DarkSun 3.5 Character Generator

This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. Happy adventuring!

This big javascript program runs best on "Netscape" browsers. It performs poorly on "Google Chrome." It does not work on some versions of "Opera" and "Safari"; if someone can tell me what I need to do to make the code compatible with these browsers, I would be most grateful.

If you want to save your character's html file to your hard drive, Netscape seems to work better. Many people have found that saving them as Word documents works well. For some browsers, the best way to save the character sheet is to select "print" and save in .pdf format.

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Dark Sun 3.5 Character Generator

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The "Dark Sun" campaign setting was developed in the late 1980's and early 1990's. It seems to me that the central story line reflected the "politically-correct" ideology of the moment. Science had caused not one but two different kinds of worldwide environmental disasters on Athas. The evil rulers sought to exterminate the racial minorities for no reason. The religions promoted by the professional clergy are about business and cynical politics rather than anything better. The world's only hope is nature mysticism. And so forth.

Whatever you may think of the subtext, "Dark Sun" realized a deadly, post-holocaust world in need of heroes. Brom's fantastic art (reproduced here from his fansites) helped give the world its distinctive look. The anti-heroes Borys and Hamanu achieved some tragic dignity as they tried to ensure the survival of their communities despite supernatural perils and extreme shortages of water and metal. You'll need to decide for yourself whether Korgunard was a Christ figure. But I am not the only person who was deeply moved by Lynn Abbey's story of King Hamanu's becoming a monster and finally winning back his humanity.

The "Dark Sun" campaign setting has been revived in "Dragon" and "Dungeon" magazine simultaneously with the release of "The Expanded Psionics Handbook". Remember that Athasian elves tend to be taller than humans, rather than shorter. For more on my generators, see my main D&D 3.5 generator.

Ed F.
scalpel_blade@yahoo.com No texting or chat messages, please. Ordinary e-mails are welcome.

Please report all errors and bugs. Thanks!

Dark Sun

 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma


Race:
 Human
 Aarakocra
 Dwarf
 Elan
 Elf
 Half-Elf
 Half-Giant
 Halfling
 Pterran
 Maenad
 Mul
 Thri-Kreen

 :     
StrDexConIntWisChr

Gender:  Female  Male

Alignment: Lawful Good Neutral Good Chaotic Good
Lawful Neutral True Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil

Total levels: 10  11  12  13  14  15  16  17  18  19  20 


Class(es)
Level 01: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder --- NPC/Other
Level 02: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder --- NPC/Other
Level 03: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder --- NPC/Other
Level 04: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder --- NPC/Other
Level 05: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder --- NPC/Other
Level 06: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 07: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 08: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 09: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 10: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 11: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 12: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 13: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 14: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 15: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 16: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 17: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 18: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 19: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other
Level 20: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Prestige NPC/Other


Humans: Increase two of your six abilities 

High-Level Characters: Increase your abilities

Single-class Barbarians/Humanoids: Learn to read/write? No Yes

Elemental Clerics:

    Primary Devotion          

    AIR
    EARTH
    FIRE
    WATER

    Second Domain

    Animal
    Chaos
    Death
    Destruction
    Evil
    Good
    Healing
    Knowledge
    Law
    Luck
    Magic
    Plant
    Protection
    Strength
    Sun
    Travel
    Trickery
    War

    Energy type: Positive/Healing Negative/Harmful

    Sect (optional):

Templar Clerics:
    Sponsor:

    Choose two domains: 

    Andropinus (Balic) Evil   Law   Travel   War  
    Atzetuk (Draj) Destruction   Evil   Magic   Sun  
    Dregoth (Raam) Chaos   Death   Evil   Knowledge  
    Hamanu (Urik) Evil   Law   Protection   Strength  
    Lalali-Puy (Gulg) Evil   Healing   Law   Plant  
    Shadow King (Nibenay) Chaos   Evil   Trickery   War  

Monks:
    Level 1: Improved Grapple Stunning Fist
    Level 2: Combat Reflexes Deflect Arrows
    Level 6: Improved Disarm Improved Trip

Rangers: Combat track Archery Two-weapon fighting

Ranger favored enemies:
These might not all be common on Athas

Aberration
Animal
Construct
Dragon
Elemental
Fey
Giant
Humanoid (aquatic)
Humanoid (dwarf)
Humanoid (elf)
Humanoid (goblinoid)
Humanoid (gnoll)
Humanoid (gnome)
Humanoid (halfling)
Humanoid (human)
Humanoid (orc)
Humanoid (reptilian)
Magical Beast
Monstrous Humanoid
Ooze
Outsider (air)
Outsider (chaotic)
Outsider (earth)
Outsider (evil)
Outsider (fire)
Outsider (good)
Outsider (lawful)
Outsider (native)
Outsider (water)
Plant
Undead
Vermin

Sorcerers, Wizards, and (Level 2+) Adepts may have a familiar: 


Familiars (left to right): Floater, Critic Lizard, Kes'trekel, Speckled Hurrum, Mulworm, Jankx, Ramphor, Z'tal (Dungeon 110 -- thanks)

Wizards may specialize (but probably not often here on Athas)

    Generalist Abjurer Conjuror Diviner Enchanter Evoker Illusionist Necromancer Transmuter

    Giving up Abjuration Conjuration Enchantment Evocation Illusion Necromancy Transmutation

Psions must specialize

    Egoist Kineticist Nomad Seer Shaper Telepath

Prestige Class
    Name of your class:
    Hit point dice: d4 d6 d8 d10 d12
    Attack bonus progress: slow medium fast
    Fortitude save progress: slow fast
    Reflex save progress: slow fast
    Will save progress: slow fast
    Skill points per level:
2 4 6 8
      Armor proficiency:
    None Light Medium Heavy
        Additional arcane spell levels as:
      None Bard Sorcerer Wizard
        Additional divine spell levels as:
      None Cleric Druid Paladin Ranger
        Additional psionic power levels as:
      None Psion Psi Warrior Wilder
        How many spell/psionic levels:
      0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
          Bonus feats:
        0 1 2 3

          NPC/Other Class

            Adept (DMG)
            Aristocrat (DMG)
            Commoner (DMG)
            Expert (DMG)
            Warrior (DMG)

          Beasts of Burden (left to right): Kank, Mekilllot, Inix (Dungeon 110)

          For multi-class characters, this program simply assumes a class skill for any is a class skill for all, and that prestige class skills are those of the previous classes.

          If for some reason a skill marked as cross-class needs to be a class skill, check the box in front of its name. You are on your honor.

          Skill Points:

          Appraise Int
          Balance Dex
          Bluff Cha
          Climb Str
          Concentration Con
          Craft_1 Int
          Craft_2 Int
          Craft_3 Int
          Decipher
            script
          Int
          Diplomacy Cha
          Disable
            device
          Dex
          Disguise Cha
          Escape
            artist
          Dex
          Forgery Int
          Gather
            information
          Cha
          Handle
            animal
          Cha
          Heal Wis
          Hide Dex
          Intimidate Cha
          Jump Str
          Knowledge
            (arcana)
          Int
          Knowledge
            (architecture &
            engineering)
          Int
          Knowledge
            (dungeoneering)
          Int
          Knowledge
            (geography)
          Int
          Knowledge
            (history)
          Int
          Knowledge
            (local)
          Int
          Knowledge
            (nature)
          Int
          Knowledge
            (nobility &
           royalty)
          Int
          Knowledge
            (religion)
          Int
          Knowledge
            (the planes)
          Int
          Listen Wis
          Move
            silently
          Dex
          Open lock Dex
          Perform_1 Cha
          Perform_2 Cha
          Perform_3 Cha
          Perform_4 Cha
          Perform_5 Cha
          Profession Wis
          Ride Dex
          Search Int
          Sense
            motive
          Wis
          Sleight
            of hand
          Dex
          Speak
            language
          None
          Spellcraft Int
          Spot Wis
          Survival Wis
          Swim Str
          Tumble Dex
          Use magic
            device
          Cha
          Use rope Dex
          Autohypnosis Wis
          (psi)
          Knowledge
            (psionics)
          Int
          (psi)
          Psicraft Int
          (psi)
          Use psi
            device
          Cha
          (psi)


          Feats:

          Acrobatic Agile Alertness Animal Affinity Athletic
          Augment Summoning Blind-Fight Combat Casting Combat Reflexes Deceitful
          Deft Hands Diligent Eschew Materials Exotic Weapon Proficiency Extra Turning
          Great Fortitude Improved Counterspell Improved Critical Improved Initiative Improved Turning
          Investigator Iron Will Leadership Lightning Reflexes Magical Aptitude
          Martial Weapon Proficiency Natural Spell Negotiator Nimble Fingers Persuasive
          Quick Draw Rapid Reload Run Self-Sufficient Simple Weapon Proficiency
          Spell Mastery Spell Penetration Greater Spell Penetration Stealthy Toughness
          Track Weapon Finesse Urban Tracking
          (Unearthed Arcana)

          Armor Proficiency (light)

            Armor Proficiency (medium)
            Armor Proficiency (heavy)
          Combat Expertise

            Improved Disarm
            Improved Feint
            Improved Trip
            Whirlwind Attack
          Dodge

            Mobility
            Spring Attack

          Endurance

            Die Hard
          Improved Unarmed Strike

            Improved Grapple
            Deflect Arrows
            Snatch Arrows
            Stunning Fist
          Mounted Combat

            Mounted Archery
            Ride-By Attack
            Spirited Charge
            Trample

          Point Blank Shot

            Far Shot
            Precise Shot
            Rapid Shot
            Many Shot
            Shot on the Run
            Improved Precise Shot
          Power Attack

            Cleave
            Great Cleave
            Improved Bull Rush
            Improved Overrun
            Improved Sunder
          Shield Proficiency

            Improved Shield Bash
            Tower Shield Proficiency

          Two Weapon Fighting

            Two Weapon Defense
            Improved Two Weapon Fighting
            Greater Two Weapon Fighting

          Weapon Focus

            Weapon Specialization
            Greater Weapon Focus
            Greater Weapon Specialization

          Item creation feats:

            Brew Potion
            Craft Magic Arms and Armor
            Craft Rod
            Craft Staff
            Craft Wand
            Craft Wondrous Item
            Forge Ring
            Scribe Scroll
          Metamagic feats:

            Empower Spell
            Enlarge Spell
            Extend Spell
            Heighten Spell
            Maximize Spell
            Quicken Spell
            Silent Spell
            Still Spell
            Widen Spell

          Skill Focus: Appraise Balance Bluff Climb
          Concentration Craft_1 Craft_2 Craft_3
          Decipher Script Diplomacy Disable Device Disguise
          Escape Artist Forgery Gather Information Handle Animal
          Heal Hide Intimidate Jump
          Knowledge
          (Arcana)
          Knowledge
          (Architecture and Engineering)
          Knowledge
          (Dungeoneering)
          Knowledge
          (Geography)
          Knowledge
          (History)
          Knowledge
          (Local)
          Knowledge
          (Nature)
          Knowledge
          (Nobility)
          Knowledge
          (Religion)
          Knowledge
          (The Planes)
          Listen Move Silently
          Open Lock Perform_1 Perform_2 Perform_3
          Perform_4 Perform_5 Profession Ride
          Search Sense Motive Sleight of Hand Spellcraft
          Spot Survival Swim Tumble
          Use Magic Device Use Rope Autohypnosis Know Psi
          Psicraft Use Psi Device

          Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
          Greater Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
          Creature Feats: Multiattack Multidexterity Multiweapon Fighting
          High-Level Rogues Only: Crippling Strike Defensive Roll Improved Evasion Opportunist Skill Mastery Slippery Mind

          From the Expanded Psionics Handbook:

          Antipsionic Magic Autonomous Chaotic Mind Cloak Dance Closed Mind
          Deadly Precision Force of Will Greater Manyshot Hostile Mind Mental Resistance
          Mind Over Body Open Minded Psionic Affinity Psionic Hole Rapid Metabolism
          Reckless Offense Sidestep Charge Stand Still Wild Talent
             [very common on Athas]

          Psionic Feats:

          Aligned Attack Boost Construct Combat Manifestation Expanded Knowledge Focused Sunder
          Ghost Attack Inquisitor Mental Leap Metamorphic Transfer Narrow Mind
          Psionic Body Psionic Dodge Psionic Meditation Psionic Talent Up the Walls
          Wounding Attack

          Overchannel
            Talented
            Bodyfuel
          Power Penetration
            Greater Power Penetration
          Power Specialization
            Greater Power Specialization
          Psicrystal Affinity
            Improved Psicrystal
            Psicrystal Containment
          Psionic Endowment
            Greater Psionic Endowment
          Psionic Fist
            Greater Psionic Fist Unavoidable Strike
          Psionic Shot
            Greater Psionic Shot
            Fell Shot
            Return Shot
          Psionic Weapon
            Greater Psionic Weapon
            Deep Impact
          Speed of Thought
            Psionic Charge

          Metapsionic Feats:

            Burrowing Power
            Chain Power
            Delay Power
            Empower Power
            Enlarge Power
            Extend Power
            Maximize Power
            Opportunity Power
            Quicken Power
            Split Psionic Ray
            Twin Power
            Unconditional Power
            Widen Power
          Psionic Item Creation:
            Craft Cognizance Crystal
            Craft Dorje
            Craft Psi Crown
            Craft Psionic Arms and Armor
            Craft Psionic Construct
            Craft Universal Item
            Imprint Stone
            Scribe Tattoo


          Please choose the combat equipment that you want to bring.

          Simple Weapons

            Gauntlet
            Dagger
            Punching Dagger "Puchik"
            Spiked Gauntlet
            Light Mace
            Sickle
            Club
            Heavy Mace
            Morningstar
            Short Spear
            Long Spear
            Quarterstaff
            Spear
            Heavy Crossbow
            Light Crossbow
            Dart
            Javelin
            Sling
          Martial Weapons

          Throwing Axe
          Light Hammer
          Hand Axe
          Kukri
          Light Pick
          Sap
          Light Shield
          Spiked Armor
          Light Spiked Shield
          Tortoise Blade
          Short Sword
          Battle Axe "Carrikal"
          Flail
          Longsword
          Heavy Pick
          Rapier
          Scimitar
          Heavy Shield
          Trident
          War Hammer
          Falchion
          Glaive
          Greataxe
          Greatclub
          Heavy Flail "Alhulak"
          Greatsword
          Guisarme
          Halberd "Trikal"
          Lance
          Ranseur
          Scythe
          Longbow
          Composite Longbow
          Shortbow
          Composite Shortbow

          Exotic Weapons

            Kama
            Nanchaku
            Sai
            Siangham
            Bastard Sword
            Dwarven Waraxe
            Whip
            Orc Double Axe "Dragon Paw"
            Spiked Chain
            Dire Flail
            Two-bladed Sword
            Dwarven Urgrosh
            Bolas
            Hand Crossbow
            Repeating Heavy Crossbow
            Repeating Light Crossbow
            Net
            Shuriken

          Armor

          None
          Padded (light)
          Bark (light)
          Cord (light)
          Leather (light)
          Bone (light)
          Wood (light)
          Studded Leather (light)
          Leather Scale (light)
          Shell (medium)
          Hide (medium)
          Bronze Breastplate (medium)
          Chitin (heavy)
          Bronze Half-Plate (heavy)

          Shield

          None
          Buckler
          Buckler, beetle
          Light wooden shield
          Light bronze shield
          Heavy wooden shield
          Heavy bronze shield
          Tower shield

          braxat

          Extra Languages:

          Aarakocra
          Ancient Halfling
          Aquan
          Auran
          Draconic
          Draxa
          Dwarven
          Elven
          Giant
          Gith
          Halfling
          Ignan
          Maenad
          Psurlonese
          Pterran
          Terran
          Thri-Kreen
          Yuan-Ti






          Equipment:

          Projectiles:

          Arrows (20)
          Crossbow bolts (10)
          Sling bullets (10)

          Adventuring gear

          Backpack
          Barrel
          Basket
          Bedroll
          Bell
          Blanket, winter
          Block and tackle
          Bottle
          Bucket
          Caltrops
          Candle

          Canvas (sq. yd.)
          Case (map or scroll)
          Chain (ten feet)
          Chalk
          Chest
          Crowbar
          Firewood (1 day)
          Fishhook
          Fishing net
          Flask
          Flint and steel
          Grappling hook
          Hammer
          Ink vial
          Ink pen
          Jug, clay
          Ladder
          Lamp (common)
          Lamp (bullseye)
          Lantern (hooded)
          Lock
          Manacles
          Mirror
          Mug
          Oil flask
          Paper (sheet)
          Parchment (sheet)