This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. This page was posted April 6, 2004. Happy adventuring!
If you want to save your character's html file to your hard drive, Netscape seems to work better. Many people have found that saving them as Word documents works well. For some browsers, the best way to save the character sheet is to select "print" and save in .pdf format.
Please accept my apologies if this large program fails to load on your computer.
So far, this usually seems to work okay on Netscape, but is slower on Explorer. It takes some time to get started, during which the browser may seem to be locked.
From the beginning, the "Dragonlance" series has had a central theme. Each individual has the power to choose between right and wrong. Characters have not only skills, but moral and ethical principles that are central to who they are. I think this probably helps young people make better decisions in real-life.
Another reason people enjoy fantasy role-playing is that it teaches cooperation. Adventurers with widely differing abilities must learn to work together so that everyone wins. It is much easier to role-play a character with both strengths and weaknesses, and much of the fun of adventuring is relying on one another's skills.
The work of signature artist Larry Elmore and others has made the "look" of Dragonlance famous.
Following the example in the "Player's Handbook", I chose to leave space for players to write their own spells as they are learned, since this is likely to vary some among campaigns.
Random rolls that guarantee certain point-buy values are available. Low-power: 15-21. Easy 22-24. Standard 25-27. Tougher 28-31. High-power: 32+.
When the height is selected or randomly generated, the initial weight shown is around the actual real-world weight for a lean person of that height and strength.
I allowed anyone with the "martial weapon proficiency" or "exotic weapon proficiency" to gear up with any of the respective weapons, since I expect that many groups do this (i.e., a cleric of a military sect could use any martial weapon). Make whatever adjustments are necessary. Statistics for the hoopak (the kender signature weapon) from Kender Encyclopedia.
If you try for more prestige classes than you could possibly qualify for during normal game play, you may end up unable to completely your skill or feat selection. I decided it was time for the Knights of Solamnia to relax racial restrictions on membership. I thought all Wizards of High Sorcery would want to take their required focus in their specialties. I couldn't quite figure out how to handle school specialization for sorcerers or bards who join the robed wizards.
Hand-edit to customize your sheet in keeping with other publications and/or your own group's ideas.
October 22, 2005: I have added the races (half-kender, tarmak), base class (mariner), feats, and and mystical domains from "Age of Mortals". I have also added and distributed the new clerical domains from "Holy Orders of the Stars".
March 31, 2007: I provided feats, and the revised Mariner from "Legends of the Twins". Output will distinguish Mariner (Original) and Mariner (Revised). An academic priest uses intelligence for spell slots per level / maximum spell level as a usual divine spellcaster would use wisdom. A dynamic priest uses charisma for spell slots per level / maximum spell level as a usual divine spellcaster would use wisdom. For either option, wisdom still determines the DC of any saving throw. Despite the rulebook, I allowed selecting one of these options to apply to all wisdom-based spellcasting classes.
I do not expect to be able to add any of the additional prestige classes from this series, as this will take a lot of space and probably make people with older computers unable to use this program. My own favorite would have to be "Knight of the Divine Hammer" from "Legends of the Twins" -- a paladin-like law-enforcer, focused on apprending wrongdoers without killing them, and able to deal nonlethal damage at no penalty.
Of course, I am grateful to TSR/WOTC, who developed and own the game system and graciously allow others to work with it. This page, which will be continually under construction, is intended to help people begin enjoying adventure gaming in the world of Krynn.
Please report all errors and bugs. Thanks!