I programmed these to show some of the many chess variants, rather than to be strong opponents. I could have added longer look-aheads, but this would have caused delays and taken up too much memory. Other chess applets exist and are also weak. Some of these applets recognize draw by repetition / perpetual check. Others fail to do so; again this is to save space and loading time.
The applet at André Heuner's Site is much stronger than mine. He also has some variants
I have tried to choose the ones that are actually popular with players. I welcome
your suggestions. Green stars
mark those
that are very easy to learn and play casually.
I am presently looking for a Java programmer who can help me develop these into a site where people can play one another online. I expect to have access to an in-house server where I can run a Java server application sometime later this year.
There are also variants on checkers, including Byelorussian Cheskers. You can find these at other sites.
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Click here for Three Player Chess, by my cyberfriend Maff. The invention of the "death piece" is his solution to the problem of players in a 3-person game tending to be passive.
Click here for Judtho, by a psychiatrist in training who has a new approach to cooperative-vs.-competition in four-player chess.
| Easy Chess | Standard game | |
| Absorption Chess | Capturer gains movement abilities |
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| Absorption Chess II | Capturer gains movement abilities. This applet extends this to kings and pawns. |
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| Abstract Chess | A friendly unit may donate some of its power to a neighbor. |
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Accelerated Chess | Two non-capturing moves, or one capturing move, each turn. |
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| Active Chess | Two queens, 9x8. |
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| Actuated Rotating Center Chess | Center rotates, you choose when and how. |
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| Advance Chess | Pawns begin on third and sixth ranks |
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| Airplane Chess | Large variant with airplanes which capture by landing just beyond an enemy unit. |
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| Akenhead's Chess | Chinese pieces and Berolina pawns. |
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| Alapo | Simple chess-like game. |
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Alice Chess![]() | Looking-glass boards. Extremely popular variant. |
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| Alliance Chess | Two boards, four players, team wins by checkmating the primary player. |
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| All-In Chess | Move either side's units. No reversing the previous move. |
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| All-Mate Chess | Capture a piece only by rendering it unable to avoid FIDE capture. |
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| Almost Chess | The queen may move as a knight or rook but not as a bishop. |
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Alternation Chess | You alternate your moves with a partner. |
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| Amazon Chess | The queen may also move as a knight |
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| Amazon Knights Chess | The queen may also move as a knight, and rooks and bishops are replaced by knights. |
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| Ambi-Chess | Large board with two kings, move a member of each of two armies each turn. |
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| Angel Chess | 9x8 board. Angels (Q+N) are difficult to exchange. |
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Annihilation I | Capture all non-royal units without checking the king. |
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Annihilation II | Capture all enemy units except the uncapturable king. |
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Anti-Check Chess | Your move must keep or restore your own king to conventional check. |
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| Anti-Gravity Chess | A newly-moved unit repels the nearest unit along each orthogonal line. |
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Anti-King Chess![]() | Your anti-king unit must remain under enemy attack. Berolina pawns an an unusual setup. |
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| Anti-King Chess II | Your anti-king unit must remain under enemy attack. Usual setup plus anti-king. |
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| Anti-Magnetic Chess | Like colors attract, opposites repel, along orthogonal lines. |
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| Anticipation Chess | Commit after moving to which kind of unit you will move next. |
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| Antipodean Chess | Captured units move, if possible, to the square four ranks and four files away. |
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| Anywhere Chess | Units other than the king may make non-capturing moves to any square. |
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| Apocalypse Chess | Miniature version with four horsemen. |
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Archimedes Chess![]() | Capture by attacking an enemy unit with two of yours. |
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| Arena Chess | Entry in the 32-move-maximum contest. |
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| Alternating Chess III | Each side alternates between moving pawn and piece.
Pritchard says this may come from Argentina. |
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| Arktur Chess | Random first ranks, two kings. |
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| Arrow Pawn Chess | Pawns do not promote but have expanded moves. |
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| Assassin Chess | Shoot chess without royalty and with pawns that cannot be shot by line movers. |
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| Assault Chess | Play twice; which can win as White against a weakened Red faster? |
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| Atlantis Chess | You may sink an edge square instead of moving a unit |
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| Atomic Pawn Chess | One time in ten, a pawn explodes just after moving |
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Avalanche Chess![]() | Advance the opponent's pawns. Popular variant. | ![]() ![]() ![]() |
Avalanche Chess 2![]() | As before, except that the red king and queen are switched. Some say this makes a better game. |
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| Aviation Chess | Knight pawns move and capture as bishops and can leap any number of units |
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| Bachelor Chess | All pieces promote. Win in the usual way or by joining king and queen. |
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| Balaklava Chess | All non-royal units can make non-capturing knight moves |
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| Balbo Chess | Odd-shaped board, bishops as powerful as knights. |
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| Bank of Scotland | Scotch Progressive Chess, with an extra move per turn for each time your side has checked the opponent. | |
| Only a check ends a sequence early. |
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| A check or a move to a square under attack both end a sequence early. |
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| Bankhouse Chess | Buy units back from the opponent, or bribe units you have captured to change sides. |
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| Barasi Chess | Pieces cannot move backwards; pawns are Berolina |
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| Bastardo | Four players, each playing alone, on an ordinary board |
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| Bastille Chess | Win by emptying opponent's castle. |
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| Batak Chess | Indonesian culture where chess is very popular |
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| Battle Chess | Move as many of your units as you like, once each, each turn. Win by capturing the enemy king. |
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| Bear Chess | Russian variant with new piece |
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Beirut Chess | One unit is secretly carrying a bomb |
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| Benedict Arnold Chess | No captures, but units attacked by the mover are flipped. |
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| Bennie Prince's Chess | Units not under attack may be removed and returned, one at a time |
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| Berolina Chess | Pawns move diagonally and capture straight ahead |
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| Berolina Grid Chess | Popular with NOST. |
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| Besiege Chess | Large variant with White on either side, Black in center |
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| Bicapture Chess | You may capture, and be checked by, your own units |
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Big Board Chess![]() | Large set with setup phase. |
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| Billiards Chess | Bishops and queens bounce off the edges |
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| Bird's Chess | Large variant by the grandmaster |
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Bishop Chess | Bishops do not capture and cannot be captured. Win by getting your bishop to the end rank. |
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| Black and White Chess | Two moves per turn, the first from a white square, the second from a black square. |
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| Blackburne's Proposal | QR becomes a marshall, QB becomes a pegasus, and KB becomes a queen are enhanced. |
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Blackjack Chess | If the point value of your remaining units totals 21, you win. |
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| Black Hole Chess | Units falling into the central black hole may be recovered. |
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| Blind Shogi |
Japanese kriegspiel. |
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| Blockade Chess |
A unit may only capture one of its own kind. Popular at U. of Oslo. |
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| Blood Brothers Chess | Pieces defend others of their kind regardless of location. |
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Blue Chess![]() | Commemorates Deep Blue vs. Kasparov. |
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Blue Chip | A blue chip blocks the opponent's next move. |
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Bomb Chess | Queen's Rook moves as king and can explode |
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| Bomber Chess I | Pawns can be made to explode. |
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| Bomber Chess II | Pawns can be made to explode, and always explode when captured. |
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| Bomber Chess III | Pawns and pieces can be made to explode. |
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| Booster Pawn Chess | Pawns push friendly pieces. |
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| Brickchucking Chess | Pieces can only move forward, but attack the king in any direction. |
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| Brusky Hexagonal Chess | Hexagonal variant from the 1960's. |
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| Brotherhood Chess | A piece cannot capture one of its own kind. |
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| Buczo's Chess | 10 x 10 variant with optional underpromotion |
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| Bug Eyed Monster Chess | A non-royal unit may make any move which, in FIDE chess, some other unit could make and it could not make. |
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Bughouse Chess![]() | Two boards. Units captured move to opposite board. Popular variant. | ![]() ![]() ![]() |
Burmese Chess![]() | Most popular form in Burma. |
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| Butters Chess | Capture by moving adjacent rather than by displacement. |
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| Byzanatine Chess | Circular 16x4 Shatranj variant. |
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| Byzanatine Chess II | A different account of the old circular game. |
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| Caissa | Christiaan Freeling's game with a royal queen. |
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| Cambodian Chess | Historic 9x9 game. |
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| Canadian Chess | Captured units are replaced immediately. Not really a Canadian regional game. |
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| Canadian Chess II | Queens are replaced as rooks, rooks as bishops, etc. Pawns are not replaced. |
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| Canadian Progressive Chess | Usually Canadian Chess is played progressively. |
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| Cannon Chess | Rooks and Bishops move and capture after the style of Chinese cannons. |
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| Capablanca Chess | 8x10 board variant by the grandmaster. |
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| Capablanca Chess 10x10 | 10x10 board variant by the grandmaster. |
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| Capapranka Chess | A cap renders a square and any occupant non-functional. |
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| Capped Pawn Chess | White must checkmate with a move of the KBP or lose. The toughest odds given in chess. |
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| Capricorn Chess | Rooks capture by moving adjacent to enemy units. |
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Capture the Flag Chess![]() | As in the kids' tag game | ![]() |
| Capturing Progressive Chess | Scotch Chess, but if no capture is made the count drops back to one |
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| CardChess | Proprietary game with board 10x10 and four suits of chess cards. Many different games are possible. | ![]() |
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| Carnivore Chess | Each turn, also move an uncapturable predator. |
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| Carrera Chess | 10x8 version described in 1617 | ![]() |
| Cavalier Chess | All units except the queen enhanced knight-like. | ![]() |
| Cavalry Chess | Enhanced moves for all pieces |
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| Centaur Chess | Backwards moves only as knight | ![]() |
Center of Attention Chess | You also win by getting your king to one of the four central squares. |
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| Centerless Chess | No center pawns or squares | ![]() |
| Central Chess | Move twice per turn, once in center and once on edge |
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| Chad | Christiaan Freeling's simple game of complex strategy. |
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| Chameleon Chess | Begin with 16 pawns which evolve. | ![]() |
| Chance Chess | Classic proprietary game. Randomizer determines what unit(s) you may move. Free move out of check. | ![]() |
| Chancellor Chess | Classic 9x9 board with rook-knight. | ![]() |
Chaos Chess![]() | Random starting positions | ![]() ![]() |
| Chatty Chess | Four-handed game using normal board and pieces |
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| Chaturanga | Oldest known form of chess |
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| Chaturanga for Four | Ancient partnership game, sometimes said to be the oldest form of chess. I have presented a modern version played in India in recent times. |
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Chaturanga for Four -- Machiavellian Version![]() | Cutthroat new version. |
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Chazz![]() | King and pawns |
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Cheapmate Chess | You may make one illegal move in order to checkmate. |
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Cheapo | Once during the game, you can move a unit twice |
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| Checkers Chess | Pieces may not move backwards until they have visited the opposite side of the board. |
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| Check Force Chess | The player giving check decides how the opponent escapes. |
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Checkless Chess![]() | You may not check unless it is mate. |
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Chelma![]() | Chess-Halma combination with no royal unit. |
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Chesapeake Four-Handed Chess![]() | Based on Chessapeak Challenge, arguably the best commercial four-player chess game. |
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| Cheshire Cat Chess | When a unit leaves a square, the square vanishes. |
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Cheshire Cat Chess, 10 x 10![]() | When a unit leaves a square, the square vanishes. |
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Cheskers![]() | The most popular cross between checkers and chess. |
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| Chess Addresses | Place the enemy units, then return your own to their squares of origin. |
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| Chess Draughts | Captures are mandatory; a unit which can continue capturing must do so on the same turn. |
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| Chess in the Third Dimension | Three-D proprietary game from Skor-Mor. |
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| Chess Merels | Lining up three units in a row captures the last enemy unit moved. |
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| Chess with Reserves | Load your units during the game |
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| ChessMate | Cards determine what units you may use. |
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| Chessenat | Game from Columbia with custodial captures. |
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| Chessence | Units move and capture depending on their proximity to their colleagues. |
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| Chessers | Pieces may ride pawns to the end ranks. |
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Chessgi![]() | Captured units become yours to drop onto the board |
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| Chessky | Dice rolls determine how the units move |
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Chex![]() | Board is made of cards which must stay connected. |
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| Chicken Chess | Losing Benedict Arnold chess. |
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| Chimera Chess | Chimeras cannot capture or be captured, but swap positions with the enemy units which they displace |
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Chinese Chess (Xiangqi)![]() | Number of players is probably comparable to FIDE chess players. |
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| Chitty Chatty Chess | Four-handed game for beginners |
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| Choiss | Build a board from tiles prior to placing units. |
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| Church Chess | Seven bishops |
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| Ciccolini's Chess | Large variant from the early 1800's |
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| Cincinnati Four-Way Chess | Contemporary idea with relatively small central area |
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| Circe Chess | Classic variant in which pieces are returned to their squares of origin if possible. |
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| Circe Progressive Chess | The usual way in which Circe chess is played today. |
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| Circe Vulcanici | Progressive Circe chess, units returning as in the standard non-progressive game, waiting if necessary until the square becomes open. |
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| Circean Chess | Large variant in which pawns evolve into kings. |
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| Circular Chess | Update of Byzantine Chess. At least one club is dedicated to this game. |
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| Citadel | Early 1900's board game. |
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| Citadel Chess | Classic variant of Shatranj. |
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| Cleopatra Chess | No captures, but units attacked by the moving queen are flipped. |
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| Clockwork Orange Chess | Units are returned unable to capture. |
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| Coalition Chess | Alternative setup. No capturing across the midline. |
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Codrus
Chess | Captures are mandatory. Win by forcing the opponent to capture your king. |
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| Cohen's Error Chess | Columbia Cannon Chess, only with Korean style cannons. |
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| Coin Chess | A coin on the board must mirror the moves of a unit, limiting the possibilities. |
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| Colorbound Chess | Checkmate either king with a colorbound army. |
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Columbia Cannon
Chess![]() | Runners must leap one unit to move of capture; knight is 1,0 or 2,0 jumper. |
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| Compact Chess | Small version popular in South Africa. |
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| Confederation Chess | Pieces can merge and separate. |
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Congo
| Successful game invented by a seven-year-old. |
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Connect
Chess![]() | Win by connecting opposite ranks with a chain of mutually supporting units. |
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| Continuation Chess | A capturer may continue in the same direction for a maximum of two captures. |
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| Contramatic Chess | You must not check the opposing king, or leave him in check. You may move into check. |
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| Conversion Chess | I chose this one to represent the entire family of co-chess variants. |
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| Coregal Chess | King and Queen(s) are royal. |
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Coregal Chess 2 | King and Queen(s) are royal. Queens may not cross a square under attack. |
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| Corner Chess | Fast-paced variant without pawns. |
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| Corner Chess II | Tony Paletta's modern version of Farmer's Chess. |
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| Corner Rook Skirmish | Except for rooks, all units begin one square forward |
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| Coronation Chess | Bishop and rook can fuse to replace the queen. |
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| Corridor Chess | Setup by Tony Paletta. |
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| Counter Chess | Units may not capture those taller than they are. Win by moving your king to an opposite corner. |
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| Courier Chess | Early German version |
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| Crazyhouse Chess | One-board Bughouse |
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| Creation Chess | Pieces on the far rank may give birth to hybrids. |
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| Creative Chess | Load your own units as you like |
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| Credo Chess | Hexagonal variation commemorating 500 years of English chess publication. |
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| Cripple Chess | The king may move only to capture. |
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| Cross Chess | Popular in Australia |
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| Crown Chess | Place your own units on the board, starting with the king, then queen, then rooks, etc. |
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| Crush Chess | After every 10 moves, the perimeter disappears. |
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| Cuban Chess | Large version from Havana |
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| Cursed Chess | Squares where you have slain an enemy become uncrossable |
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| ForChess | Four players, each playing alone, on an ordinary board |
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| Cylinder Chess | First and eighth files connect |
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| Dabbabante Chess | 2,0 runner need not stop for intervening units |
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| Dark Chess | You can see only the squares to which you could move. |
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| Dead Square Chess | Captures destroy both units, the square, and all neighbors. |
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| Decima | Win by occupying the back rank, with weaker units scoring more. |
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| Decimal Four-Handed Chess | Fast-moving experimental partnership games by V. R. Parton. | |
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| Defender Pawn Chess | Pawns can move (but not capture) any distance backwards |
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Defensive Chess | Red cannot move beyond fourth rank. White must checkmate within 50 moves. |
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| Deployment Chess | Place units on markers which disappear if crossed by a friend or occupied by any unit. Won a variants contest. |
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Descent Chess![]() | Start with king and center pawns. Add your other units when and where you choose. |
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| Desertion Chess | After moving, units recruit adjacent enemies. Winner is the last player able to move. |
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| Detente 007 | You move three times in sequence, the middle one being an enemy unit. |
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| Diagonal Quadrant Chess | Different setup and pawn moves |
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| Diamond Chess | Normal set and board, different setup and pawn moves |
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| Diamond Chess II | Diamond-shaped board made up of triangles. |
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| Diana Chess | Miniature chess game from the late 1800's. |
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| Dice Chess I | Move the unit indicated by the roll of a six-sided die. Win by capturing the enemy king. |
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| Dice Chess V | If you cannot move the unit shown on the six-sided die, you lose. First five moves are as in orthochess. |
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Disguised King I![]() | A secret royal pawn must be protected. |
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Disguised King II![]() | Win by capturing the secret royal pawn. |
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| Displaced Grid Chess | A Grid Chess variant that allows kings to visit corners, etc. |
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| Dodo Chess | Win by getting your king to the opposite side. |
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| Domination Chess | Win by occupying the center |
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| Don't Cross Midnight | Chess on a rotating planet; units may not cross the International Date Line |
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Double Chess | Move on either of two boards. |
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| Double Knight Chess I | A second pair of knights replaces the bishops. |
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| Double Knight Chess II | A knight not capturing may move again at once. |
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Double Move Chess #1
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Double Move Chess #2![]() | Balanced Marsailles Chess. A check or mate ends your turn. |
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| Double Move Chess #3 | Bennekom Chess. On each move (except White's first), you move the same unit twice if you can. A check on the first move ends the turn. |
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| Double Trouble Chess | White has only king and bishop but moves twice per turn. |
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| Double Wide Chess | Two adjacent full chessboards. |
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Dragon Chess![]() | Large version by Gary Gygax |
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| Dragonfly Chess | Small version with pieces in hand. |
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| Dunsany's Chess | One side has 32 pawns instead of the usual pieces |
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| Duo Chess | Two boards, units moving freely to the corresponding squares |
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| Dutch Billiards Chess | Billiards chess with pocketed pieces returned to their squares of origin. |
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| Dutch Chess | Pawns start on the back ranks and move as queens |
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Dynamo Chess![]() | Units push and pull one another. Some bugs may remain in the program. |
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| Dynasty Chess | Capture both king and queen, whose moves vary |
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| Earthquake Chess | Center of board runs down a fault. |
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| Echexs | Hexagonal chess for three players. |
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| Echos | Small variant in which you promote and demote your units. |
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| Echo Chess I | If possible, make a second move with a matching unit in the same direction and distance as the first move. It may be a capture if and only if the first move was. |
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| Echo Chess II | If possible, make a second move with a matching unit in the same direction and distance as the first move. The rule on capture is relaxed. |
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| Eclipse Chess | Units in the eclipse zone cannot move or give check. |
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| Edgehog Chess | Queens may move only to or from edges of the board. |
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| Eight Kings Chess | Checkmate any one of them to win. |
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| Emperor Chess | The king may move to, and only to, any square under attack by his forces and not the opponent's. |
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Emperor of China![]() | Chess-Halma combination with royal king. |
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| Endgame Chess | First pawn to promote becomes king. |
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| English Progressive Chess | In each series, all mobile units must be moved before any unit may be moved
again |
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Enjoyable Hour Chess![]() | Three-Dimensional Chess |
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| Enlarged and Improved Chess | Early large-board variant from Holland |
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| En Passant Chess | All pieces can capture and be captured en passant |
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| Entourage Chess | Any piece (not pawn) adjacent to the king is also royal |
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| Epiphany Chess | Three Kings. |
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| Episcopal Chess | Capture both opposing bishops to win |
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| Erosion Chess | Units erode after eight moves |
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| Escalation Chess | Getting a unit captured lets you move twice on the next turn. |
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| Ethiopian Chess | African variant with distinct mobilization phase |
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European Chess![]() | Four different armies. |
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| European Chess With Checks | Four different armies. This variant, unlike the tabletop version in which personal interactions and diplomacy are most of the fun, requires avoiding check when possible. |
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| European Chess With Flags | In this variant of European Chess, there are no royal units, but each side has a flag which if carried to an opponent's corner wins for that opponent. |
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| European Chess -- King of the Hill | In this variant of European Chess, there are no royal units, and one scores by keeping one's units in the center four squares. Ten points wins. |
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| European Chess With Lightning | In this variant of European Chess, each time a unit is captured by conventional means, the identity of both armies changes. |
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| Exchanger Chess | Knights can move to a square occupied by another friendly unit and exchange places with it. |
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Exotic Pieces![]() | Menagerie of pieces, old and new. Have fun! | ![]() ![]() |
| Explosion Chess | Whatever units the mover attacks disappear; if the mover is attacked, it also disappears. | ![]() |
| Extended Queen's-Side Castling | Restrictions on queenside castling are relaxed. |
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Extinction Chess![]() | Capture all of any kind of unit. Popular variant. |
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Falcon Chess![]() | New version completes logical sequence of basic pieces |
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| Fast Track Chess | Pawns may underpromote before they advance to the opposite rank. |
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| Farmer's Chess | Medieval four-sided variant; "Four Seasons Chess" |
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| Feint Chess | Seven of each side's units can check but not capture. |
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| Feudal Chess | Four player game on 9x9 |
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| Fianchetto Chess | Bishops and Rooks exchange starting squares. |
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Fischer Random Chess![]() | Random symmetric starting positions. |
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| Fish Chess I | Pawns can move backwards |
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| Fish Chess II | Pawns can move and capture backwards |
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| Fishaway Chess | Giveaway lumberjack chess. |
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Five Up Chess![]() | Three-Dimensional Chess |
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Five Star Chess I | You can also win by getting five of your own units in a new row. |
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| Five Star Chess II | You can also win by completing a row of five units composed from either side. |
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| Five Tigers Chess | Variant of Chinese Chess. Red can make two pawn moves per turn but has no cannons, knights, or rooks. |
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| Flip Chess | Thirty-eight square variant with the option to change the identity of the unit that was just moved. |
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| Flip Shogi | Acclaimed variant; flip chess with units that may be dropped provided they give attack. |
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| ForChess | Partnership game on a crowded 8x8 board |
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Foreign Policy Chess![]() | Peacekeepers are a third army. |
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| Fortresses | Odd shaped board. |
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Four Player Chess -- Standard![]() | The Verney-Hughes implementation. |
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| Four Player Chess | One of many possible setups. Capture an opponent's king and control the remaining units. |
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| Four Player Chess III | Another popular setup for four players. |
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| Four Way Two-Team Chess | Chess for four, with partners. |
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| Four Way Free-For-All Chess | Chess for four, no partners. |
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| Frankfurt Chess | Capturer becomes a unit of the type captured. |
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| Freak Chess | Place your king into a random setup |
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| Free Castling Chess | Liberalized rules on castling. |
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| Free Placement Chess | Choose your own starting position. |
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| Free-For-All Chess | Move either side's units. |
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| French Revolution Chess | Short game with your pawns facing the enemy. |
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| Full Chess | Random symmetric starting positions. Different castling rules from Fischer's proposal. |
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| Full House Chess | Load a second army before beginning. |
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| Fuller's Proposal | Bishops can also move and capture as knights. |
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| Fusion Chess A | Pieces merge and separate | ![]() ![]() |
| Fusion Chess B | Pieces merge and separate. This time, royalty may cross a square under attack. |
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| GalaChess | Hexagonal variation from 1980. |
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| Gambler's Chess | Mover is determined randomly |
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| German Rules c. 1420 | ![]() |
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| Ghost Chess | The ghosts of captured units reappear. |
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| Glory Chess | A pawn on the seventh rank checks. |
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Glinski's Hexagonal Chess![]() | The most popular hexagonal variant. |
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| Gothic Chess | Large version. |
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| Grand Acedrex | Classic large board setup from medieval Spain. |
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| Grand Chess | Considered among the best of the large-board setups. |
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Grand Crossing Chess | Win by getting your king to the opposite side. |
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| Grasshopper Chess | Row of grasshoppers behind the pawns. |
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| Grasshopper Chess II | The queen becomes a grasshopper. |
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| Gravity Chess | Moved unit attracts |
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| Gravitational Chess | Major units fall back toward the friendly side |
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| Greater Chess | Large variant from the 1940's |
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| Greek Progressive Chess | You may make one more move per turn than your opponent just did. Not really a Greek regional game. |
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Grid
Chess![]() | Moves and attacks must cross one of the grid lines. Popular variant. |
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| Gridlock Chess | Two-move turns. If after the second move, there are three of your units in a 2x2 area, they are removed. Stalemated players lose. |
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| Gryphon Chess | Units are promoted on each move. |
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| Gryphon Chess II | Units are promoted on each move. |
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Guard
Chess (Variant) | Units guarded by units, other than the king, are immune to attack. |
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| Haigh's Chess | 12 x 8 version. |
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| Half Chess | 4x8 board, plays well. |
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| Handicap Chess | As in golf, stronger units are given relative limits on who they can capture. |
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| Hawaiian Chess | Pacific Island variant |
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| Hazlewood's Hexagonal Chess | Proprietary game from the 1980's. |
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| Hecatomb Chess | One king and 31 queens on each side |
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Heraldic Chess I![]() | Heraldic set plus sixteen cards per hand. |
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| Heraldic Chess II | Heraldic set plus ten cards per hand. |
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| Heraldic Chess III | Heraldic set plus six cards per hand. |
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| Heraldic Chess IV | Heraldic set plus two twelve-sided dice. |
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| Heraldic Extinction Chess | Win by capturing any piece plus its pawn |
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| Hermit Chess | A randomly-moving opponent moves more than once per turn. |
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| Hero Chess | The king's pawn is replaced by a unit which mimics the move of any friendly unit on the board. |
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| Hexachess | Proprietary hexagonal variant |
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| HexChess | Tony Paletta's hexagonal variant. |
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| Hexes | Mike Loyfield's variant on a hexagon-based board. |
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| Hidden Target Chess I | Know which enemy species to eliminate to win, but not which one of yours is vulnerable. |
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| Hidden Target Chess II | Don't know which enemy species to eliminate to win, but do know which one of yours is vulnerable. |
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| Hidden Target Chess III | Double Blind. |
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| Home Base Chess | Captured units return to original squares if unoccupied. |
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| Hopple-Popple Chess | Knights and bishops swap capturing moves. |
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Hostage Chess
| To return one of your captured units, give back an enemy prisoner of equal or greater value. Very good game. |
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| Howell's Chess | Enlarged board with open edge files. |
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| Hunter-Falcon Chess | Two new kinds of runner are added only during the course of the game. |
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| Hurricane Chess | Move as many of your units as you like, once each, each turn. You must escape from check on the first move of your turn. |
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