Keys "s"=save "l"=load "b"=back once
White makes one move, then each side makes two. You may not check (or promote a pawn which might check) except at the end of your turn. If, at the end of your move, you have three of your own units in any 2x2 area, they all disappear. You may not allow your kind to be in such a position even on the first of your two moves.
Simple Chess Variants
These are simple illustrations rather than strong opponents.
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