A Good HarperForgotten Realms Character Generator

This program is still under development.

These programs are my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. Happy adventuring!

This big javascript program runs best on "Netscape" browsers.

Please accept my apologies if this large program fails to load on your computer.

If you want to save your character's html file to your hard drive, Netscape seems to work better. Many people have found that saving them as Word documents works well. For some browsers, the best way to save the character sheet is to select "print" and save in .pdf format.

Forgotten Realms Character Generator

Please report all errors and bugs. Contact me at scalpel_blade@yahoo.com. We are using Edition 3.5 rules, so, for example, you won't find the "ambidextrous" feat. Thanks!

Ed Greenwood's "Forgotten Realms" may be the most popular setting for D&D campaigns. For mature gamers, much of the fun of adventure gaming comes from exploring different philosophies of life. "The gods" of nominally-polytheistic Toril are obviously as fictitious as its dragons. They are described in the brilliant "Campaign Setting" primarily in terms of their core beliefs and teachings. These mirror those of our own world. So do their struggles and triumphs. Many people will probably think of them as sect leaders, angelic beings interested in the spiritual development of mortal folk.

Whatever you decide, the Realms are so richly realized that you will probably find a sect whose idea of the good life matches your own. Only those who ignore the great questions of life find themselves homeless when their adventures are over.

So far I have included the following sources:

I will probably not be able to add anything substantial in the near future. The program size is already at about what is manageable for many computers. I am still missing some material. I will probably not add feats from the older "Magic of Faerun", or the more recent "Serpent Kingdoms" or "Champions of Ruin", the loxo or thri-kreen races, or any more prestige classes.

Could someone please send me some or all of the following:

  • Regional feats to which derro may be entitled; same for illithids, loxo, thri-kreen.

  • Locales with significant illithid populations; locales with significant derro populations.

Thanks. As I get these from visitors, I'll add/fix the races. Mail me at scalpel_blade@yahoo.com. A huge thanks to Gabi/Pumpkin. May your dice come up 20's.

Feats and prestige classes from the other books can be hand-entered. I chose not to list human subraces separately. For unusual races and classes, NPC classes, templates, artificers, psionics, exalted and vile content, generating titles, flaws to balance feats, variant classes, mounts for large paladins (would a wemic or centaur ride a mount in any case?), idiosyncratic weapons and armor, epic characters (these are so important they should probably be hand-generated), and so forth, please visit my main program instead. I simply do not have programming room here.

The "Races of Faerun" system for lycanthropy is distinctive for the campaign world so I felt it was right to to include it. I may be able to add yuan-ti tainted someday. Lycanthropes of other species are easy to hand-edit.

As with the other generators, I allowed the feats "Martial Weapon Proficiency" and "Exotic Weapon Proficiency" to give access to all weapons of the respective groups. Since many clerics are encouraged to select one of the feats in order to wield the sect's weapon, referees may want to disallow additional weapons that the program allows to be taken, or require that "Other Feat" be checked. For example, a single-classed cleric of Tyr is likely to want to fight with a longsword, and may do so by choosing "Martial Weapon Proficiency." A strict referee could enforce a non-proficiency penalty if the cleric also chooses to bring a longbow and arrows.

For those choosing the metal domain, a free Weapon Focus is included as a bonus feat; instead of allowing "martial weapon proficiency or exotic weapn proficiency as appropriate", help yourself to any hammer.

I gave humanoids and monstrous humanoids the same rate of feat progression and ability gain in their racial classes as for character classes. This is only slightly generous, and saved programming room.

I did not add the suggested regional feats from "Races of Faerun", since all are available as general feats, though with racial limitations.

Some popular feats include augmented healing (+1 on each die of each healing spell), improved toughness (one extra hit point per level), zen archery (wisdom bonus can replace dexterity bonus for missile fire), or the sudden metamagic feats (once per day, a spellcaster can use a metamagic feat on a known spell, without having to decide in advance.) I do not know whether these exist on Toril, and so to be faithful to the "Forgotten Realms" setting, I have omitted them. Energy substitution (for example, a wizard can cast fireball to produce acid damage) is mentioned in the older "Magic of Faerun" supplement; whether to use this in a 3.5-edition campaign would be up to the referee.

This and my other generators will stay online indefinitely despite the upcoming fourth edition.

Thanks to M. Moloko, Will Johnson, John McConnell, Mark Couch, Darth Xaos, Brian Geibel, Carter C, and Charles Jobe for help with the debugging.

As always, your comments are welcome. Happy adventuring.

  Strength   Dexterity   Constitution   Intelligence   Wisdom   Charisma
  Strength   Dexterity   Constitution   Intelligence   Wisdom   Charisma
  Strength   Dexterity   Constitution   Intelligence   Wisdom   Charisma
  Strength   Dexterity   Constitution   Intelligence   Wisdom   Charisma
  Strength   Dexterity   Constitution   Intelligence   Wisdom   Charisma
  Strength   Dexterity   Constitution   Intelligence   Wisdom   Charisma


The Simbul
Race:

Humans All Subraces

Dwarves Arctic Gold Gray Shield Urdunnir Wild

Elves Aquatic Drow (Dark) Moon Star
Sun Wild Winged (Avariel) Wood

Gnomes Deep Forest Rock

Half-Elves Half-Elf Half-Aquatic Elf Half-Drow

Halflings Ghostwise Lightfoot Strongheart

Planetouched Aasimar Air Genasi Earth Genasi Fey'ri
Fire Genasi Water Genasi Tiefling Tanarukk

Orcs/Half-Orcs Gray Orc Half-Orc Mountain Orc Orog (Deep Orc)

Minor Aarakocra Bugbear Centaur Chitine
Deep_Imaskari Dekanter_Goblin Derro Gloaming
Gnoll Goblin Grimlock Hagspawn
Hobgoblin Kir_Lanan Illithid Kuo_Toan
Lizard_Folk Mountain_Spirit_Folk River_Spirit_Folk Shade
Slyth Taer Volodni Wemic Yuan_Ti_Pureblood

Saurials Blackback Finhead Flier Hornhead
From:

Homelands / history in bold

  Aglarond
        [temperate plains]
Humans, Half-Moon Elves, Moon Elves, Forest Gnomes, Star Elves
  Altumbel
        [seafarers]
Humans
  Amn
        [medieval Spain / Portugal?]
Humans, Half-Orcs, Halflings
  Anauroch
        [desert bedouins]
Humans, Goblinoids, Shades
  Ashane
        [Caspian sea?]
Spirit Folk
  Calimshan
        [medieval Arabia?]
Humans, Halflings, Air Genasi, Fire Genasi
  Channath_Vale
        [halfling villages]
Ghostwise Halflings, Strongheart Halflings
  Chessenta
        [ancient Greece?]
Humans, Half-Orcs, Gray Orcs, Mountain Orcs, Aasimar, Water Genasi, Lizardfolk
  Chondalwood
        [forest nomads]
Wild Elves, Ghostwise Halflings
  Chult
        [African jungle?]
Humans, Wild Dwarves, Aarakocra, Goblinoids, Lizardfolk, Yuan-Ti
  Cormanthor
        [drow-occupied, centaurs]
Drow (Dark Elves)
  Cormyr
        [medieval France?]
Humans, Goblinoids
  The_Dalelands
        [Switzerland?]
Humans, Half Moon-Elves, Half-Drow
  Damara
        [medieval Germany?]
Humans, Arctic Dwarves, Shield Dwarves, Gray Orcs, Half-Orcs
  Dambrath
        [cruel slavers]
Humans, Half-Drow
  Delimbiyr Vale
        [sinister woods]
Fey'ri
  Dragon_Coast
        [crossroads]
Humans, Half-Aquatic Elves, Gold Dwarves
  The_Earthfast_MountainsBugbears, Goblins, Hobgoblins
  Elven_Court
        [refugee community]
Moon Elves, Wild Elves, Wood Elves
  Evereska
        [rebuilding]
Moon Elves, Sun Elves, Fey'ri
  Evermeet
        [elven Atlantis]
Moon Elves, Sun Elves, Fey'ri, Wood Elves
  The Far HillsKir-lanan
  The_Forest_of_Amtar
        [hot, humid forest]
Wood Elves, Gnolls
  The_Forest_of_Lethyr
        [deep pine forests]
Wood Elves, Volodni
  Galena_Mountains
        [dwarf miners]
Shield Dwarves
  Golden_Water
        [Northern India?]
Humans
  Great_Dale
        [xenophobic druids]
Humans, Forest Gnomes, Rock Gnomes
  Great_Glacier
        [high arctic]
Humans, Arctic Dwarves, Shield Dwarves
  Great_Rift
        [southern dwarves]
Gold Dwarves
  Halruaa
        [wizard-based culture]
Humans
  The_High_Forest
        [elf civilization]
Half-Elves, Wood Elves, Fey'ri, Aarakocra, Centaurs
  Hordelands
        [central Asia?]
Humans, Half-Orcs, Gray Orcs
  The_Icerim_Mountains
        [Himalyas?]
Taer
  Impiltur
        [prosperous frontier]
Humans, Shield Dwarves, Tieflings
  The_Inner_SeaAquatic Elves
  Lake_of_Steam
        [volcanic]
Humans, Lizardfolk
  Lantan
        [higher tech]
Humans, Rock Gnomes
  Lapaliiya
        [warm-temperate]
Humans, Yuan-Ti
  The_Lost_Vale
        [saurials]
Saurials
  Luiren
        [the Shire?]
Lightfoot Halflings, Strongheart Halflings
  Menzoberranyr
        [drow matriarchy]
Drow
  Misty_Vale
        [xenophobic wild elves]
Drow
  Moonsea
        [grim miners/smelters]
Humans, Half-Orcs, Gray Orcs, Montain Orcs, Orogs, Goblinoids
  Moonshae_Isles
        [Celtic?]
Humans
  Mulhorand
        [ancient Egypt?]
Humans, Aasimar, Earth Genasi, Tieflings
  Narfell
        [cold tundra]
Humans
  Nelanther_Isles
        [pirates]
Humans, Lizardfolk
  Nimbral
        [illusionists]
Humans
  The_North
        [medieval Scandinavia?]
Humans, Arctic Dwarves, Shield Dwarves, Half-Orcs, Mountain Orcs, Orogs, Tanarukk, Goblinoids, Kir-Laran, Halflings
  Oldonnar
        [subterranean dwarves]
Urdunnir Dwarves
  The_Outer_SeaAquatic Elves
  The_Plateau_of_Thay
        [evil humanoids]
Gnolls
  Rashemen
        [medieval Russia?]
Humans, Gray Orcs, Spirit Folk, Hagspawn
  Rathgaunt Hills
        [gnome patrols]
Rock Gnomes, Gnolls
  Rethild
        [lizardfolk swamp]
Lizardfolk
  The_Ride
        [roaming barbarians]
Humans
  Samarach
        [isolationist humans]
Humans
  The_Sea_of_Fallen_Stars
        [Mediterranean?]
Aquatic Elves
  Sembia
        [classic Italy?]
Humans
  The_Shaar
        [African savannahs?]
Humans
  Shadovar
        [sinister flying city]
Humans
  Shou_Expatriate
        [medieval Chinese?]
Humans
  Sildeyuir
        [pocket dimension]
Star Elves [Unapproachable East]
  Silverymoon / Silver Marches
        [frontier]
Humans, Moon Elves, Sun Elves, Half-Moon Elves, Shield Dwarves, Tieflings, Fey'ri, Tanarukk
  Smoking_Mountains
        [foundries]
Gold Dwarves
  Snow_Eagle_AerieWinged Elves
  Sphur_UpraGloamings
  Spine_of_the_World
        [dwarf arctic outposts]
Arctic Dwarves, Shield Dwarves, Urdunnir Dwarves, Mountain Orcs
  The_StormhornsAarakocra
  SurkhLizard Folk
  SwagdarHuman survivalists
  Sword_Coast
        [warring merchants]
Humans, Shield Dwarves
  Tashalar
        [pretty tropics]
Humans, Yuan-Ti
  Tethyr
        [Moorish chivalry?]
Humans
  Tharsult
        [island seaport]
Humans
  Thay
        [evil magocracy]
Humans, All Genasi, Tieflings
  Thesk
        [central Asia / silk road?]
Humans, Gold Dwarves, Shield Dwarves, Rock Gnomes, Half-Orcs, Gray Orcs, Spirit Folk
  Thindol
        [merchants and runners]
Humans
  Turmish
        [medieval Turkey?]
Humans
  Underdark_DarklandsGray Dwarves
  Underdark_Deep_ImaskarDeep Imaskari
  Underdark_EarthrootShield Dwarves
  Underdark_ FluvenilstraSlyth
  Underdark_NorthdarkGray Dwarves, Deep Gnomes, Mountain Orcs, Orogs, Tanarukk
  Underdark_Old_ShanatarHumans, Shield Dwarves
  Underdark_ReeshovGrimlocks
  Underdark_ SloopdilmonpolopKuo-Toa
  Underdark_YathcholChitine
  Unther
        [ancient Mesopotamia?]
Humans, Aasimar, Fire Genasi, Tieflings, Gold Dwarves
  Uthgardt
        [human barbarians]
Humans
  Vaasa
        [Siberia?]
Humans, Arctic Dwarves, Shield Dwarves, Gray Orcs, Half-Orcs
  The_Vast
        [glaciers]
Humans, Shield Dwarves, Gray Orcs, Goblinoids
  Vilhon_Reach
        [civilized, respects nature]
Humans, Aarakocra, Lizardfolk
  Waterdeep
        [bustling metropolis]
Humans, Shield Dwarves, Moon Elves, Half-Moon Elves, Half-Orcs
  The_Wealdath
        [Tethyr's deep forests]
Wood Elves, Wild Elves
  The_Western_Heartlands
        [medieval England?]
Humans, Shield Dwarves, Rock Gnomes, Lightfoot Halflings, Strongheart Halflings, Gold Dwarves, Goblinoids, Kir-Laran, Lizardfolk, Yuan-Ti, Tieflings
  Wizards_Reach
        [contested city-states]
Humans
  The_Yuirwood
        [dense forest]
Star Elves, Wood Elves

Gender:   Female      Male   

Alignment: Lawful Good Neutral Good Chaotic Good
Lawful Neutral True Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil

Total levels: 10  11  12  13  14  15  16  17  18  19  20 


Elmintster

Class(es)
Level 01: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid
Level 02: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid
Level 03: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid
Level 04: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid
Level 05: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid
Level 06: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 07: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 08: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 09: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 10: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 11: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 12: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 13: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 14: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 15: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 16: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 17: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 18: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 19: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige
Level 20: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard ~Humanoid Monstrous_Humanoid Prestige


Humans of Faerun

High-Level Characters: Increase your abilities

Single-class Barbarians: Learn to read/write? No Yes

Clerics: Energy type Positive/Healing Negative/Harmful

No Sect

The Sects of Faerun

Akadi (N): Air Illusion Travel Trickery
Auril (NE):
[includes Taer ministry]
Air Evil Storm Water
Azuth (LN): Illusion Magic Knowledge Law Spell
Bane (LE): Destruction Evil Hatred Law Tyranny
Beshaba (CE): Chaos Evil Fate Luck Trickery
Chauntea (NG): Animal Earth Good Plant Protection Renewal
Cyric (CE): Chaos Destruction Evil Illusion Trickery
Deneir (NG): Good Knowledge Protection Rune
Eldath (NG): Family Good Plant Protection Water
Finder_Wyvernspur (CN): Chaos Charm Renewal Scalykind
Garagos (CN): Chaos Destruction Strength War
Gargauth (LE): Charm Evil Law Trickery
Gond (N): Craft Earth Fire Knowledge Metal Planning
Grumbar (N): Balance Cavern Earth Metal Time
Gwaeron_Windstorm (NG): Animal Good Knowledge Plant Travel
Helm (LN): Law Planning Protection Strength
Hoar (LN): Fate Law Retribution Travel
Ilmater (LG): Good Healing Law Strength Suffering
Istishia (N): Destruction Ocean Storm Travel Water
Jergal (LN): Death Fate Law Rune Suffering
Kelemvor (LN): Death Fate Law Protection Travel
Kossuth (N/LN): Destruction Fire Renewal Suffering
Lathander (NG): Good Nobility Protection Renewal Strength Sun
Lliira (CG): Chaos Charm Family Good Travel
Loviatar (LE): Evil Law Retribution Strength Suffering
Lurue (CG): Animal Chaos Good Healing
Malar (CE):
[includes Wemic ministry]
Animal Chaos Evil Moon Strength
Mask (NE): Darkness Evil Luck Trickery
Mielikki (NG): Animal Good Plant Travel
Milil (NG): Charm Good Knowledge Nobility
Mystra (NG/LN): Good Illusion Knowledge Magic Rune Spell
Nobanion (LG):
[includes Wemic ministry]
Animal Good Law Nobility
Oghma (N): Balance Charm Knowledge Luck Travel Trickery
Red_Knight (LN): Law Nobility Planning War
Savras (LN): Fate Knowledge Law Magic Spell
Selune (CG): Chaos Good Moon Protection Travel
Shar (NE):
[includes Grimlock ministry]
Cavern Darkness Evil Knowledge
Sharess (CG): Chaos Charm Good Travel Trickery
Shaundakul (CN): Air Chaos Portal Protection Trade Travel
Shiallia (NG): Animal Good Plant Renewal
Siamorphe (LN): Knowledge Law Nobility Planning
Silvanus (N):
[includes Centaur & Volodni ministries]
Animal Plant Protection Renewal Water
Sune (CG): Chaos Charm Good Protection
Talona (CE): Chaos Destruction Evil Suffering
Talos (CE): Chaos Destruction Evil Fire Storm
Tempus (CN): Chaos Protection Strength War
Tiamat (LE): Evil Law Scalykind Tyranny
Torm (LG): Good Healing Law Protection Strength
Tymora (CG): Chaos Good Luck Protection Travel
Tyr (LG): Good Knowledge Law Retribution War
Ubtao (N): Balance Planning Plant Protection Scalykind
Ulutiu (LN):
[includes arctic dwarf ministry]
Animal Law Ocean Protection Strength
Umberlee (CE): Chaos Destruction Evil Ocean Storm Water
Uthgar (CN): Animal Chaos Retribution Strength War
Valkur (CG): Air Chaos Good Ocean Protection
Velsharoon (NE): Death Evil Magic Undeath
Waukeen (N): Balance Knowledge Protection Trade Travel

The Sects of Mulhorand

Anhur (CG): Chaos Good Strength Storm War
Geb (N): Cavern Craft Earth Protection
Hathor (NG): Family Fate Good Moon
Horus_Re (LG): Good Law Nobility Retribution Sun
Isis (NG): Family Good Magic Storm Water
Nephthys (CG): Chaos Good Protection Trade
Osiris (LG): Death Good Law Plant Retribution
Sebek (NE): Animal Evil Scalykind Water
Set (LE): Air Darkness Evil Hatred Law Magic Scalykind
Thoth (N): Craft Knowledge Magic Rune Spell

The Drow Sects

Eilistraee (CG): Chaos Charm Drow Elf Good Moon Portal
Ghaunadaur (CE): Cavern Chaos Drow Evil Hatred Slime
Kiaransalee (CE): Chaos Drow Evil Retribution Undeath
Lolth (CE): Chaos Darkness Destruction Drow Evil Spider Trickery
Selvetarm (CE): Chaos Drow Evil Spider War
Vhaeraun (CE): Chaos Drow Evil Travel Trickery

The Sects of the Dwarves

Abbathor (NE): Dwarf Evil Luck Trade Trickery
Berronar_Truesilver (LG): Dwarf Family Good Healing Law Protection
Clangeddin_Silverbeard (LG): Dwarf Good Law Strength War
Deep_Duerra (LE): Dwarf Evil Law Mentalism War
Dugmaren_Brightmantle (CG): Chaos Craft Dwarf Good Knowledge Rune
Dumathion (N):
[includes urdunnir ministry]
Cavern Craft Dwarf Earth Knowledge Metal Protection
Gorm_Gulthyn (LG): Dwarf Good Law Protection War
Haela_Brightaxe (CG): Chaos Dwarf Good Luck War
Laduguer (LE):
[=Gray dwarf ethnic ministries]
Craft Dwarf Evil Law Magic Metal Protection
Marthammor_Duin (NG): Dwarf Good Protection Travel
Moradin (LG): Craft Dwarf Earth Good Law Protection
Sharindlar (CG): Chaos Charm Dwarf Healing Moon
Thard_Harr (CG):
[=Wild dwarf ethnic ministries]
Animal Chaos Dwarf Good Plant
Vergadain (N): Dwarf Luck Trade Trickery

The Sects of the Elves

Aerdrie_Faenya (CG):
[includes aarakocra & winged elf ministries]
Air Animal Chaos Elf Good Storm
Angharradh (CG): Chaos Elf Good Knowledge Plant Protection Renewal
Corellon_Larethian (CG): Chaos Elf Good Magic Protection War
Deep_Sashelas (CG):
[=Aquatic elf ethnic ministries]
Chaos Elf Good Knowledge Ocean Water
Erevan_Ilsere (CN): Chaos Elf Luck Trickery
Fenmarel_Mestarine (CN): Animal Chaos Elf Plant Travel
Hanali_Celanil (CG): Chaos Charm Elf Good Magic Protection
Labelas_Enoreth (CG): Chaos Elf Good Knowledge Time
Rillifane_Rallathil (CG):
[includes wood / wild elf ministry]
Chaos Elf Good Plant Protection
Sehanine_Moonbow (CG): Chaos Elf Good Illusion Knowledge Moon Travel
Shevarash (CN): Chaos Elf Retribution War
Solonor_Thelandira (CG):
[includes wood elf ministry]
Chaos Elf Good Plant War

The Sects of the Gnomes

Baervan_Wildwanderer (NG):
[includes forest gnome ministry]
Animal Gnome Good Plant Travel
Baravar_Cloakshadow (NG): Gnome Good Illusion Protection Trickery
Calardran_Smoothhands (N):
[=deep gnome ethnic ministries]
Cavern Craft Earth Gnome
Flandal_Steelskin (NG): Craft Gnome Good Metal
Gaedral_Ironhand (LG): Gnome Good Law Protection War
Garl_Glittergold (LG): Craft Gnome Good Law Protection Trickery
Segojan_Earthcaller (NG): Cavern Earth Gnome Good
Urdlen (CE): Chaos Earth Evil Gnome Hatred

The Sects of the Halflings

Avoreen (LG): Good Halfling Law Protection War
Brandobaris (N): Halfling Luck Travel Trickery
Cyrrollalee (NG): Family Good Halfling Law
Sheela_Peryroyl (N): Air Charm Halfling Plant
Urogalan (LN): Death Earth Halfling Law Protection
Yondalla (LG): Family Good Halfling Law Protection

The Sects of the Orcs

Bahgtru (CE): Chaos Evil Orc Strength
Gruumsh (CE): Cavern Chaos Evil Hatred Orc Strength War
Ilneval (NE): Destruction Evil Orc Planning War
Luthic (NE): Cavern Earth Evil Family Healing Orc
Shargass (CE): Chaos Darkness Evil Orc Trickery
Yurtrus (NE): Death Destruction Evil Orc Suffering

Additional Ethnic Ministries: Under Development

Blibdoolpoolp (NE/c):
[Kuo-toa ethnic ministries]
Destruction Evil Water
Bargrivyek (LE):
[Goblin-hobgoblin cooperative]
Evil Law
Hruggek (CE):
[Bugbear ethnic ministries]
Chaos Evil Trickery War
Khurgorbaeyag (NE):
[Goblin-focused]
Evil Suffering Trickery
Maglubiyet (NE/l):
[Goblin-hobgoblin ethnic]
Destruction Evil Trickery
Mariadar (LN/g):
[Non-evil goblinoids & orcs]
Cavern Craft Knowledge Law Protection Suffering Trickery
Nomog-Gaeya (LE):
[Hobgoblin-focused]
Evil Law War
Semuanya (N):
[Lizard folk ethnic ministries]
Plant Scalykind Water
Sseth (CE?):
[Yuan-Ti ethnic ministries]
Air Darkness Evil Hatred Magic Scalykind
Yeenoghu (CE):
[Gnoll ethnic ministries]
Chaos Death Destruction Evil

Monks:

Rangers: Combat track Archery Two-weapon fighting

Ranger favored enemies:

Aberration
Animal
Construct
Dragon
Elemental
Fey
Giant
Humanoid (aquatic)
Humanoid (dwarf)
Humanoid (elf)
Humanoid (goblinoid)
Humanoid (gnoll)
Humanoid (gnome)
Humanoid (halfling)
Humanoid (human)
Humanoid (orc)
Humanoid (reptilian)
Magical Beast
Monstrous Humanoid
Ooze
Outsider (air)
Outsider (chaotic)
Outsider (earth)
Outsider (evil)
Outsider (fire)
Outsider (good)
Outsider (lawful)
Outsider (native)
Outsider (water)
Plant
Undead
Vermin

Organization

Sorcerers and Wizards may have a familiar:

Wizards may specialize

Prestige Class
    Non-Listed:
    Name of your class:
    Hit point dice: d4    d6    d8    d10    d12   
    Attack bonus progress: slow    medium    fast   

Dungeon Master's Guide

Arcane Archer
Arcane Trickster
Archmage
Assassin
Blackguard
Dragon Disciple
Duelist
Dwarven Defender
Eldritch Knight
Hierophant
Horizon Walker
Loremaster
Mystic Theurge
Red Wizard of Thay
Shadowdancer
Thaumaturgist

Player's Guide to Faerun

Arcane Devotee
Divine Champion
Divine Disciple
Divine Seeker
Evereskan Tomb Guardian
Eye of Horus_Re
Hammer of Moradin
Harper Agent
Hathran
Incantatrix
Justiciar of Tyr
Monk of the Long Death
Morninglord of Lathander
Purple Dragon Knight
Runecaster
Shaaryan Hunter
Shadow Adept
Shadow Thief of Amn
Spellguard of Silverymoon
Zhentarim Spy

Races of Faerun

Battlerager
Bladesinger
Breachgnome
Great Rift Skyguard
Orc Warlord
Spellsinger
Warrior Skald
Warsling Sniper

Drizzt DoUrden and companions

For multi-class characters, this pr