Monarch Hexagonal Chess

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Proprietary hexagonal game by Jean de Poel, 1990. Getting the king to the center hex counts as two wins. Paladins move as kings, capture as knights in usual hex-chess. Pawns move and capture as kings. Queens (Marshalls) move up to 3 squares, capturing only on the third. Knights (Horsemen) move up to 2 squares, capturing only on the second. For now, pawns promote only to queens.

Chess Variants

Meet Ed

These are simple illustrations rather than strong opponents.

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