Keys "s"=save "l"=load "b"=back once
Keys "s"=save "l"=load "b"=back once
V R Parton, 1952. Checkmate either king. Move a yellow-marked and a blue-marked unit each turn. The first move may move you into, or leave you in, check. Be sure you can get out. A machine player may resign if he/she cannot escape check on the first move.
I decided a double-stalemate would lose.
These are simple illustrations rather than strong opponents.
Bug reports? -- Thank you! Keep them coming!