Keys "s"=save "l"=load "b"=back once
Christiaan Freeling's game. All pieces move orthogonally
or diagonally. Kings move
to the nearest available square in that direction.
They may capture only
to an adjacent square, and escape check only to an adjacent
square. Pawns may move to the nearest available square in a direction,
or the second-nearest, destroying the square leaped in the process.
They give check
only to the nearest square. Pawns do not capture pawns.
No landing on destroyed
squares. Kings may not face one another
across a line composed entirely of destroyed squares.
As per user input, I have
altered the program so that being unable to move simply loses
These are simple illustrations rather than strong opponents.
Bug reports? -- Thank you! Keep them coming!