Keys "s"=save "l"=load "b"=back once
German proprietary game from the 1970's. here you play White. The two sides must guess the identities of their own units. If you move a unit in error, forfeit the move. Identities are not revealed upon capturing. Win in the usual way. I made the rule that White's first move cannot be a capture.
These are simple illustrations rather than strong opponents.
Bug reports? -- Thank you! Keep them coming!