Keys "s"=save "l"=load "b"=back once
Joe Miccio, 1991. Award-winning introductory game. No pawn-two or castling, promote to a unit already captured. If the game ends by repetition, lack or force, or the twenty-move rule, winner is decided by a point count of remaining units.
This is the second of two proposed opening setups.
These are simple illustrations rather than strong opponents.
Bug reports? -- Thank you! Keep them coming!