth 184 Bane 210 Beshaba 185 Bhaal 211 Chauntea 186 Curna 558 Cyric 187 Deneir 188 Eldath 189 Gond 190 Grumbar 252 Helm 191 Istishia 255 Kossuth 253 Lathander 192 Leira 193 Lliira 194 Lucha 557 Malar 195 Mask 196 Mielikki 197 Milil 198 Myrkul 212 Mystra 199 Selune 200 Shar 201 Shaundakul 551 Sune 202 Talona 203 Talos 204 Tempus 205 Torm 206 Tymora 207 Umberlee 107 Waukeen 208 Ministries of the Frost Giants Kostchtchie 526 Ministries of the Gnolls Gorellik 527 Yeenoghu 318 Ministries of the Gnomes Baervan 292 Baravar Cloakshadow 297 Callarduran 544 Flandal Steelskin 295 Gaerdal Ironhand 296 Garl Glittergold 291 Nebelun 539 Segojan 294 Urdlen 293 Ministries of the Goblins Bargrivyek 542 Khurgorbaeyag 540 Maglubiyet 308 Nomog-Geaya 541 Ministries of the Good Giants Iallanis 522 Stronmaus 520 Ministries of the Greco-Romans Aeolus 220 Aesclepius 42 Aion 403 Aphrodite 43 Apollo 44 Ares 45 Artemis 46 Athena 47 Atlas 408 Bellona 618 Boreas 394 Calliope 386 Castor & Pollux 619 Clio 381 Coeus 398 Crius 400 Cronus 223 Cybele 616 Demeter 48 Dionysus 49 Discord 552 Eos 50 Epimetheus 407 Erato 387 Eros 390 Eurus 395 Euterpe 388 Gaea 216 Hades 51 Hebe 405 Hecate 52 Helios 18 Hephaestus 53 Hera 54 Herakles 40 Hermes 55 Hestia 80 Hymen 406 Hyperion 359 Iapetus 401 Iris 546 Melpomene 382 Mithras 617 Mnemosyne 20 Nemesis 612 Nike 56 Notus 396 Oceanus 29 Orpheus 278 Pan 57 Persephone 39 Phoebe 399 Polyhymnia 389 Poseidon 58 Prometheus 59 Rhea 215 Selene 28 Tersichore 385 Tethys 30 Thalia 384 the Fates 379 the Graces 413 the Evil Titans 251 Theia 360 Themis 19 Tyche 60 Urania 383 Uranus 222 Zephyrus 397 Zeus 41 Ministries of the Greyhawk Campaign Allitur 455 Anthraxus 258 Atroa 460 Beltar 470 Beory 448 Berei 456 Bleredd 471 Boccob 171 Bralm 472 Celestian 172 Cyndor 364 Delleb 473 Demogorgon 257 Ehlonna 174 Erythnul 503 Fharlanghn 175 Gesthair 474 Heironeous 362 Hextor 516 Incabulos 176 Istus 177 Iuz 178 Joramy 468 Juiblex 260 Kord 365 Lendor 449 Lirr 475 Llerg 467 Lydia 466 Mayaheine 518 Myrhiss 476 Nerull 179 Norebo 457 Obad-Hai 452 Olidammara 458 Orcus 256 Pazrael 553 Pelor 366 Pholtus 180 Phyton 477 Procan 453 Ralishaz 181 Rao 361 Sotillion 461 St. Cuthbert 173 Syrul 459 Telchur 462 Tharizdun 517 Trithereon 363 Ulaa 182 Vecna 607 Velnius 469 Wee Jas 450 Wenta 463 Xan Yae 464 Zagyg 454 Zilchus 451 Zodal 465 Ministries of the Halflings Arvoreen 283 Brandobaris 285 Cyrrollalee 284 Sheela Peryroyl 282 Urogalan 286 Yondalla 281 Ministries of the Hill Giants Grolantor 317 Ministries of the Japanese Amaterasu 141 Amatsu-Mikaboshi 329 Amatsumara 142 Benzaiten 334 Bishamon 333 Daikoku 143 Ebisu 144 Fukurokujo 332 Hachiman 145 Ho Masubi 324 Hotei 330 Inari 322 Jurojin 331 Kishijoten 146 Kura Okami 327 Nai No Kami 325 O-Kuni-Nushi 323 O-Wata-Tsu-Mi 326 Raiden 147 Shina-Tsu-Hiko 328 Susanowo 148 Tsuki-Yomi 149 Ministries of the Kenku Quorlinn 92 Ministries of the Kobolds Kurtulmak 307 Ministries of the Kuo-Toans Blibdoolpoolp 321 Ministries of the Laplanders Ahto 96 Hiisi 97 Ilmater 98 Kiputytto 99 Loviatar 100 Mielikki 101 Surma 102 Tuonetar 103 Tuoni 104 Ukko 105 Untamo 106 Ministries of the Lizard Folk Semuanya 320 Ministries of the Locathah Eadro 313 Ministries of the Marids Padishah Kalbari 289 Ministries of the Middle Ages John Barleycorn 511 Oberon 279 Queen of Air & Darkness 128 Titania 280 Ministries of the Mind Flayers Ilsensine 559 Lugribossk 561 Maanzecorian 560 Ministries of the Minotaurs the Minotaur Idol 525 Ministries of the Mongrel Folk Meriadar 481 Ministries of the Moorcock Mythos Arioch 574 Arkyn 579 Balaan 573 Balo 577 Chardros 569 Donblas 578 Eequor 575 Elgis 586 Goldar 580 Grome 566 Hionhurn 570 Kakatal 565 Lassa 564 Mabelode 568 Mirath 581 Narjhan 576 Pyaray 572 Salik 584 Slortar 567 Straasha 563 the Balance 587 Theril 585 Tovik 582 Vallyn 583 Xiombarg 571 Ministries of the Nagas Shekinester 642 Ministries of the Night Hags Cegilune 562 Ministries of the Orcs Bahgtru 302 Gruumsh 301 Ilneval 304 Luthic 306 Shargaas 303 Yurtrus 305 Ministries of the Sahuagin Sekolah 300 Ministries of the Sea Elves Deep Sashelas 312 Trishina 535 Ministries of the Slaadi Ssendam 588 Ygorl 589 Ministries of the Stone Giants Skoraeus 319 Ministries of the Sumerians Anu 31 Ea 643 Enki 22 Enlil 21 Inanna 23 Irkalla 95 Ishtar 35 Ki 24 Nanna-Sin 25 Nin-Hursag 26 Shamash 27 Ministries of the Titans Algorn 627 Girzon 632 Jeuron 633 Malephus 630 Mane 628 Porphyl 629 Syllia 631 Ministries of the Tolkien mythos Aul‰ 370 Eru Il£vatar 375 Manw‰ S£limo 367 Namo Mandos 372 Nienna 373 Orom‰ 374 Ulmo 369 Varda Elbereth 368 Yavanna 371 Ministries of the Tritons Persana 533 Ministries of the Troglodytes Laogzed 315 Ministries of the Trolls and Ogres Vaprak 310 Ministries of the True World Azul 438 Eha 442 Kiltzi 441 Maztica 435 Nula 444 Plutoq 439 Qotal 436 Tezca 440 Watli 443 Zaltec 437 Ministries of the Twentieth Century Father Time 109 Lady Justice 108 Mother Nature 110 St. Elvis 241 the Grim Reaper 614 Ministries of the World of Newhon Earth Idol 624 Gods of Trouble 505 Hate 506 Issek of the Jug 504 Kos 507 Lankhmar Beast Cults 510 Red God 509 Ministries of the Wood Elves Rillifane 316 Ministries of the Vikings Aegir 62 Baldur 63 Bragi 64 Forseti 65 Frey 66 Freya 67 Frigga 68 Heimdall 69 Hel 70 Hodur 410 Idun 71 Loki 72 Mimir 615 Nj”rd 93 Odin 61 Sif 73 Surtr 74 the Norns 380 the Valkyries 246 Thor 75 Thrym 76 Tyr 77 Uller 78 Vidar 79 Ministries of the World Empire Mycr 485 Ministries of the Vedic Culture Agni 112 Brahma 127 Brihaspati 242 Ganesh 556 Hanuman 555 Ilala 623 Indra 111 Kali 113 Karttikeya 114 Lakshmi 115 Mitra 124 Puchan 243 Ratri 116 Ravana 554 Rudra 117 Savitri 126 Siva 409 Skadi 94 Skama 625 Soma 244 Surya 118 Tvashtri 119 Tyaa 508 Ushas 120 Varuna 121 Vayu 125 Vishnu 122 Votishal 626 Yama 123 Miscellaneous Ministries All Acheron 499 All Mechanus 500 All Arcadia 501 All Hades 496 All the Heavens 486 All Ysgard 491 All Gehenna 497 All the Beastlands 489 All the Abyss 494 All Elysium 488 All Tarterus 495 All Pandemonium 493 All Arboria 490 All Baator 498 All Limbo 492 Army Chaplains 478 Ash 595 Both Paradises 487 Bushrunner 652 Concordant Opposition 502 Dreamwalker 646 Dust 603 Forestlord 653 Gemstone 594 Good Shepherds 479 Grime 598 Ice 597 Islander 654 Lightning 592 M'wanga 647 Magma 601 Medicine folk 648 Mist 602 Monotheists 483 Negative 605 Ooze 604 OPM 645 Pious Knights 393 Plainsrider 655 Platonists 482 Positive 590 Radiance 591 Rainbow 593 Ravager 656 Seer 649 Shadow 259 Smoke 599 Spiritist 650 Steam 600 Ulogo 651 Vacuum 596 Wizardslayer 657 Ministries of the World of Krynn Branchala 346 Chemosh 356 Chislev 350 Gilean 347 Habbakuk 345 Hiddukel 358 Kiri-Jolith 343 Lunari 548 Majere 342 Mishakal 344 Morgion 355 Nuitari 549 Paladine 341 Reorx 349 Sargonnas 354 Shinare 352 Sirrion 348 Solinari 547 Takhisis 353 Zeboim 357 Zivilyn 351 * * * * * * * * * 1 Ra Sun and ankh insignia Ministry of the Egyptians Clerics of "Ra" seek to influence government, and lead worship in the sunlight. At first level, the cleric gets a free "light" spell once a day, and at fifteenth level, a free "Sunray" spell once a day. At level 10, they gain the ability to turn into a hawk at will. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Sun Major spheres: Astral Charm Creation Elemental (All) Sun Minor spheres: Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 2 Anhur Hawk insignia Ministry of the Egyptians Clerics of "Anhur" are fighters with minor clerical powers. They get a bonus of +1 hp at each fighter level. If they commit a really wicked deed, they are disintegrated. Here, they progress as fighter-clerics regardless of race. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. Usual class: Fighter-Cleric Concerns: War Major spheres: Combat Sun Minor spheres: Guardian Healing Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 3 Anubis Black jackal insignia Ministry of the Egyptians Clerics of "Anubis" assist the dying, conduct funerals, and provide security for tombs. They must never loot graves. These clerics may get psychic impressions at burial sites (DM's option). These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Death Major spheres: Guardian Healing Minor spheres: Creation Divination Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 4 Bast Cat insignia Ministry of the Egyptians Clerics of "Bast" are devoted to cats. Their "animal" spells work only on cats of all kinds. At level 10, each can shape-change at will into any feline. Those without special thieving skills check vs. level on d20 to hide in shadows and move silently. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Animals Major spheres: Animals Charm Summoning Minor spheres: Combat Healing Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 5 Bes Dwarf insignia Ministry of the Egyptians Clerics of "Bes" pray for luck and help others to work to improve their own fortunes. Each gets +1 on all saving throws and ability checks. Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. May be single-classed cleric Concerns: Birth & Youth Luck Major spheres: Divination Healing Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 6 Geb Mountain insignia Ministry of the Egyptians Clerics of "Geb" are friends of the earth and mountains, and of the creatures that dwell within them. They check vs. intelligence to detect grades and slopes, as well as stonework traps, pits, and deadfalls. All possess infravision to at least 60' regardless of race. Clerics of this sect may be of Neutral or Neutral-Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Earth Major spheres: Astral Elemental (Earth) Guardian Protection Summoning Minor spheres: Combat Creation Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 7 Horus Hawk insignia Ministry of the Egyptians Clerics of "Horus" are all paladins, a class of holy warriors, but they are not bound to strict lawful alignment. They cast spells as clerics. Here, they progress as fighter-clerics regardless of race. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Sky Sun Vengeance War Major spheres: Combat Sun Minor spheres: Guardian Healing Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 8 Isis Eye and teardrop insignia Ministry of the Egyptians Clerics of "Isis" are wizard-priests and friends of the common people. They excel as marriage and family counsellors, and in arcane pursuits. Clerics of this sect have a 5% magic resistance per level. At 10th level and up, they never fail their saving throws vs. magic. They fight on the magicians' combat table. Clerics of this sect may be of any Good alignment. Most are Lawful Good. Usual class: Cleric-Magician Concerns: Fertility Magic Marriage Major spheres: Astral Charm Combat Creation Divination Elemental (All) Guardian Healing Protection Sun Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 9 Nephythys Moon and ankh insignia Ministry of the Egyptians Clerics of "Nephythys" are fund-raisers and ministers to the dying and dead. They check vs. intelligence, or use magic, to appraise any item. Clerics of tenth level and up rarely lose at gambling. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Death Wealth Major spheres: Charm Combat Guardian Healing Protection Sun Minor spheres: Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 10 Osiris Flail insignia Ministry of the Egyptians Clerics of "Osiris" are devoted both to nature and to the dead. They must never rob a dead body or a tomb, or condone such an action by others. They turn undead as if they were of two levels higher. They can research any necromancer's spell for use as a clerical spell. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Death Nature Major spheres: Astral Guardian Healing Necromantic Protection Minor spheres: Charm Combat Turn undead at +2 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 11 Ptah Mummy hand insignia Ministry of the Egyptians Clerics of "Ptah" are patrons of arts, crafts, and scholarship, and protectors of those who travel. They can appraise hand-crafted goods accurately, and each is either a sage or a skilled craftsperson. They have 5% magic resistance per level. At level 5, they gain the ability to "teleport" as a magician, once per day. At level 10, this becomes the ability to "teleport without error" once daily. At level 15, they gain a free "plane shift" once daily. Clerics of this sect may be of any alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Crafts Sky Travel Major spheres: Astral Charm Creation Divination Elemental (All) Sun Minor spheres: Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 12 Seker Hawk mummy insignia Ministry of the Egyptians Clerics of "Seker" are good clerics who are self-styled "bringers of light". They actively seek to destroy all undead. All possess infravision to 120' regardless of racial origin. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Death Kindness Light Major spheres: Astral Combat Guardian Healing Necromantic Protection Sun Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 13 Set Snake insignia Ministry of the Egyptians Clerics of "Set" organize people for evil actions. They keep a low profile, and must never betray other members of their sect. They backstab as a thief of equal level. Levels 1-4: Double damage Levels 5-8: Triple damage Levels 9-12: Quadruple damage Levels 13 & up: Quintuple damage At tenth level, they attract 2d12 evil thief followers. Clerics of this sect may be of Lawful-Evil or Neutral-Evil alignment. Most are Lawful Evil. Usual class: Fighter-Cleric Concerns: Cruelty Darkness Hate Tyranny Major spheres: Astral Combat Guardian Necromantic Summoning Minor spheres: Healing Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 14 Shu Feather insignia Ministry of the Egyptians Clerics of "Shu" exhort people to righteousness in windy, drafty temples. They love windstorms. At fifth level, they can calm winds once a day in an area (5 x level) in diameter. While in good standing, each can transform into a trademark species of bird, once daily. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Wind Major spheres: Astral Elemental (Air) Sun Minor spheres: Guardian Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 15 Tefnut Pyramid and sun insignia Ministry of the Egyptians Clerics of "Tefnut" exhort people to righteousness and enjoy frolicking in rain and thunderstorms. They take «-0 damage from all electrical attacks. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Fresh Water Storms Major spheres: Astral Creation Elemental (Air, Water) Protection Sun Weather Minor spheres: Charm Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 16 Thoth Ibis insignia Ministry of the Egyptians Clerics of "Thoth" are scholars and scientists. They are expected both to learn and to teach. They are immune to "charm", "confusion", "feeblemind", and "forget" spells and spell-like effects. At level 5, and again at level 15, each cleric gains a permanent +1 on both wisdom and intelligence. Although these clergy tend to Lawful Good, their "gate" spells lead to Concordant Opposition. Clerics of this sect may be of any alignment. Most are Lawful Good. May be single-classed cleric Concerns: Knowledge Magic Moon Major spheres: Astral Charm Divination Guardian Healing Protection Sun Minor spheres: Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 17 Nut Starry sky insignia Ministry of the Egyptians Clerics of "Nut" must be unmarried women, but need not be celibate or forego parenthood. They exhort people to goodness under the night sky. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Darkness Love Sky Stars Major spheres: Astral Charm Divination Guardian Protection Weather Minor spheres: Healing Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 18 Helios Sun insignia Ministry of the Greco-Romans Clerics of "Helios" belong to an ancient, amoral sect that worships in the sunshine. They emphasize the sun's power and glare. #All possess infravision to 120' regardless of race. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Sun Major spheres: Healing Sun Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 19 Themis Scales insignia Ministry of the Greco-Romans Clerics of "Themis" belong to an ancient sect, perhaps the first one dedicated to advancing all forms of justice. This sect is held in high esteem, especially in primitive communities, because they are incorruptible, though cruel and merciless. #Each can cast "Detect Lie" once per day without using a spell. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Justice Major spheres: Combat Divination Healing Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 20 Mnemosyne Pen and scroll insignia Ministry of the Greco-Romans Clerics of "Mnemosyne" belong to an ancient sect, probably the first one dedicated to preserving all valuable knowledge. All have some sage ability, and all seek out knowledge while adventuring. However, the sect is noted for its indifference to morals and ethics, and its emphasis on remembering evil deeds. #These clerics are immune to "confusion" and "forget" spells. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are True Neutral. May be single-classed cleric Concerns: Knowledge Major spheres: Charm Divination Healing Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 21 Enlil Battle axe insignia Ministry of the Sumerians Clerics of "Enlil" conduct a variety of good ministries. They are immune to all forms of natural and magical fear. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Generic Sky War Wind Major spheres: Combat Healing Weather Minor spheres: Creation Divination Elemental (Air) Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 22 Enki Ibex insignia Ministry of the Sumerians Clerics of "Enki" are strict ministers to river and sea communities. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Fishing Fresh Water Oceans Major spheres: Combat Healing Elemental (Water) Minor spheres: Creation Divination Guardian Necromantic Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 23 Inanna Shepherd's staff insignia Ministry of the Sumerians Clerics of "Inanna" are lusty, cruel warriors. Clerics of this sect may be of any non-Good alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Lust Vanity War Major spheres: Charm Combat Creation Minor spheres: Divination Guardian Healing Necromantic Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 24 Ki Iris insignia Ministry of the Sumerians Clerics of "Ki" are standard AD&D druids. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Agriculture Animals Nature Wilderness Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 25 Nanna-Sin Moon and axe insignia Ministry of the Sumerians Clerics of "Nin-Hursag" are nature priests who worship in caves. These clerics must stay faithful to Chaotic Good. May be single-classed cleric Concerns: Moon Major spheres: Healing Sun Minor spheres: Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 26 Nin-Hursag Blue diamond insignia Ministry of the Sumerians Clerics of "Nin-Hursag" are good folk who worship in caves. At level 5, they gain the ability to "Fly" at will. At level 10, they gain the ability to "Reverse Gravity" once a day. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Earth Major spheres: Elemental (Earth) Healing Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 27 Shamash Sun insignia Ministry of the Sumerians Clerics of "Shamash" are good people who lead worship in the sunlight. They get a free "Light" spell at first level, and another at every second additional level. They possess infravision to 120' regardless of race. These clerics must stay faithful to Chaotic Good. May be single-classed cleric Concerns: Sun Major spheres: Healing Sun Minor spheres: Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 28 Selene Moon insignia Ministry of the Greco-Romans Clerics of "Selene" belong to an ancient, amoral sect that worships in the moonlight. They emphasize the glamour and mystery of the moon. #All possess infravision to 120'. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Moon Major spheres: Healing Minor spheres: Animals Creation Divination Guardian Necromantic Plants Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 29 Oceanus Waves insignia Ministry of the Greco-Romans Clerics of "Oceanus" belong to an ancient, amoral sect that serves sea-faring people. They emphasize the destructive, anarchic, cruel sea. #On reaching 8th level, they can breathe underwater without using a spell, and can change into marine animals as druids do. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Oceans Major spheres: Healing Weather Elemental (Water) Minor spheres: Animals Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 30 Tethys Waves insignia Ministry of the Greco-Romans Clerics of "Tethys" belong to an ancient, amoral sect that serves lake and riverbank communities. They emphasize the wild power of floods and storms. #At eighth level, they can breathe normally underwater without using a spell, and turn into fresh water animals in the same way as druids do. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Fishing Fresh Water Major spheres: Healing Minor spheres: Animals Creation Divination Guardian Necromantic Plants Protection Weather Elemental (Water) Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 31 Anu Sun and cloud insignia Ministry of the Sumerians Clerics of "Anu" perform a variety of law-and-order ministries. They lead worship services during thunder storms. Clerics of this sect may be of any Lawful alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Generic Sky Storms Major spheres: Healing Weather Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 32 Anshar Black sphere insignia Ministry of the Babylonians Clerics of "Anshar" do wicked things under cover of darkness. Clerics of this sect may be of Neutral-Evil or Chaotic-Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cruelty Darkness Major spheres: Combat Guardian Healing Summoning Minor spheres: Divination Necromantic Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 33 Druaga Ruby mace insignia Ministry of the Babylonians Clerics of "Druaga" are foul ministers of tyranny. They bargain for powers with evil extra-planar creatures. These clerics must stay faithful to Lawful Evil. May be single-classed cleric Concerns: Cruelty Death Tyranny Major spheres: Combat Healing Necromantic Minor spheres: Creation Divination Guardian Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 34 Girru Burning axe insignia Ministry of the Babylonians Clerics of "Girru" are holy fire-priests. They are continually protected by "resist fire", and can pass through a wall of fire without harm. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Fire Major spheres: Healing Elemental (Fire) Minor spheres: Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 35 Ishtar Blue wand insignia Ministry of the Sumerians Clerics of "Ishtar" live life to the fullest, and minister both to lovers and to warriors. Clerics of this sect may be of any alignment. Most are Neutral Good. May be single-classed cleric Concerns: Love Lust Vanity War Major spheres: Charm Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 36 Marduk Silver net insignia Ministry of the Babylonians Clerics of "Marduk" exercise a variety of urban ministries. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. May be single-classed cleric Concerns: Cities Storms Wind Major spheres: Guardian Healing Weather Elemental (Air) Minor spheres: Creation Divination Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 37 Nergal Black shield insignia Ministry of the Babylonians Clerics of "Nergal" minister on the battlefield. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Death War Major spheres: Combat Healing Necromantic Minor spheres: Creation Divination Guardian Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 38 Ramman Cloud and lightning insignia Ministry of the Babylonians Clerics of "Ramman" are nature-priests who lead worship during thunderstorms. Clerics of this sect may be of any non-Evil, non-Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Storms Major spheres: Healing Weather Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 39 Persephone Pomegranate insignia Ministry of the Greco-Romans Clerics of "Persephone" perform a variety of good ministries for communities close to nature, for families, and for the dying. #They can command the undead, as if they were of four levels higher. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are Lawful Good. May be single-classed cleric Concerns: Birth & Youth Darkness Death Fertility Major spheres: Animals Healing Necromantic Plants Protection Sun Minor spheres: Divination Guardian Weather Command undead at +4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 40 Herakles Lion skin insignia Ministry of the Greco-Romans Clerics of "Herakles" are muscular types who fight monsters. They can have "extraordinary strength" as do warriors. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Athletics Strength Major spheres: Combat Healing Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 41 Zeus Fist and lightning insignia Ministry of the Greco-Romans Clerics of "Zeus" are all-purpose clerics. In some worlds, the more lawful clerics of "Zeus" oversee the Olympic games. #At level 15, they can "polymorph self" at will. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Generic Athletics Lust Sky Storms Major spheres: Combat Healing Protection Weather Minor spheres: Animals Divination Elemental (All) Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 42 Aesclepius Caduceus insignia Ministry of the Greco-Romans Clerics of "Aesclepius" belong to an ancient sect of healers. #They get a free "Cure Light Wounds" at first level, and another for every two levels thereafter. At level 2, they get a free "Cure Disease" daily. At level 3, they get a free "Neutralize Poison" daily. At level 8, they get a free "Heal" spell daily. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Healing Major spheres: Healing Necromantic Minor spheres: Creation Divination Guardian Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 43 Aphrodite Sea shell insignia Ministry of the Greco-Romans Clerics of "Aphrodite" are nice people who assist lovers in trouble. They start with charisma at least 16, and it increases to 18 at level 10. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Beauty Love Lust Major spheres: Charm Guardian Healing Minor spheres: Creation Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 44 Apollo Lyre insignia Ministry of the Greco-Romans Clerics of "Apollo" are oracles, healers, teachers, athletes, singers, musicians, and administrators. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Athletics Light Music & Dance Oracles Sun Major spheres: Divination Healing Sun Minor spheres: Charm Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 45 Ares Spear and shield insignia Ministry of the Greco-Romans Clerics of "Ares" are multi-classed fighter-clerics who are expected to be brave and make trouble. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Good alignment. Most are Chaotic Neutral. Usual class: Fighter-Cleric Concerns: War Major spheres: Combat Healing Weather Minor spheres: Elemental (All) Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 46 Artemis Bow, arrow, and moon insignia Ministry of the Greco-Romans Clerics of "Artemis" live in the wilderness with the animals. They can identify any normal or monstrous animal from the prime plane. All must remain virgins. Only women may join this ministry, as true clerics, but men may be lay devotees or rangers. #They can speak with a chosen kind of animal at will. At level 7, they ignore range modifiers with bow and arrow. At level 14, all animals within 1000 yards obey them fully. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Neutral or Neutral-Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Animals Hunting Moon Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 47 Athena Moon and axe insignia Ministry of the Greco-Romans Clerics of "Athena" are all-purpose clerics who excel at both arts of war and those of peace. They must be faithful to their moral and ethical principles, and may not cheat on their husbands and wives. #Beginning at level 5, they regenerate 1 hp/turn. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Crafts Knowledge Philosophy War Major spheres: Charm Combat Divination Healing Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 48 Demeter Mare's head insignia Ministry of the Greco-Romans Clerics of "Demeter" minister to farming communities. They can identify crops and seeds, and are immune to all forms of natural food poisoning. #Here, they can turn undead at any level. At level 1, each gets a free "Plant Growth" spell daily. At level 10, each gets a free "Control Weather" spell daily. At level 20, they can brew "potions of longevity" for their personal use. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Agriculture Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Necromantic Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 49 Dionysus Ivy wand insignia Ministry of the Greco-Romans Clerics of "Dionysus" spread the manufacture and appreciation of wine, and the enjoyment of madness. They regard life as one long celebration. #Constitution increases to 18 at level 10. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Madness Wine Major spheres: Charm Creation Healing Plants Minor spheres: Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 50 Eos Sunrise insignia Ministry of the Greco-Romans Clerics of "Eos" are members of an ancient sect of good folk, who do kind deeds and worship at sunrise services. #Three times a day, these ministers may speak a kindly word, removing "fear", "berserk rage", "confusion", "rage", "hate", or similar effects from a single individual, or briefly quiet a crowd of up to (2 x level) levels of creatures. They are immune to energy draining by the undead. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Dawn Sun Major spheres: Healing Minor spheres: Animals Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 51 Hades Black ram insignia Ministry of the Greco-Romans Clerics of "Hades" worship death and live in dark caves. They preach cold-blooded cynicism. #At level 3, they acquire the ability to see in pitch darkness, even if it is magical. At level 20, they regenerate 5 hp/round. They turn, rather than command, undead. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Darkness Death Greed Wealth Major spheres: Charm Creation Divination Healing Necromantic Protection Summoning Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 52 Hecate Moon insignia Ministry of the Greco-Romans Clerics of "Hecate" are wizard-priests that do weird things with black ewes and honey in the moonlight. Although they are not noted for fine morals or ethics, they will severely punish anyone who injures a child. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Good alignment. Most are Chaotic Evil. Usual class: Cleric-Magician Concerns: Birth & Youth Fertility Magic Moon Major spheres: Divination Healing Necromantic Minor spheres: Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 53 Hephaestus Hammer and anvil insignia Ministry of the Greco-Romans Clerics of "Hephaestus" are blacksmiths with clerical abilities. #Beginning at level 5, they check vs. level to repair magic items made of metal. Beginning at level 10, they can forge magic armor, shields, and weapons: Levels 10-12: +1 Levels 13-15: +2 Levels 16-18: +3 Levels 19-22: +4 Levels 23-: +5 /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Neutral Good. May be single-classed cleric Concerns: Metalworking Major spheres: Combat Creation Divination Elemental (All) Guardian Healing Sun Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 54 Hera Peacock feathers insignia Ministry of the Greco-Romans Clerics of "Hera" are all-purpose clerics who excel as marriage counsellors. They are jealous of their idol's reputation. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Neutral Good. May be single-classed cleric Concerns: Marriage Vanity Major spheres: Charm Divination Healing Protection Minor spheres: Combat Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 55 Hermes Two-snake caduceus insignia Ministry of the Greco-Romans Clerics of "Hermes" are track athletes and great talkers. Their armor class improves by 1 for each level up to 10th. They must refrain from acts of deliberate cruelty, and will be struck dead if they take a bribe. #There is no saving throw when one casts "detect lie". At level 10, they move as if always under a "haste" spell (double movement & attack rates on character sheet). /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Athletics Commerce Communication Theft Travel Trickery Major spheres: Charm Healing Protection Summoning Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 56 Nike Winged woman insignia Ministry of the Greco-Romans Clerics of "Nike" promote their people's skill in warfare. They are immune to all forms of natural and magical fear. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Athletics War Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 57 Pan Satyr insignia Ministry of the Greco-Romans Clerics of "Pan" are pleasure-loving nature priests. They are believed to possess special skills which are not generally listed among the AD&D proficiencies. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Fertility Love Lust Nature Wilderness Major spheres: Animals Charm Healing Minor spheres: Creation Divination Necromantic Plants Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 58 Poseidon Trident insignia Ministry of the Greco-Romans Clerics of "Poseidon" accompany sea voyages and minister in fishing communities. They also concern themselves with horses. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Fishing Fresh Water Oceans Major spheres: Healing Plants Weather Elemental (Earth, Water) Minor spheres: Animals Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 59 Prometheus Burning torch insignia Ministry of the Greco-Romans Clerics of "Prometheus" work for the betterment of all people, and the spread of knowledge, skill and kindness. When applicable, they take craft proficiencies over weapons. They enjoy high respect and affection from all decent people. #Three times a day, these clerics can speak a kindly word, removing "hate", "fear", "rage", "confusion", "berserk rage", or similar effects from a single individual, or briefly quieting a mob of up to (2 x level) individuals. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if behavior has been exemplary. These clerics gain a point of wisdom at each level, while on good behavior. Wisdom gained in this way may exceed "racial norms". Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Crafts Fire Freedom Kindness Knowledge Philosophy Major spheres: Creation Divination Elemental (Fire) Healing Necromantic Protection Minor spheres: Guardian Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 60 Tyche Red pentagram insignia Ministry of the Greco-Romans Clerics of "Tyche" pray for luck, and help their people work to attract their own good luck. #/At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). Clerics of this sect may be of any Good alignment. Most are True Neutral. May be single-classed cleric Concerns: Luck Major spheres: Divination Healing Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 61 Odin Blue eye insignia Ministry of the Vikings Clerics of "Odin" are tribal chieftains who combine the hit points and fighting abilities of warriors with the holy skills of clerics. They get a bonus of +1 hp/level. They must always fight in the front lines of battle. Here, they progress as fighter-clerics regardless of race. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any alignment. Most are Chaotic Good. Usual class: Fighter-Cleric Concerns: Generic Knowledge Literature Sky War Major spheres: Combat Divination Protection Summoning Minor spheres: Animals Elemental (All) Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 62 Aegir Waves insignia Ministry of the Vikings Clerics of "Aegir" are fighters who are ship captains and who have been granted a few clerical powers. At level 10, they breathe freely underwater. Here, they progress as fighter-clerics regardless of race. The sect exists to promote seamanship, not ideology. Clerics of this sect may be of any alignment. Most are Chaotic Neutral. Usual class: Fighter-Cleric Concerns: Oceans Storms Major spheres: Weather Minor spheres: Divination Guardian Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 63 Baldur Jewelled cup insignia Ministry of the Vikings Clerics of "Baldur" promote kindness and compassion. All have charisma of at least 16, and this increases to 18 at level 5, but automatic charming is only a legend. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Beauty Kindness Major spheres: Charm Divination Protection Summoning Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 64 Bragi Harp insignia Ministry of the Vikings Clerics of "Bragi" are cleric/bards who cast cleric spells in addition to a bard's wizard spells. If the race cannot be a bard, they are ordinary clerics. They have unusually good memories (DM's option), but rumors of "dominating by song" are groundless. They must refrain from acts of wanton cruelty, or lose all their clerical powers. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Ancestors Communication Knowledge Literature Music & Dance Major spheres: Charm Divination Healing Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 65 Forseti Scales insignia Ministry of the Vikings Clerics of "Forseti" are counsellors and judges. There is no saving throw against their "detect lie". /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Justice Major spheres: Charm Combat Divination Protection Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 66 Frey Ship and cloud insignia Ministry of the Vikings Clerics of "Frey" are peace-loving ministers. At level 10, they can control rainfall over 1 acre/level. They enjoy good rapport with horses. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Fertility Light Nature Peace Sun Major spheres: Charm Divination Protection Sun Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 67 Freya Flame insignia Ministry of the Vikings Clerics of "Freya" are wandering nature priestesses. At level 3, they can shape-change into horses. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Animals Fertility Fire Love Lust Oracles Vanity Major spheres: Animals Charm Creation Divination Healing Necromantic Elemental (Fire) Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 68 Frigga Spinning wheel insignia Ministry of the Vikings Clerics of "Frigga" are exemplary married women, and they must also be expert midwives. They exhort people of both sexes to marital fidelity. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Lawful alignment. Most are Lawful Good. May be single-classed cleric Concerns: Marriage Sky Major spheres: Charm Creation Divination Plants Sun Weather Minor spheres: Animals Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 69 Heimdall Trumpet insignia Ministry of the Vikings Clerics of "Heimdall" are guards of unswerving loyalty. At fifth level, they gain the ability to see 100 yards regardless of light conditions or weather. At tenth level, they never fail a "hear noise" check. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Lawful alignment. Most are Lawful Good. May be single-classed cleric Concerns: Guardianship Light Sky Major spheres: Combat Divination Guardian Protection Summoning Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 70 Hel Two-tone face insignia Ministry of the Vikings Clerics of "Hel" range from those who minister to the dying, to the most crazed killers. At level 5, they become immune to disease and poison. At level 10, they can speak with any corpse which has died during the previous ten years. At level 15, they take only half damage from physical attacks. Good-aligned clerics of this sect turn the undead, while others command the undead instead. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Death Disease Major spheres: Charm Divination Healing Necromantic Minor spheres: Creation Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 71 Idun Apples insignia Ministry of the Vikings Priestesses of "Idun" care for young people, especially orphans. All are woman who never lose their young appearances. Without armor or shield, their base armor class is still 5. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Birth & Youth Major spheres: Animals Charm Elemental (All) Healing Necromantic Plants Weather Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 72 Loki Boots insignia Ministry of the Vikings Clerics of "Loki" comprise a wide assortment of anarchists, malcontents, and vicious lunatics. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any non-Lawful alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Fire Hate Trickery Major spheres: Charm Combat Divination Elemental (Fire) Healing Plants Summoning Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 73 Sif Raised sword insignia Ministry of the Vikings Clerics of "Sif" excel at the arts of both war and peace. They exhort others to excellence and to faithfulness. At level 5, they can raise a chosen ability by one point, but free levels are a tall tale. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Beauty Crafts War Major spheres: Charm Combat Elemental (All) Protection Minor spheres: Divination Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 74 Surtr Flaming sword insignia Ministry of the Vikings Servants of "Surtr" minister to cruel, fire-worshipping people. They are immune to normal fire, and take at most «-0 damage from magical fire. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Fire Hate Tyranny Major spheres: Combat Healing Necromantic Elemental (Fire) Minor spheres: Divination Guardian Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 75 Thor Thor's hammer insignia Ministry of the Vikings Clerics of "Thor" are friendly, brave, and honest warriors. They have limited power over weather and storms. They also concern themselves with the well-being of farmers. They can have extraordinary strength, like warriors. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Agriculture Storms Strength Major spheres: Combat Elemental (All) Protection Sun Weather Minor spheres: Charm Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 76 Thrym Ice axe insignia Ministry of the Vikings Clerics of "Thrym" are vicious lunatics from frozen lands. They are immune to normal cold, never slip on ice, and take at most «-0 damage from magical cold. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cold Hate Major spheres: Combat Healing Necromantic Minor spheres: Divination Guardian Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 77 Tyr Sword insignia Ministry of the Vikings Clerics of "Tyr" are good folk devoted to law enforcement and soldiering. At level 1, each gets a free "hold person" spell daily. At level 10, each checks vs. intelligence to "detect lie". At level 15, each checks vs. intelligence to detect invisibility. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. These clerics must stay faithful to Lawful Good. Usual class: Fighter-Cleric Concerns: Justice War Major spheres: Combat Divination Guardian Healing Protection Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 78 Uller Longbow insignia Ministry of the Vikings Clerics of "Uller" are cool hunters. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Cold Hunting Major spheres: Animals Healing Minor spheres: Creation Divination Guardian Necromantic Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 79 Vidar Shoe insignia Ministry of the Vikings Clerics of "Vidar" are strong, quiet types who are devoted to goodness and to the wilderness. These clerics may have extraordinary strength (like warriors). At level 1, each gets a free "Silence" spell daily. "Silence" cast by these ministers has double duration and cannot be removed by "dispel magic". Three times a day, these ministers can speak a kindly word, removing "hate", "fear", "rage", "confusion", "berserk rage", or similar effects from a single individual, or briefly quieting a mob of up to (2 x level) individuals. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Kindness Wilderness Major spheres: Combat Guardian Healing Necromantic Plants Protection Minor spheres: Animals Charm Divination Sun Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 80 Hestia Hearth fire insignia Ministry of the Greco-Romans Clerics of "Hestia" run a variety of ministries to families. They assist destitute families, counsel troubled ones, and take responsibility for placing homeless children. One group of these clerics do not adventure, tend sacred fires, and are expected to maintain their unicorn status. There are no myths about "Hestia", and these clerics enjoy the respect and love of all decent creatures. #These clerics can heal wounds without using a spell, restoring 2 x level hp daily by laying-on of hands. Three times a day, these ministers can speak a "soothing word", removing "fear", "hate", "confusion", "berserk rage", "rage", or similar effects from a single individual, or briefly quieting a mob of up to (2 x level) individuals. /At ninth level, clerics from "Greek mythology" backgrounds like this one gain the ability, once per adventure, to immediately re-roll a d20 or d100 which immediately affects them. This is possible only if the cleric's behavior has been completely exemplary (DM's decision). These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Birth & Youth Marriage Major spheres: Guardian Healing Protection Minor spheres: Creation Divination Necromantic Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 81 Daghdha Celtic shield insignia Ministry of the Celts Clerics of "Daghdha" are nature priests who erect dolmens. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Generic Animals Luck Magic Wilderness Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 82 Arawn Warrior's skull insignia Ministry of the Celts Clerics of "Arawn" are bad folk in a bad sect. At level 10, they get to cast a free "animate dead" spell every hour. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Death Major spheres: Astral Creation Divination Guardian Necromantic Summoning Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 83 Brigit Flaming lady insignia Ministry of the Celts Clerics of "Brigit" tell stories, especially around campfires. They generally sing while they are fighting. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Fire Literature Music & Dance Major spheres: Divination Healing Elemental (Fire) Minor spheres: Creation Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 84 Diancecht Leaf insignia Ministry of the Celts Clerics of "Diancecht" cure the good and the bad alike. They cast their healing spells at low levels. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Healing Major spheres: Animals Creation Divination Healing Plants Protection Summoning Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 85 Dunatis Sun and mountain insignia Ministry of the Celts Clerics of "Dunatis" belong to a primitive group of earth mystics. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Earth Major spheres: Healing Plants Summoning Elemental (Earth) Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 86 Goibhniu Anvil insignia Ministry of the Celts Clerics of "Goibhniu" are both blacksmiths and healers. Clerics of this sect may be of any non-Evil alignment. Most are Neutral Good. May be single-classed cleric Concerns: Metalworking Major spheres: Astral Charm Combat Creation Elemental (All) Guardian Healing Protection Sun Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 87 Lugh Eight-pointed star insignia Ministry of the Celts Clerics of "Lugh" promote arts, crafts, commerce, and travel. They lead worship on hilltops as priests of nature. They get a free "Light" or "Darkness" spell at first level. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Art Commerce Crafts Nature Travel Major spheres: Animals Astral Charm Combat Creation Divination Guardian Healing Protection Summoning Sun Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 88 Manannan Fish insignia Ministry of the Celts Clerics of "Manannan mac Lir" minister to sailors. At level 5, they can breathe water as if it were air. Clerics of this sect may be of any non-Evil alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Fishing Oceans Major spheres: Animals Astral Combat Divination Elemental (Water) Guardian Healing Plants Summoning Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 89 Nuada Silver hand insignia Ministry of the Celts Clerics of "Nuada" are fierce warriors. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: War Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 90 Oghma Celtic chalice insignia Ministry of the Celts Clerics of "Oghma" promote literature and rhetoric. When leading worship, they speak out boldly for justice. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Communication Knowledge Major spheres: Animals Charm Combat Creation Divination Elemental (All) Guardian Healing Plants Protection Summoning Sun Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 91 Silvanus Oak leaf insignia Ministry of the Celts Clerics of "Silvanus" are traditional AD&D druids. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Agriculture Animals Nature Wilderness Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 92 Quorlinn Mask with big nose insignia Ministry of the Kenku Clerics of "Quorlinn" are thieves, scoundrels, and spies. They are especially devious and tricky. Most of these clerics are kenku or their close friends, and they must do whatever they can to free enslaved kenku. Clerics of this sect may be of any non-Lawful alignment. Most are True Neutral. Usual class: Cleric-Thief Concerns: Theft Trickery Major spheres: Creation Plants Weather Minor spheres: Animals Charm Divination Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 93 Nj”rd Waves insignia Ministry of the Vikings Clerics of "Nj”rd" are mostly seafarers from cold countries. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Fishing Oceans Wind Major spheres: Healing Minor spheres: Animals Creation Divination Guardian Necromantic Protection Weather Elemental (Air, Water) Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 94 Skadi Snowflake insignia Ministry of the Vikings Clerics of "Skadi" conduct various ministries in cold regions. These clerics never take damage from normal cold or slip on the ice. They take «-0 damage from magical cold of all kinds. /"Berserk", a fifth-level spell, sends 1 fighter-type/level into a mad fighting frenzy. It gives the equivalent of a "Strength" spell, immunity to natural and magical fire," and immunity to "charm", "sleep", "friends", "scare", "forget", "hold", "slow", "suggestion", "confusion", "emotion", "feeblemind", "domination", "beguiling", and "Otto's dance". Such spells previously in effect are suspended. Wisdom and intelligence are temporarily reduced by 4 (minimum 3). Duration is four rounds plus one round per level. Clerics of this sect may be of any alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Cold Major spheres: Combat Healing Weather Minor spheres: Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 95 Irkalla Ghost face insignia Ministry of the Sumerians Clerics of "Irkalla" operate a variety of death-related ministries involving the appeasement of underworld powers and so forth. They believe that virtue is futile, and that there is no escaping a miserable afterlife. They excel at commanding the undead into service. At level 7, each gets a free "Emotion -- Hopelessness" spell for use each day. At level 11, each gets a free "Symbol of Hopelessness" spell for use each day. Clerics of this sect may be of any non-Good alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Darkness Death Major spheres: Charm Necromantic Minor spheres: Healing Command undead at +4 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 96 Ahto Waves insignia Ministry of the Laplanders Clerics of "Ahto" are kind souls who minister to seafarers and fisher-folk. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Fishing Fresh Water Oceans Major spheres: Healing Minor spheres: Animals Creation Divination Guardian Necromantic Protection Weather Elemental (Water) Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 97 Hiisi Dark and lightning insignia Ministry of the Laplanders Clerics of "Hiisi" are monstrous purveyors of wickedness. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Cruelty Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 98 Ilmater Looped cross insignia Ministry of the Laplanders Clerics of "Ilmater" perform a variety of ministries to families. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. May be single-classed cleric Concerns: Ancestors Birth & Youth Major spheres: Creation Divination Healing Summoning Minor spheres: Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 99 Kiputytto Bent bowl and flame insignia Ministry of the Laplanders Clerics of "Kiputytto" are foul blackguards scarred by disease. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Disease Major spheres: Healing Necromantic Minor spheres: Creation Divination Guardian Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 100 Loviatar White dagger insignia Ministry of the Laplanders Clerics of "Loviatar" are vicious sadists. Clerics of this sect may be of any Evil alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Cold Cruelty Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 101 Mielikki Evergreen insignia Ministry of the Laplanders Clerics of "Mielikki" from Finnish-type campaigns are good folks who minister to forest-dwellers. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Animals Nature Wilderness Major spheres: Animals Healing Plants Minor spheres: Creation Divination Elemental (All) Guardian Necromantic Protection Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 102 Surma Withered oak insignia Ministry of the Laplanders Clerics of "Surma" are vicious warriors and killers. These clerics must stay faithful to Neutral Evil. May be single-classed cleric Concerns: Death War Major spheres: Healing Necromantic Minor spheres: Creation Divination Guardian Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 103 Tuonetar Severed head insignia Ministry of the Laplanders Clerics of "Tuonetar" are psychotic killers. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Death Major spheres: Charm Healing Necromantic Minor spheres: Creation Divination Guardian Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 104 Tuoni Wood club insignia Ministry of the Laplanders Clerics of "Tuoni" are violent crackpots. Clerics of this sect may be of Chaotic-Neutral or Chaotic-Evil alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Death Major spheres: Healing Necromantic Summoning Minor spheres: Creation Divination Guardian Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 105 Ukko Eagle insignia Ministry of the Laplanders Clerics of "Ukko" do good works and battle against evil. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Generic Wind Major spheres: Animals Guardian Healing Protection Weather Minor spheres: Charm Creation Divination Elemental (Air) Necromantic Plants Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 106 Untamo Closed eyes insignia Ministry of the Laplanders Clerics of "Untamo" are dreamers and lead night-time worship. These clerics must stay faithful to True Neutral. May be single-classed cleric Concerns: Darkness Major spheres: Healing Protection Summoning Minor spheres: Creation Divination Guardian Necromantic Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 107 Umberlee Waves insignia Ministry of the Forgotten Realms Clerics of "Umberlee" minister to those in danger from ocean storms and bad weather. They have some weird ideology about chaos and freedom. The public is more interested in placating the power of the stormy sea than in taking these clerics' preaching seriously. They can command undead only if they are aquatic or were killed at sea. /All are good swimmers. At level 5, each can breathe water automatically. At level 10, each moves through water freely, as if employing "free action". Their "control weather" spell only works at sea, or on large lakes, or on their shores, and it can only make the weather more stormy. At level 12, each can call and control 1d6 nearby sharks. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cruelty Oceans Major spheres: Combat Creation Healing Necromantic Summoning Weather Minor spheres: Animals Charm Elemental (Water) Guardian Protection Sun Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 108 Lady Justice Scales & blindfold insignia Ministry of the Twentieth Century Clerics of "Lady Justice" are fighting priests who serve the abstract ideal of fairness and law. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Justice Major spheres: Combat Divination Guardian Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 109 Father Time Scythe & hourglass insignia Ministry of the Twentieth Century Clerics of "Father Time" are healers and protectors who exhort people to make good use of their time. They check vs. intelligence on d100 (DM's option) to know historical facts and data. Clerics of this sect may be of any non-Evil, non-Chaotic alignment. Most are Neutral Good. May be single-classed cleric Concerns: Time Major spheres: Divination Healing Necromantic Summoning Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 110 Mother Nature Leaf insignia Ministry of the Twentieth Century Clerics of "Mother Nature" are modern-day style nature mystics. They can speak with a chosen kind of animal at will. Clerics of this sect may be of Neutral or Neutral-Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Agriculture Animals Fishing Hunting Nature Wilderness Major spheres: Animals Elemental (All) Healing Plants Weather Minor spheres: Divination Necromantic Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 111 Indra Elephant insignia Ministry of the Vedic culture Clerics of "Indra" are crazed warrior-priests. Their "raise dead" spell only works on people killed in combat. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Storms War Wind Major spheres: Combat Elemental (Air) Guardian Healing Weather Minor spheres: Summoning Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 112 Agni Flames insignia Ministry of the Vedic culture Clerics of "Agni" minister at firelight services. They are expected to give generously to the worthy poor. At level 5, they gain the ability to turn undead. Clerics of this sect may be of any non-Evil, non-Lawful alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Fire Major spheres: Combat Creation Elemental (Fire) Healing Protection Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 113 Kali Skull insignia Ministry of the Vedic culture Clerics of "Kali" belong to a secret cult of stealthy murderers. They have a 5% chance/level to hide in shadows and move silently. At level 10, they have the power to turn "invisible" once a day. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Cruelty Death Fertility Major spheres: Charm Combat Creation Healing Necromantic Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 114 Karttikeya Peacock insignia Ministry of the Vedic culture Clerics of "Karttikeya" are fierce warriors. They are immune to all forms of natural and magical fear. These clerics must stay faithful to Chaotic Good. May be single-classed cleric Concerns: War Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 115 Lakshmi Lotus insignia Ministry of the Vedic culture Clerics of "Lakshmi" pray for luck, and help their people work to attract their own good luck. These clerics must stay faithful to Chaotic Good. May be single-classed cleric Concerns: Luck Major spheres: Divination Healing Minor spheres: Creation Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 116 Ratri Lady silhouette insignia Ministry of the Vedic culture Clerics of "Ratri" sleep during the day and lead worship at night. They minister to people at the fringes of decent society. They possess infravision regardless of racial origin. It is probable that they possess skills of the kinds that are not usually listed in AD&D hardbacks. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Darkness Lust Theft Major spheres: Astral Charm Guardian Healing Necromantic Protection Summoning Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 117 Rudra Black bow insignia Ministry of the Vedic culture Clerics of "Rudra" belong to a weird, destructive sect. At level 5, they are immune to all natural and magical diseases. At level 10, they can "cure disease" once a day. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. May be single-classed cleric Concerns: Disease Storms Major spheres: Animals Divination Elemental (All) Protection Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 118 Surya Sun insignia Ministry of the Vedic culture Clerics of "Surya" are healers who minister at sunlight services. They may try to roll "00" on d100 for permission to re-roll disastrous dice rolls. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Healing Luck Sun Major spheres: Divination Healing Protection Minor spheres: Charm Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 119 Tvashtri Pinwheel insignia Ministry of the Vedic culture Clerics of "Tvashtri" are scientists and engineers. They should invent their own weapons (damage as longswords). Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Crafts Knowledge Major spheres: Combat Creation Elemental (All) Guardian Healing Plants Protection Summoning Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 120 Ushas Sunrise insignia Ministry of the Vedic culture Clerics of "Ushas" are good women who sing and dance at sunrise. At level 1, they get a free "light" spell once a day. They turn undead as if they were five levels higher, At fifteenth level, all supernatural evil beings check vs. HD or flee from the presence of the priestess. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Dawn Major spheres: Charm Guardian Healing Protection Sun Minor spheres: Turn undead at +5 levels Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 121 Varuna Clouds insignia Ministry of the Vedic culture Clerics of "Varuna" are concerned with justice and law enforcement. They must always keep their promises, and seek to apprehend wrongdoers. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Good. May be single-classed cleric Concerns: Guardianship Justice Sky Major spheres: Astral Charm Divination Healing Protection Sun Minor spheres: Combat Guardian Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 122 Vishnu Lotus insignia Ministry of the Vedic culture Clerics of "Vishnu" execute a variety of holy ministries. They are peace-loving ministers who do good deeds. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Kindness Light Major spheres: Charm Creation Divination Guardian Healing Necromantic Protection Sun Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 123 Yama Red mace insignia Ministry of the Vedic culture Clerics of "Yama" minister to the dying. If they find a dead body of an intelligent creature, they are expected to bury or cremate it. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Death Major spheres: Healing Necromantic Minor spheres: Creation Divination Elemental (All) Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 124 Mitra Plant and sun insignia Ministry of the Vedic culture Clerics of "Mitra" are concerned with promoting kindness and good will among all people. At tenth level, there is no save vs. their "detect lie". These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Justice Kindness Light Sun Major spheres: Charm Creation Elemental (All) Healing Plants Protection Sun Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 125 Vayu Sapling in wind insignia Ministry of the Vedic culture Clerics of "Vayu" are nature-priests who are drifters or who live in homes with open windows in every wall. "Breath of life" animates any normal object for 1d10 turns, or works as "raise dead" on an animal or person. These clerics must stay faithful to Chaotic Neutral. May be single-classed cleric Concerns: Wind Major spheres: Astral Creation Elemental (Air) Healing Plants Protection Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 126 Savitri Sun insignia Ministry of the Vedic culture Clerics of "Savitri" are militant doers of good deeds. They focus their ministries on caring for crime victims. They get a free "Light" spell at first level, and another at every second additional level. At level 15, they gain the ability to breathe fire, in a 30' cone, with base 10', damage=current HP. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Kindness Light Sun Major spheres: Combat Creation Elemental (All) Healing Protection Sun Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 127 Brahma Brahma face insignia Ministry of the Vedic culture Clerics of "Brahma" are ascetics. They have access only to magician spells in two specialties, but do not need spell books or material components. They carry nothing except their begging bowls. Here, they do not lose strength points, but add +1 to their wisdom, constitution, intelligence or charisma on gaining each new level. /Beginning at level 3, they tolerate all normal weather conditions without taking damage, and take only 1 hp/hour from any natural heat or cold. Beginning at level 5, they can levitate themselves at will. Beginning at level 8, they have unlimited use of "Telekinesis". Beginning at level 12, they can "Heal" themselves once daily. Beginning at level 15, they can act for 1d12 rounds after going to 0 or negative hit points. During this time, they may be healed normally. Beginning at level 18, they take damage only from magic. At level 20, they retire permanently to their alignment planes. / This ascetic knows all public-domain Abjurer and Conjuror spells. Clerics of this sect may be of any alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Magic Major spheres: Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 128 Queen of Air & Darkness Black diamond insignia Ministry of the Middle Ages Clerics of the "Queen of Air and Darkness" belong to a cult of addiction and despair. Food and drink created by these clerics are addictive drugs (DM's option how to play this.) They also know how to produce and get addictive substances. They especially like to corrupt and enslave sylvan creatures. At level 1, these clerics are immune to spells that slow, paralyze, or otherwise inhibit movement. At level 9, each cleric gets a free "Magic Jar" spell daily. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cold Cruelty Darkness Hate Madness Magic Misfortune Vanity Major spheres: Charm Creation Elemental (All) Weather Minor spheres: Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 129 Shang Ti Jade dragon insignia Ministry of the Chinese Only rulers of nations can be clerics of "Shang Ti". At level 5, they gain charisma 18 and the ability to automatically detect untruths. Clerics of this sect may be of any Lawful alignment. Most are Lawful Good. May be single-classed cleric Concerns: Generic Agriculture Sky Major spheres: Animals Astral Charm Combat Creation Divination Elemental (All) Guardian Healing Necromantic Plants Protection Summoning Sun Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 130 Chao Kung Ming Black pearl insignia Ministry of the Chinese Clerics of "Chao Kung Ming" are fierce warriors, usually (but not always) for good causes. They are immune to all forms of natural and magical fear. Clerics of this sect may be of any alignment. Most are Neutral Good. May be single-classed cleric Concerns: War Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 131 Chung Kuel Open book insignia Ministry of the Chinese Clerics of "Chung Kuel" are scholars who enjoy riddles. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Knowledge Major spheres: Divination Healing Minor spheres: Creation Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 132 Kuan Ti Winged chariot insignia Ministry of the Chinese Clerics of "Kuan Ti" prefer diplomacy to fighting, must defend the poor and oppressed, and must never take up weapons for personal gain. Clerics of this sect may be of any Good alignment. Most are Neutral Good. Usual class: Fighter-Cleric Concerns: Guardianship Peace War Major spheres: Combat Guardian Protection Minor spheres: Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 133 Kwan Yin Lotus blossom insignia Ministry of the Chinese Clerics of "Kwan Yin" are kindly people who care for the sick, the homeless, and abandoned children. They get bonuses of -4 on armor class. They must refrain from violence insofar as possible. In addition to the spells in "Legends and Lore", they have access to low-level animal spells. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Birth & Youth Kindness Peace Repentance Major spheres: Charm Creation Healing Necromantic Protection Minor spheres: Animals Guardian Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) No armor No shield 134 Lei Kung Hammer and chisel insignia Ministry of the Chinese Clerics of "Lei Kung" ferret out the misdeeds of others. All are multi-classed cleric-thieves. Clerics of this sect may be of any alignment. Most are Lawful Evil. Usual class: Cleric-Thief Concerns: Justice Storms Vengeance Major spheres: Elemental (All) Weather Minor spheres: Combat Sun Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 135 Lu Yeh Hideous foul insignia Ministry of the Chinese Clerics of "Lu Yeh" are psychotic fools who spread disease. These clerics must stay faithful to Chaotic Evil. May be single-classed cleric Concerns: Disease Madness Major spheres: Healing Necromantic Minor spheres: Creation Divination Guardian Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 136 Sung Chiang Dagger and bracelet insignia Ministry of the Chinese Clerics of "Sung Chiang" (also called "No Cha") are multi-classed thieves with appropriate abilities. They preach that all people are really evil, and that those who pretend to be good are fools and hypocrites. Clerics of this sect may be of any Evil alignment. Most are Neutral Evil. Usual class: Cleric-Thief Concerns: Greed Theft Major spheres: Charm Combat Necromantic Minor spheres: Divination Healing Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 137 Shan Hai Ching Waves insignia Ministry of the Chinese Clerics of "Shan Hai Ching" are mariners and fisherfolk. They focus on rules and discipline to ensure the safety of all. These ministers are able to breathe under water without using a spell. Clerics of this sect may be of Lawful-Good or Lawful-Neutral alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: Fishing Oceans Major spheres: Healing Elemental (Water) Minor spheres: Animals Creation Divination Guardian Necromantic Protection Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 138 Tou Mu Lotus and bow insignia Ministry of the Chinese Clerics of "Tou Mu" are vicious psychopaths. They are immune to all forms of natural and magical fear. Clerics of this sect may be of any Evil alignment. Most are Chaotic Evil. May be single-classed cleric Concerns: Cruelty Madness Major spheres: Combat Healing Minor spheres: Creation Divination Guardian Necromantic Protection Command undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 139 Wen Chung Sword and thunderbolt insignia Ministry of the Chinese Clerics of "Wen Chung" are amoral anarchists who like to worship during thunderstorms. These clerics must stay faithful to Chaotic Neutral. May be single-classed cleric Concerns: Storms Major spheres: Healing Weather Minor spheres: Creation Divination Guardian Necromantic Protection Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 140 Yen Wang Yeh Helmet and ribbons insignia Ministry of the Chinese Clerics of "Yen Wang Yeh" preside over funerals, and are often assigned to track down undead. At level 5, they gain abilities as spirit mediums. "Raise dead" and "resurrection" spells cast by these clerics are always successful. Clerics of this sect may be of any alignment. Most are Lawful Good. May be single-classed cleric Concerns: Death Major spheres: Necromantic Protection Minor spheres: Divination Summoning Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 141 Amaterasu Sun insignia Ministry of the Japanese Clerics of "Amaterasu" lead worship in the sunlight and serve as guardians and protectors of royalty and cities. They get a free "light" spell daily beyond the listed number. At level 10, they gain the power to fly at will (15"). Clerics of this sect may be of any Lawful alignment. Most are Lawful Good. May be single-classed cleric Concerns: Cities Guardianship Light Sun Major spheres: Astral Divination Elemental (All) Healing Protection Sun Minor spheres: Creation Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 142 Amatsumara Battle axe insignia Ministry of the Japanese Clerics of "Amatsumara" are blacksmiths of many persuasions. At level 5, they can forge a +1 weapon in a month. At level 10, they can forge a +2 weapon in three months. At level 15, they can forge a +4 weapon in six months. Clerics of this sect may be of any alignment. Most are True Neutral. May be single-classed cleric Concerns: Metalworking Major spheres: Elemental (All) Healing Protection Sun Minor spheres: Combat Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 143 Daikoku Good luck insignia Ministry of the Japanese Clerics of "Daikoku" help the faithful earn and properly use their wealth. They are held in high esteem by all good people. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Wealth Major spheres: Charm Creation Divination Guardian Healing Protection Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 144 Ebisu Good luck insignia Ministry of the Japanese Clerics of "Ebisu" are honest folk who minster to fisherfolk and those who provide food for others. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Crafts Fishing Major spheres: Charm Creation Divination Guardian Healing Protection Weather Minor spheres: Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 145 Hachiman Sword insignia Ministry of the Japanese Clerics of "Hachiman" are professional soldiers who fight on the warrior's "to hit" table. They can possess exceptional strength (up to 18/00). At level 10, their favorite sword becomes +3. Clerics of this sect may be of any alignment. Most are Lawful Neutral. May be single-classed cleric Concerns: War Major spheres: Combat Healing Weather Minor spheres: Divination Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Extraordinary strength 146 Kishijoten White diamond insignia Ministry of the Japanese Clerics of "Kishijoten" pray for luck, and help their people work to attract their own good luck. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Luck Major spheres: Divination Healing Minor spheres: Creation Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 147 Raiden Mace and lightning insignia Ministry of the Japanese Clerics of "Raiden" are mercenaries and fletchers. They fight on the warrior's "to hit" table. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Hunting Storms War Major spheres: Combat Elemental (All) Healing Necromantic Summoning Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 148 Susanowo Lightning bolts insignia Ministry of the Japanese Clerics of "Susanowo" worship during storms. They are moody, unpredictable, and unreliable types. "Quiet storm" slows winds by 10 mph/level, and reduces rainfall by 1"/hr/level. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Oceans Storms Major spheres: Combat Creation Elemental (Air, Water) Sun Weather Minor spheres: Divination Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 149 Tsuki-Yomi Moon and rabbit insignia Ministry of the Japanese Clerics of "Tsuki-Yomi" maintain the calendar, observe the sky, and lead worship in the moonlight. In addition to listed equipment, each carries a small mirror. Clerics of this sect may be of any Good alignment. Most are Neutral Good. May be single-classed cleric Concerns: Luck Major spheres: Divination Healing Minor spheres: Creation Guardian Necromantic Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) 150 Great Spirit Shining globe insignia Ministry of the First Americans Clerics of "the Great Spirit" are lovers of life and nature. They are strict vegetarians, rarely lead worship, and serve as good counsellors to rulers and people. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Generic Animals Light Nature Major spheres: Animals Elemental (All) Healing Plants Protection Sun Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 151 Sun Sun insignia Ministry of the First Americans Clerics of "Sun" are tribal ministers of various kinds. The highest-level "Sun" cleric can call and command birds of prey. Clerics of this sect may be of any non-Evil alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Fire Light Sun Major spheres: Sun Minor spheres: Healing Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 152 Moon Moon insignia Ministry of the First Americans Clerics of "Moon" are ladies who excel at healing. They abhor combat, but may fight with daggers. Clerics of this sect may be of any Good alignment. Most are Lawful Good. May be single-classed cleric Concerns: Guardianship Light Moon Major spheres: Healing Protection Minor spheres: Charm Creation Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 153 Earth Maize insignia Ministry of the First Americans Clerics of "Earth" minister in agricultural communities. This ministry is only open to parents. These clerics can identify crops and seeds, and are immune to all forms of natural food poisoning. At level 4, they may summon and command 1d6 wolves, at level 10, they can grow a tree from a seed in 1 round (once daily), and they can walk on water at level 12. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Agriculture Earth Major spheres: Animals Plants Minor spheres: Elemental (Earth) Summoning Weather Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 154 Morning Star Morning Star insignia Ministry of the First Americans Clerics of "Morning Star" are life-loving pacifists. They fight to disable, and must try never to kill. They bless new babies, new creations, etc., etc. These clerics must stay faithful to Lawful Good. May be single-classed cleric Concerns: Dawn Peace Major spheres: Creation Healing Minor spheres: Animals Divination Plants Protection Turn undead Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 155 Wind Tornado insignia Ministry of the First Americans Clerics of "Wind" generally minister to nomadic tribes. At level 5, they can call rain over a 500 yard area. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Neutral. May be single-classed cleric Concerns: Hunting Wind Major spheres: Combat Elemental (Air) Weather Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 156 Fire Burning torch insignia Ministry of the First Americans Clerics of "Fire" are aggressive clerics of various persuasions. If they use only fire-based weapons, they get an extra 1st level spell. Clerics of this sect may be of any alignment. Most are Lawful Evil. May be single-classed cleric Concerns: Fire Major spheres: Combat Divination Elemental (Fire) Minor spheres: Guardian Necromantic Summoning Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 157 Thunder Black eagle insignia Ministry of the First Americans Clerics of "Thunder" are nice people with various ministries. Once a week, they can improve all of a single character's d20 rolls by +1 per five levels, for one day. (round the total number of levels down). Clerics of this sect may be of any Good alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Luck Storms Major spheres: Divination Protection Minor spheres: Guardian Healing Weather Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 158 Raven Black feather insignia Ministry of the First Americans Clerics of "Raven" are tricksters and scoundrels who can talk to ravens at will, and fly at level 15. Clerics of this sect may be of any Chaotic alignment. Most are Chaotic Good. May be single-classed cleric Concerns: Sky Trickery Major spheres: Animals Charm Minor spheres: Spear (1d8, 1d10 L) Arrow (1d6, 1d6 L) Leather armor Wooden shield 159 Snake Snake insignia Ministry of the First Americans Clerics of "Snake" like all animals and keep pet snakes. They can talk to any snakes or snake-monsters at will. At level 10, they can command any snakes in range at will. At level 15, they do not age naturally or magically. These clerics must stay faithful to Neutral Good. May be single-classed cleric Concerns: Animals Major spheres: Animals Charm Healing Protection Minor spheres: Spear (1d8, 1d10 L) Arrow